kate_best_girl
kate_best_girl
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@RizeAki said:
It’s possible that’s not the reason it died even the bigger ones expected to be competition to dbd don’t last like Friday and resident evil resistance. 4v1 just seems to be a bad area to make a game in and survive. Surprisingly dbd is doing well though.
Its mostly a bad idea because you can't make one without it being labeled a rip off.
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@BaschFonRonsenburg said:
If it is a Chinese game it might be because the Chinese video game market is dominated by mobile genres atm. The Chinese also have no problem paying cash for pay to win mechanics in other games.
The only pay to win mechanics is the DLC but like same thing with DBD
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@TAG said:
Is it possible that the game in question may have died for other reasons?
When it first came out TydeTyme labeled it as a DBD knock off and everyone sort of blindly followed (me included) but it was on sale today so I bought it and it really isn't anything like dbd besides the 4v1 aspect. Upon release it had a somewhat active player count but now its just fully dead because of the early negative reputation it gathered. Hell im 100% certain DBD took outfit inspiration from one of the survivors in this game
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@Xzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1633913#Comment_1633913
Just because you finished it that way, doesn't mean everyone else does. Doing the Devour Hope challenge without extra aid from a Mori can be a long time consuming thing. Especially if your totem spawns in the open. I used Tombstone Myers, and finished the challenge first try.
You can use Nemesis or "tunnel" because most survivors have DS equipped and mori them straight out of the game to finish the challenge faster.
And as long as keys exist.. well that's not the point of the thread, so no further comment on that :D
Keys you have to actually put in the work as a team to get to work tbh they're 1000% more fair and on par with balance than moris. While keys are unbalanced most of the time they come into play is when you've already lost or won. When it comes to balance moris are more important to rework than keys
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1608633#Comment_1608633
I ignore it because it is not an issue :)
I dont excpect to 4k every game so idm when survivors occasionally gen rush me
Lol I don't either but games shouldn't be over within 3-4 minutes no matter what is going on
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1608414#Comment_1608414
At some point you’re gonna have to patrol gens to add pressure. I would have never looked for someone for 30 seconds, I would have gone to every single gen to find someone.
My guess is you also didn’t have any slow down perks so that will hurt you, especially if you’re trying to learn a killer and going against survivors who more than likely have every perk.
It’s kind of unfair to just be like “gen times shouldn’t be this bad” when you are playing a new killer without the proper load out. In the matches I had tonight some Blights already had Ruin and pretty much had it up the entire match because of his new perk that transferring to every dull totem. We barely finished the gens because they had obviously had a lot of practice with him.
I was looking at every gen thats how i find people lol also I like what you're saying is "Gen times are fine you just can't ever hope to win or have a fun time unless you have slowdown perks." lol
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1608535#Comment_1608535
when i constantly chase, hook, and slug survivors I get 4ks
I do get gen rushed sometimes, but I just move on to the next game instead of making a fourm post about it🤷
So one of us actually brings up the problem the other ignores it and acts like it’s fine that’s all you’re saying
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@IamFran said:
Don't listen to those who say that it is your fault for "NoT AppLyInG PrEssUrE", there are an obvious problem with the gens done too quickly and you can't apply pressure, the only killers who can apply pressure and down survivor at same time are billy, nurse and spirit and it is the reason why they are top tier. Also corrupt intervention and pop are meta perks due this.
Exactly. The Blight has good map pressure but absolutely zero way to effectively use it since he’s just an M1 killer in chase it’s like giving the Nurse’s mobility with the lethality of tier 2 myers
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1608535#Comment_1608535
From your description you chased nobody but Steve and Meg, leaving one survivors to go for hook saves, and one to jocky the gens. If Steve or Meg or the jocky or any combination of them had kindred, this could be seen plain as day.
You never, from your description, chased the other two survivors, leaving them free to do what they pleased.
okay and if I chased someone else what would’ve prevented meg and Steve from just taking their spot? Tell me please.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1608470#Comment_1608470
They can provided they learn how to teleport and no pressure is applied in the entire match.
