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kosmi

kosmi

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kosmi
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  • @Apollohigh420 said:

    Is there anyway to make kyf have all things unlocked?? Gives a chance to try out the characters and see if its something you like. Before you buy it. Like i would love to try put pyramid head before i buy him.

    I am with that. Even thought i have every killer and surv it would be good thing for testing new killers and new perks before buying it.

  • @Cierax said:

    Just played a game where i was trying to hook a bill and someone bodyblocked and he escaped and it got me thinking. Just wondering what you think of killers only being able to hook from one angle whilst survivors can unhook from any. Is this fair? I can sort of understand it as it stops killers from facecamping but at the same time, it lets survivors block you from hooking. Whats your opinion on it?

    It is fair you can protect and hard punish surv who try that. it is not to hook at the nearest hook sometimes you should chose hooks carefuly

  • @gunslingers_potatoe said:

    Why does you power gauge has to be 100% filled before you can start you frenzy. Before it was like 25% needed and I understand why they made it that way back then because Legion was horrible, but now why not? This change would encourage people to use Frenzy more for mobility and if you need a stab very fast to start chaining, your Frenzy being able to use at 25% would be very optimal. I see nothing wrong if this change were to be implemented.

    Don't know what is problem with legion now i can even storm swf with him at high ranks. But if you want frenzy for 25% at current recharge rate and new bleeding mechanics then you will simply waste his power since some survs won't be able to med fast enought and also you can always save his power.

  • @Ubecronyx said:

    So, i was at a friends house playing dbd together (we played killer and reach match we have the turn to the other), and then we came across a toxic swf, i was like: "don't worry, i got this", and i played the best and most fair way of dealing with a toxic swf.

    I eventually only got one of em, the other ones escapes, and like usual, in the Endgame chat they called me a camper, etc.

    My friend and i just looked at eachother like "#########?" and we typed "GG"

    So, his turn came and we went up against a normal team when all of the sudden, his account got banned for a day or so.

    I highly think that swf is responsible for this, and i know swf's themselves in-game, you just gotta ignore that, but THIS, this is just sickening. My friends account is now banned for a while and we had to play on my account. Just wanted to share this with everyone, and im not gonna say any names, cuz yeah...

    First of all there is no ban for ingame camping or tunneling only if you use cheats. And those bans are perma. Second time ban is usualy given for chat insults. Devs can see chat logs and ban you for insults based on racial, national, sexual and so on. It was not only gg from two of you. There were more hard words and you took the bait and they report your friend. Next time rekt toxic players and say gg and move on they hate when you only type gg after good rekting in the game.

  • @Zamblot said:

    https://forum.deadbydaylight.com/en/discussion/172886/killer-viewer-lobby-app

    I'm pretty sure you overestimate the amount of people using things like that as if to counter the fact that you lost a match. I've played with loads of survivors and friends, spoken to a bunch of them but not once have I ever heard of this app. I'm not too surprised it exists but I think the amount of people using it is likely less than 5%

    Well i don't know how many friends you have but i heard for this cheat and some changes in their behavior is confrming that. Also bunch of people are confrming that it is existing. Now who said i lost those mathces? I never said everyone using it i just said that dcing and conter perks for bait is at rising! As i said i using to bait them but this doesn't change a fact that some survs using to cheat. I like when they waste perk slots and get OoO so that i can track them faster. But on lower ranks killers usually gets bullied by deranking survs and with unfair advantages.

    Judging From your comment i can only think that you use it too so that you are trying to lower the numbers or fact that this cheat exist. Ignoring that many here has confirmed the strange behavior and unnatural guess rate for killer counter perks.

    Also cheat is cheat if some side can see other then other should see too or they should fix it asap and enable killers ot get their offerings burned in last sec change.

  • @BrutalKiller said:

    This morning I played trapper 3 times and got Object of Obsession every match, plus some maps here and there... Pathetic players.

    Just pick killer you don't want to play and have some good countering perks to bait survs. Then switch the killer at 9th sec before game starts loading. I use traper cz OoO saves me time to look for survs and usualy can down them really fast.

    But the problem is still that offering won't burn in the game if you last sec swtich killer. Which devs still didn't answer on this nor on other topic from this tread. Wonder will they ever fix that...

  • @BillyDied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1454468#Comment_1454468

    I was just giving a tip to take advantage of exploiters as killer. Take or leave, it's on you. I personally will last second switch as killer and make my games less stressful as long as it lasts.

    Noone blames your tip. But many killers don't know about it and add that some swf derankers with that advantage and new killes will have almost every bad game therefore they will start using only tactic to get some satisfaction that is facecamp, tunneling and so on. Should mention that there were stretched resolution exploit also? Which again is question did they fixed it. All that cheating resultion in only two ways, people stop playing and toxicity rise up.

  • @Sinister0208 said:

    Keep your distance against these two as much as you can. Not every killer is meant to be played against the same way.

    For those who don't know, PH's punishment of the damned has a 2.75s cooldown - if you run straight after he misses you can get an 11m head start (4 m/s x 2.75s) which is close to the distance you get after being hit by an M1 killer (6 m/s x 2s = 12m). It would take him just over 18s to catch up (11m/0.6 m/s - without bloodlust) if you kept on running.

    You are better off forcing a miss then 'holding W' rather than looping the same tile and letting him fake his M2.

    On deathslinger - I bought him on console and gave up on him after some time. FPS and optimisation issues make him a nightmare to play as, since you miss even at really close range with his minuscule hitbox and janky aiming - he needs the fast ads to make up for it and even then his reload speed is the same as PH's cooldown (and he moves at 60% movement speed while reloading). Plus he is also a 4.4 m/s killer so his map pressure sucks even more.

    This isn't to say either can't be strong in the right hands, but calling for nerfs isn't right unless perhaps they are buffed in other areas. I say this playing as them and against them - they aren't freddy or spirit's level at all.

    Edit:

    I am going to drop some links below. To illustrate my point.

    Scott Jund - Strength of hold W

    https://www.youtube.com/watch?v=-Fv1rD82kmM

    Fungoose - Looping WITHOUT pallets against The Excutioner.

    https://www.youtube.com/watch?v=JACM_U8c79w

    One day first game with PH get ass whooped by meta swf. Second game again PH 4 gens done get flamed for abusing OP killer xD

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1453752#Comment_1453752

    I thought that was fixed. I know there were two different programs. One just showed who the killer was, and the other was FAR more invasive and showed what perks they were running once the match started, totems and pallets remaining, survivor status, etc.

    AFAIK both programs method of working (accessing the log files) was patched and I think they even handed out bans for people using it (although the bans were rapidly reversed. I guess because the program technically didn't inject anything or modify game files, so maybe banning for what was mostly an issue on BHVR's end for it even being possible was deemed heavy-handed?) I asked the creator of program B (Turns out program B was basically a hobby project of his.) and he claimed it was fixed when the silent hill chapter went live.

    Is there some third program I am unaware about? Again, the main mechanism-of-action for programs A and B (I'm not giving names) was patched and I can't see there being any other method to do this without going into modifying game files/injecting code and if someone's going to do that, they might as well go all-out and use blatant cheats.

    Either way if there is another program, I am hoping it is quickly fixed because it's definitely an unfair competitive advantage and basically allows survivors to "Streamsnipe" any killer. Doctor? Calm Spirit. Spirit? Iron Will. Plague? Resilience and no medkits. Trapper? Small Game.

    On a side note, I find it rather amusing survivors are complaining about killer's lobby dodging yet are using a program to dodge killers they don't want to face. + quick-switching has gone full-circle, now killers have to pick a "decoy" killer like Clown only to swap to Doctor or Spirit at the last moment, just like how survivors swap from Baby Dweet to P3 Legacy Flashlight Claudette.

    And offerings like pudding for points won't get burnded if killer need to last second switch...

  • @Hulpern said:

    I'm a killer main and i find it ridiculous how unbalanced the perk is I mean its legit Unbreakable and Borrowed time but infinite, if you don't see a problem with this then you must be blind, I usually complain about perks but this one is a bit much

    The reason that you are killer main is the main reason why you think soul guard is op. 6 second of borrowed time. You should know where you down surv if you down it with noed near gate then pick up surv and hook if it is far from gate then you have time to wait 6 sec to get surv down. That perk is few of the surv perk that is really nice balanced. Reward surv for thinking when to get up but not giving him much of a second chance. Much weaker perk then ds.

  • @xXCAM3R0NXx said:

    The amount of times I've been killer and I've been chasing a survivor. They come across a locker and immediately jump in, I end up hitting the locker accidently which is a good way to avoid a hit, but then they either:

    - Get grabbed whilst climbing out the locker

    - They stay in the locker and I grab them out

    - They keep jumping in and out and eventually get grabbed/hit

    - Get hit whilst climbing out the locker

    Either way the survivor is going to get hit or grabbed, so why do people do it?

    If you do it, can you explain why you do it?

    Well there are few reasons, sometimes you want to vault but click near locker space. Sometimes to evade mayers tomb stone or other insta downs. To take killer more time. and so on.

  • @VSchmitt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1453857#Comment_1453857

    How is that making the game easier? Survivors SHOULD NOT know what killer they're facing before the match starts. It's THEY who're making it EASIER to play knowing what they're facing and equipping the perks to properly counter it.

