korean_zombie
korean_zombie
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- korean_zombie
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Comments
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1125138#Comment_1125138
Since the ruin nerf I've yet to see a hardcore slowdown build succeed very well..the consensus is most slowdown perks are crap by themselves and that sneaky change to blocked gens just made ruin even less appealing than before..which is saying quite a bit..the difference between exaustion and slowdown perks is EVERY exaustion perk is very strong..while all but 1 or two slowdown perks are laughably weak
Why should the game be slowed down. That doesn't sell nea, feng, or meg skins. There are no game health issues being wildly ignored here, please visit the store and check out our sweet, sweet new skins. There gonna make you look so toxic.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1125845#Comment_1125845
Just because someone disagrees dosent make a them a survivor main. Im a killer main and i dont mind ds bt and all the other "meta perks".
So as a "killer main" you have no issues with DS and BT when a team hook techs. You "let the unhook happen" when the team plays stupidly and go somewhere else when there are 2 survivors right in your terror radius? You don't chase a survivor sprinting to unhooks? Your original post implies that you do and only really discusses you not running DS and BT because they are useless perks. Also you name is toxicnancymain so I'm thinking a lot of what you are saying isn't adding up. Like at all.
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By farming your way to characters at your math, you are valuing your time at 7 cents per hour. I'm missing a few survivors but at 900 hours of gameplay I have spent roughly 13 cents per hour playing. I would bet my internet connection costs more on a per hour basis than I spent on the game.
Compared to a night of bar hopping or going to the movies this game is ridiculously cheap entertainment.
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@[Deleted User] said:
Yeah, I've had that happen to me before, wasn't fun. Killer felt bad.
But I had it recorded and sent it into BHVR. So they probably didn't get away with it for free. Hopefully.
They did. Behavior would go broke chasing away gamers being toxic. They buy all the neon skins for nea and feng.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1125134#Comment_1125134
The only one that could stand for an adjustment is Adrenaline. DS and BT are entirely in the killer's hands whether or not it does anything. Hook, move on. If they unhook, ignore it. Pressure a different survivor. I don't even run these perks since 9 games out of 10 they are absolutely useless.
Clearly you've never been hook teched. Or had a survivor run to the hook right in front of you. Or maybe even played killer.
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/1124866#Comment_1124866
So ignoring you don't understand how usage stats work, you would actually be even more wrong using your method. If you are counting how many times DS would be effective per game, which in your example is 2... Old Ruin Effect all four survivors...
So DS = 2 and Old Ruin = 4
I
don't understand usage stats,I assume that means equipped for the trial. Old Ruin effects all four survivors for a portion of the match, not the whole match unless its an atypical match.I don't think that asking for a DS nerf is unwarranted. It shouldn't buy the unhooked survivor 1 minute of generator immunity.
Edit: The OP is a player keeping track so usage is perks equipped for the trial. So ignoring that you are trying to invent a reality...
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1124499#Comment_1124499
46% is quite a long ways off of 80%.
With 4 survivors per match, that is almost 2 DS per match. That is still double the number possible for Good Ruin.
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1124388#Comment_1124388
Cosmetic and bug fixes/balance are two completely different departments. These guys probably they don't know each other. So, working on skins does not delay bug fixes/reworks/balance department.
I was being sarcastic as new skins come out all the time and DLC's are constantly in development. The point is that the new revenue lines are producing and the game balance is ah, well its ah, maybe only 1 person is assigned to the department?
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DS needs a rework. It should deactivate if you get in a locker, interact with a gen, open a chest, or cleanse a totem.
OoO is easily abused by SWF, I don't have any suggestions to how that can be mitigated.
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@Snow_Lep said:
https://forum.deadbydaylight.com/en/discussion/comment/1123545#Comment_1123545
Don't you bring up Gideon as a "bad" map. That is the easiest map to take control of as a killer. Stairs are consistently spawned, what changes is the open doorways and where gens are. Its like pre-rework Lery's, you have to have a somewhat okay recall to know where is opened and closed, and use that to your advantage to take cutoffs and corner the survivors. The issue with Gideon is that it takes some mental capacity to actually powerhouse the map and people wanna just stabby stabby without thinking.
The map has 3-5 god pallets and survivors are unaware they are god pallets and will throw them in an instant. Get them to those areas and force the pallet down and boom you have yourself easy chases.
Gideon is unfun. It is a bad map in my opinion. Frankly in most players opinion.
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@oxygen said:
Just chase them out?
If you don't want to see them tbag, EGC will chase them out.
If just the thought of them tbagging bothers you, you probably should do yourself a favor and not play multiplayer games.
I think what the player is saying is bragging at the exit gate is the final insult. After terrible matchmaking, terrible maps, stupid fast gen times, 16 chase/second chance perks....
congratulations survivor you were able to draw a card out of the deck that wasn’t a joker, please taunt as obnoxiously as possible. You know what would make your super probable victory even sweeter, buying a meg or a nea skin to taunt with....
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@Benno101 said:
I do this all the time as survivor, especially if the killer has been toxic. I'll wait until the very last second then leave, I had one spirit have a sook at me at the end game chat it saying it waste time, I laughed and it just makes me want to do it even more haha.
Above:
Toxic survivors pretending that killers are the problem
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@Aztreonam78 said:
Toolboxes nerfed? Honestly, the sabo aspect made it a lot stronger and killer's time wasting.
If the Survivors in red ranks are competent - gens will fly anyway, no matter what the Killer does. Survivors are just tough and strong and they have got lots of awesome second chances which work against all Killers players, not only tunneling/camping.
And incredibly poorly designed maps like farm, ormond, red forest, disturbed ward make the gen speeds even worse. Again, why Lery's was changed before those ones? Bcs of the doctor? But for game health it would be a lot, A LOT better if you change farm, etc. and god loops (how long should we wait for breakable walls in Ironworks of Misery?)
@Peanits, @not_Queen please, say something about gens and Survivors' second chances being a bit unhealthy.
At the moment they are focused on new meg and nea skins. Why should they fix maps? There is no revenue in resolving game health issues.
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Steve deserves some consideration as well.
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@Sassyturtle said:
Hello, new player here. I'm getting constantly way higher rank survivors than me. When i was rank 19 i got ''bullied'' by rank 2 survivors. I repeat, i had 2 survivors rank 2 as rank 19 killer. I think this is unacceptable and very frustrating. I wish i had the footage. I don't want to play killer again until it's fixed. If they ever fix it.
It’s been like this since I started playing.
Behavior is a one hit wonder. They can’t support their hit game and they can’t make anything else that’s of value. Their behavior trailers still list deathgarden as an achievement. I played it a few times and felt cheated for the install and uninstall time.
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@Pulsar said:
I dislike Gideon Meat Plant as both Survivor and Killer.
As Killer specifically, I hate every corn map, Haddonfield, Crotus Prenn, Blood Lodge, Yamoaka Estate, Sanctum of Wrath, Ironworks of Misery, Red Forest maps, Lery's, Ormond and The Game.
As Survivor, I hate Haddonfield, Lery's, The Game and the Pale Rose.
I dislike lerys, the meat packing plant, and Hawkins as both roles.
I agree with your killer dislikes except I don’t mind rancid abitoir (sp), and groaning storehouse can be terrible if the infinite(s) are open. I mean that only leaves some autohavens and McMillan’s but hey, someone has to render new meg cosmetics and map design is hard.
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Noob3 is very entertaining and you can learn a ton from him.
Ayrun is always down to invent and demonstrate exploits to train survivors in toxic Survive with Friends Gameplay.
Ussylis is always down to ruin a killers day with extremely toxic gameplay and flashlight at every single pallet and window vault.
I stopped watching all 3 of them because I play killer and I don't particularly like to verse their toxic inspired gameplay.
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1123545#Comment_1123545
Lery's is a decent map now. I would say a balanced map and does not favor either side.
Stealth killes like myers and pig now have a better chance there. As do survs with all the windows and doors and corridors. They did do a good job on that map.
The old lery's most likely was a death sentence with the right killer. Doc? Forget it. Just do gens and hope you get enough points. Billy? Good chance at getting out as his power is seriously limited there.
OC is effective at blinding you, making it nearly impossible to breath, and making you wish you were dead for about 20 minutes. Yeah so, Lerys is like OC. Lerys was absolutely awful before the rework, now it is just very, very, very, very bad.
