katoptris
katoptris
About
- Username
- katoptris
- Joined
- Visits
- 13,804
- Last Active
Comments
-
@Tygre_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/857341#Comment_857341
Why should I, that's 3 perk slots gone
Cause you want to be able to hook a survivor so here are three perks to help you out with bodyblocking survivors.
-
Bodyblocking isn't bannable. If it bothering you run iron grasp with agitation and mad grit
-
@PolarBear said:
Gen tapping isn't a problem. If you want to counter it just use overcharge. Even red rank survivors don't hit overcharge skillchecks consistently.
True pair that with huntress lullaby it get better except lullaby a hex :(
-
Beginning of the match or in the middle due to the fact I don't hear anything. I swear Myers and pig are the most that get me.
-
Why run hag when bubba is the way to go
-
@FrenziedRoach said:
Doctor main here with some suggestions you can try.
Stealth Doctor (usually done with a green Calm Addin) - Run Monitor and Abuse with a green Calm addin and you'll have a respectibly small 16 meter terror radius when in punishment mode. The idea is to not keep your Treatment mode on all the time. Just approach areas you think the survivors are at and turn it on the moment you realize somebody might be nearby to try and flush them out. You can run pretty much anything you want with this - the idea is just to leverage MnA with Calm stacked on it to surprise survivors.
Rail Gun Doctor - (Meme build for funsies) Run Polished Electrode with Interview Tape. This gives you a massive 35 meter shock. Throw on Monitor And Abuse and your Terror Radius goes down to 28 meters which allows you to shock people from outside your terror radius. I typically run Nurses Calling when I'm derping around with this as Nurse's calling's range is shorter than your shock range. So if you can see them on Nurses, you can goose them with your shock. Use whatever you want for your other perks. The idea is to just goof off with the addins and hit people on gens from extreme range for giggles - this is not a serious build.
Skill Checks Are Dumb - Most newbie docs start off with this. Be warned, you'll get a lot of salt from using this. The build is generally a combination of Distressing and Disturbing Presence. This bloats your terror radius to 40 meters and gives everybody in your terror radius smaller skill checks. When combined with the random skillchecks that show up in madness 1 and 2, this means lots of skill checks will be missed by all but the more skilled players. This generally works as your slowdown. If you are feeling particularly mean, you can stack this with Huntress Lullaby for maximum Salt mining. The one time I managed to get 5 stacks doing this (it was on Lery's), the amount of missed skill checks was truly glorious
For your other two killers (Wraith and Gordan), I would suggest dropping Overcharge for Pop Goes The Weasel. Both killers have the mobility to get back to gens after hooking people and you'll get way more regression from that kick than a missed skillcheck on Overcharge.
You forgot to add The Game offering to the skillcheck doc build
-
Monstrous shrine
-
I want him to grab survivors like this to reduce the chance of losing them.
-
Run forever Freddy due to borrowed time and to the slow the game down just a lil bit.
-
@Plu said:
There's some game that i won't name that had this feature, it was so easy to do that it was one of the things that lead said game to it's death...
So yeah, i'm against it, and it's stupid (Also lore wise it doesn't make sense)
I swear the amount of people who wanted to gang up on Jason was crazy.
-
If you can hit the ceiling with the bottle you can spread the gas that how basically I do it.
-
I sometime run monitor and abuse on doc when I'm running calm add ons together for a lower terror radius.
-
No they don't need an exposed effect. What I need to see is a slight increase in vault speed I feel too damn slow especially since they are supposed to be agile.
-
@OmegaXII said:
is hag good enough without add-ons?
I know other 2 are not, so i'm just asking for hag
Yes she good enough without add ons.
-
Killer can't kill you if you disconnect.
-
@Hoodied said:
I really wanna get the new legion skin and I think I will have enough auric for it
same I want them too.
-
Noed challenges are gonna be hard on high ranks unless survivors forget about the totems.
-
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/796496#Comment_796496
You understand the problem even though you don't realize it.
Why, as killer, would I want even MORE micromanging that comes with EXTREME punishment? I already have to keep track of gens, hooks, what hook they're on, their perks, etc... etc... and now I also have to hear DING DING DING DING DING DING DING while I'm fuming from having to constantly wait for my 2nd blink even though it looked like I had it?
Play her. See if you have fun.
Spoiler; you wont.
They should be getting rid of the ding noise
-
@will_i_am_14_85 said:
https://forum.deadbydaylight.com/en/discussion/comment/797058#Comment_797058
I just DC'd from a game, looks like event hooks can be Sabo'd
Thanks for letting me know about that. I don't see the point in letting event hooks get sabo.
-
I normally use obedience on doctor thus rendering exhaustion perks useless.
-
Only time it annoying is when it run with infantry belt. I'm pretty sure iredescent head only give you one hatchet that it.
-
@pemberley said:
Killers are screwed with only 1 event hook. Swfs will find it and run away deliberately so the killer can never use it.
Some survivors tend to sabo the event hooks to denied the points as well.