    Add to that really coordinated and good swf even without that they can easily outrun the killer for the duration of 5 gen, now think if they get even that advantage. Really good toxic ground for new toxic killers and therefore for new toxic survs...

  • @Han said:

    https://forum.deadbydaylight.com/en/discussion/comment/1453985#Comment_1453985

    Dude, just last week I had two poeple saying to me what killer we are facing. And these are just the idiots that tell it to randoms. I dont even wanna know, how many survivor actually use this kind of cheat. But anyways, it's 100% not patched as of know.

    Well i didn't have surv telling to randoms but i could see on both side. Usually when i play surv those people get down pretty much fast since they probably have been running meta perks before that. And when i ask them in end game chat ######### are those perks they usually say i thought it would be x killer.

    As a killer i can even more clearly see the change in surv behavior and change of meta perks. And when i started using last sec killer switch tactics dcing and strange perks went of the roof! Like i would only see on survs that don't have meta perks or using to troll, but none of that were the case. They tried their best to surv with missed perks if they don't dc before that. I mean you simply start to see those things and then when you look into the problem you get that there is a way for seeing a killer. So i don't know what is the wait for fixing that?

  • @BillyDied said:

    So you found a way to turn the tables on them (last second switch) and make your games easier... Yet You complain? This Community... Keep last second switching and punish those who use that "app" and make your games more chill.

    Sounds to me like the kind of swf nerf everyone was asking for...

    I am complain since how is that possible to do while games are hosted on servers? Second to do last sec switch you need to be whole time in lobby waiting for a match and to keep track of it. Also offerings won't burn if i am doing last sec switch.

    So in the end i am glad for being able to counter that but also that does not mean cheaters should be allowed to have chill games for getting unfair advantage. Some killers don't know about that and getting stomped by some surv simply cz they get prepared that in the end produce toxic killers (as one of the problem) then toxic killers produce toxic survs and so on.

    Also as i mentioned before offerings using that last sec switch won't get burned in the game so killers have to play without offerings

  • @Angelicus23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1453835#Comment_1453835

    k first is not an app but everyone believes it is, it used to be able checking the logs you had to scroll and find whatever numbers then match some you couldnt select with a list, my mate who dislikes spirits used to check them and now he coonfirmed he cant anymore. It's definitely patched.

    then, I dont believe every match you play trapper there's OoO.

    survivors do quick change to hide flashlights and keys so the killer dont bring franklins, this is also a common thing in SWFs.

    if they already checked you before they wouldnt do it 2 times, and during the loadiing screen they dont have enough time you can see the time it takes in the frst line.

    I am not saying every game. Not every game is there lobby dcing. Also i know survs knows to hide flashlights but this time i am seeing them preparing for lets say hag killer and i fast change to other one. After that they are angry in endgame chat and i clearly see their perks to counter hag killer or some other killer that was set for bait. I don't play trapper i bait them with trapper.

    While i leave killer for whole duration dcing is almost 0 and if i have stealty killer in the game OoO is almost 0. I am playing both sides and i know how survs act especially swf. When they come solo or swf they usualy run meta perks. But now they somehow geting nonmeta right perks for a right killer(with really high right guess chances). After seeing that i found that survs can see killers in the lobby that there is a way for it.

    During the last sec game starting they can't change perks cz of time and locking of the perks but they then simply dc so that game get canceled. All that is at rising then before.

    So in total i am not saying every surv is a cheater but there is something going on and the existance of a way for cheating should be fixed and cheaters banned.

    And also offering won't work if i fast switch killers.

  • @Angelicus23 said:

    there used to be a way to see that in the logs but it's patched already since Silent Hill was out.

    also I got a friend who always runs spine chill and calm spirit to counter half of the killers in general.

    and then me, I'm lately running OoO almost every match to try getting better at chases, I faced many people running it too since rank reset and I wasnt playing freddy

    I am not saying about spine chill. I am saying about items and specific perks for some killer. And increase dcing while game is loading if i switch last sec kill. Sometimes i simply go afk while looking for a game and don't switch killers and in that games noone dc but perks or items are runned for countering. And i am saying specific for some killers. Trapper OoO everytime i use him as a bati OoO pop out and That player is usualy bad at evading killer like some main OoO players. Them hag 4 team flash lights. And so on. I can say just bad luck but here you can see a patter from massing usage also there is an app that enable you to view killer in the lobby which is a hack and should be punishable. Like game is not already hard for killer if you are good surv now they can legit have counter hacks. Cz of things like that when i play surv more and more killer simply tunnel of facecamping and they don't even look for points anymore all they care is to make some kill or make game bouring for other surv cz of broken balance that is now even helped with hacks?

