katoptris
katoptris
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- katoptris
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Comments
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@pigsaag said:
https://forum.deadbydaylight.com/en/discussion/240654/doctor-on-haddonfield
haddonfield is bad for every killer.
Not bad on trapper or hag but yes.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2085311#Comment_2085311
I would say certain puppets would have to down. The Puppet Master is just a weak old man, unless they decide to do something different than my idea.
The puppets got passed down to a child that Andre toulon met in one of the movie.
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Damn you really bought out my childhood. Blade was my favorite alongside jester.
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If you play old freddy and compare it to rework, you can see the difference in power. New freddy has so many things in his kit. He has a passive microsleep, snares, teleport and fake pallets. Oblivion Is added cause he has no terror radius in dream world. Spam your snares to get that survivor. Why am I getting pointing cause someone fell asleep?
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Bring them so I can blind my own team.
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It will get abused just like it does on Rainbow six.
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Gonna main this kpop singer just to see how many get mad over losing to this.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2077336#Comment_2077336
Jusging off your name you are probably a toxic survivor main with the way you speak. what im saying is if they use odeas like this now then they are gonna feel undone because they could use fresher ideas first so killers can be balanced. Thats what you want right? Oh wait, your version of balanced is just you winning all your games.
Why does the username matter in a topic concerning the timeline? Judging from your name you run Steve the ahoy part timer.
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@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2077267#Comment_2077267
My argument against the Trickster is that there are about 500 other horror genre's they didn't pick ahead of a pop singer. He's quite fun but obviously broken right now. He's been purely designed to draw in Korean fans to the game. Nothing horrific about him tbh.
Out of every killer he seemed thrilled to be chasing a survivor. He literally is chuckling and humming whenever he done hooking someone. I do agree on him being weak tho.
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I like running that with the other one that add up to 85
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2073246#Comment_2073246
You and me both.
When devour work it a mori to the finish.
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I usually combo this with devour hope for more excitement.
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Trickster need alot more help than the twins did. I do enjoy his sense of excitement in a chase tho. I could easily run huntress and just axe them with a hatchet for an injured.
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I use two of my five senses for this game.
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@fr0sty1223 said:
All I’m seeing lately from killers is face camping and hard tunneling along with them trying to hold the game hostage and anytime any survivor escapes they start sending messages to every survivor on the team telling them to kill themselves, that they suck, and that they are horrible human beings. It’s gotten to the point where I don’t want to play this game anymore since the killer mains can’t seem to act like anything but 12 year old children that think they deserve everything in the world. It’s even more depressing that this isn’t just happening at the los ranks but at red ranks too as I am a rank 1 survivor and still see this behavior from rank 1 killers constantly.
Ranks mean nothing in this game. Why people always bring in ranks is beyond me
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@_HN_ said:
Bruh.
I'm always mindblown by how incredibly entitled and without a shred of selfawarness survivor mains can be.
Want to know my experience as killer main since Trickster dropped?
EACH and EVERYONE of my game, with a SINGLE EXCEPTION has been against premades in full ultra sweaty mode... against me, playing the weakest killer to ever graced the face of the game on his day of release with a potato build because the bloodweb is a scam.
And how do they act against a CLEARLY struggling killer?
They BM. ALL THE WAY.
I got the usual "let's swarm and bully the killer" that then act all offended when I react buy playign defensivly on a hook (ofc course calling it face camping, because GOD FORBID I stay next to a hook when I can CLEARLY SEE THEM ALL around me.
I got 3 time survivors that "stay hidden until the very last second of the collapse just to wast my time, and of course bragging about it in chat afterward.
Hell, even the very few times where I manage to gain the advantage and have a single survivor get out (mostly because I'm facing potatoes thanks to my elo reaching the negative) I got shittalked to hell and bad, telling me HOW BAD I AM for letting one survivor get away.
So please, GTFO with your whining okay? Because I to play survivors (quite a lot actually since it's the mod I play when I dont want to have to stress about the bullshit you have to deal when playing killer) and I know from experience that survivors have it way, WAY, WAAAAAAAAAAAAY easier than killers, and if you don't know that it's probably that have zero experience with the other side of the game.
