korean_zombie
korean_zombie
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- korean_zombie
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You don't have to derank. You will face red rank survivors often and purple rank survivors every match as a yellow rank killer. And those gentlemen will bully the ######### out of you, then talk trash at end game chat.
After the Ruin Nerf the new threads will be: "Someone please play killer, I've been waiting in a lobby for 4 hours"
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Killers need a buff, period. There shouldn’t be a thing where one survivor mindlessly runs to pallet, drops it, runs to the next pallet, drops it, etc for 5 gens then trash talks in end game chat pretending they have skill. The maps either need significantly less pallets, weaker pallets, or longer objective times. I love chasing skilled survivors, I hate that a gen can be done before entity blocker hits a T-wall window. It takes 12 hooks to 4K, 6 hooks to break even and most purple rank survivors can run you for 1 gen per hook. Even if they got hit trying to stealth away from a dead space. forget about those long wall pallet gyms and infinites. A simple jungle gym next to a safe pallet is enough to keep a killer busy for at least a generator.
on top of all that the game has so few killers playing now that red rank survivors are getting yellow rank killers. That is not bad matchmaking. That is matchmaking searching for a red rank killer, then a purple rank killer, then a green rank killer before settling on a yellow rank killer because so few people are playing killer. And you want a nerf for a killer?
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All of have to do is nerf billy and huntress to officially end the game. There are so many things that need to be done before nerfing another killer that nerfing the 2 remaining viable killers means survivors will have a good game in the generator simulator, assuming they get into a game.
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I've DC'd from Head On before. Yamoaka. SWF's blending into every patch of grass. I was literally swing at clumps of grass near gens after 3 minutes of nothing happening. Hit a survivor, chase, first locker was a head on stun from their teammate. I'm not sticking around for super immerse, super douchey SWF. No fun was being had in that game at all.
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I would put fixing the many bad maps at the top of the list. So many maps are either imbalanced or just awful.
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@Moox said:
https://forum.deadbydaylight.com/en/discussion/comment/1008762#Comment_1008762
In the past 3-4 games I have not seen a survivor use a perk other than Unbreakable, Sprint Burst, BT, DS, Dead Hard, Adrenaline, Iron Will, Self Care, and Prove Thy Self. Its kinda ridiculous.
survivors can run any perk setup they want. Killers are cringey if they run certain perks and should play nice with survivors who brought a meme build
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DCs are way less common on PC since they announced that their will be a penalty. It used to be almost every match. I had a 45 seconds chase with a survivor today in the early game and downed them. They DC'd. I guess getting caught is unfair?
Maybe killers should be nerfed so they cannot injure survivors or down them or hook them. A flashlight across the map blinds them? I don't know what these survivors are thinking. Maybe they are 12 year olds or something
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And let’s not forget that maps are awful. Did they even try playing on the game before they released it. It’s ######### terrible. Hawkins is terrible. Lerys is terrible. Sanctum of wrath is terrible. Ormund is terrible. The swamp is terrible.
I can’t say haddonfield and the asylum are terrible. I enjoy them when I’m playing survivor but they are very difficult as a killer.
there are so many awful maps, good maps have overpowered tiles. Top tier killers get nerfed. Ruin gets nerfed. What’s next? Taking the BP bonus away from BBQ and chili.
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1004383#Comment_1004383
60% of the survivor objective being finished in 1 chase is fine /s
I just got “owned” by a pallet camper on fractured cowshed with huntress. Drop pallet sprint to next pallet. For 3 gens, with team of toolboxes. Camper was a rank 8, lowest rank on team. I’m rank 12. No imbalance in this game.
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Poor guy should've DC'd. I'm sure the survivors were nice and bullied the living ######### out of him and then taunted him in the End Game Chat. Ain't survivors great?
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What about green rank killers that face 2 purple and 2 red rank survivors?
The fact that 90% of my killers games have me as the lowest ranked player in the lobby should say enough about how many people are playing killer vs survivor. I struggle to pip because I’m facing infinite abusers and there is no rank weighting system. Double pip against my peers no pip or depip against a red and purple lobby. So I pip 10% of my games. With the Ruin change I expect to be facing 4 red rank survivors even if I’m depip’d to a yellow rank killer. Why don’t they just remove all the hooks while there at it. Survivors might complain...
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Well you should stop interrupting the generator simulator.
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I played 3 consecutive games with her today. With Nurse, Spirit, and Ruin nerfs I'm afraid the next killer nerf will be Billy. Why not nerf him, he's fun to play and effective. Definitely need to get rid of that.