    Also devs could fix offering burnings for last second killer switching since that is only way to counter that app atm.

  • @JawsIsTheNextKiller said:

    The current long wait time is probably due to cakes being distributed unfairly, mainly to killers. I hope the Entity's realm doesn't have an HR department.

    Hmm i didn't notice cake distribution problems i think i even have more on survs then on killers. But who knows that makes sense. But usualy not on even on events i had to wait this long.

  • @TheWind said:

    Is this the killer equivalent of calling survivoral candidates tunnelers or campers? I am legitimately asking what this means.

    Logically, I'd think that a try hard is someone who's trying to win. Isn't that... everyone? Killer is trying to kill you (I would imagine) and survival candidates are trying to well... not die. So ######### is a sweaty tryhard anyway and how is it different from any other player or insulting?

    I feel like understanding could do me some good so help a guy out.

    No it is not. Usualy swf and killers call that each other as when they lose game hard and they feel intiitled not to lose. Now there are some valid points when you call someone sweaty, for instance swf that only genrush so that they could esc trought hatch when they bring a key or killer that runs really hard build and see survs are bad but never the less he/she stomp them to the ground.

  • @Meg_Survivor said:

    i have a question for my killers out there , i have seen alot of survivors tease killers when they reach exits. Is it called "TeaBagging" ? & if so does this make you angry when they do this ?

    I always reach exits with other survivors and they never rush out they always seem to wait at the exit then start telling the killers to come on or start crouching non stop in front of the killer lol i never really understood why people do this as im still new to the game

    Playing surv and killer about equally. Never teased a killer if he/she played normaly. If killer hit me on the hook or facecamped me then t-bag is mandatory!

    As a killer since i got at hight rank and with recent mmr changes(i am not sure) I have really sweaty games and sometime against survs that are not red ranks(one of the proof that mmr works for derankers) They usualy only rush gens and don't care abaout gameplay or points only what they care is clicky clicky to tilt you or to t-bag you at the gate. So it does not makes me angry for doing that( i get more tilted when server get me into pick up animation then cancel it so that i have something like mini stun), but i think it is not good for the game especialy for new players that kind of behaviour. Since there are many as i mentioned before derankers on surv side and killer side so that new players have really bad time while don't have perks nor expiriance for the lols of frustrated killers and swf that simply want to make your life bad.

  • @Eleghost said:

    you're probably not gonna get an answer but my assumption based on the survey they had out it will show the wait time and possibly give you a blood point bonus for playing the role that is needed more off.

    Ok yes, but does mmr affect waiting time? If so could they make it that more diverse mmr get into same bracket. If not then what is affecting this simulator lobby? It was fine for both side before the update.

  • @TheChosen0N3 said:

    https://us.v-cdn.net/6030815/uploads/K0EKDFHPSGG6/15939687933336137700693681439228.jpg

    Its literally gotton worse and its to the point where I refuse to play this stupid game.....every single killer match (rank 11) I get red ranks and every survivor match (rank 7) I get rank 20-15 teammates......PLEASE FIX THIS GAME

    IT is mmr bro. Ranks means ######### now in some regions.

  • @FireHazard said:

    Introduction to the executioners Prestige 3 showcase

    Hey everyone, sorry that this entry is a bit late. I've been dealing with a bit of stuff over these past few months and couldn't get to the new DLC during it's day 1 release.

    As such, it took me a few weeks to finally P3-50 him on July 3rd. But for the 1 or 2 people that actually enjoy this series, I wanted to continue this entry regardless of when it's completed. Hopefully this won't happen again for any future DLC, but life is sometimes random and people get busy.

    Keeping with the theme of the last entry, everything is now showcased through a video feed to keep things more streamline. With this new entry, I decided to spice things up yet again by adding a small video showcasing the mori for The Executioner.

    This video will give you an idea of how it looks when performing the "special mori" in his Prestige 3 outfit. For anyone who's curious, the other mori will not be shown in this video. The other variant is too fast, but it also doesn't really show much when it's performed, at least not for a video presentation. With all that out of the way, I present to you all this late entry on The Executioners Prestige 3 outfit!

    The executioners prestige 3 outfit

    https://www.youtube.com/watch?v=8FCt5drA39M

    The executioners Mori

    https://www.youtube.com/watch?v=RTYqTD8CXmw

    The silent hill chapter achievements

    https://us.v-cdn.net/6030815/uploads/5Y0P0B688RKZ/image.png

    As usual the adept achievements were completed the first day I got the DLC. Usually they're done day 1 but because this is a late entry they were completed several days after the DLC was released. If my memory is correct the DLC came out around June 16th, so this was only 2 days after the DLCs release.