Weird how even when I’m constantly chasing and have survivors hooked gens still went by in under 6 minutes right now
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@Auron471 said:
its a new killer. you cant expect to apply any good pressure at a killer you just picked up. Give it a few days.
So depip to yellow ranks in hopes I’ll do good as a new killer against gen times? Because even when I do get a 2k or a 3k it’s a black pip or depip since gens fly by like crazy even when I’m ending chases quickly
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@Aven_Fallen said:
Do you expect to be as good with a new Killer as with the Killers you are playing often? Where you are able to apply enough pressure that this is not gonna happen?
If the Killer cannot apply pressure, Gens get done quickly. Just normal that this happens when trying out a new Killer.
Lol I was in one chase with a Steve that lasted about 20 seconds (took me about 30 to find him since they played stealthy at first) once I hooked him two gens pop, he gets unhooked and I chase meg for about 12 seconds and down her. Find Steve again and his gen is half way but I can’t kick it since he sprint bursted away now it’s either lose him or kick the gen. Chase lasts probably 15 seconds? Another gen gone and meg gets unhooked. Hook Steve and see Meg healing by her hook so I chase her around killer shack in this time Steve is unhooked and another gen pops then when I actually downed Meg about 20-25 seconds later last gen pops. I walk out with 0 kills since I decided not to camp her or nothin but jfc even if it was ‘because I was new’ gen times STILL shouldn’t be that horrible that’s literally making it impossible to play a new killer
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@Maelstrom10 said:
Honestly give it time. I've picked him up quick enough. he has an incredibly high skill cap, and is much like a nurse thats map dependant if that makes any sense whatsoever. use his aim addons/tracking addons if your struggling at first. they help tons to learn him. then try double speed addons/the faster recovery and 4 charges addon. makes it very easy to play.
im hoping he gets some tweaks, but honestly, over tweaking him could make him the next spirit tbh
He will never and could never be spirit levels of power
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1589341#Comment_1589341
Sorry, but my point is true. There are pages of bumps on that thread - most of them irrelevant posts about getting the thread to 1k etc
What people don't realise that quality over quantity is a big thing, and it's not about visibility as we had already explained in the thread that we'd brought the matter to the teams attention.
In a working environment do you want to read pages of bumps which amounts to spam, as well as the posts that offered nothing constructive to a thread but were just there to insult/bash the developers - or would you rather read a thread that contained the relevant information that you needed to do your job?
I won't discuss this further. I don't have the information that you seek with regards to an answer - I'm sorry, if I did have an answer that I could convey I would.
Mandy sweetie ily and I know you're just doing your job but theres a moral discussion at this point on whether it was even okay to close it. It should've just been 'accidentally ignored' because this issue is making the game and even killers literally unplayable and has been for YEARS it needs to be addressed NOW
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@Aneurysm said:
I got it without falling from anywhere that high, I think it just needs to be high enough to trigger balanced landing
Thats what I thought but the tractor in cold wind isn't a 'great height' so idk
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@ShrimpTwiggs said:
https://forum.deadbydaylight.com/en/discussion/comment/1590402#Comment_1590402
I don't agree with them at all but I feel like there are better ways to handle the discussion. We should still try to keep things civil.
Lol you act as if they even care about console players or will even consider this thread in the first place.
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I just wanna have fun not mend simulator, white screen simulator, or hold W simulator
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1590363#Comment_1590363
You sure because I looked at his profile and he said hes not fit to be trusted because hes "patronizing." Although these comments say otherwise quick to the devs defense.
He says it either A. Make it look like he doesn't want it or B. Wants people to basically uplift him and be like "Noooo you're so nice!"
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1590207#Comment_1590207
This guy never getting it hws actually annoying trying to comment on this thread despite the fact he doesnt play on console or know the issues.
Eh dont worry he pretty much goes to any post that criticizes the devs, constructive or not, and screams lol I think he just wants trusted or to be a mod.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1589327#Comment_1589327
I've heard similar claims before about, well, everything. Then the devs follow through and nobody so much as apologizes for their "totally legit criticism" (insults) of the devs.
God Orion really tryna get that trusted status lately huh lol Trying to tell us, people who actually experience and have been experiencing frame drops and horrible optimization for years now that we just need to trust the devs that they'll fix it when they haven't touched it or made it better ever is so funny lol stay in your lane.