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I just a coldwind game with billy. I had someone on the hook in the first 45 seconds and I had someone on the hook at all times. Had two hooks at one point and a hook and a slug at another point, I did 4k the team in the end but they finished 4 gens with a very high map pressure throughout. So basically if you have insane map pressure, 4 gens will still get done.
The idea that objective time is long enough is ridiculous.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/987119#Comment_987119
I'm sorry but..purple ranks arnt even close to top tier survivors..the difference between rank two and one alone is a twenty percent higher survival rate lol..and that's both in red ranks
Purple ranks killers generally get red rank survivors. So I think his comments have the same merit
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there is going to be a huge increase in map pressure killers. It’s hard to have variety and play for fun when you get gen rushes to death. That is mid ranks 12-9 POV. Survivor and killer. Also I got many, many consecutive games yesterday as killer where at rank 12 I have at least 2 red rank survivors and two purples. Killer ques are gonna be awesome. Killer games are not gonna be awesome. Nerfing Ruin is going to be profound and pretty negative for killers.
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@Devil_hit11 said:
Add a new perk for totems that removes the risk of using totem perks and make them secondary objectives to the survivor.
Example:
"If a lit totem is destroyed and another dull totem is remaining on the map, Apply the destroyed hex on that dull totem in 60/45/30 seconds, This effect persists until no dull totems remain in the trial."
I am sure people would think to use Hex:Ruin+Surveillance+New perk+Thrill of the hunt to make totems stronger, but realize that killer would be using like 4 perks slots just to make totem perks reliable useful. I mean, if your using all 4 perk slots, you'd think that perks would do something. People don't have to break the totems to win, but if they decide ignore their secondary objective, than killer should be able capitalize. I think it would also allow other totem perks to perhaps get used and maybe new totem perks could be invented like having new totem perk that grants undetectable status for entire match until broken would be an interesting addition to the game.
One of the fears I have with current change is that a lot of survivors will play in something called Auto pilot mode. They won't really bother to hit great skill checks because they're no longer requires to do so. So what if Great skill checks added more bonus progression like 5% but generator took longer like 100 seconds. In that way, if people play auto-pilot and don't bother to land greats, than it takes longer to do generators and if they do, they get rewarded about same time as it is now so it becomes more of an optional skill.
Nah man. Survivors want to mindlessly bang out gens and escape. Honestly hex ruin is perfect where it currently is. If anything it’s underpowered because totem spawns are predictable enough. When I play killer I feel that 2 hooks before cleanse is a strong effect.
New players should get a much larger great skill check area. Like 1/3 of the shillcheck zone. It’s gotta be hard to have a new player experience and players with 5k hours playing the same game. I don’t know how feasible it is to do but it would address their concern. If 80 of matches use ruin what are the stats on survivor meta perks.Gotta be very similar.
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Gens can be done in three minutes by survivors. A killer must get 12 hooks to 4K that team. That is a hook every 15 seconds when survivors gen rush there is absolutely nothing you can do about it if they are good enough to pallet camp. If they can actually loop a good survivor should run you for at least 1 gen. In all actuality a good survivor can run you for 3 gens esp if it’s disturbed ward, ironworks, coal tower, ormond, haddenfield, springwood. So like, half the maps.
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-Weighting current pip system would be nice. If I’m solo que and there are 2 DCs in the match I should automatically safety pip
-weighting current pip system. If I go against a rank 5 huntress as a rank 12 survivor I should safety pip, conditions for pip and double pip should be easier to achieve.
-rank 12 killer against red rank survivors safety pip. If killer earns a pip, it should be a double pip.
-rank 12 killer that 4ks 3 rank 16s and a rank 8 shouldn’t pip.
so in general weighting should account for the matchmaking imbalances.
gen progress should be weighted for survivors. Purple and red rank gene should take more time on gen. Say from 80 seconds to 100.
disturbed ward main building should be nerfed.
the meat packing plant, Hawkins, and lery’s should be deleted. they are terrible. No rework is necessary, cut your losses. Ormond tiles should be the same layout as Macmillan or coldwind.
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The fun of playing survivor is the chase. I don’t really care about surviving. Why would pounding out 5 gens and escaping be fun for anyone. Just buy a skill check simulator.