    Every other achievements was fairly easy to complete, the only ones that were an issue was the "Classy Act" achievement. This achievement requires a specific generator on the map to be completed, as does every map achievement requires. The only difference with this one was that they changed it to require one of two specific generators on the map this time.

    Regardless, even with the high increase to the maps chances, it took quite awhile to actually finish it unfortunately. This is why it took so long to complete the "Cleansed in Agony" achievement, despite being a fairly easy one to complete. As for every other achievement for this DLC, they were fairly easy with minimal issues to speak of.

    conclusion

    Despite this entry being fairly late, it was nice to take the time to create it and post it for those of you that're interested in reading it. There isn't much else to really discuss for this entry unfortunately, but everything is here for review in a more compact and streamline post.

    For the few that might ask "why did you stop providing images for this series?". Well, the images themselves were fairly low quality to begin with, since they're just cropped out sections of the original image. This was to primarily focus on the outfit itself and not the background of the original image.

    But the reason I discontinued this was because the video already provides everything you would need to view, so there was no need to pad out the post with a bunch of images that not many people would be interested in anyways. If enough people want it back then I can bring it back, but for this post it'll stay discontinued to keep things more clean and neat.

    Also for those of you that might be wondering, yes I have been gone for quite some time on the forums and haven't really done much as a result. As said in the intro a lot of things has happened to me during these past months and I haven't been able to really go on the forums or do much of anything as a result. I've been thinking a lot and decided to step down from my time on the forums for a bit. This could be for a bit, awhile, or forever who knows. But as of right now, I plan on continuing my hiatus until further notice.

    But enough about me, lets wrap things up to keep with the theme of a clean and neat post. As always it was a pleasure to submit this latest entry to my "This is" series and I hope you all enjoyed the presentation. Stay safe out there, see you in the fog.

    Much better than the premium skins that can't be mixed...

  • @ironiron said:

    I notice survivors usually choose women, or am I imagining things?

    Cz they like daddy :)

  • What i am afraid is that devs still didn't find the way to deal with hackers even if the game is on the servers some hackers have control in the match like they own the servers...

  • @USELESS said:

    3 ######### gens in less than 70 seconds. aint playing killer for a while, even trying to 3 gen. THAT ######### IS SO ######### FAST, there isn't anything to do.

    For me the game is unplayable as a killer. Since the implementation of experimental mmr system i got to wait more than 15min as akiller between 12h and 18h. And don't have time to play game at night. Even if get from time to time to play at night i still wait for 10 min and every single game is sweaty against swf on comms that perfectly loops 90% of the time. So gens just fly they t-bag at the end and run out. So surv plays is the only options now...

  • @BigBrainMegMain said:

    Players like myself will not be supporting this because I Love having their P3 head along with new cosmetics.

    The fact that you can't customize the new UNLICENSED survivors reeks of greed.

    Cash Grabs.

    Same here. Every single cosmetic that will not be able to mix and match will not be bought by me also. I even saved 20e for the new upcoming cosmetics. But looks like ill add for some new game instead. Since i don't want to have bunch of items that i can't customise...

    in o Comment by kosmi
  • @JephKaplan said:

    So now that Billy will require skill all the entitled killer mains are "quitting", is that really a bad thing tho? No not at all actually. Making a killer require skill does not make them bad, if all u do as billy is rev your chainsaw until u can oneshot u prob shouldn't be playing a game thats based around chases, u have an m1 attack for a reason, plus it doesn't even stop him from sprinting at all. Ppl need to stop overreacting over small changes and calling every killer F tier cuz of their power having a cooldown, smth as strong as Billy's power should not be used 24/7. Is Spirit F tier cuz her power has a cooldown and she is a 110 movement speed? Plus the bubba changes seem good and we haven't even gotten a chance to test it. It reminds me of when Legion got changed and everyone thought omg they killed legion what are they doing etc etc. Then we tested it and it felt good and fair. Can we all wait and see how it feels instead of shitting on the devs the moment they change anything?

    Billy is not skilled killer? Ok surv main troll detected. Hope that ds and unbrekable gets nerf in the future since that are no skilled base perks.

  • @Fiv55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1401472#Comment_1401472

    thats... not how this works.

    Killer can use his VPN / Lag Switch to get unfair hits, due to the large latency and different positions on the survivor screen and killer screen. But it does not have any impact on skillchecks etc, bc this is only between the surv client and server. If the ping is bad for all survivors, its most likely that the server has some issues rather than the killer. The killers connection does not have any impact on the ping from survivor to the server.

    Potentially the killer could have used smth to increase the server response time, but again this would mean that every survivor experiences roughly the same amount of lag + their own latency.

    And the thing is it is totaly random like some games perfect and others killer can't even hit a tree cz of lags while i don't have problem at all. Some time we all have problems and it is happening in ever second or third game as surv and as killer it is every game don't know why...

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/167411/server-lags

    Are you sure it’s not your connection? Have you checked it to make sure nothing is dropping on your end?

    Also worth checking - sometimes when connecting to lobbies I get put into a weird server far from me with like 150 ping, so always check the ping indicator at the bottom right. You can just back out and try again if it’s bad.

    Other than that, I play in Europe and can’t say I’ve noticed anything personally.

    Yes i did. I even asked killers from my lobies did they had lags and they said yes, like freezing or blinks that i expirianced insanly as killer and less as surv. If i have problems cz of servers others should be fine. Right?

  • @Mikeasaurus said:

    Sounds like it could be a VPN killer. Had a Scratched Mirror Myers doing it for me in my last match. Checked the pause menu, 2 other survivors were having 500+ Ping, but me and the othe guy were at 60. It also somehow bugged my Skill Checks completely and nothing would appear on screen. I really hope BHVR sorts this crap out. It's getting super annoying to play against killers like this, and the damn bugs don't help matters

    How can be vpn killer when i said i had same problem as playing a killer. In chase to get survs i would get blinked 10m back or simply walking a map i would be blinked 10m back. Then when i switched to surv lags was not that much frequently for me but almost every killer lost match or simply couldn't hit for blinking back 10m away at random... Some survs are blinking back 10m back at random too.

  • @A9F6 said:

    If someone from the BHVR team could answer this, I would love to know why they chose to do this.

    I would like that too.

  • @Sylorknag said:

    Day after day we see a couple of new thread talking about how someone just had it with the game/playing killer, and is either, taking a break, or sticking to survivor.

    Now, don't get me wrong. I understand there are plenty of stressful things when it comes to playing survivor as well.

    I personally despise moris and NOED, as they do not reward skillful play by the killer.

    We know the game's balance is kind of whack, and that the devs have no idea how to fix SwF vs solos skill gap, tunnelling, camping, map (yes, there are still some maps that need more work),

    Yet, the majority of posts concerning frustration, comes from killers. I myself have taken two breaks from the game in the spam of one and half year ish (I joined a couple of months before plague)

    And I've seen plenty of people talking about doing the same, taking breaks from playing killer or altogether.

    A despite a plethora of "killer meltdown" posts, they seem to focus "mostly", on fixing things that are frustrating for survivors, all the while, neglecting the other side of the community. Looking at the doc, ruin, nurse (this one in particular) legion.

    I know the game is not dying, and I'm glad for it. I love the game, and I believe most of us who are pretty vocal around do. I just think that this kind of stressful experience, having people quit, take breaks can't be healthy for any game.

    Thus my question, are the devs proud of having people quitting/taking breaks every single week? Wouldn't it be better to sit down with the "whole" community and listen closely to feedback (frustrating outdated mechanics, items, strategies, balance). You know, trying to improve the lasting experience, not only for the average player like me, but also for the k plus hour vets, and specially, the new players?

    TLDR: devs need to sit down with the community, and figure it out a way improve the experience for both parties, mostly killers, as they seem to be the ones quitting the game more frequently due to frustration.

    The main problem with a killers is genrush. In high red ranks people ususaly gen rush and t-bag at gate don't care about bp or chase all they care is eng chase which is sure to esc for them if someone is on death hook they runout mediatly so no chasing at all if they fail. People manage to esc even when i get uti gen rush fredy build but on coms is op for swf. Against swf and their favourite toxic play style its is almost imposible to win only if they make mistakes, somes run stretched resolutions and use other things to enable red vision to go trought walls which make game even more harder for killer. So in the end gen rushing was a problem but even good swf team would have hard time if you force them to 3 gen near the old ruin totem so that would make them make so much mitakes and you could do something. Now you take one to chase and 3 of them instantly get gen to 75% for few sec you get back(brake chase) to pop it then try to catch another other 3 few sec 100% adrenalin pop up and you can just open the gate after that.

  • @NateyBoi said:

    I hate face camping and I bet lots of people do. So there should be a game rule, if the killer face camps. The sacrifice timer will pause until they are 15 meters away. Seems more fair and devs don’t seem to care.

    Since survs main and many others like to abuse everything i think that will not be implemented. The only thing is losing points, which is already in the game.

  • @caz_ said:

    the title. nearly 2 days and still not working.

    Relax bro if they take a lot of time they will probably make it up to us with more time of the event like they always do.

  • @BLACK said:

    are bill jane romero able to get new event crown

    Every character that is not licenced.

