invira_zero
invira_zero
About
- Username
- invira_zero
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Discussions
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Welp, im done with this game. I just got tired of it, in every way. I dont think, that the game is bad, or else. I just got tired. I cant enjoy game as killer, cause its so stressful, that I become tired after 2-3 games. Same for survivor. Lots of ######### happened in my life, i lost my regular SWF friends, so i have no reason, to play survivors. Also, im just tired of repetative gameplay. Grin16 comments 311 views last activity
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We all know, that our beloved game is about grind. Grinding for perks, items, addons. Well, thats not a problem btw. I thought about adding some kind of reward for non 4 perk match, both for killer and survivor. How this may work. You get an 25% Bp AND Xp post match multiplier for each empty perk slot. Why? In the name of grind! Example, how this may be used. You are lacking on BP-s fo1 comments 41 views last activity
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Just to say, i thing that if you played perkless killer, and you got double pipped, you should gain the achievment. Just to say, cause you should be a badass to do something like that. Thoughts?4 comments 72 views last activity
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https://twitter.com/NXOnNetflix/status/1166394946892361729 really?34 comments 1,401 views last activity
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Simply, pointing out an a reason of suspend. That will help lots of people understand what happened. Also, current suspend status well be a good thing. I mean, you could see, is this Perma ban, or not. Ive seen a lots of people getting banned, most likely for jokes, or other non serious stuff. And the most frustrating part, that you have too dig the reasons on your own. Simply, list the reason o6 comments 411 views last activity
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https://twitter.com/NXOnNetflix/status/1164945466405998592 Yeah, that happened.57 comments 1,891 views last activity
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Remake of NotSoOld post, that was about ingame perks. Now, as said, with Tier stuff. If you ll have some issues in termins, check old post. THIS ONE Btw, you may check it. In summary, i suggested that instead of current slot system, game may use point based system (Like CoD), so weak (and not so weak) perks may get an a second breath. You got 3 perk types, but that is quite outdated. I quoted1 comments 31 views last activity
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He is not a human. Humanoid, yet not human. So, whats gonna be his backstory? Something like "Kill, cause ima monster". Just sounds fun, but while there is Archives nearby, it may sound... как говно? (Rus btw) I just cant imagine his backstory tied into the game. btw, im excited with new chapter. New survivors, new perks to grind "criesinbp-s"3 comments 91 views last activity
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Lets shuffle this trash again. I didnt used MoM in his original (gamebreaking) iteration, but ive seen some people using it, and i know the old way to gain stacks. Lets roll. So, I made trash-build for MoM, not the best. yet not the worst. It contains MoM, BT, WGLF (i want my points), and Iron Will. I also used Empathy instead of Iron Will, while i was solo. So, MoM actually popped about 15 tim3 comments 181 views last activity
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I just replayed Cry Of Fear again (cause its the one of my favorite games), and thought, that Simon would fit into DbD universe. So, i made some related perks for both killer Survivor and Killer Simon. I aint done any backgrounds, or circumstances, how did he get into Entity realm. Killer - the broken Ability - Pressure You know the feelings, that you get, while you are in feared.0 comments 501 views last activity
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Random [you know what supposed to be there], that may re-organise the whole perk meta. Or not. You all may notice, that perk count in our game has striken 60+ perks on each side (+-, roughly said). And there is a lots of meta perks (BT, ADR) that are being used in every build, cause they have huge impact. But, lets look on some forgotten ones... Premonition (i dont underrate this perk btw), resi1 comments 41 views last activity
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Some people getting banned without warn, or jail. Ember Hunter Ember was a nice guy, he didnt insult anyone on the forum. And he got banned without a warning. I checked his last comments, and didnt found anything that may be insulting to others. Literally nothing, that could be accounted as it. So, whats the reason? And why he didnt got any warns? There should be a jail, for first warn, or i1 comments 91 views last activity