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@DVD420 said:
Obviously, I'm super glad the game is finally getting actually balanced and not just nerfed, but if we're talking about balance, what needs to be balanced/nerfed? In my opinion, keys need to be nerfed, as right now they're just frustrating as killer if the survivor knows where the hatch is. I think give the keys a use time that correlates to their rarity, like a green key is a 3 second use time and a red key is a 1 second use time. That way it prevents survivors from just teabagging the hatch until the killer is right there. In terms of killers, oh god. I just don't know where to start.
But I want your opinions, as the community is always talking about balance, but rarely specifying.
Maps need to be reworked. Maps are good for a rank 20 searching for generators. They are not good for survivors with 1k hours. They are way, way too big with too strong of pallets, and too many of them. A 4 minute game shouldn't have 30 minutes of pallets and loops. Not that behavior will ever rework maps, that's WAY too much work for them. And maps don't sell cosmetics so there is no incentive.
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@underlord99 said:
Does nobody realize how strong that center building is? theres like 3 safe pallets and two God windows. plus since the map is so small the survivor can almost 100%of the time make it to it .
Now I'm not saying it's the worse map but man it's horrible .
Grim pantry is a very good map when compared to Lerys, Gideon, and Hawkins. And since games now last like 4 minutes with barely 30 minutes of pallets and loops for a survivor to choose from it just doesn't make the top 30 trigger worthy things about dead by daylight. Its just not bad enough to make the list.
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@LeonardPChurch said:
https://forum.deadbydaylight.com/en/discussion/comment/1121262#Comment_1121262
It's human to think "our own experience" is the end all be all of everyone in the world. You don't have access to their support system. You don't have access to the game code, or likely have the experience to know what you'd be looking at if you did, and you certainly don't understand how you are playing right into the attitude the devs want their customers to have.
In the end, you are screwing over your own fellow gamers by disregarding experiences that "aren't your own". Congratulations for being one of the fortunate ones that doesnt have to suffer the ineptitude of the developers at a cost of being blocked from using a product they paid for.
Based on the devs ability to fix bugs, I don't think they have the experience to know what they are looking at either.
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this game is so ######### up that rank 16 killers face rank 1 survivors and the devs don't see any balance issues. Their french canadian arrogance is pretty amazing. Its honestly a wonder that behavior made this game given their complete inability to balance this game or even try. or even care.
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Yeah, nothing is more fun than getting cucked out of a hit. I mean its only extremely stressful to begin with. Why not also pay no attention whatsoever to fixing the problems and provide the absolute shittiest dedicated servers possible.
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I didn't report, I was just wondering if other people report when End Game Chat is toxic.
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Play one of the killers that shuts down loops like nurse, spirit, trapper, hag, freddy, etc.
I've been playing trapper and having a great time. I don't expect to win because I come in cheap on the add ons so I'm just having fun.
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@Deadeye said:
@Mooks @CountVampyr This is not holding hostage because both can end it. The survivor can leave and get killed, the killer can grab and kill. No hostage. It is just the achievement and the "don't give you the Mori" that blocks both players from acting, which is by their own choice. The thing is, you cannot Mori a downed person with the tombstone addon. Crows are not a thing here because the killer knows where the survivor is, survivors just hop into lockers to dodge the Mori.
I said that already several times on the forum and as it reoccurs I will repeat: Survivors! Just give that poor Myers the Mori! If you are the last person alive, you are dead anyway. You can be toxic and just deny the achievement on purpose, but the only thing you get from it is another 5-10 matches this killer needs to repeat that sh*t. It is not fun for killers to play with these addons either, so when the achievement is done, this person will most likely never play this build again. Do yourself a favour and wipe out another instance of infinite Mori Myers and give him the Mori.
The devs really screwed the pooch on tombstone add on. If the killer plays well the survivor will only get objective points and a little bit of chase. It’s awful, ######### awful, that you can have Myers get a 4K mori and survivors get like 6k points. It’s bullshit in a match with 2 ultra rare add ons.
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@PacifiedByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1118443#Comment_1118443
Oh, so when survivors DC against Spirit, Nurse, Memento, Strong addons, old legion etc it is justified because they are showing their protest, but when killers start to leave against broken #########, it is ruining experience for other players and avoiding challenge? Killer`s experience doesn`t matter, mister survivor, I get it.
