invira_zero
invira_zero
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- invira_zero
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Comments
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@xywwak said:
Mori was kinda nerfed .. now you have to hook at least once to be able to mori survivor.
In past times, when you were able to finish gen just by brand new part instatly killer was able to mori you once he downed you. So game was very very fast in mori case.
Against tunneling now works DS pretty well, you can have MoM, borrow time, dead hard, IW/CS combo to loose killer easier. Of course not much players out of swf groups play borrow time (more time against tunnel). That means you have ways as survivor to dodge tunnel. If you are not able to break LOS and chase and die on hook throw it behind and go play next match. It´s just game.
you didnt get the point.
Its about equal URares, not tunneling.
Atm, BNP does not so much, cause 20 seconds is almost nothing, tbh. Its a way weaker than Mori, expect cypress one.
And, BNP can be countered easily, cause its one time based.
If you force survivor to go off the gen, he losts his BNP.
Not gonna say, that mori is OP, just BNP is way weaker, than ebony mori, thats in same tier.
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@Ihatelife said:
Oh boi, if this stuff makes you frustrated, than Myers is the real horror for you lol
As said, wiping GF is important mechanic, built in counterplay that should work.
And yeah, SM myers on Lery makes me feel bad, giving some heart attack. Otherwise, he doesn.
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Those strange sounds that GF causes causes its "stealth" mode to lose potential, when GF approaches a survivor it is already warning him of a strange sound that generates GF as "leather" noise.
I didnt face any problems with those noises, cause they are aplied on very short distance, so it doesnt ruin GF ability to stalk.
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@casedistorted said:
https://forum.deadbydaylight.com/en/discussion/comment/537546#Comment_537546
What the heck is this perk people are talking about? Is it actually Wake Up that's making generators go faster? I was using Prove Thyself all last night which you'd think would be a perk that would break and make gens go faster haha
I honestly don't even think I have Wake Up if that's the case. How does this perk make generators go by faster??
5\10\15 percents, i guess.
Atm, it works for all the time, for every action. Even the vault
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yeah, its like every killer start using stridor
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Cause it will be the same?
Playing casual - unranked is #########.
It ll be like in csgo, where casual is just a mess of low and high rank players.
There will be the same, if you ll not set the ranks. But then you ll just get the same competitive.
Not gonna say that i dislike your idea, but adding those will make no sense.
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Getting potato team, i guess.
Also, getting saved in front of a killer butt, without BT, aka geting farmed.
Not doing the fockin gens, wasting every fockin pallet cause they can.
DC-ing on first down, looking for da fockin ruin the whole game, without doing gens.
I can wrote a lot of things.
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@Tzeentchling9 said:
Because Deerstalker would consume all of Distortion's tokens almost immediately. Much like how current Freddy does.
But it hides your aura in dream world, and consuming tokens even faster
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I get SWF and I enjoy playing the game with my friends, but as a Killer SWF games can be completely unejoyable with 4 flashlight spams and constant body blocks compounded with out of game voice chat via Discord allowing for a steam roll against the Killer.
getting a four SWF destroyer lobby is pretty rare for me.
But, getting a full SWF is quite chalenging.
There are a lot of casual SWFs, that just came to play with each other,
I know, that getting SWF might be frustrating.
But there is a lot of counters for flashing, B-blocks and etc.
Simply drop a survivor if you see hard B-block, and go for blocking survivors
For flashlights, just face the wall.
Tbh, i play both sides)
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@tehshadowman33 said:
https://forum.deadbydaylight.com/en/discussion/comment/526009#Comment_526009
And all of it requires zero skill. Hell, it rewards you for being hooked right before your teammates finish the last generator. You just waltz on out the exit gate with both middle fingers sticking straight up. You don't see this kind of crap in Deathgarden.
Ok, mate.
But think, that these person need to waste at least 2 perk slots. AD that will trigger only at the endgame, and BT.
And yeah, just go for the saviour, as i always do.
I play on purple ranks, and i didnt encounter any problems with these.
And huge counter to all of this crap is just noed OR low TR killer, such as Myers, Wrath.
And yeah, BT triggering only in your TR, so i dont see any problem.
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Left Behind You'll get the job done... No matter the cost.
imo, it shouldnt be insta pop.
I prefer 5-10 sec for a gen
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Cuz people dont want to face storong enemies.
As for me, there is two types of matches.
Solo survivors, where you destroying them almost every time (true for me, as i play at rank 7 killer)
And swf, where you get the challenge, facing skilled group, which almost always have a red rank member.