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Promissed post about all the exhaustion perks. Description was taken from dbd gamepedia. "Exhaustion perks" means, that those perks will apply Exhaustion status on being used, for sure. Also, i ll touch some Exhaustion Related perk, and some addons. Exhaustion perks Sprint Burst When starting to run, break into a sprint at 150% your normal running speed for a maximum of 3 seconds3 comments 652 views last activity
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Today, I became one year older. Became 22 year old. Well, it doesnt really matter btw. I came here, on forums, to discuss all the #########, related to DbD, to suggest good (imo) or bad stuff, sharing my opinion, and so on. I enjoyed the company of amazing people, @Detective_Jonathan , that used to discuss lore, @Rattman , that done a lot of things in the same segment, @NMCKE , that discuss20 comments 1,131 views last activity
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Remake of old post, with new view on some of the perks. Some of them are useful, some - not. Also, I added some forgoten perks, like Left Behind, etc. Lets start . Survivor side Adrenaline You are fuelled by unexpected energy when on the verge of escape. Instantly heal one Health State and sprint at 150% of your normal running speed for 5 seconds when an Exit Gate opens. Well3 comments 201 views last activity
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And i dont mean Solo queue, or either SWF one. I mean, summary. Doing the objective is boring as hell, playing effectively is boring as hell... I dont mean that its hard to escape, no. I mean that playing seriously IS boring. After 1k+ hours of repetative gameplay, im just tired of all this stuff. I owned all of the survivor perks atm. The only time, when i have some fun is when "Me AnD ThE BoIS38 comments 5,911 views last activity
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A lots of people mentioned huge amount of grind for both survivors and killers. If you are survivor, you can use one of them as main, cause survivor is just a skin. Killers are not. As killer, if you want to get all perks, you should spent ~13-15 mln bp-s. For each one of them. So, whats the stuff. To ease the grind, you may give us 3 daily quests every day, instead of one. And the "chill" bp ga1 comments 31 views last activity
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My fellow data miner friend just discovered some PushToTalk option in DbD code... Please no. Dont do it. At least dont make it inmatch... That was exact the same reason, why i left CSGO... And it would kill all the atmosphere... Please tell me this is not happening. It may be a garbage code, ps4 party systrm implement, BUT PLEASE, NOT THE VOICE COMM77 comments 991 views last activity
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I was thinkin about stealth in dbd itself, and got some ideas to improve it on certain maps. You all may know, that some maps are extremley good for "immersive p3 clauds", like yamaoka estate, some mcmillan maps, swamp, and at some point, cornfields. Its pretty frustrating, when you get those maps as killer. Thats cause the p3 OR blendettes may hide in bushes, or dark corners of the earth . Th5 comments 111 views last activity
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So, I had suggested some stuff on wake up, telling that its too weak for endgame perk, and decided to make whole review on all endgame perks, either killer and survivor one-s. Some of them, I find useless, cause for endgame - they are too weak. You basicly running 3 perks the most of the match. If ill miss some of them, ping me, ill update the post. Lets start from the most known. Lets start .2 comments 121 views last activity
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So, i was thinking about windows, pallets, and other loop stuff, and i mind, that game could be more funnier if there was more enviroment interaction, that may help in chase. Pallets atm is the main way to extend chases, and looping isnt a fun thing, as for me, so i made some stuff about windows. Im not the man of art, and my drawing skill is kinda #########, but there is the stuff. Simple.1 comments 31 views last activity
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That post is more likely an a prologue for previous post, tbh. Lets start. Gonna say, that killer adepts are extremley difficult, in comparsion with survivor-s. Getting a double pip is quite challenge. And im not gonna say anything against viable killers, in face of Nurse, Billy, Hag or Spirit. Even Wrath. The one, that gave me some headache - Leatherface. I had 14 matches with total snowball o6 comments 131 views last activity
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800 hours of tryhard gameplay, a lot of butthurt, buttfire, and other self destructive stuff. Facing tryhard SWF squads, toxic SWF squads, smurfs (hate rank system), hours of managing builds, potato fellow survivors, farmers, gray items with plunderer (!), addons, other stuff made me burnt off. But this is not the end. I found myself spended all remaining steam money on Shattered bloodline chapte13 comments 1,261 views last activity
