katoptris
katoptris
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- katoptris
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Comments
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@Advorsus said:
Why is no one else talking about the random basement blinks? Lol is it just me? Like go to blink to someone outside a structure, randomly blink to the basement. Go to blink out, won't let you blink out. Have to actually walk out and by that time the survivor is long gone. This happens constantly to me. I could be aiming for the sky and end up in the basement lol then it becomes impossible to pass through again.
You were probably aiming too far with the blink.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1042899#Comment_1042899
you would slug the last two to pressure the last gen otherwise you are straight out of luck and they finish the last gen. i can tell you dont play killer that often because you would know how devastating it is to have every survivor on death hook and lose all your momentum because of one perk without a counter. if iwould have hooked one the guy on the ground would have gotten up and would have been healed by his teammate. and they would escape. great job. you just safety pipped.(not a win in my eyes or to even others)
The difference between adrenaline and NOED is that noed is fully in the hands of survivors, they can prevent it before it even happens. you cant even prevent adrenaline. "stop the generators from being repaired" thats like saying " dont get hooked and you wont get tunneled".
Adrenaline stay inactive until gens get done or end game start up with the closure of the hatch. I remember when prework freddy was wasting time with the 7 sec sleep just to hit the survivor cause of the wake up call from adrenaline. That was the annoying part.
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I normally run it on bubba just to see reactions.
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Only time killers are fear if they can outplayed the survivors.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1037491#Comment_1037491
I used to main him also
I still play him sometime. Lately i been using the oni
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I normally run huntress lullaby, surge,surveillance and pop with the dress add ons.
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@Brucecastro81 said:
Just a question: Why'd started to main him? Cuz you find fun or its just strong? Don't want to say he's unfun, its just that I never saw an Freddy main
I main freddy before his rework overhaul.
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It not bannable and beside you shouldn't unhook against a bubba especially if it camping.
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Run overwhelming presence and Franklin to get rid of the items and their uses.
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It a risky combo but i only run it on doc. I usually run it with surge in case ruin get destroyed fast.
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Probably cause it will be in the 2nd tome
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1031731#Comment_1031731
I made it half way. Too much self-pity for me to stay interested honestly.
In summary it saying," i quit cause i can't evade the killer long enough to see the end game".
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See you soon™
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@DWolfAlpha said:
On another discussion, Peanits said Monstrous shrine is being looked at, but needs a rework since just increasing numbers would make basement bubba into the meta
If it could affect other hooks i would personally run it more.
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Super freddy after that it would be amanda todd saying game over to matthew in saw 2.
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@Well_Placed_HexTotem said:
Wow glad someone else picked up on the TydeTyme resemblance 😆 I was wondering if he was TydeTymes dad when I was watching the stream.
Tydetymes say,hag is low tier when she clearly high tier.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1030173#Comment_1030173
I find whispers pretty nice on any killer.
Same i actually still run it on trapper and pig.
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You aren't forced to do anything unless you want to.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/123182/dead-by-daylight-is-unfun-now
I played the closed beta for project resistance. If the devs there stay committed to their goals (balancing for the middle instead of catering to noobs) then game should turn out pretty well. The Predator game looks pretty decent too. Maybe if DBD has other games poaching its playerbase the devs might learn how to balance their game. Or they won't and it'll end up like Deathgarden.
I wouldn't trust the predators developers. They took off after the lawsuit of their other game Friday the 13th.
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Killer will depip if they only hook once then mori.
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You can do this before his rework. You just needed to stay in punishment mode then switch to treatment for the last survivor if he wasn't found at all.
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She getting the demon slayer outfit for the rift pass.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1019174#Comment_1019174
Treatment grab is gone. Reduced to atoms.
I know but the prework doc had this since the beginning.
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Noed isn't a problem unless you let it be a problem.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1019161#Comment_1019161
Really ? I didnt know that lol. probably because I didnt see that many people playing him before the rework.
You need to get out of tier 3 to do these action. He also was able to stop unhook with his shock. He also can grab in treatment as well.
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That was before his update. If you hit tier 3 you can't blind,heal,gens and sabo.
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/1018110#Comment_1018110
I haven't had a chance to try it in live but the couple times I got it going in PTB it seemed like the Static Blast came from the Obsession but didn't seem to effect the Obsession themselves (I don't recall them screaming).
Though I think the Terror Radius is reduced. Iirc Dark Devotion gives the Obsession a 32 Merry radius no matter what, or do TR perks effect it?
