indieeden7
indieeden7
About
- Username
- indieeden7
- Joined
- Visits
- 10,926
- Last Active
Comments
-
I would love this, it would also give the devs an opportunity to try and make add-ons for survivor items a little bit better, seeing as the vast majority of them are hardly ever used.
-
Tbh I think the only change she needs is her additional blink add-on shouldn't have a drawback. 3 blinks can certainly be annoying, but it's nowhere near as bad as 5 blink Nurse was.
-
@HittingOnHook said:
https://forum.deadbydaylight.com/en/discussion/211832/i-get-that-people-want-an-lgbt-character-but
I would say more than 50% of the players are against LGTB stuff in the game
What, did you ask them all individually or something? Don't pull statistics out of your ass.
-
Tbh it doesn't even specifically have to be from "The Mummy" for me, I'd just love an ancient Egyptian themed chapter.
-
Of course it works as soon as I post this. You can delete this thread now mods! Sorry for the inconvenience!
-
I do agree that BTs are probably the ones most overlooked representation wise however I would personally just be happy with any LGBT representation at first, I'd prefer them not to just tag something on after creating the character.
-
@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1796468#Comment_1796468
That's not true. They did QA abaut DS rework over a year ago and they said something along these lines "we originally intended DS to last longer than 1 minute but it didn't no longer serve as anti tunneling tool" I can send link to this if you really want it. It's tricky to find though
The devs actually confirmed that they never intended DS to ba an anti-tunnelling tool, that's what the community inferred from its rework.
-
Tbh it's only a problem on The Game, Midwich, and Hawkins which are already pretty poorly deigned maps as it is.
-
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1795050#Comment_1795050
https://forum.deadbydaylight.com/en/discussion/comment/1795216#Comment_1795216
Yea but a good huntress dosen't really care about exhaustion
when the last time you seen demo get value out of exhaustion addon
and clown sorta needs exhaustion because deadhead is a looping perk and clowns anti loop is laughable
Exhaustion add-ons make no sense in today's version of the game, Clown's and Huntess's were added at a time where exhaustion would recover even while running. Not only that, but it takes no skill to apply exhaustion with Clown's add-on, possibly completely removing perks from the survivors for the entire match with no skill needed to do so. They should have been removed when the exhaustion nerf was implemented. Demo's on the other hand has practically no effect, so it will most likely be removed for the complete opposite reason.
Overall, Clown and Huntress's add-ons are simply too effective whereas Demo's is nowhere near as effective as it needs to be. They simply need to be changed to fit better in today's version of the game.
-
@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1795050#Comment_1795050
You mean nerfing 3 different Killers right?
So you think they're going to nerf Clown, Huntress, and Demo? The only nerfs I see coming to any of them is the removal of exhaustion add-ons and the removal of iri head. Other than that, Clown and Demo are both recognised as pretty weak by the vast majority of the community, it wouldn't make sense for them to be nerfed.
-
The crows were changed not that long ago, didn't you notice?
-
@Angelicus23 said:
not my screenshots but give me free upvotes:
We can always hope
-
Pretty sure crouching by a dropped pallet on the opposite side to Victor means you can't be hit. Not very fair but it certainly works.
-
Pretty sure crouching by a dropped pallet on the opposite side to Victor means you can't be hit. Not very fair but it certainly works.
-
@Radiosity said:
https://forum.deadbydaylight.com/en/discussion/comment/1789616#Comment_1789616
If 'the right decision' is making a skin, you're BHVR's target audience and they will be very happy to redeem themselves to you.
Those who insist that gameplay in a game matters more, on the other hand...
My guy the skin has already been made, one thing I would like changed about the game is some leniency on linked outfits. Cheryl's sweater has already been found in the game files and I along with many other people want Cheryl to have more customisation than just her torso. This post was not just about skins specifically, I want the devs to start giving the community what they want more often, which in my case, would be more customisation options for one of my favourite characters.
-
@DoritoHead said:
OR we could ask BHVR to fix the game.
Where did I say they shouldn't fix it? Just because I ask for one thing doesn't mean that I don't want another. I expect them to fix the game, that's their job.
I have already put my two cents in about what I think of this update in a couple of other posts I made, covering both the countless gameplay flaws and bugs and some of the idiotic cosmetics they gave Élodie that bear practically no difference to one another yet must be bought separately.
Not only that but the posts covering the devs faults in this update all say the same thing over and over and over and over again. I for one am prepared to forgive BHVR if we are compensated in some ways, whether it be blood points, iridescent shards, auric cells, or even changes to features disliked by many (such as linked outfits). For a company that has given us so many good things over a number of years, people seem overly happy to instantly turn on them for this update.
I along with the majority of the community have seen BHVR make decisions that the community don't like. This chapter was obviously the one that tipped the community over the edge, and they have received serious backlash for it (as evidenced by these forums alone). If they decide to fall in line after the current backlash, I will be more than happy to forgive BHVR. If they don't, the community is obviously going push even further for change.
TL;DR: I don't like focusing in on mistakes, I would rather hope that the devs decide to take the right decision after this wakeup call, if they do, I'll forgive them. If they don't, I won't. Simple as that.
-
From the pattern that they're taking, I'm assuming that they'll change Coldwind and maybe either Crotus Prenn or Red Forest
-
I'd like to be able to see where his hitbox is seeing as it seems to be worse than the Huntress's hatchets
-
@Lefrongo said:
I actually wanted to buy one of the few parts of Cheryl's outfits, the purple student one but I ended up buying the whole outfit set because parts of that outfit just isn't sold separately. I wanted to dress her up by mixing up customization with the clothes, this should be an easy fix. I wonder why this is the case? Must be texture glitches or something of that sort.
