Avatar

jarjargist21

jarjargist21

About

Username
jarjargist21
Joined
Visits
0
Last Active
—

Comments

  • @HaunterofShadows said:

    I did it first try explain to me what you did

    Ok first game I had all the survivors one gen and thought it would be easy to do it right there so I through my bottle (pink) then I which to yellow and in chases I did it backwards just incase I read something wrong and it's didn't count. And survivor dc

    Second game 2 players DC and the remaining survivors and I farm so I gassed them both four times with pink first then yellow then I switched it yellow then pink still nothing.

  • Lethal pursuer, bbq, corrupt, and save best for last

    BBQ, devour, undying, and monitor

    Trail of torment, dark devotion, monitor, and bbq.

    Enduring, spirit fury, bamboozle, and fire up.


    Theses are fun builds I like to use on my blight

  • @Jivetalkin13 said:

    The problem with this is that a lot of killers have powers that would be cool to have alternative looks for their equipment/powers/plus-ones. However, there are killers that don't have that sort of thing such as Nurse, Shape, Hag(possibly), Ghostface, and Legion.

    For 1 I was talking about zombie cosmetics for survivors or legion. For 2 I wasn't talking about powers or add-on. For 3 it would be non copyrighted skins

  • @UncleStabby said:

    Addon for Nemesis that gives zombies party hats when? Clown gets confetti bottles, why not confetti zombies with party blowers in their mouths?

    I could see it now when a zombie it pops like confetti lol

  • @HP150 said:

    Zombie cosmetics will probably come around the same time as new cosmetics for Huntress' thrown hatchets...

    :(

    Have a little hope

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/259051/lets-talk-about-zombies

    It would be cool to have skins, but I would prefer they iron out their AI before adding any type of skins. 😝

    I agree but still it would be pretty cool.

  • @Mandy said:

    We've not released when the key/mori changes will be live. They're in a future update and I can't give any more information than that at this time I'm afraid.

    Excuse me, I have questions for you. What's your plan when all the killers leave the game? because of the unfairness that ya intimated into the game, it seems like you want killers to leave. I mean that's fine but doesn't that mean you lose money too? I'll be completely honest the nerf to Franklin's is well rather shortsighted and showing favorism towards one side of the game. I think the only reason why people are upset is because keys are toxic and the devs aren't doing anything about it. I honestly play both sides and I think this decision isn't the best course for this game. I hope you have nice day and I hope you can give me answer for question.

  • Huh, well I guess you devs don't care about you killers because this nerf will damage the game causing killers to quit the game for good. And now keys and plunderer's is slightly buff because of this. So you ensure survivors now have an easy access for surviving with keys without thinking of constituences. It would been better idea if you had the vaccines respawn after they get destroy by Franklin's. I play both sides and I honestly think franklin's was fair and can counter keys.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241089#Comment_2241089

    I agree i don't think they have to be nerfed, but changed. Killers killing people shouldn't be a special thing. I don't really have much experience against keys

    Thanks for agreeing

  • @[Deleted User] said:

    i agree they are kinda toxic. When the brown sided offering doesn't get revealed you know the killer is out to kill someone. It should be unexpected, not sought after or anticipated.

    Huh? What about keys? They are as equally as toxic as a mori. Anymore nerfs to Mori will mean they won't exist. You already have to hook a survivor twice for it to work. It would be a better idea if they make Moris basekit when you on death hook and you can get moried. The hooks shouldn't be the only killers of the game.

  • My very first killer was trapper

  • I was so excited for the twins and trickster... When I played them my excitement died. I was really disappointed with it and I was going to quit dead by daylight if the resident evil chapter was bad as the last 2 chapters. But I honestly have hope now and now I'm excited for it

  • It's easier and less stressful as survivor and if they're playing a swf and depending on their skill they could win 80% of the time. It's more survivor sided if I'm completely honest. I do like playing killer more tho and I do like a challenge. But if a survivor wants to be toxic, I be toxic right back. Most times when I play survivor I play solo because I like a challenge. I don't need a swf to hold my hand to play a game, if I do play swf we mostly mess around.

  • Ok here is my idea to change gen speeds.


    When you are repairing a gen, it will stop until you find the part you need to repair the gen. If there's more than one survivor on one gen the more parts you need to finish the repair. if the killer kicks the gen the regression would be increased by 150% instead of the 100%. Of course ruin would have a slight buff of 150/250/350. If you found the part you need to repair and the killer hooks you, you'll lose the part and you have to relook for it. Toolboxes can skip looking for the part but they would be shorten. This idea gives survivors more to do and also let killers have more of a chance to play the game.

  • @BrokenSouI said:

    The fact that a killer has to rely on survivors making mistakes. Makes it survivor sided alone

    Exactly, and it's a 4 v 1. Not to mention survivors start the game uninjured too. Survivors need 5 gens and a gate and killers need 12 hooks

  • It's more swf sided, but yes it's survivor sided, let's not forget about god loops, some maps that help the survivors and the keys. Killer have nerfed mori, I'm just saying it's more frustrating to play killer then it is playing survivor. I play both and survivor is the easier mode of the game specially when you're with a swf.

  • @bm33 said:

    I made a bug report because I tried twice. Was unhooking in killers face (thanks swf teammate for volunteering to be possibly farmed), killers weren't running anything to have terror radius go away, and all were safe unhooks - I took hits and had killer go after me instead.

    https://forum.deadbydaylight.com/en/discussion/248124/ps4-time-on-your-side-tome-challenge-bugged#latest

    Playing as a different survivor fixes the problem

  • @Bwsted said:

    Do another challenge and then go back to the o e that was stuck. This should unstuck it.

    Playing as a different survivor fixed it

  • @Northener1907 said:

    You have to save different survivors.

    I did that

  • @selflessnea said:

    Switch to a different survivor. That might help. I had this same issue with the premonition challenge as Cheryl.

    Ok I'll try that thanks

  • @DawnMad said:

    It worked the first game I pulled it off. Maybe they went down quickly after you unhooked them so you didn't get a safe rescue?

    I got the safe rescue points because I also use we're going to live forever

  • That would be to overpowering for survivors. I think it's honestly fine as it is.

  • I use franklin's and make sure the key is gone so they are force to play the game normally. And if you want to prevent survivors from getting the hatch just slug them before they get to 2 gens. True this play style is dbag moves but at the same time keys are too.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/246455/the-blatant-key-abuse-needs-to-stop

    Why should we stop abusing keys when killers refuse to stop abusing tunneling, camping, and NOED. If one side gets to abuse stuff the other side should too

    Huh? What about the breakdown exploit or the chest bug? And also it's the killer's job to kill, and you're not even taking in account about the mori nerf and camping and tunnelling is a tactics, instead of complaining about noed do the bone, you lazy main survivor. Maybe you get camped or tunneled if have a key. And if you don't want to be tunneled use ds or have a friend who has bt to save ya.

  • @Leonardo1ita said:

    On coldwind farm reworked YOU'RE ALREADY DEAD, because there's daylight.

    GG EZ 4k every time for the killer, gl next match

    I honestly think the rework map is fair and to be honest you get corn to hide in. And if you say it's more killer sided so what? Do know you how many survivor sided maps there are. And after some reworks some maps are extremely dark on console.

  • @BananaBlooD95 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2135638#Comment_2135638

    There only need to be a 2man swf or more and they can counter your Franklin's by telling the other the general area of where they drop the key.

    Well franklin's is better then nothing at all. Look if it bothers you so much. Play a different game.

  • Only advice I can give you is to use franklin's

  • I'm honestly sorry that happened to you. I understand how that feels. My advice for you is to not take it personally. Take it as that you're better then them. 4 swf team with objects is very annoying. Hag was a good choice to use stealth killers do really good against them

  • Only advice I can give you is to use franklin's. There's a bug in game that gives survivors 80% chance for survivors to get red keys from chests.

  • @Mugombo said:

    Have any devs or anyone actually confirmed that there’s a bug or change to chests?

    Or is it just killers over exaggerating things?

    The devs knows about it but refuses to do anything about it

  • @Fantasy said:

    Cool, not much to do with Blight though?

