stopbeingacrybaby
stopbeingacrybaby
About
- Username
- stopbeingacrybaby
- Joined
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Comments
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@Nosferatu3145 said:
Yeah, it sucks. You make an awesome read or mind game and then the survivor press "E" to outplay you and possibly restart the chase again
Awww poor baby.. boo hoo😭
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@carnage4u said:
I understand and have seen some clever use of putting a generator to 99% or healing to 99% based on perks/builds and I understand why people put gates at 99% (gives more time to save survivor, not trigger certain perks, or more time to troll even)
It just bums me out the gates don't regress a decent speed if let go. Mainly because two killer perks that are questionable useful already have so much less value, and its such an easy tactic to extend the game (and usually only in survivor favor)
maybe this was different in the past, but I'd like to see the gates regress at a moderate pace when let go. (sure sometimes the killer scares someone away) but it would be nice to still see some regression in that scenario.
That is my Ted talk
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1685218#Comment_1685218
I'm a rank 1 killer on ps4
Then why are u on here complaining
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@D_1031 said:
I propose an idea, that every time you are hit by the killer you slow down. This is to give a killer a chance. Here are some ideas:
Across all ideas: You begin slowing down after your initial burst of speed to get away
1 You get hit, you leave blood like normal, but gradually slow down. An energy bar will show this effect.
2 You get hit and it works like being hit by legion, except across all killers.
3 It works like legion, except that you leave no scratch marks for 8 seconds.
You reset your energy if you get up to full health from a med kit.
The problem here, is that when people have the ability to run full speed after being hit, the killer might have absolutely no chance. If this is wrong, correct me, maybe I and others just need to learn our killers better.
Another idea is that all killers get more energy every time they hit someone, and their speed permanently increases, or it stays fast until all survivors have healed themselves 100%
Just trying to balance things, because survivors have all gotten so many abilities now, it seems to ME, and I could be wrong, almost impossible to get more than 2 survivors.
Not a chance have you even played survivors or just talking out your a**
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1684663#Comment_1684663
Looping isn't fun for the killer. It makes them waste time with how fast the gens go.
Take this for example you down one survivor after 20 seconds of looping. 2 gens would pop as soon you hook or down them.
Then it starts all over again and now you only have one gen left with 4 or 5 hooks in the whole game.
Gens goes to fast and in my opinion the killers move to slow. The game itself is more frustrating then it is fun.
Don't get me wrong I love playing the game but it's more survivor sided it makes the game a bit boring after awhile.
Saying looping isn't frustrating is like saying camping isn't frustrating.
Now I only camp at end when I have no choice too. I mean what am I supposed to do all the gens are done and both gates will be 99.
Maybe you should Learn how to play the game. Sounds like you dont know how to be a killer.. Smh
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I think most of the loops. Are to weak and need some pallet regeneration like the hooks do. After 120sec or somewhere in that area.