Dark devotion will still be 32 meters no matter what.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1018077#Comment_1018077
The funnier question is how Static Blast is affected by Dark Devotion.
I haven't thought about that until now.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1017111#Comment_1017111
Assuming you kick the generator, yes, of course.
Okay cause i was wondering on how static blast will effect distressing
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/122221/im-actually-loving-doctor
M&A, when combined with Calm addons adds a lot of stealth capability to the Doc while on cooldown and still gives a huge radius for Static Blast. Its pretty effective.
Distressing increases his terror radius at all times. You can use it for higher radius especially if you aren't using Calm addons.
https://forum.deadbydaylight.com/en/discussion/comment/1017111#Comment_1017111
Yeah, Doctors skill checks are mostly the same. With the Snap Out of It changes and the new Static Blast, survivors will be in Tier 3 much more often, so Unnerving will have a bigger effect on Snap Out of It skill checks as well.
So impossible skill check doctor will still be an annoyance. Nice
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@Peanits said:
Glad to hear it!
For your dilemma at the end, I'd probably roll with Distressing over M&A. That way you'll get more use out of it in case you're not in a chase, which is arguably when it's most effective (helps you find someone else to chase).
Does unnerving presence and distressing still work for the doctor?
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1000421#Comment_1000421
Imagine someone cares about pips.
True in this game there no point in pipping.
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If all he did is face camp he depipped himself.
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She was my main before her add ons reworked. I need to get back into her more. I personally enjoyed bodyblocking hag.
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If the huntress can aim and calculate the distance to throw the hatchet she good. The problem is map reliant.
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You didn't follow the rule book for dead by daylight.
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I run STBFL, Brutal strength,Ruin and Fire up.
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@Xerge said:
I've been wanting to try the PWYD + Nemesis combo and see how that works with his bottles; slower survivors and a faster clown, doesn't sound bad, but I haven't tested it yet.
i try PWYf on clown with both movement add ons he move fast.
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He is pretty balanced due to the counters he has. I'm not that good at controlling his chainsaw. I mainly use it to travel.
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Here come the trapper
Ginger snaps
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@snowflake102 said:
What is this thread about? Don't tell me it's about ruin is now 0verpowered with SURVEILLANCE. Am i right?
It about surveillance being combo with the new ruin.
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@53nation said:
Does Devour Hope get a slight buff in this new ruin-less landscape? I get the impression that in a few weeks, searching for hex totems may become an afterthought. I'll still do it, but mainly to block noed.
I'm sure of it cause of the whole "hiding totem better".
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@FriendlyGuerl said:
https://forum.deadbydaylight.com/en/discussion/comment/980562#Comment_980562
Why is freddy most affected by OoO?
His anti-loop stays the same, only pallet freddy gets weaker.
You can drop the survivor and teleport, but then you get in a chase. I heard really good hag players even bind their teleport to scrolling to teleport even faster. And you loose the hook. So slugging is the right tactic against OoO with hag, thanks for the answer.
In dreamworld, there is no terror radious. So basically OoO will work even when close to freddy.
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Slugging is gonna be the new meta. Noed only work if survivors don't do totems.
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Survivors tend to dc if the killer is nurse/spirit. If a trapper can outright outplayed the survivors the survivors will dc.
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I'm gonna just run huntress lullaby now. Hopefully it doesn't get destroy in the first few minutes of the game.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/969975#Comment_969975
I honestly can’t imagine gen speed at rank 1. Like I stated, I’m getting owned as rank 14 killer at moment and I have no control over it. Feels bad as gens keep getting done. Rank 1 must be impossible as killer and I hope I never rank that high honestly.
Depend on how the survivors are playing and what items are bought in.
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/960038#Comment_960038
Three teachables that you can only choose one of, because your perk slots are locked until higher levels, behind a bloodweb the game doesn't tell you how to use. The tips are literally single frame pictures that show a trapper smacking a dwight and hooking him, along with a single line of text that has a barebones description of the killers power. KYF you need at least another player (2 others if you want to learn about unhooks or healing or anything that requires 2 survivors), and you get no BP from it.
You could just start up a party with other players if you're on console. You did say "new survivors get thrown in without perks" when in reality they choose from the three teachable.
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@Athanar90 said:
I've brought moris a few times just to psych out survivors, then just 4k'd with hooks anyway. I hate using them, last time I did was one game for the kill all 4 challenge in part 1 of the tome.
I used the cypress mori to kill the last survivors
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Huntress just need to find locker while nurse need to wait on a cool down.