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BHVR needs to keep everyone quiet about console because they have a strong PC bias and hate console players with a burning passion lol at this point they might as well tell us to go f*ck ourselves because after the recent mid chapter frames just don't help and the crossplay hurts lol
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Because even if 3 gens get done, by playing right and smart Trap set up you’ll be perfectly fine and be able to pull a 4K. The hag is how killers SHOULD be. Extremely powerful as long as they’re used correctly and weakened as you lack skill
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@Inji said:
Better together is indeed quite underrated. It not only helps with solo play, but also to tunnel teammates into one location to pump that gen out or to alert people that you are working on a gen in that direction so they dont bring the killer there.
And like you said its a blessing in indoor maps. The amount of times that we pumped out gens that normally wouldnt have been spotted.
As long as people have game awareness and keep track if the killer has Trail of Torment then Better Together is a very efficient perk.
True! It’s really encouraged me to use more ‘crappy’ perks to see if I can actually make use of them in builds.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1572501#Comment_1572501
I agree. I'm tired of seeing him labeled like that. I mean I'm a gay man and I still prefer him with someone like Kate. Although I prefer Kate and Jeff myself but you get the idea.
I somewhat like Kate and David too however I think Kate and Felix could be a good couple ;o!
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1572474#Comment_1572474
Twitter inc in DbD forums.
Ik and I’m sorry I hate bringing up LGBT topics or political topics in here.
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@cheetocultleader said:
Every time I see someone say this perk works for them, I'm mildly jealous. I tried running that perk in the past for tome challenges, at least over 50 times. I seen little to no use out of it. I figure with Pyramid Head now having a perk that highlights a gen's aura in yellow, it would be a detourant as well.
Haha it’s very fun when it works because it’s like “Woah I’m actually getting use out of this!”. Trust me when you get use out of it for the yellow gen it’s not noticeable but it is happening, and you gotta remember to pay attention when it comes to someone being downed because that aura reveal helps the most.
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@AhoyWolf said:
It's a decent perk ngl, but it gets crushed by other aura reading perks like Bond or Kindred.
Not exactly. Maybe by kindred for the aura reveal but for combining gens it’s extremely helpful especially on indoor maps like midwich. Bond is good to pair it with but I’d say it works perfectly fine by itself. Tomorrow I’m gonna try to run Better Together solely by itself and see how that goes.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1572478#Comment_1572478
I'm sorry if you think me being attracted to David is homophobic when I'm literally gay idk what to tell you.
If you try telling me Kingfield is homophobic imma have to show you the door.
lets be 100% honest. You know most kingfield shippers and people who HC him as gay aren’t gay men. The entire idea of him being HC’d as gay as well as most of his ships happening are literally just basic fetishized stereotypical gay boy tropes. Nervous little twink and big daddy dom trope much? Or how about the typical Teen Twink and Big Daddy Dom ship that’s Kingsmith. The only reason he’s seen as gay is because he fits the tropes and I’m saying this as another gay man lol
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@VESSEL said:
The head canon of the player base (those who make fan art) demand that he is either Gay or Bi
Dwight x David though... *oh god*
Tbh that bugs me so much. Like it’s low key homophobic since they only do it cause he’s a big muscle man and they wanna make “UwU cute gay ships!” It’s just blatant fetishization rather than any real reason and kinda gross
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1571381#Comment_1571381
Do not take my Kingfield away from me, or so help me I will riot-
https://forum.deadbydaylight.com/en/discussion/comment/1571471#Comment_1571471
This is about the worst attempt of mockery of non-binary, pansexual, asexual, and genderfluid individuals I think I've ever seen. If you're going to force your opinions here (that have nothing to do with the OP) please at least be original so I can mock you for being wrong in original ways. Thanks.
