katoptris
katoptris
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- katoptris
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Comments
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@CashelP14 said:
If Otz never lost then killers would be OP lol
Sure any team can beat Otz if they bring that build, it's nothing impressive. Especially when you take into account his build.
My team all escaped vs his huntress a few months ago. We didn't need 3 objects or anything like that lol I think we only had 1 DS and no unbreakables either.
Have you gone against his trapper tho?
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@Friendly_Blendette said:
Waterlogged shoe. It literally makes you have no power and you arent even 115.
Pre-work waterlogged and every other hag's add ons hindered her back then.
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@Kirkylad said:
I'm not sure what it's called because I don't use it but the one Nurse has where she makes a survivor scream when she blinks past them. The majority of the time you're already going to be chasing that survivor so I find it pointless.
I actually like running that one for points
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Devs make this happen in memory of DMX
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2125719#Comment_2125719
That still doesn’t excuse the fact that she’s unbalanced and ignores every defense survivors have. At least Spirit is obstructed by god windows and pallets even though she’s super easy to play.
You ever not loop her like she another regular killer.
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@GannTM said:
SWF is fine lol. Spirit and Nurse do need nerfs because they’re uncounterable in the right hands.
Nurse is hard to master. How many nurse main are even on dbd anymore? You usually see mediocre or people tryna to learn her.
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@realflashboss said:
Devour hope- cleansable from the start by doing 1-2 totems (2 if undying is active) easier to hear the hex totem, requires killer to get to 3 hooks, punishes the killer for being near hook by giving no tokens.
NOED - cleansable from the start only IF you find ALL 5 totems, doesn't require any tokens or charges, encourages camping.
Pretty easy to see why people have an issue with it. If the killer had 2-3k or lots of hooks it doesn't sting tbh, but when it's a really bad killer or someone who hooks 1 and camps then it's just boring and a kick in the teeth a bit.
It is what it is, it's not the end of the world so I get on with it.
Bringing detectives or small game is fine, but it's a waste to give up a whole perk slot for a 'maybe' NOED is being run and maybe the last totem can't be found. It's like suggesting every killer should bring lightborn as a flashlight counter... It's a waste 99% of the time if you know what I mean.
Anyway, I think those are fair reasons why NOED is hated more generally- basically it's usually easier to find 1 totem than all 5 plus it doesn't activate passively.
Don't really think either are a big issue, they're counterable, I just wish soloQ had a totem counter without having to bring in the new small game perk. If all 4 survivors are running it on soloQ it's 4 perks down on a team with no Comms.
You don't have to bring those perks if you run a rainbow map or a regular with certain add ons.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2123086#Comment_2123086
IT is earned though. Playing the entire game with basically 3 perks. And the survivors not doing totems. Deal with it
It not earned considering you screwed up. If anything it a fallback plan that it. It remind me of Ds cause both of them are a free escape/kill. The only different is that noed can be deactivate if survivors do bones.
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I want my hangman trick back to it old self. Literally hooks respawn even after a sacrifice on it. Why was it changed???
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I'm just like well I should have done bones. If they get to 5 hook then it well earned.
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@Venzhas said:
You probably deserved it 😄
So if he beat a ttv then he deserved to be ridiculed by other? No one deserves to be ridiculed just for playing a game that involves losing to another player.
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@PsyQuil77 said:
https://forum.deadbydaylight.com/en/discussion/comment/2118498#Comment_2118498
But the Doctor giggles more . . . XD
Actually he only giggle when he stunned or shocking. Trickster pretty much having a good time whenever he chasing and hooking. He even get upset just like the huntress after a stunned.
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If you don't mind winning then do it. I enjoy him for his sense of humor against survivors.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2113597#Comment_2113597
Why the hell did you pay actual money for this killer after everything literally everyone said?
If they wanna pay for something let them.
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Run rancor if you're upset over a stun at endgame.