    In my opinion blight is one of the fun killers in game

  • Last two chapters are the worst chapters I have ever played. I almost quit dbd on how bad they were. My reaction was when I got the twins and trickster was excitement. After I got done playing them after a few matches I felt disappointment. Only good thing about these worthless killers are their perks

    I love the Blight and Pyramid Head. I just hope that the resident evil is good.

  • @Dragonshensi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124017#Comment_2124017

    What’s funny is. I usually run Franklins cause I main Wraith. The one time I didn’t is when I experienced this lol.

    Wraith you say? Mmm well wraith is the easiest killer to light burn. It's where a survivor can blind you when you're invisible, it cause to be visible and to be stunned. Light born can't help wraith unless he is visible. True you can light burn a spirit but it's harder too

  • I recommend you to use light born and or franklin's. Franklin's will help you against greedy survivors who loves their flashlights. Light born is basically a perk that help not to get blinded.

  • Depending if you're playing swf and what rank you are. With swf you have to count for each and everyone's rank to pair you up with a same level of "skill". And all killers get frustrated at the game. Less killers means longer que times. Also you get better que times in the middle of the day. So I recommend you play solo and play in the middle of the day for quicker que times

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119512#Comment_2119512

    Is plunder always needed to get rare items? How can you be sure they did not simply increase the spawn rate of rare items, in other words we don't know.

    For one the devs know it's a bug and refuses to fix it because survivor aren't complaining about it.

    For two you not supposed to get a guarantee red key every single time you play survivor.

    For three plunderer's is meant for you to get rare items

    For four I be using franklin's until this bug is fixed

  • @Trickstaaaaa said:

    I don't think it's a so called "bug". Maybe they increased the spawn rate of other items.

    It's been happening for 4 weeks and they don't use plunderer's to get the red keys either. It's a bug

  • @Mineguy said:

    I love dbd and would make it my number one game...well when I could play it. In the evening when I'm coming come from work I have not so much time and then I have to decide.

    Waiting 20 minutes for 1 game that could end in 5 minutes

    Or

    I play something different

    I don't understand why the queue times are so bad, dbd is a popular game.

    Well that's simple killers are quiting the game.

    Less killers means less queue times. Wait are you playing killer? If so on killer it just means you have a bad connection.

  • @jester20k said:

    Well, a fact is that franklins is pretty much the most dbag perk in the game. I want that survivor perk that negates the killers add ons.

    No, survivors can easily take away a killer's hex perks for the rest of the game. Negates a killer's add-ons is simply unfair for killer. Franklin is not the most dbag perk that would be noed.

  • @Venzhas said:

    Theres no fun facing red ranks killers tryhards anymore to me. Its just tunneling , tunneling, camping, facecamping. Dont say "its a strategy" no, its just a selfish behaviour that have no interest except yours. I cant stand it, games after games, always the same, or worst.

    I just made a second account to be resetted at ranks 20, and it was already more fun even if playing with potatoes

    Dont complain players are leaving the game when you make everything to push them out

    Maybe I don't know play a different game? Camping and tunnelling are tactics to make the game easier for killer. It is a 4 v 1 after all.

    Sometimes when they go up against a sweat team slugging, camping, and tunnelling seems necessary. True it's not fun for the survivor, sometimes you got to have empathy because being gen rushed, camping pallets, or repenting the killer from hooking someone is as annoying as slugging, camping and tunnelling.

  • I honestly think the devs should change the amount of knives he needs to injure a survivor.

    I would have changed it to 4 instead of 8. Maybe make slightly faster then he is now. Maybe change his special ability when he uses one knives to injure a survivor whole health state and change the time limit to 30 seconds to use instead of 10 seconds it's way to short.

    Maybe my his laceration permanent. It's kinda ridiculous that he has a timer on that.

    Right now he's a bit better with his blades, it made him a c tier.

    If I'm completely honest this chapter was a real disappointment like the twins was. I just hope the resident evil isn't disappointing.

  • @Luciferr_2nd said:

    Killer is literally unplayable right now for me, i just made a post about this just earlier this week.

    I have just had two matches today where three survivors got out with a key at 1 gen left in my face and the key wasnt even brought into the trial! No plunderers they just found it!

    Its ridiculous i always dodge key lobbies but doesnt matter any more because they regularly find one anyway.