As someone who is extremely active in the LGBT community I hate to tell you but a lot of trans And bi individuals absolutely do not like pan or gender fluid as well as sometimes non binary...like pansexuality is extremely biphobic and was unneeded completely and gender fluid paints being trans as a choice. Both of which are harmful labels so I’d refrain from using them in the first place lol
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@LethalPugy said:
pig is most definitely lesbian, and what about felix tho 😳
And why do you say that-
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@Peanits said:
To say more than ever is a bit of a stretch. Let's not forget that back in the day, Sprint Burst had a 20 second cooldown and recharged while sprinting, double pallets were everywhere, infinites were actually infinites and not just a buzz word that gets thrown around for a strong-ish loop, you could self care faster than the killer could hit you, and Decisive Strike was always active no matter what.
That said, though, as other have mentioned, you can disable crossplay if you feel it's making the experience worse for you. We do not mean to force it on you. If you're in a lobby, the option will appear greyed out. If you head back to the main menu, you'll be able to untick the box and opt out.
Peanits ily but you guys forced crossplay on us because if we disable it it takes 20-30 minutes to find a lobby
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@[Deleted User] said:
Screenshots are kinda hard to determine the effectiveness of Server Side Hit Validation (SSHV for short).
A video would've been way nicer. Although, a few screens seem odd and the hit shouldn't have connected....
That being said, I just go into Zubat's Stream and see how the SSHV works since he seems to suffer from dedicated hits.... a lot... Also, I can't wait for him to make a video compilation about it and see SSHV in all it's glory.
If you look at the bottom right you can see my health states change as well as the blood splatters on the characters which is how I determined it. I tried to include the videos too but since I’m doing this on my phone (tbh to lazy to hook up my PC rn) it didn’t allow video formats :(
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1571161#Comment_1571161
What part of that should be classed as normal? Nea was half way down the fall before the hit even decided, Hey, wait a sec! You got hit, lemme just update you.
Also, if that's this stretched res thing PC players harp on about, good god man, please disable it for your own safety. That looks like pure garbage!
Nah it’s not normal it’s disgusting. We’ve been trying to tell devs “ITS NOT JUST NETWORK PROBLEM HIT BOXES ARE EXTREMELY BIG!” And they brush it off as “It’s just lag :)”
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@Mikeasaurus said:
Nowhere in the game forces anyone to do anything for anyone else. If you don't get saved from hook, then your teammates are for sure selfish, but that was their choice. And killers don't get punished for camping. If you mean de-pips and less BP, thats not punishment since ranks mean little these days and killers are BP farmers anyway. The game was never a team game despite what it's turned into today. It was you alone with random strangers that may or may not help you.
I mean it forces killers to not camp, not tunnel etc so why not force survivors to not be completely selfish?
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@sad_killer_main said:
Nice idea but....then I could use that punishment as a strategy.
Let's say survivors have a certain amount of time and they need to rescue, if the killer is away from the hook.
Then, I can take advantage of that and proxy camp, knowing that they will get punished if they don't rescue. I'd just need to know exactly my distance to the hook and the fastest route to it.
Plus, If i'm playing things like demo, freddy, Billy...etc I can just get back to the hook really quick.
I don't think punishing survivors for not rescuing would be good because then, survivors would become really predictable.
But maybe, I would agree with some kind of punishment regarding scoring. If you camp as a killer you lose points, so maybe if you stay too long doing nothing as survivor, you lose points too.
That was my idea. Same penalty of if the killer ISNT within 16 meters they lose emblem points.
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Lol technically it is that’s just normal window hit boxes.
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@Lansen_is_Here said:
Killer Perks
Stored Might: The pain of your foes fuels you to gain more power.
- Every time you *basic* attack a survivor, gain a token, at 4 tokens Stored Might activates and any healthy survivor struck next is put into the dying state consuming all tokens to be restacked again.