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@Zucker_Schock said:
https://forum.deadbydaylight.com/en/discussion/comment/2111077#Comment_2111077
Pill Bottle has not much to do with old Freddy. Sure you are a little more stealthy. But its still just an addon for new Freddy, while old Freddy had a completely different playstyle and power.
I main old freddy and it pretty much the same except you don't wait 7 sec and other various things. Old freddy was invisible until you fall asleep. As the old freddy you had to be able to juggle the survivors. Why people never did that is beyond me.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2111049#Comment_2111049
That add-on barely scratch's the surface of Old Freddy. It kinda gives him a bit of what his stealth used to be, but that's it.
That the whole point of the add on. It now in pill bottle form. I main old freddy and ran a skill check build on him.
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Old freddy is still there in pill bottle add on. That the closest you will get to the old one.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2110763#Comment_2110763
That's absolutely irrelevant, yeah maybe not always but ranks means everything in this game if they don't then rank 15 could go against rank 4 which is not possible cause rank 15 will obviously lose, rank is main skill tracker in this game and based on rank u get matchmaking if it doesn't matter then why dont u go try going again someone 10 ranks above you
I'm red rank as killer and as survivor a green rank cause I don't bother with that side. I do have an alt and gone up against reds as a no perk bubba. Like I said ranks mean nothing in this game whatsoever.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2110763#Comment_2110763
That's absolutely irrelevant, yeah maybe not always but ranks means everything in this game if they don't then rank 15 could go against rank 4 which is not possible cause rank 15 will obviously lose, rank is main skill tracker in this game and based on rank u get matchmaking if it doesn't matter then why dont u go try going again someone 10 ranks above you
I play against carried swf and boosted survivors. As killer I'm not the best but I can pretty much hold my own as doctor depending on the types I'm up against. I seen better greens then red. You can easily pip as survivor as long as you do gens,totems and help Out others. As killer do your hooks and make sure to get hits in.
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The perk is fine the way it is. If I don't see a Sprint or a hill run then I'm assuming a dead hard.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2110611#Comment_2110611
Who said I lost? Lmfao I stated obvious thing and issues with trickster gameplay and here u are calling me bad player not even knowing my rank or even my skills or even me personal dude okayyy
Ranks doesn't mean anything in this game.
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@[Deleted User] said:
Usually has the opposite effect. People play nerfed characters more instead of less generally. Some folks like the challenge; others like playing characters that feel more fair; only a small percent are actually just looking for literally -every- advantage.
I am playing Trickster atm because I like how he sucks SO much that it's hilarious running certain loops.
Been playing trickster and honestly I'm having a good time with him. He remind me of doctor due to him having a good time in the match.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2102538#Comment_2102538
With gen speeds. They were completly neccesary. Survivors just want to hurr durr gen rush. And lord forbid a killer gets an add on that helps slow that rush a little bit...And too boot they were replaced with basically stridor add ons...? Who in the hell thought that was a good idea ?
If you need his slowdown add on to win then maybe you should get gud. I haven't run those add ons in awhile. I swear every build Of freddy is always a forever freddy.
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Here my proposal:run Franklin if you're complaining about the hatch. Dcing for the hatch to open should be the only thing that need to change.
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The entity has spoken.
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Are you upset over the sun being more involved in the story? If anything the sun is a symbol of a better tomorrow. Give survivors hope and take it away from them.
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Give off that leatherface's vibe from the movies.
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/241837/i-m-finally-getting-somewhere-with-the-twins
Twins are a lot of fun. Once you find the balance between Victor and Charlotte they have a lot of potential.
They are probably the strongest killers to hold a 3-4 gen. If you have a close cluster its difficult to break. Set up Victor between 2 gens and then Charlotte can patrol the other two. Switch every 60s and slug as often as possible.
Whispers/Corrupt Intervention/PGTW/Oppression was my build.
Sloppy Butcher is great for Victor tracking too
Stridor the best then sloppy
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So basically the twin's power then
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Take a break
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You get a debuffed on healing until you do some skill checks. After that you are an instant heal medkit.