My thought on swf, is to make system like in CSGO.
If ranks are too diferent, you cant start the match, untill you get full lobby.
That ll not hit the casual players, that just playing together, but ll make it harder, to teams with rank 20 and rank 1, if you get me
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Cheating the death - recover from downed state 5 times in a row
(using unbreakable or no mither)
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@Blueberry said:
Kill 4 survivors with RBT in a single trial.
@Blueberry We are suggesting about hard achievments, not impossible tho)
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Hear me out... If you already earn a perk in the Shrine of secrets if you spend 2000 shards on it again you gain 150,000 bloodpoints.
imho, BP to Shards should cost much more.
500bp for 1 shard would be fair, with the fact that bp gain is easier. Getting a ~15k per match, about a 30 shards per match
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@Clockso said:
this will look kinda weird and the killer won't be sure if the survivor had endurance or the killer actually missed, but another better idea is to make it so that when you hit a survivor with endurance they don't get a short burst of speed but you get a weapon cooldown animation
On hitting endurance atm, you get the white aura on survivor. Bit this idea is good tho
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I ll just make a ghili of ######### and trash, and lay down in grass.
Btw, crawling is a nice oportunity to survive
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Hard to tell, which one is favorite.
I apreciate all of them, but rly love peanits with dumb crow memes.
Cause they are... dumb?
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В мире Сущности существуют множество измерений, с одними и теми же маньяками, или когда один игрок играет за одного убийцу, а другой за этого же, но в разных играх это просто игровая условность и каждая игра происходит по порядку?
Парень, ты ошибся сабфорумом. Это английский)
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Having ones terror radius lowered outside of a chase rather then in a chase would be far more useful.
Dude, m&a already exists /:
Decreased TR in chase will allow you to play like myers on t1
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my day is completely ruined and my dissatisfaction can not be described
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Yea, it is.
Just got one
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ehh.
that perk is situative af
but combined with lithe, its pretty good
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Thats the freee weekend players.
Relax, that should end in a few days
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Some SCPs would be great.
Realy would be happy to see teddy builder
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dud, its easy to dodge. Just come closer and do the lunge.
Working every time.
That wouldn't cost you much time,and make your life easier.
And, its exhaustion perk. Used once per chase
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Rly, for me, its realy hard to get a lobby with normal ping. At least 150. Yeah, im living in russia, but i never pooped on killer, because of ping.
I thunk that the most of those players could accept that they probably ll get the bad expirience, otherwise, they should find a new lobby.
Imho, theres no any problem, cause you could get an easy kill, if you are a killer, of course.
and ill say again, thats their decision to play with horrfying ping, and if they ll insult you for that, thats their problem.
Said by a russian, that oftenly plays with 200+ ping
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@DenimChicken said:
4 man SWF that coordinate their perks around each other with 3 of them body blocking on each hook attempt is a guaranteed wiggle free. Happened to me multiple times in a match yesterday. It was far from fun.
Not to mention the 2 with flashlights always knew where their friend went down to be there with their purple flashlights trying to blind me.
It's hell when the group is really good and take perks based on the group.
I basically got farmed the whole match I should have just walked away and saved myself the frustration.
yeah, but its hard at some point too. Not any flashlight save could be succesful.
Otherwise, you could run mad grit or agitation, that could give you a better chance on succesful hook.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/488358#Comment_488358
More people are tired of unfun trials caused by people disconnecting than they are of any particular killer. And just for the record, every single killer, without exception, has been called "broken", "unfun", and "unfair". So maybe the problem is you.
imho, the killer that ignores almost all mechanics, that could help you avoid the killer is broken at some point.
Espicialy nurse with 3+ blinks. Vanilla is pretty good tho.
With 3+ blinks its being almost impossible to counterplay, due huge amount of extra chances to land a hit.
Like previously said, nurse is balanced while it runs no addons for extra blinks. Otherwise, its like a pre-nerf legion, that not realy skill reliable.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/488351#Comment_488351
you can call every killer unfun to play against technically.
i ment, that he was too easy and non skill reliable at some point.
So, ppl that just didnt want to get such expirience just leave. Espicialy on high ranks
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Lets try to remember pre-nerf Legion DCs.
Why?
He is unfun to play against.
So, theres the same, i think.
Its pretty #########, but all we can do is just search for a new match.
Or wait untill killer get a DC bonus, if survivor quits
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David
Always dead drunk before entity grab.