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@MrMisanthropy66 said:
https://forum.deadbydaylight.com/en/discussion/comment/977402#Comment_977402
I have the exact same problem green rank killer facing nothing but full red rank teams. Don't work they got a solution they are just going to HIDE all ranks now so yea. Bub bye DBD the end isn't far away just watch players will be leaving in droves at least all the newer ones
@MrMisanthropy66 said:
https://forum.deadbydaylight.com/en/discussion/comment/977402#Comment_977402
I have the exact same problem green rank killer facing nothing but full red rank teams. Don't work they got a solution they are just going to HIDE all ranks now so yea. Bub bye DBD the end isn't far away just watch players will be leaving in droves at least all the newer ones
I’m a rank 12 killer, fell from rank 8 (billy) learning huntress. At rank 8 I would get a purple and 3 red rank survivors. At rank 12 I’ll get 2-3 purples a green and occasionally a yellow. There already is a huge imbalance. I get gen rushed to oblivion at rank 8. I can have a hook and a down and a gen will pop. At rank 12 a gen and a down is enough pressure. A gen and a chase may be enough. You just can’t slow the game down enough as a mid experience player because you’re facing at least 3 opponents that are equal or outrank you, sometimes by a lot. There is no way you can try to master mid tier killers and be successful with current matchmaking.
that being said, ruin doesn’t last long enough to make an impact. It would need to last about 3 minutes to give killer a fighting chance.
I was already considering stopping ruin because you only have it for 20 seconds to a minute.
New ruin is going to get cleansed before any value can be achieved most of the time.
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@sorrowen said:
Enjoy 30-40 minute survivor ques and eventually long killer ques then and eventually hour plus wait times. This will kill the game which wasn't growing already
Killer que is gonna be pretty fast. Get ready survivors. You’re next complaint is going to be corrupt intervention.
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@korean_zombie said:
I own all the Killer DLCs. Why do I keep getting 7000 BP offerings in my bloodweb to play as a killer that I already own?
On second thought I don't own the DLCs. I bought some of them from the Shrine with Auric cells. Still shouldn't get these in the bloodweb though... right?
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It takes me about 10 minutes or so to get into game. I am working on a new killer so my rank progess has gone backwards ALOT. When I was a 8 I would get games very quickly but then I was going against red rank survivors, ruin gone instantly 1 or 2 chases and all gens done. Its hard to pressure those teams.
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I agree with OP. Nurse is garbage. Haven’t faced a single competent nurse since rework. I played her a few times since rework and I wasn’t great but could get a pip in matches. Now I depip every game and have a hard time keeping chase. Might as well delete her.
edited to fix spelling
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/951211#Comment_951211
You are still not making any sense to me. Rank 12 Nurse has no chance against rank 3 survivors, no matter what the perks are. Rank 19 survivors have no chance against rank 12 Nurse, no matter what the perks are. And that's precisely why this MM is not fun for anyone. It's as simple as that.
Also, while concentrating on RUIN, you completely ignored 3 (THREE!) Small Game. How long do you think RUIN lasts with 3 survivors equipped with perk made for finding totems? 15 seconds. Also, rank 19 DCed when carried to last hook. Because just like myself, he realized that it's not fun.
He’s probably upset that you are not following the survivors rule book for killers. RUIN...ON NURSE.... HOW DARE YOU. Matchmaking is fine. But everyone look RUIN...ON NURSE. No other insights about post mentioned.
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i take it to mean do the opposite of what you’re doing. If I’m coming in and you start waving I go back to a gen. If I’m doing a gen and you wave I come for the save. I run bond a lot so it fills in some info gaps. I try not to leave teammates on hooks as much as possible. These days people don’t need much of an excuse to leave a game early.
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Nurse is still in the game? That’s weird, I haven’t seen her in a match in a long, long time
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/111356/taking-a-break-until-oni-is-fixed
Have you played WITH the Oni? Then you don't know that slugging is a legit strat with him.
I haven't played him. I know that slugging is a good strat for him. Being slugged for more than 50% of the match is not fun. I've literally died on the ground twice today. Its not fun, playing against slugging is not fun. It never will be.
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Thanks for the advise gents, the core issue is that its not fun.
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I’ve had SWF deliberately sandbag me to escape before. The killer was giving them the business in post game chat. I maxed altruism and boldness that game.
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ideally DS should activate upon being downed so the killer can’t slug the timer off. I’ve had a few tunnels that I got downed 40s after unhook and the killer simply slugged a bit until he was through DS window.
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Self care is still a vital perk. Solo que can’t count on teammates because they can be foreheads or memes wasting a healing amount of time to communicate that they won’t heal you
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Clown is fine. No change required
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@AokiiSenpaii said:
https://forum.deadbydaylight.com/en/discussion/comment/883013#Comment_883013
Oh come oooon~ I think a small "Come on it's just a small scratch" from Claudette while healing would be cool x3
Claudette’s one line should be game instructions on crouching
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Window vaults give killer hits pretty long after survivor vaulted. Experienced pretty annoying lag in 1 of 4 matches. Others were fine, survivor isn't exactly where displayed. Can be off about a meter. Survivor glitched to spot hit registered (huntress hatchet throw)