-
Why would you attempt to beat a dead horse? The guy need to have at least some form of dignity.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/790842#Comment_790842
I think you’re confusing how many noobs approached playing as old Freddy rather than with how he was originally designed. It was always made apparent that you need to regularly keep putting as many survivors to sleep as possible.
How to lose the match as old Freddy: focus on one survivor at a time.
To most he was designed as a tunneling machine plus people were complaining about him having a 7 sec delay plus he was unfun to play as and against. Those are the reason why he reworked and now people are still complaining.
-
Weren't the rework the results of people complaining about the old Freddy being designed as a tunneler
-
Friday the 13th does this. In their game they called it the salt mine.
-
So nea is still killing survivors as the entity?
-
I believe otz did a obsession build on Myers in one of video
-
Just to remind you both sides complain. Instaheal got nerfed so did nurse.
-
Old Freddy had the ultimate wallhack. Even the little faces he had in his hand when he put a survivor to asleep was good. He had no collision plus was invisible which was the whole point of Freddy's concept in the movies. Only time he was visible was to sleep survivors which to me was what made it more creepy especially when your own teammates couldn't help you without being put to sleep.
-
Everytime I get a ghostface daily I just rerolled it. Hoping something better come out
-
@AngryFluffy said:
How about you just play solo?
If you get mad at others, you can still play alone and probably learn to be less sweaty. It is just a game, have fun and fool around a little. Learn how to not get mad at others or how to not really care at all. I mean in this game you cant really loose at all. Even if you die in the first three minutes, you'll still get some bloodpoints, there's literally nothing you can loose at all. If you're worried about items, don't take them with you, look in chests.
Plus there no point in ranking up except getting a different color number.
-
Take a break from this game. We'll see you after the archives or in 24 hrs.
-
@[Deleted User] said:
Freddy. Since his release it has always been Freddy. He has always been brutal he will always be brutal. I miss the old version, but the new one is almost as good.
You can't beat the classic englund tho.
-
Take a break from the game
-
Same reason why killers like to against new survivors. It easier to deal with.
-
Why run lightborn when I can run doc and get them to madness 3
-
To play as: legion only cause I feel so slow in feral. Why not increase the vault speed a slight bit please?
To play against: trapper only cause of his damn traps
-
They wouldn't want to go against body blocking hag
-
It getting punished by warden if you run that perk
-
You know how obvious people run DS especially the one who run into a locker. Mow them down and if they run into a locker bump into it to instadown them when they get out. I don't main leatherface but my build revolve around play with your food and blood warden.
-
@GennyFromTheBlock said:
Honestly, there should be a sickness timer.
For 90 seconds, your repair/heal/sabo/cleanse/vault speed is slowed down to 75% penalty and will remain that low until you cleanse.
This would really help Plague Killers get their 1-shot vomit and stop the broken status that vomit gives (which is too meme-y/gimmicky and why she's not fun to go against).
That was the original Freddy design. Once you fall asleep he can see you outside terror radius plus you have decrease action speeds.
-
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/770884#Comment_770884
Which perks ? Just starting to play Plague so hoping this could help me.
Thanathophobia,corrupt intervention, dying light and ruin if you wanna force them to cleanse.
-
@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/769885#Comment_769885
No Mither seriously needs a rework or buff. There is no surprise factor to it beacuse you telegraph it to the killer right at the beginning of the match. No killer worth their salt will leave you lying around to get back up.
I agree that Unbreakable should have that portion of No Mither's power. No Mither needs to be reworked.
I mean, I use No Mither a lot but come on devs. It needs some love.
No mither is supposed to be hard difficulty for survivor.
-
@FrodoWillis said:
We need opinion of a survivors in that question
Bill,David,Detective-what do you think?
https://us.v-cdn.net/6030815/uploads/671/RDVVQ26FYFRD.png
https://us.v-cdn.net/6030815/uploads/837/ZBU0CY3IJKS1.png
https://us.v-cdn.net/6030815/uploads/389/DNY1MKBJRM0O.png
"We aren't meta,so people dont use us"Thanks guys.
Those are the perk I run on my David.
-
@xKatarina said:
do i have to wait about 10-20 mins to get one game and reaching rank 15 its so hard
Yup if it take long just restart the lobby. I normally get game as killer at night then during the day.
-
@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/768106#Comment_768106
Tracer survivor when?
j/k
Soon
-
@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/768880#Comment_768880
in case of a Trapper, i can understand the hate towards the perk though.
like, you spent a lot of time getting that setup going and they get to just walk around and disarm everything for free, which is kinda stupid.
Trapper doesnt really need such a huge middlefinger counterperk.
He already got the middle finger when they can rendered his trap useless with toolboxes.
-
@Run123 said:
Freddy just had me on a hook. On the right side of the screen there was the indicator for Ruin being on, and underneath it was this emblem of a person with a hand covering their face. This is when I was on the hook. What is that perk/feature they were using? I know it obviously has something to do with not being able to see someone’s aura, but it’s the first time I’ve seen it. I’ve googled for a while and can’t find it anywhere else. Does anyone know what it is? Wish I would have taken a pic..
It the oblivious effect meaning the killer doesn't have a terror radius.
-
They are mod for the forum.