And Bill, cause L4D
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LeTS NeRF alReAdy BalAncEd PeRkS.
Rly dud.
It gives you one time advantage, otherwise just taking a slot. If survivors will not make it to the 5th gen, its Usless. Like a deliverence, while you are the first hooked.
Yeah, it gives survivors advantage at some point, but no one prohibits use of NOED, that could give you at least one down, in the most of situations.
Adrenalin is ok, as the Noed
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And any other survivor should be able to perform a russian legswip
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@ReikoMori said:
This system is flawed as the game doesn't even calculate wins and losses by the metrics you want to lose. You can 4k and still depip which means you've actually lost the game. You can have a very easy time escaping and still black pip or depip. In both cases the survivor doesn't actually win by the game's internal metrics for success i.e. Victory Cube.
In order for this idea to be useful you'd need to apply an overhaul to the scoring emblems and instituted a system of Win and Lose calculations that made sense for the game. Also it would be unwise to make a system that was 4k dependent for killer and then single consecutive escape dependent for survivor. Those events don't score the same and don't necessarily help to determine what a win actually is.
oh, i forgot. Just, i was rewriting the whole post, due internet shutout.
I could mention this before.
Not claiming a pip - doesnt mean lose. Ill edit the post in few seconds
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@[Deleted User] said:
I can see a type of win-progression reward being cool, but not tying BP to it . Could make it a one-time cosmetic unlockable, or an in-game achievement. But a One and Done kinda thing.
This would be kinda like a character progression thing that's outside of just going up Bloodweb Tiers, might make Survs/Killers more invested in their favorite person.
However when you make it an EVER-PRESENT bonus that directly influences the MAIN currency of the game, AND allows other players to heavily impact this bonus outside of your own skill, is when it makes it much, much more in-your-face and likely to irritate players.
again, imho, BP reward is not too high, to give much impact. And hitting a streak is quite chalenging, if you ask me.
And, probably due my bad english, you couldnt get me right.
I was telling not about perma bonus, but about streak - limited bonus
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@MegaWaffle said:
As the others have said the fact that this game only has a rank mode and yet it IS NOT balanced to be competitive it would only increase toxicity in players to implement such a system. I really don't know why rank exists.
(And for people that want to say "rank matters/doesn't matter" you can still have a skill based matchmaking system without huge emblems on screen and after game progress being shoved in your face)
imho, even if this ll increase toxicity, it still remains as a good reason for the best outplay.
And about rank mode, yeah its not quite balanced atm.
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Nurse with more than 2 blinks.
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@Chaotic_Riddle said:
@invira_zero It might've been the original art for the medkits or the original art for the common medkit. I can only assume that because it's clearly smaller than all the other medkits and, while all medkits in the game look the same, the icon was probably scrapped from being used due to the fact it hadn't looked similar to the other's/final product that they had liked.
yeah, thats makes sense.
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re.
That medkit
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imho, thats a good idea.
cause itll make playing against op items/addons more fun and enjoyable.
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sometimes i dc, cause killer is toxic, or spamming mori. If they just wasting their time on bming me. Same on facecamping, but i wait untill the 3rd stage, for survivors get their time.
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@NurseMainBTW said:
Meh, it would really look out of place. I like the very simple icons we have right now.
Buuut... it could be a nice input for items skins?
dud, thats not the icon from the files.
that one just looking similar, but it from payday
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dud, that is additional hit.
If you ll get a good runner, thats a lot.
Everyone talks about it like a pre nerf DS.
Cause it gives you a second chance, for the nothing.
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Almost always do that.
Its more formal, than a real callout about the game.
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Unbreakable
Survivor cant be downed, due his big nuts
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@Ghostul said:
This isn't a bad idea but I can see it causing problems with other survivors in the game.
If there is no sign that the person is running the perk then teammates will assume the killer has some exposed status perks or is hacking.
Yeah, thats might be a problem. But thats another case. I think that suvivors should be able to see each other perks, to perform better actions during the match. Somebody (once told me) already did the post about it, and added examples, how this could work.
Tha was in a wishlist category, of something like that
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@AntiJelly said:
Then that removes all of the injured perk combos.
Not really.
You still llbe injured after being unhooked. My thought is about make it non clearly visible to killer, that you running no mither. Thats just the example.
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@Orion said:
Jail restricts how frequently you can post, but you can still post. A ban is a ban.
Thx mate
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And Bill will be his Nemesis