So much hypocrisy in your words, there is so much...
@PacifiedByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1118443#Comment_1118443
Oh, so when survivors DC against Spirit, Nurse, Memento, Strong addons, old legion etc it is justified because they are showing their protest, but when killers start to leave against broken #########, it is ruining experience for other players and avoiding challenge? Killer`s experience doesn`t matter, mister survivor, I get it.
So much hypocrisy in your words, there is so much...
When a survivor DCs, the killer and 3 players left have all been cucked. When a killer DCs, all survivors earn 5,000 points and can que up for another match right away. There is a world of difference in the impact on the other four playes between a killer DC and a survivor DC. Survivor DC is much worse.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1118216#Comment_1118216
I was literally helping the killer get even more points after he farmed/memed the entire game. I was right by the open hatch and the gate and easily could have left, and he decided to kill me without hesitating. He was bad at the game and wanted it both ways - easy points and kills without having any skill. Next time, I'll just gen rush and be gone. I've been burned too many times by killers doing that.
From your description it sounded like you had fun. It wasn't like playing against frank's mixed tape and cold dirt which is (FORUM RULE: comparison to a serious medical condition).
Side Note: Does it seem like the forum rule is less about the serious condition and more about Behavior's attempt to silence criticism?
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If you want this game to die, then nerfing billy is the quickest way to do it.
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9 years from now they may fix some of the issues noticed shortly after launch. Probably not though.
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Sorry dude. Killer can be frustrating as it gets. You can always just bring trapper and NOED to enjoy some spicy, salty end game chat. It’s so yummy.
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@K1LLR0CKNR0LL said:
I can't stand the trapper. It's not that he's scary or anything I'm just a mediocre survivor so I have alot of trouble with his traps and how random the placements can be. I.e. I'll run to this loop because it's close, and now I've stepped in a trap amidst my panicked scurry 😑. But I love going against nurse. I play on PS4 and I have only ever run into maybe two console nurses that were actually any good.
Favorite: Billy
Least Favorite: Freddy
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@feechima said:
https://forum.deadbydaylight.com/en/discussion/132267/surviver-toxic
Are you new to the game? They just nerfed toolboxes on the PTB and it will be live in another week or so. Also, medkits just got a nerf. If you mean nerf the toxicity out of survivors, well that is something that can't be done. The devs can't force players to play how they want which is why no behavior outside of harassment in end-game chat, exploiting, and preventing other players from playing the game is punishable.
Med kits got a nerf? I know about add ons consumed per trial but what was the med kit nerf?
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@DontNerf said:
Ok, and hear me out, what if someone just likes NOED?
I think it is the 1st sentence of the 1st paragraph of the 1st page of the rule book. The rule is written in all caps. So yeah, gotta follow the rule book ya know.
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Otz had some good recommendations for a buff. I think if his traps spawned with less RNG that would be enough. It doesn't make a lot of sense for him to collect traps in corner dead zones while 4 survivors are grinding away on gens.
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@Pulsar said:
He is 105% movement speed. That means he is incredibly easy to run from.
Try running Spine Chill.
Survivors don't want to run perks to counter killer add ons. Just call for a hard nerf to those add ons.
Unrelated matter: why are my survivor que times so ridiculously long?
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1111360#Comment_1111360
The hatch is earned. You have to track it down before the killer and if the killer finds it first they can close it.
Unless you have a key, a hatch escape is an accomplishment.
Scenario; 2 survivors are on hook, 1 dead, and 1 healthy. Healthy survivor finds hatch. Waits patiently for 2 survivors to go from first stage to sacrifice then he escapes, did he earn it?
Only asking because that scenario has happened to me more than once (I was on hook). Killer was not camping.
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@BenZ0 said:
first 1-2min 3 gens done and the last 2 gens maybe in 2-3 min, depends on what Killer you play and how you apply pressure. That is not fun and fair at all. Yes I 4k half of the games and get most of the time 2-3k.. but only if I sweat for my life and tunnel, camp or slugg like hell and that doesnt work out always, still most of the time survivors escape because they get carried by the meta perks. The most escapes are really unstatisfying without any outplay from their side, its just .. yeah D strike, 1min immunity, well just run to the gate then, or with borrow, ez tank and then run to the gate.