I don't play with the new killer until I have better perks.
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@Kolossoni said:
I wonder how many people who say "do bones" actually won games by doing what they preach.
Maybe once or twice every 500 games I assume?
The point is, theoretically it works but realistically it doesn't. Especially in a Solo Q situation.
I solo alot and I know if I didn't do bones I'm gonna leave fast. I normally run totem perks with inner strength.
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I think it time for you to take a break.
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I bought him cause he remind me of majima from the yakuza series.
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@JimbusCrimbus said:
I mean, I've had multiple survivors tell me to kill myself, or that they were going to kill me and my whole family.
I've literally never gotten more than a petty insult from a killer.
But yes, I suppose calling me an ######### is much worse than telling me to off myself.
I get those conversations due to me beating them too.
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Anyone remember when wake up affected everything even the gen speeds? Undying got nerfed and noed is still being complained about. Don't get me wrong ruin and undying was a combo except it rng. If survivors had maps or even small games, detective hunch the perks would have got deactivated. Ds was used as an invincibility for 60 sec allowing the obsession to finish gens,healed,unhooked etc. It is now an anti tunneling perk as it should be.
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The only time I like them is when I can bodyblock as afk charlotte. Easy down in hawkins map.
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I love me some toxic people especially when they dc over a loss.
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@Christianreano_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2056322#Comment_2056322
adjust? I find Doctor players as try hards who try and make the game easy for themselves. Even when a survivor is in madness 3, Doctor will continue to shock, it’s not fun, it’s annoying. Don’t get me wrong I accept me defeat against doctors, but I think there should be a limit to his power. He can gain his power back once the survivors are out of madness 3 simple.
I play as doc cause I like to annoy survivors with my beam of light too.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2056888#Comment_2056888
pallets is a joke just run into them and they are gone if they are fake. red stain doesnt bother me at all i dont even notice it at this point terror radius inst a huge problem either since i always look around
Terror radius isn't a problem for you but yet you question the static blast. That why you got madness 3. You didn't hop into a locker fast enough.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2056888#Comment_2056888
pallets is a joke just run into them and they are gone if they are fake. red stain doesnt bother me at all i dont even notice it at this point terror radius inst a huge problem either since i always look around
So you agree about him being an annoyance to survivors. That pretty much his whole gimmick of his. You ever ran calm Spirit or idk hope the next killer isn't a doctor with distressing.
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Doc was made to be an annoyance for survivors. Have you seen his add ons that involves pallets,terror radius and the red stain? He pretty much a troll killer if anything.
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Doc was made to be an annoyance for survivors. Have you seen his add ons that involves pallets,terror radius and the red stain? He pretty much a troll killer if anything.
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I will be playing as him just to see how many people consider him op.
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People who get cocky tend to bm then dc. Like explain that to me?
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This is pretty much doctor's madness with extra steps. If they can add various thing to madness then I'm pretty sure they can do it. Hopefully no bugs inside Pennywise.
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Creativity interest me more than licenses. I'm still surprised they were able to get pyramid head and Cheryl mason into the game.
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@KiwiCoattails said:
Meanwhile there’s me counting down the days until I become a Trickster main.
https://us.v-cdn.net/6030815/uploads/UEOAAQ84YVAT/fab72575-5ede-4f53-88d3-01d073f81e1a.gif
Same here
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Blame your teammates for not leaving you when they saw the timer. The pig did tunneled you but you would have escape if your teammates didn't stayed.
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@HexSweetie said:
https://forum.deadbydaylight.com/en/discussion/comment/2040659#Comment_2040659
Boohoo for what? Lol, I am a killer and survivor main, Nerf or buff I’m winning, so having a different opinion than you= crying, right?
Just say you play both side 50/50
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@HexSweetie said:
https://forum.deadbydaylight.com/en/discussion/comment/2040650#Comment_2040650
you can always come back at that same survivor, with DS or not, it’s still possible to tunnel, DS helps not completely prevents and now, with the upcoming nerf, it will struggle to even help.
If you're getting tunneled it helping you stick around for a bit more. New ds prevent you from doing things to progress the game. You can heal,fix gens and sabo hooks if you aren't tunneled.