  • @RickJames said:

    Would be nice if the crown was a new slot that could be used with other heads. I want to use it with my bunny Feng hood.

    THAT WOULD B E SO LEGEN -WAIT FOR IT WAIIIIIT FOR IT- DARY!!!! :D

  • @fcc2014 said:

    I'm glad to see some people playing like that but damn i have seen moris, black ward, noed, iri hatchets, infinite Michael. Lots of proxy camping Ghostface too!

    Well i don't camp it but i don't know what happened after ph got out every single game 4 sweaty swf with usualy 4 meta perks and if they don't run full meta it is because prove thy self i resiliance or spine chill. Only gen rushing... Don't know what is with people. And without oni, billy or freddy there is no way to keep up with pressure with other killers like in 80% of the time. As solo surv usualy get same teams in red ranks and if i want to get in chase or do something else i get depip or low bp cz gens fly like crazy...

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1381232#Comment_1381232

    I get those games too. So what I do is I'll down someone and then start dancing around so they get the idea.

    Don't know in what rank that is happening but in red ranks gen rush and t-baging that is standard for me and i don't even camp nor tunnel them. But when i play surv usualy solo then i simply don't get enough time to find that crown again gen rushing xD

  • @CyanideBlaze said:

    Literally just having the worst games possible today.

    I get camped or tunneled every time, and the ONE time I DON'T, after two games being facecamped and three being tunneled, I get two leavers, one who DC's after their first hook and the other who suicides on the hook.

    It just sucks, I was excited for the event today but tbh all the killers have been toxic and none of the survivors seem to wanna play when the killer seems fine.

    IT is but cakes are bugged they don't give points.

  • @AvisDeene said:

    I got tired of all the sweaty matches I had this morning. It seems like everyone wanted to tunnel the second they could, so now, after I got my main her crown, I switched to Killer and am now letting everyone get a crown.

    If you happen upon a Killer who nods at you, know that you are safe. If you want out, just point at a hook and I will be happy to oblige.

    Let or not usualy in my game people rush gens so fast that they even can't get crowns xD. And then flame killer for that xD

  • @sensualsatan said:

    Platform: PC-Steam

    Killer: The Oni

    Perks: Corrupt Intervention, BBQ & Chili, Infectious Fright, Monitor & Abuse

    Map: Rotten Fields

    I downed someone, hooked them, and started moving very slow and sporadically. I couldn't use my power to either initiate Blood Fury or absorb Blood Orbs. I also noticed that the survivor I had hooked was stuck in the hooking animation. I also couldn't vault windows or break pallets. I downed another survivor with my basic attack and the issue seemed to resolve itself when I picked up. The pickup animation started and cancelled, but when I tried it a second time, the game let me pick up the survivor and hook them without any issues. This specific bug has occurred 2-5 times in the past month of playtime. I believe there was a similar bug with Infectious Fright that caused a survivor to become unable to be unhooked and their life bar wouldn't decrease, forcing them to disconnect.

    Same happend to me, perks i used were bbq, pop, infectious and M&A. After hiting surv twice my power need like one blood orb for filling the bar and it filled it self after few sec but i was not abble to activate it. Also there is some bug with vaulting, as i played legion i could not vault window surv did every time i tryed i was pushed back.

    in Oni Bug Comment by kosmi
  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1377759#Comment_1377759

    No, it should be the opposite, keys should only be able to be brought in and never found. Otherwise survivors RNG it out of nowhere and win a game they lost just due to luck.

    How to fix Keys:

    • Can no longer be found in the trial
    • Keys now only allow 1 survivor to go through the hatch
    • One the hatch has been opened by a key, the hatch cannot be unlocked again for 60 seconds
    • Keys are now destroyed when the person holding them is sacrificed (specifically sacrificed, mori doesn't count)

    How to fix moris

    • Yellow mori is now base kit and stays unchanged, you can mori the last survivor in a trial. It would be a fun reward for killers who get the 4k and it makes matches end with a bit more variety. Plus yellow mori literally has no purpose.
    • Ebony mori only allows up to 2 kills as opposed to the whole team
    • Green/Ebony mori now work off a token system. Killer gains 1 token whenever a survivor is hooked and loses 1 token whenever a generator is completed. Consume 3 tokens to mori a survivor.
    • Mori is no longer secret (not that it matters anyway)

    This makes it so both survivors and killers and play around the other team's stuff. Killers can prepare for and see a key and perhaps tunnel that survivor out of the game (has drawbacks of course) to remove it from the game. A survivor might see this happening and give their key to another teammate. Keys also can't be RNG'd in the middle of a game so now killers can prepare for it.