(That is my version, here is the watered down survivor friendly version the devs would put in
- Every time you *basic* attack a survivor, gain a token, at 4 token Stored might activates and any healthy survivor struck next within 40/50/60 seconds is put into the dying state, the perk then goes on cooldown for 60/50/40 seconds and then can be restacked again. (Or they would make it a hex perk with the previous description just so it can get cleansed in 20 seconds)
Evil Approaches: You have an innate sense when your foes hear of your presence
- Whenever a survivor enters into your terror radius their aura is revealed to you for 3/4/5 seconds, the perk then goes on cooldown 30/25/20 seconds and reactivates once over. If more than one survivor enters at the exact time, then all aforementioned survivors are revealed as normal. (If a survivors is already in your terror radius when the perk comes back up it will not trigger on them until they leave and reenter)
(Now here is the again gutted version the devs would put in
- Whenever a survivor enters into your terror radius they scream revealing their location for 4/5/6 seconds, this perk then goes on cooldown for 40/35/30 seconds to then be reactivated (or again they would just make it a hex perk)
Unstoppable: Obstacles in your way do more to enrage you than slow you down
When you break a pallet/wall while in chase you gain the haste status effect, increasing your movement speed by 5/7/10%, this perk then goes on cooldown for 30/25/20 seconds
The idea behind these perks is to offer actual valuable perks that can be used the whole match, have valuable consistency, and offer meaningful ways to either get into chases fast or end chases quickly, i hate all these niche cooldown ridden perks the devs keep introducing with weak payouts, i want something consistent and guaranteed to give you a good value for your time using it
Dude I’ve had the EXACT same idea for the perk unstoppable although my version was called inner rage and gave a 7% speed boost for 6/8/10 seconds
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Friendship - Friends who succeed together, suffer together.
When you’re on full health and within 10/12/14 meters of an injured survivor they’ll gain the endurance status effect. If the injured survivor is hit you’ll take the damage inflicted on them and you’ll both be put into the deep wounds and have 15 seconds to mend yourselves.
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Tbh the official skin is so much cuter then the concept art. The pants are still atrocious but maybe I’ll try to earn the head piece and body piece. Still think Yui should’ve won I think it’s stupid the community doesn’t get to voice our opinions on which skins win.
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Tbh having to farm to devotion 10 to get 1 legacy outfit seems perfectly fine and shows EVEN MORE dedication than it was to P3 on the old blood webs so tbh that seems perfectly fair.
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Whenever someone links a YouTube video to prove their point of someone just commentating I instantly stop reading and so do many others lol get some real proof
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1568316#Comment_1568316
Okay, to be fair, GTA runs fine whenever there isn't absolute chaos going on, which is almost never lol
Idk man I’ve literally never seen noticeable frame drops in GTA and I have just a basic first generation Xbox one.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1568310#Comment_1568310
Nobody is gonna buy the new consoles immediately. They are going to be expensive and considering some people can barely afford rent, I'd wager they have bigger things to worry about.
Exactly like especially cause of COVID. And you can’t disable cross play otherwise you basically just can’t play the game due to HUGE lobby wait times. And if you DC because you can’t play you’re punished lol no matter what console gets shafted for crossplay thanks to horrible optimization. There’s no reason GTA V should run perfectly fine but DBD struggles to keep 30 fps
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@DontNerf said:
Because next gen is soon so whats the point?
We were promised optimization and 60 FPS like what? 2 years ago? And I doubt next gen consoles will be much better with DBD tbh
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@MissKitty95 said:
I would like different colour variations but the problem is I’m not paying 15 pound a time to change the colour of the skin, it already annoys me that they re colour skins and put them in the rift...
Oh no they’d cost the same as the original cosmetic just recolors for either people who don’t like the current colors or just people who love the new ones better
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@Chappy04 said:
well it happens no matter the platform , ps4, xbox and pc have tunneling, camping and toxicity. i hate how people act like its 1 sided towards a platform.
Just sayin I’ve never had 16 games In a row where the killer oddly sectioned out 1-2 players and was extremely toxic to them then was able to do a basically PC exclusive feature of fast head jerking lol
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@xenotimebong said:
If you don’t enjoy crossplay, simply turn it off.
Yeah that’s what should be allowed except if you turn it off you basically just don’t get to play the game since queue times become HORRIBLE and take 20-30 minutes
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@Eleghost said:
odd that you assume it's a PC player when it could be someone on a different console. Don't just assume things it makes you look ignorant. Sure it happens but i mean honestly it happens regardless of what platform you play on.
So you just miss the part where I point out how they nodded their heads in only a way PC players can? Even on Max sensitivity console players can’t shake their heads like that lol