    Anyway just a rant carry on, i know the devs already know about keys but i just cant wait for the nerf. It should just be a one survivor gets out situation, and it doesnt start EGC because that would still help the survivors.

    I recommend using franklin's, last night I had survivors find 3 keys, with no plunderer's, and they didn't bring it in. And one of them had the offering when the hatch spawns. I made sure they didn't survive.

    If you don't have franklin's slug them. It's not right for them to have this bug. They will complain if the killers have a mori bug.

  • @IWasLeft2Die said:

    https://forum.deadbydaylight.com/en/discussion/243497/a-brightness-opinion

    Yes please. Some maps are almost impossible to see on

    Make sure you vote my discussion so more people can see this. I highly appreciate of this spreads

  • @D_1031 said:

    I propose an idea, that every time you are hit by the killer you slow down. This is to give a killer a chance. Here are some ideas:

    Across all ideas: You begin slowing down after your initial burst of speed to get away

    1 You get hit, you leave blood like normal, but gradually slow down. An energy bar will show this effect.

    2 You get hit and it works like being hit by legion, except across all killers.

    3 It works like legion, except that you leave no scratch marks for 8 seconds.

    You reset your energy if you get up to full health from a med kit.

    The problem here, is that when people have the ability to run full speed after being hit, the killer might have absolutely no chance. If this is wrong, correct me, maybe I and others just need to learn our killers better.

    Another idea is that all killers get more energy every time they hit someone, and their speed permanently increases, or it stays fast until all survivors have healed themselves 100%

    Just trying to balance things, because survivors have all gotten so many abilities now, it seems to ME, and I could be wrong, almost impossible to get more than 2 survivors.

    It will break the game TBH, but I do like the idea. It gives the survivors and actually challenge. And if we are being realistic. being stabbed wouldn't give you a real life speed boost. But this is a game and it has to be fair on both sides. I honestly feel like they should create a perk when you get stabbed by the killer. The killer movement speed increases. As I say it out loud it would be to strong.

  • @Grum_P said:

    I think that of we were to change this combination, we should just remove the ability to see auras outside of survivors actually doing the totems or have ruin regress slower. Maybe to around 100%/125%/150% faster regression than normal.

    Huh? How about gen rushing perks? How about ds, bt, unbreakable, and dh. Ruin is high risk and high reward. There's nothing wrong with tinkerer, undying, and ruin. If ruin goes slower then it shouldn't be a hex perk. 200% is fair. Unless you want no more killers playing, that means longer waiting and less fun games. It has to be fair and fun for everyone.

  • @stopbeingacrybaby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1684941#Comment_1684941

    Maybe you should Learn how to play the game. Sounds like you dont know how to be a killer.. Smh

    I'm a rank 1 killer on ps4

  • @Auron471 said:

    Bruh, What.

    Camping =! Looping lmao

    camping pallets will usually end up making the survivor do worse, and looping is literally what the game is meant to be. Fun for both sides.

    Camping hooks, its annoying AF b/c the killer is literally is preventing someone from playing the game.

    This is a troll post right?

    Looping isn't fun for the killer. It makes them waste time with how fast the gens go.


    Take this for example you down one survivor after 20 seconds of looping. 2 gens would pop as soon you hook or down them.

    Then it starts all over again and now you only have one gen left with 4 or 5 hooks in the whole game.

    Gens goes to fast and in my opinion the killers move to slow. The game itself is more frustrating then it is fun.

    Don't get me wrong I love playing the game but it's more survivor sided it makes the game a bit boring after awhile.


    Saying looping isn't frustrating is like saying camping isn't frustrating.

    Now I only camp at end when I have no choice too. I mean what am I supposed to do all the gens are done and both gates will be 99.

  • The sliding, the bouncing backwards until tokens are used up. The turning. Invisible walls that literally help the survivor to get away. And the distance in corn maps to use his power properly. The hit boxes in the indoor maps. I literally can't use his powers in the corn or indoor maps oh and his camera should be slightly higher. And hex blood favor it could be better like having all the pallets blocked in the Terror radius and it goes down until it's hex is popped or when you down that survivor for a few seconds like 10 seconds.

1 … 5 6 7 8