    Survivors can now deal with a gen rush by doing generators to slow it down. Also this prevents a killer from being able to hook 1 person and immediately tunnel them to remove them from the game and gives moris a slower buildup, similar to how keys are.

    I forgot to mention about mories. I would like to see them but only in certen conditions where killer has to work thair asses for it. SO in the end i agree 100%

  • @hanibel said:

    Lets face it using keys or mori are cheap and unfun to have in your game so we need some sort of plenty and nerf to using them so here my idea for nerfs and penalties.

    Keys: keys now have a 15 second unlocking hatch animation and as a soon as you jump in the hatch the hatch immediately closes no more bringing friends with you need to bring your own keys killers are then awarded a coward escape bloodpoint gain of 1k while the survivor neutral pips and gains no bloodpoints only red keys appear in the bloodweb and now cost 9k in the bloodweb

    Moris: color variant moris are gone and only ebony moris remain all survivors most be hooked once before able to mori killing someone with a mori awards them a cheap death award of 1k points and killer gains no bloodpoints

    I am all for geting keys only in the match but not be able to bring it in the match. Since so many toxic swf bring keys only to gen rush 4 gen and esc. While on the other side so many killers using mori and tunnel for no reason in some games...

  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1377714#Comment_1377714

    a bit snarky there, but again i play killer too i know what you mean and im saying an actual good rework not a nerf to allow survivors to gen rush with no fear or drawback i play legion i need all the gen stalling i can get xD. I can link the rework suggestion that the king made so i don't have to try and explain it all here.

    The point is to be punished for gen rushing especialy with swf on comms trying to be toxic and so on. If you wan't to gen rush then simply get punished for that. No needs to link and links. I play both killer and survs and i hate when get with 3 swf who onlny sit on gens i can't even get enought points on other objectives since they only care to make fun of killers instead to play a game.

  • @Brightened said:

    I know BVHR stands with the LGBTQIA+ community, but I'm wondering if we will see any super cute pride outfits? I think it could be a cute idea.

    Isn't pride cosmetics like with bright and pastel colors?

  • He is fine little hard to play not op but fine you just need to dapat to play without hook perks since there are some games where he does not need it.

  • @Ramxenoc445 said:

    If its not confirmed for a rework already i forgot. Reason i say it needs to be reworked is simply its too good for what it does. We've had things on the survivor side like Mettle of Man, exhaustion and probably others that gave too much benefit for little to effort nerfed or reworked. Even ruin was changed for one of the reasons being it gave too much benefit for what it was. NOED rewards bad play and not doing your job as killer. It should be changed to be a little less rewarding and not be a permanent insta kill on all survivors until the game ends or the totem in cleansed. I'm not saying gut the perk either i play killer a lot too and we definitely need a perk that stays in the survivors minds to force them to do something other than just generators. Though in its current state it changes the swing of a game too fast and too drastically in a good amount of games.The King made a good video a little while ago with what i think is a great suggestion for a NOED rework

    Cleanse totems and boom rework done right. After so many noed plays surv started to cleanse totems just to be safe similar as ds perk for killers. So if they rework noed then ds should be reworked too. Also many still wan't to swarm the gens and tilting killers cz of that while forgoting for noed and when noed comes to play booohooo hooo no fair perk. And so on. Instead of playing m1 simulator get into the map run with killer and cleanse totems...

  • @Ramxenoc445 said:

    If its not confirmed for a rework already i forgot. Reason i say it needs to be reworked is simply its too good for what it does. We've had things on the survivor side like Mettle of Man, exhaustion and probably others that gave too much benefit for little to effort nerfed or reworked. Even ruin was changed for one of the reasons being it gave too much benefit for what it was. NOED rewards bad play and not doing your job as killer. It should be changed to be a little less rewarding and not be a permanent insta kill on all survivors until the game ends or the totem in cleansed. I'm not saying gut the perk either i play killer a lot too and we definitely need a perk that stays in the survivors minds to force them to do something other than just generators. Though in its current state it changes the swing of a game too fast and too drastically in a good amount of games.The King made a good video a little while ago with what i think is a great suggestion for a NOED rework

    Don't gen rush like crazy and get totems... BOOM rework done right. Since so many noed play survs started to cleanse totems just to be safe so noed got reputation of the ds perk. If they rework noed then ds should be reworked too. Since killers won't risk always to try and insta hook surv cz of ds maybe.

  • @USELESS said:

    Just got a game when the first gen got done in literally 10 seconds and the second one in 40 seconds, it wasn't even possible since half of then where with me. I DCed in the same time cuz holy ######### bhvr, I won't play this game for a while now, it's impressive, every update is a new ######### to deal with

    Never either they buf slow down perk or simply you have to accept that you will always lose against swf on comms. That is why many players switched to surv

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