Its not fun having 30sec chases trying to slugg as many survivors as possible and win in less then 5min as Killer. I want longer games where the intansity builds up and it gets more stressfull and thrilling for both sides the longer the game goes since there are less pallets over time on the map. The devs pinned a few weeks ago a "what do you think about gen speed?" thread, so I had some faith that the devs try to look into it, but we still have to endure with the new Killer this insane gen speed? But the bigger question is, does the devs even plan to make games last longer? I personally love having decent long games that goes 10min and try to get 12 hooks. I dont like having 5min games with 4 hooks and everyone dies on their first or second hook. The devs didnt said anything to that but I wonder what the ideal game length is?
The devs can’t make core changes to game. They just can’t.
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they fixed lery's. It was worth DCing on loading in before. Now its just very, very, very bad.
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@MutaTirsat said:
Billy is literally the only killer able to 4k reliably in red ranks that's because hes not trash like all the other killers
i think there are some changes that could be made to Billy like removing the "insta saw" addons they are boring to play with and boring to play against
Careful now. This is how nurse got the death penalty.
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Yeah dedicated servers haven't been very good. Actually they have been much worse than when the killer hosted. But people complained endlessly about killer hosted matches. I'm pretty sure that when any latency happened on killer hosted matches survivors claimed that the killer was lag switching.
I don't often side with the studio but they are between a rock and a hard place on the server versus host issue. I hosted matches at 300 ping sometimes when my home internet was running 90 Mbps down and 10 up. My ping clocked in somewhere around 50 if i remember correctly (I might not) so I was very confused why I had Yukon territory ping.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1109000#Comment_1109000
Lol
One has a massive speed penalty and a huge tantrum if he hits something. The other doesn’t.
Billys always get more chainsaw hits than leatherfaces because its an easier power to use.
Are you seriously comparing the weakest killer in the game to a viable killer? I mean, this is trolling right. You aren’t comparing the meme killer to billy as an actual standard of comparison.
they both have chainsaws. Well chocolate and poo are the same color. By your logic we should make chocolate taste like poo. Stop comparing billy to LF. Stop asking for a billy nerf. Stop asking for a killer with a cool down to have another cool down. Stop asking for add on rework. Behavior got billy right, I fear any adjustments they would make for good reasons. Example: nurse.
it would be tragic to lose the most fun killer in the game. He’s fun to play, he’s fun to play against. The studio should not be trusted to adjust billy. There track record is ahhh. Well it’s ahhhh. Well, it’s their track record....
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survivors are either sore winners or sore losers. They either gloat at end game or complain at end game. it doesn't matter.
Also there is a issue with tombstone myers to begin with. If you stalk everyone then start killing them there really aren't any chase, unhooks, altruism etc. You literally are robbing the survivor team of 3/4 of their possible points. But hey, behaviour does make ######### decisions if you are describing something they are doing using the word decision.
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well cut rate video game design and dead by daylight do go hand in hand.
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Yeah we feel your pain. TBH perks help but I’d rather face 4 players at my rank without perks and add ons than my choice of perks and add ons and get a rank rank toxic survivor team.
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My first killer game I ever played was a trapper versus 2 red rank hockey masked megs and 2 others. They bullied me relentlessly for like 20 minutes. I attached a brown add on to slightly improve matchmaking. I’m not sure it’s working.
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The more important pig issue is her terrible lunge. Don’t even try to tell me it’s the same as other killers. Seriously it’s like a T1 Myers.
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If you are trying to kill this game, nerfing billy is the most efficient option. I know a great numbers of killers, myself included, will uninstall. Billy is fun to play, he’s fun to play against. He has tons of play, tons of counter play. He can shutdown some loops yet is highly loopable. He is perfection. If you bring 2 green add ons holy geez. His purples are garbage, his yellows and browns are good. This game has lots of issues that need attention, starting with maps. What it doesn’t need is nerfing a fun, fair, and balanced killer.
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To buff deathslinger to 115 you would also need to increase his terror radius which is quite low with quiet music. I think the slower movement speed is offset by a small TR and quiet terror music.
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Also I dislike the lighting on the new map. I know you have to run it on ultra but I already have frame rate issues on low with 40% resolution. I know I could get a high end PC but I don't want to drop $2,000 to support a $30 game.