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Lets say, wake up was really messed up in previous update, it was bugged and affecting all types of actions. Everyone might seen people using it, cause it was worthy, but otherwise, its useless. (and it breaks the game, of course) Wake up, that making accent for endgame isnt worth the slot, cause it affects only one action. There is no need of gate aura reading, cause everyone could see a bubble11 comments 1,091 views last activity
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Was just sitting, and thinkin about stuff, while trying to get killer lobby (that takes +-10 mins as for me). So, whats about. I guess some players encountered matches, where their oponent had way higher rank, than their rank was. Thats unfair, sometimes unfun to face higher rank oponents. So, whats the stuff. Imagine, that you could choose the queue, based on rank difference. Like, you could0 comments 11 views last activity
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Yeah, i know that devs adjusted groans volume, but damn, it sounds like every killer use stridor, while its not. Maybe, its only as for me, but even fast vault sound is lower. Seems bad man. Some characters was loud even before adjustment (Jeff, Jane, Meg at some point), now its become more hella loud. Im ok with footsteps and running sounds, cause they were silent asf, but these groans are13 comments 1,551 views last activity
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Was talking with my friend about better coordination between solo survivors, and get these idea. I didnt think about name, or something, so ill get the description only. Idea is about give ability to reveal aura of objects, thats being worked at the moment of using perk. It should be an active perk. Working like this. Once per 40 seconds, (example) you are able to reveal aura of objects1 comments 21 views last activity
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Seems like it disappeared. Cant find it in archives, so i think there is something wrong4 comments 62 views last activity
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Not gonna say, that its bad or something, but installing BNP is different action. So, whats the point. If Installing BNP is different from Repairing action, why is it affected by ruin? I dont mean the first 2 tbh. Gonna catch a lot of downvotes, but anyway. There is really no point of using BNP, cause you could just bring huge green toolbox and get better benefit, applied on 2 gens at least, (0 comments 32 views last activity
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So, today i was playing against few ghostfaces. Regular games, but i noticed some problems with wiping him outta NS. While he is leaning off the corner, when you able to see his head only and he able to stalk, its nearly impossible to wipe him out of a stealth. I dont mean that is imposible in a 4 seconds. Its impossible at all. At least on Crotus Prenn JG walls. I get farming GF, when i fac9 comments 322 views last activity
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Imo, thats not fair at all, cause its relying on skill of fellow survivors, not your. Instead of giving a penalty for hooked survivor, reward the unhooking with less points, let me say, 20% of required points for iriscend emblem, or less, cause you could get points for other actions too. Imho, that ll make it more fair, cause you dont get punished for teammate faults. F for my keyboard, it1 comments 22 views last activity
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Just thought about some bufs for head on, cause imo, its trash tier perk atm. Idea is about leave the locker stun meta, but give alternate way to stun the killer. On my case - its rush action, like fast vault (not medium one), pallet fast vault. In these case, there is a lot more opportunities to use it. But, to make it more fair, that type of usage ll give less stun time, example - 2 seconds,2 comments 52 views last activity
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Is this restricted? I mostly mean memes, as picture. Example 'Fisting is 300$' "pic rel" Or gachigasm face. Just thought about some joke post, that will require it.0 comments 22 views last activity
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Well, i noticed that when i try to play as a killer, game is putting me up in some kind of a queue. It used to be a new MM system, saw a few posts on forum, and people getting the same. Yeah, i should wait about a 5 mins, but i always get normal lobby with survivors ping around 80-150. I played about 30 games as killer and its so fckin good, when you dont have to wait 30 minutes to sta2 comments 22 views last activity
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I was thinking about MoM stacks and endured effect it self, and came to some kind of change. I know, that some killers doesnt apreciate BT and MoM, cause they wasting your time very hard. So my idea is about that: Instead of playing succesfull hit animation on hiting enduranced survivor, use missed hit animation. It consumes less time, giving a killer more time for action. I dont r2 comments 22 views last activity