Actually Cheryl's purple outfit makes sense that it's linked, it's supposed to represent a whole other character without technically being a different person. I'd explain all the details but it's pretty complicated, I'd definitely recommend looking into the game's lore, it's pretty interesting. I do not however agree that Cheryl's green outfits should be linked, there is no reason why we shouldn't be able to mix and match with them.
-
They didn't change the size though
-
Did you actually just say that a five nights at Freddy's chapter would sell better than a Stranger Things chapter?
-
They couldn't have made the perkless achievement fewer matches?
-
It's a verb, can't stand when people pronounce it like the abstract noun.
-
Bro, you're opening Pandora's box by asking this question.
-
Brown and yellow map offerings :(
-
That would actually make me hate him more, I don't really enjoy having to guess which pallet is real while being chased only to find out that they're both fake.
-
Fun fact: The entire point of the perk is to be invincible for a brief period of time, if that wasn't a part of the perk, Dead Hard would literally just be a ######### Sprint Burst
-
As long as they remove his exhaustion add-on, I have nothing to complain about.
-
@Rubix said:
Wait for the further nerfs to Mori's being used instead of the 3rd hook and keys can only be used for one person... yet plunders and the new perk allows 3 keys to be pulled from one chest!
They made it so that perk can only be used once per chest now. Cut coin makes it practically useless.
-
I don't understand the change to the chest perk, if the killer uses a cut coin, it goes from 3 uses to 1.
-
People have been complaining about Blood Lust for ages, what do you mean "a feature that almost none asked for". Not only that but Blood Lust did not only affect newer players, the killer had complete control over whether or not they kept Blood Lust by refusing to break a pallet. Even then, newer players aren't going to know how to loop well enough to the point that you'll even get Blood Lust 1.
-
Seeing the aura as soon as Victor jumps on you would make no sense, if you used Victor while looping at a jungle gym, you would be able to see the survivor through the walls, giving them no opportunity to mindgame.
-
It's more like a grey-blue though, people miss the vibrant primary blue tint.
-
Ashley, she basically has prestige already in Until Dawn
-
I honestly don't think that Undying was designed with the fact that newer maps have some totems that are close to impossible to find in mind. The least they could do is tell a survivor that Undying is active when cleansing/standing within the aura reading range of a totem.
-
??? It's getting changed in the next mid chapter patch, the devs haven't touched it since they gave it a unique animation.
-
Not all that much, matchmaking doesn't seem to like me a lot of the time.
-
@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1747873#Comment_1747873
Please tell me how you spam with him considering the reload time, slowdown during reload,maximum length to shot, missed shot cool down or if you hit, reel time and weapon wipe.
They're either talking about double reload add-ons or when a Deathslinger constantly uses ADS in order to gain distance on the survivor. Unlike Huntress, Deathslinger's gun has no wind-up time to shoot or slow down when he puts it down again, his harpoon also shoots fast enough that not even a person with amazing reaction time could react to it. Because of this, the survivor just has to guess whether or not the Deathslinger is actually going to shoot, a lot of Deathslinger players realise this and force them into a lose/lose situation: try to dodge the bullet and take an M1 instead or call the Deathslinger's bluff and get shot anyway.
-
Remember that slugging isn't all that toxic. Waiting for people to bleed out when you could just hook them? Yes. Slugging to apply pressure? No. It's a pretty good tactic, applies just as much pressure as hooking a survivor and you don't have to waste time picking the survivor up and taking them to a hook, you can just get straight into another chase.
-
@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1748775#Comment_1748775
You also forgot that PH is 115% and can deny survivor perks and can shut down loops. DS is 110% who is only good at chases, he can't shut down loops and has no map pressure.
So give him some buffs to compensate? Just because he's slow and his attacks can't go through walls doesn't make going against him any less frustrating.
-
@Maperson said:
No, he is mediocre killer that gets decimated against high level swf.
He also has literally no interaction in a 1v1 scenario. Pyramid head was changed for the exact same reason and he wasn't anywhere near as bad as Deathslinger.
-
They're reworking them in the next mid chapter I'm pretty sure
-
Personally I don't mind him, he was much more annoying before his changes. However I despise his add-on(s?) that reduce the cool down between shocks (not his static blast), I would like to be able to vault at least 1 window during the match.
-
@Hoodied said:
Spirit has the japanese collection I believe that had cosmetics for Huntress, Meg, Jake, and Claudette
Don't forget Nea.
This was the Grin Matsuri collection. It had a second part to it later on that added outfits for Kate and Yui.
-
@mrble said:
https://forum.deadbydaylight.com/en/discussion/comment/1748177#Comment_1748177
I personally think everyone is exaggerating how strong he is
Hardly anyone thinks he's strong, a killer can be annoying without being necessarily strong, just look at Doctor before he received his changes.
-
@DetailedDetriment said:
Elodie looks exactly like Claudette with the right cosmetic pieces on.
How exactly? This is probably the closest you can get Claudette to looking like Élodie and they still look completely different.
-
@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1746341#Comment_1746341
You won’t hear it if you play as survivor, as killer the bug is still there.
I mean I play both roles frequently, in fact my main killer is Spirit (without Stridor) and I still haven't encountered this bug in months.
-
Excuse me, what?
-
@Farshad7913 said:
i literally didn't notice she was a new survivor until i saw a new name which i didn't recognise. like it or not she IS claudette number 2 because she looks like her, blame the designers not the community.
Um she really doesn't, completely different face and a completely different aesthetic
-
I don't know if it's just me but I haven't experienced this bug in months.