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Iridescent which is a merciless as killer
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Just do gens and stay out of the chases. You can run a quiet build and split gens.
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I had 3 flashlight with second chance perks. As soon as that hatchet hit there go a dc.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/2028091#Comment_2028091
Have to disagree.
DS: You can miss it.
UB: Only used once.
Deliverance: You’re broken for an amount of time thus being an easy target for the Killer.
Lets not pretend all Survivor “second chance” perks are always viable.
Deliverance require you to have a safe unhooked and not be on your second hook yourself.
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@Crowman said:
Technically we have many already.
Bloodwarden, No Way Out (new Trickster Perk), Remember Me - All perks that help keep survivors stuck in the trail once gens have been finished.
NOED, Rancor - Gives killer the ability to instant down when all gens are finished.
Fire Up and Coup De Grace - Give killer boosted strength for survivors completing gens.
Hex: Undying - Saves a hex totem from being cleansed once
The main problem with Killer 2nd chance perks is that making a build that works when gens are finished is just not a good strategy compared to building a build that helps you win chases, slowdown generators, or gives you information on where survivors are.
I was about to comment these perks so thanks for that.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2027570#Comment_2027570
And what does that accomplish? If you are playing a weaker killer into a meta SWF you need to earn every single M1.
And there will probably be multiple unbreakables. Two gens done before your corrupt intervention is over. Every survivor will have 3-4 second chance perks, in addition to a genrush and potentially a very survivor sided map offering.
Killers really need to know if it’s a SWF. And what rank. So they can prepare accordingly. If the devs want this be a “dungeonmaster” sort of game.
I need to know if I’m hitting a 3-4 man rank 1 SWF or a a rank 4 with his rank 15 buddies along with him. The game is played extremely differently in both cases if you are the killer
It become obvious when you see multiple items and gens being divided. Swf varied from each other. If they are cocky punish them for it. If they are finishing objectives fast go pressure them. I normally play with my friend but we just messed around way too much to be considered good.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2027570#Comment_2027570
And what does that accomplish? If you are playing a weaker killer into a meta SWF you need to earn every single M1.
And there will probably be multiple unbreakables. Two gens done before your corrupt intervention is over. Every survivor will have 3-4 second chance perks, in addition to a genrush and potentially a very survivor sided map offering.
Killers really need to know if it’s a SWF. And what rank. So they can prepare accordingly. If the devs want this be a “dungeonmaster” sort of game.
I need to know if I’m hitting a 3-4 man rank 1 SWF or a a rank 4 with his rank 15 buddies along with him. The game is played extremely differently in both cases if you are the killer
I play doc with a anti heal build for slugfest. If they used unbreakable for the 1st down it a gg.
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When I get people like this I just slug them.
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It braindead on freddy with tinkerer added.
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.dying
. Losing to the opposite side
.hate the other way of winning
.add ons/items
.killers/certain survivors being used
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@DeliciousFood said:
A lot of very boosted killers are prowling the game with rank reset. Because of how mediocre they are in general, but are propelled by the ever present and perfect matchmaking, they believe that the only way to win is by resorting to early tunnelling and camping. Not realizing that most of the time they're against solos that are ill equipped to deal with it. These same killers will almost always lose to even an average SWF (those that are hardly coordinated and do it for fun) because they are ultimately boosted and won't be able to handle any sort of strategic approach from survivors.
Just play Killer if you don't have friends to play with.
I seen boosted swf group cause they carried their friends. If anything both sides have boosted players.
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@KingFrost said:
The problem is that it could be used to sandbag survivors. Like imagine you have DS, and you're crawling out the exit gate and the game's almost over. A survivor picks you up, carries you too far to crawl the rest of the way, teabags, and leaves just before time expires.
Then the killer just nod to the entity in the sky.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2021202#Comment_2021202
Do you know if you get aim-assist or so on console? That might even things out a bit, but I think that it exists is just a rumor I see floating around sometimes. At least I haven't seen confirmation or credible evidence for it.
I'm on console and no we don't. I normally just wait until they are on the center of my screen.