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Due fast vault nerf (changing conditions to trigger), imho, it ll be fair to add perk, that could speed up a medium vault speed. Perk, that doesnt make medium vault that fast as fast vault, but speed it up. Example, make an animation 0.1 or 0.05 secs shorter. Imho, that ll not break the balance, cause it costs a slot, but ll make life easier at certain loops, like a pig tree, or T-walls. So,6 comments 152 views last activity
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Just asking, wanna see his crow memes on live6 comments 132 views last activity
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So, i think all of you already see a bug, with giants PMs, for both sides. Doesnt matter, on video or live. When i encountered this bug, i mentioned the yellow\orange type textures, like entity claws on hook, i guess. And the first thing that i thought about was an animation of dying on the hook. If i remember right, there is some fading effect that looked the same way So the question is: Am i2 comments 32 views last activity
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I was thinking about any possibke win streak rewards for both killer a survivor sides. There is my thoughts. Survivor side: For every escape in a row, that counts 2+ escapes, you gain 5% BP bonus for each performed escape. BPs ll be gained aftermatch. Dying during the match will drop off the current streak, but you still will be able to get BP bonus after current match. Example You hit the7 comments 52 views last activity
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A few hours before, i was digging in the game files, to replace some icons, and found unused medkit icon. Currently, i cant post the image, but ill do it in a few hours. So, the first what came to mind is the similarity to First Aid Kit from payday. It looks kile this. So, whats the question. Its laying in files for a long time. Will it be re used6 comments 312 views last activity
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Im just read the Dev Note about MoM rework. Was said, that the tokens will be aplied for taking hit instead of ally. Sounds good, but what counts as the ally protection? I know, might sound stupid but anyway. For example. You are trying to unhook your teammate, and killer gives you a hit. Is this counts? Then, you are running away from a killer with some allies side you, but not in your fiel0 comments 22 views last activity
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My thought is about still make NM a risky perk, but make it more hidden from killer side. Im thinking about "exposed" effect, instead of "broken". That ll make perk way useful, because if killer doesnt notice that you run it, it makes it useful. Still situative and risky, but having more pros than cons. Whats your thought about this? Any ideas? I think this perk is useless atm.9 comments 102 views last activity
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So whats the difference between those two? Just dont get it at this point9 comments 222 views last activity
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I would be really happy to see perk, that adds aditional ability to crawl, like in a pre death state. I think, it should be a cancelable action, so instead of hitting you, killer can just simply grab you. That would be cool, in the meaning of stealth. So, whats you thoughts?9 comments 292 views last activity
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I mean, in every case, the meaning of Moderate, treadmonosly, etc is different. (For example, lips jar adds treadmonosly amount of luck. It means +5%) Why dont you just make values as digits/percents (example - botany knowledge = 33% heal speed) For example, medkit needles. I dont realy get, how much they could affect heal speed. That "moderate" says almost nothing.1 comments 12 views last activity
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Is there going to be any new gamemodes, except KYF and MM? I mean, something like casual, not rank related, or some unbalance funny ######### (like a buggy 2 killer lobby). Itll make some fun to the old players, probably attract some new.1 comments 32 views last activity
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https://forum.deadbydaylight.com/ru/discussion/20646/novye-predmety-mineralnaya-voda-alkogolnaya-nastoyka-energetik#latest Found these interesting post on Rus subforum. Ill tranlate the main thought, and some items Main thought is to add a new items category, that speeds up an exhaustion, and other effects recovery. Item list Mineral water. 16 charges. Moderately increases effect recovery0 comments 12 views last activity
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If you ask me, rework is really good one. Almost every change is suitable and was necessary, to make him balanced and let him be countplayable. DW changes arent exception. But there some exceptions and inconsistencies. Ill list them and explain, why im thinking like this. Due FF changes (stabbing doesnt affect the gauge without Frank mixtape), there is no reason to use it anymore, except the fi16 comments 383 views last activity