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@TheVolgun said:
https://forum.deadbydaylight.com/en/discussion/comment/2096016#Comment_2096016
Yeah but, thats the thing other than a quick glance im not gonna pay attention to the guy spamming his flashy at me cause chances are that guy is good at looping
Like to me all clicky does is tell me that your either a good player or an arsehole
You asked for the reason and that is my answer.
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It to get your attention that why. If a survivor does it don't bothered with them. I like to assert my dominance on them tho.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2095565#Comment_2095565
It looks to me like Tapp may have started AFK. (his fault not yours)
When he got hit 'instantly' he probably went straight into "######### this #########" mode, and if they were a 3 man SWF (which seems likely) then the Yun-Jin and Feng Min just followed suit.
They all played poorly (or were just not trying) and were pissed off at their own failure more than anything, or at the 'bad luck' of spawning right next to the Legion. They decided to project this onto you as the killer, because everything is the killers fault.
But lol "DC tech". People are allowed to leave a game they don't want to play, under the caveat that they get a timeout. It's a clear rule and they accepted the consequences of doing so.
If someone dc to give hatch it pretty much just wanting at least one escape.
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If someone dc then I'm assuming they have an ego problem.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2092962#Comment_2092962
is it though?
Gen regression in this game is garbage. Doesn't help survivors can gen tap in your face and halt regression.
5 gens can get done in under 6 minutes.
gates can get done super quick too
game is stacked in the survivor's favor
It is your fault if you can't pressure survivors.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2092597#Comment_2092597
it allows survivors to completely avoid EGC and once the game gets to that point if you decide to open the gates yourself you would be throwing any chance you might've had, with the slight exception of blood warden.
I get points for opening the gate as killer. Beside it the killer's fault for allowing it to reach the end like that.
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Pyramid head send you to the gulag instead of hooking.
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You're right he should have run bubba instead of the Trickster.
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@Crypticghoul said:
Steve. Not all Steves are toxic but I swear Steve attracts a bunch of the toxic players.
Same thing with bunny Feng in my experience.
Damn that explains why I get tunneled as bunny feng.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2090102#Comment_2090102
Iri Head is a one-hit Down.
Iri Photocard is a one-hit Expose.
Huntress doesn't need to M1.
Like I said it pretty much a reworked of it. People complain about it being a 1 shot. The trickster need to hit 8 knives just for a 1 shot.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2089792#Comment_2089792
read my comment again.
I don't give a ######### about movement speeds, if anything they were bearable.
I'm talking about the fact that laceration simply disappears after 15 (or 20 after buff) seconds or that you MUST use main event in a span of 10 seconds unless you want it to be gone.
Maybe you should hit the knives before the meters gone. Don't bothered with main event considering it more of a nuisance to used.
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@Seraphor said:
Mostly great improvements... but now what's the point of Iri Photocard?
Currently it Exposes INSTEAD of Injuring. If it can now Injure, then the Exposed is pointless...
It might not have been a great Iri add-on, but it WAS a buff because an Exposed survivor doesn't gain the benefit of a sprint burst or any Injured procced perks, and can't undo it via healing actions.
Actually iri photograph is pretty much a reworked of iri hatchet. Once you hit 8 knifes then you can just down them with a m1.
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I play both side and the billy changes made no sense. I don't recalled anyone asking for him to be yelling while dashing with his chainsaw or his add ons to be change.
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How good are you at aiming? If you're good you should run deathslinger or huntress. I'm more of a doc due to him able to avoid heal,sabo and unhooks plus flashlight with his shocks.
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Never unhooked when he camping. It a secure kill if you don't properly timed in between the shocks.
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The one thing I like about her is the fact she can blink into the basement.
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I got a hacker in my game when I was doing a daily with bubba. Luckily they suck with flashlight and was being a nuisance.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2085875#Comment_2085875
To be fair, the only reason it's decent for Trapper is because it now has very little competition.
That and there was a glitch where his traps sink into the step at the strode's house.
