Avatar

xywwak

xywwak

About

Username
xywwak
Joined
Visits
155
Last Active

Comments

  • What I saw is that as Killer you are punished for mori after first hook, with hard mori (means tunnel/down under hook without borrow) even more. You get fast 4K, approx with 20k BP but you are glad for safe-pip

    I don´t see problem in Devour, because you have to do something for that mori, so you are moriing mostly dead-hook survivors (was fun in few games as ghost during leveling - don´t judge me - i met GF with devour,make you choice and noed).

    As survivor you are punished for playing stealth (minimum contact with killer but saving from hook - save and/or with borrow, gens, totems etc)

    And find out some normal killer these days is problem. Almost everybody hard tunnel, proxy camp and so on. And this goes from green to red ranks. Even when you get lower emblems for that. So I rather go against Devour or Make your choice, cuz killers don´t camp so much, but it´s rarity. Like in past 4 day I survived like 10 games out of 50 on red/purple ranks.


    Little diferent topic but still tied to emblem system :


    As killer you are still punished due to DC´s, most early DC bigger punishment (like yesterday, i was going as ghostface, stalked in leaning mode Claudete in shack during not so long chase, she throw down shack pallete, give me final sec of stalk so exposed - before i finished break pallete animation she DC´d)

    And DC trend is still going to ridiculous numbers. And it doesn´t matter if you are playing around rank 20, around 10 or in red.

    IDK if this is Europe only, cuz when I take a look on some America streams it looks like lower DC rate, but what I said above about DC is true. And I think many of us were punished by this behavior.

    I know that DEV´s are tracking leaving/DC but I don´t feel that something is happening.

    I think that similar system like in MOBA games should help against DC-ing trend.

    You leave? ok wait X minutes before you can play again doesn´t matter which side

    Left again? wait 2 times more ... and so on

  • Mori was kinda nerfed .. now you have to hook at least once to be able to mori survivor.

    In past times, when you were able to finish gen just by brand new part instatly killer was able to mori you once he downed you. So game was very very fast in mori case.

    Against tunneling now works DS pretty well, you can have MoM, borrow time, dead hard, IW/CS combo to loose killer easier. Of course not much players out of swf groups play borrow time (more time against tunnel). That means you have ways as survivor to dodge tunnel. If you are not able to break LOS and chase and die on hook throw it behind and go play next match. It´s just game.

  • I had similar situation yesterday.

    We were SWF 3 + 1 random vs Billy on old swamp. This Billy checked his gens on start and from begining of game he was holding 3 gens near each other - one on small boat, one just next to it near killer shack and last one on second side of shack.

    As you can see all 3 gens was very near, let say just 50 meters way from last to first.

    Hilly´s playstyle was 3 gens strat and he showed that obliviously. Of course he should play it little diferent around it for more kills, as we were downed many times.

    But we powered thought this playstyle and due to 1 party member mistake (he jumped not much safe window) Billy won 3 kills and 1 escape.

    Anyway this game took 18:05 (mm:ss) as I know from my personal video recording.

    I don´t count this as game hostaging, as this was very good strat due to gens spawn.


  • @Orti said:

    @xywwak evading means being close to the killer without getting seen, if you do that you get iridescent quite fast. If you just hide in lockers and always stay on the other side of the map you get no points in that category and that's how it is intended, you're not showing any skill so why should it reward you with emblem points? To avoid confusion I'm not talking about you personal

    I know :) but still ... it´s a pitty to don´t give anything to somebody avoiding as almost invisible but alturistic and working on progress

    And i don´t play inside lockers even when in swf called that killer goes BBQ, it´s nice distraction to see surv in distance for save, and still able to run to save myself, so there should be possibilities how to track this kind of playstyle

    Anyway I am back after like 6 months into game, so adjusted system is little confusing for me, cuz i played in older 1-1-1-1 system to get pip...at least now survs must do something to rank up as i saw in last few days going 14->7

  • It´s not only about Killer side

    survivors are punished for beeing able to play true stealth

    I played lots of matches, where i was able to avoid any chase, so i was leaving match without bold points, so i had only objectives and altruistic points and of course for escaping but evader only bronze.

    I totaly evaded killer so I should be able to get iridescent evader badge not only bronze....

  • And what about this idea:

    Once hatch situation comes up killer can partitialy close hatch and some kind of totem will appear.
    Survivor has to cleanse this totem to reopen hatch. This action will have hard skill checks (overchardge 3 for example), once failed killer gets visual/sound notification and progress is reduced by x%. Time needed is longer with Hex: Thrill of the hunt equiped but killer don´t get notification when survivor start.

    Just idea after reading this thread

  • Guys ... you can flame me as much as you want for that ...

    Wake up finnally .... Let this hatch standoff be ... Just hit that survivor at let him go. it´s totally ridiculous to play 1 hatch standoff for so long boring time.
    You don´t need 4K every game. Just go play new match.
    As soon as DEV decide to change end-game system we will get something new, and of course many of you will cry and flame it. So wake up and start acting as reasonable human beeing....it´s pointless....

  • PC - configuration higher than recomended requirements (it´s not only on consoles...)
    All maps
    All killers
    Main issue is freezing game for about 1-2s, or very high fps drop - this problem affecting survivors connected to my game!! (many of them told me that during this matches they were unable to use Dead Hard propertly)
    Main trigger from what I saw is Bloodlust tier 1, every time Bloodlust comes in play this happens.
    Recently I experienced similar problem (it´s like 2 weeks now - just around Bloodhunt event) and still happening - same problem - triggered by lunge attack around corner or over pallete with quick turn - like fake red stain before going to smash suvivor waiting to drop pallete.
    One time it happended when I played Leatherface, using his chainsaw a during starting part of chainsaw i made turn for 180° - freeze, i lost my chase because of this.
    Hope it help to find out what happening....

  • Definetly interesting idea of killer, maybe some number tweaking and some way of hypnosis remove (like Wake up action in case of Freedy), but if this killer makes it in-game I am definetly buying him.

  • MM ... just because of legit wallhacking miror :chuffed: