indieeden7
indieeden7
About
- Username
- indieeden7
- Joined
- Visits
- 10,926
- Last Active
Comments
-
-
It's in the current rift, it will probably be in the store at some point but that might be ages away.
-
Trust me, this is the best iteration of the hatch that has ever been in the game, you never used to be able to close it as killer.
-
@Zeus said:
You can go near a locker and pretend that you've entered it by creating a noise notification and locker opening and closing noise but in reality you just opened the door and closed it without going inside to bait the killer. It works against spirits, nurses and killers who don't have LOS while on loop. They waste time opening it.
3 second no scratch mark is just to compliment this ability
Ah okay, thank you
-
You're comparing Decisive Strike...to Head On?
-
Honestly I'd love a cosmetic set of halloween costumes for survivors next year.
-
Are you sure they didn't just get to like 80% wiggle? That's the only way that can happen unless they had Adrenaline.
-
(Ignore (duplicate post))
-
I take back what I said, I am now getting stomped by green rank killers because I'm getting matched with grey rank survivors who don't know what generators are.
-
@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1734621#Comment_1734621
It's used to avoid an attack in order to reach another loop and extend the chase by a lengthy period of time. That's the real strength of DH.
Yes, when used for distance, which is what the OP is proposing should be changed despite the fact that the distance is the only useful part of the perk.
-
But the thing about it being used to avoid an attack is that the distance is so little that using it in that way has practically no point to it, although missing an attack as killer than have a big impact, the majority of the time, it doesn't.
-
I mean, as uninteractive as it is, that's how it's supposed to work. The tips in the loading screen even encourage players to fake phasing.
-
I wouldn't say it's the worst it's ever been, Ruin Undying does make it a bit repetitive but I've actually seen a pretty big decrease in things like tunnelling and camping recently.
-
I don't see why people actually get annoyed by this. Oh no, you missed out on 1500 points and the person on the hook got them instead, big woop, get over yourself.
-
I don't think it's needed, you don't really have to be stealthy against a plague, the only time she actually has pressure in a chase is when she has corrupt purge and even then, that's is mostly controlled by survivors.
-
Yes you can, the devs apparently give them to dedicated streamers every now and again but I've heard that even then whether they decide to give you one or not is a different question.
-
King ππ
-
All players got them, there have already been multiple posts about it today.
-
Yeah, I'm having this problem too, not all the time but it's happening way too often.
-
I'm having the same problem on Yui atm
-
Iron Will (because it's Iron Will)
-
One of the biggest gripes that I have with undying is its aura reading feature. That alone makes it hard enough to actually get a hex out of the game combined with the fact that the hex will then just get moved to another totem is just pretty annoying. If the aura reading was removed I feel like fewer people would mind the perk.
But then that would bear the question: What should change with each perk tier?
-
@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1709298#Comment_1709298
If Tinkerer activated, it would remove Billy's terror radius and immediately apply Apex Muffler's silent-saw effect btw. If you're in chase with an 0-terror radius killer, the chase music will often still trigger and continue playing (happens all the time with Myers and Ghost Face).
Not sure if that's what really happened to you or not, but it is a strong possibility with those perks + that add-on.
There might have been a situation or 2 where that did happen but I can distinctly remember getting snipped in a 4 lane tile because I could hear him coming but couldn't see him. Because I couldn't hear the chainsaw I just about had a heart attack when he chainsawed me.
-
@Mandy said:
If you can get any video of this, please put a post in the bug report section so it can be checked - feel free to tag me in it, if necessary.
I can't get the clip any more unfortunately, however I do remember that he was using Apex Muffler along with Tuned Carburetor, his perks were PGTW, Overcharge, Tinkerer, and BBQ (I think), and the match took place on Azarov's resting place. Hope this helps.
-
Hey, I just got matched with a hacking tombstone Michael 2 times in a row. I'd say that hackers is the only real reason to DC.
-
Nah that's a spawn that's always been there
-
Tbh I was expecting Nea to be the first LGBT survivor (I don't mean to enforce stereotypes but come on, just look at her) but so far there hasn't been any evidence of her being so. Other than that I can't really decide who I would think was LGBT. Maybe Zarina? None of them seem to have any obvious tells about their sexuality.
-
@Fibijean said:
Wait, the charms are limited?
Yep, Dwightcrow and Trap O Lantern (I think) are both limited
-
I mean, soul guard has a huge trade off for survivors, it doesn't need a nerf.
-
What do you have to do in order to complete the challenge? I don't remember this one.
-
I mean I know that charms really aren't all that impressive or important but what happened to "no more exclusives"? The cosmetics that came with this event are a complete shitshow.
-
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1693489#Comment_1693489
so you are saying he's 'unfun' because some people know how to play him?
No they aren't, they're saying he's unfun because there is no reliable way of mind gaming a good Deathslinger, because of how fast you can shoot you have to guess whether or not he's going to shoot you every every second that you're in an area where he has the ability to do so, there is no windup for his gun and if he is ADS there is no way to tell if he is going to pull the trigger or not.
-
But the thing is, if they swapped the numbers round, other people would have been left unhappy. When I use discordance I prefer not to be spammed with noise notifications.
-
Still downloading :(
-
20st
-
I'd love Nancy and Steve but I'm hoping for Cheryl so we can actually get some unlinked outfits for her, I don't like the blazers on her green outfits and I think her default skirt is ugly.
-
That's the observer, he managed to hide from the entity. It wouldn't make sense lore-wise for him to be a survivor.
-
@PNgamer said:
Hello,
can any explain why the Devs changes the Gensound back to the older version ? I was liking the newer version. It was a little bit more realistic
I'm pretty sure they changed it because it was simply too loud, I'm not sure why they didn't just make it a bit quieter but there may have been a different reason.
-
@The_Krapper said:
Lol did you try to pick the item up in the man's face? I don't see how else it could've gotten you killed unless you did it immediately after it was knocked out
I did, it was at the exit gate and caught me completely off guard. I usually let killers down me by the exit but he hadn't hit me all game so I didn't know he had Franklin's.
-
Make Feng's default hair look somewhat decent
-
It throws survivors off as it looks like you're moving one direction but you're actually going in another, it doesn't really work against good survivors though.
-
Man I just want a male survivor that's skinny, maybe a somewhat similar aesthetic to Jeff's. Look who am I kidding, I just want to see someone who looks like me in the game, it's so rare to actually see a male character in a game that isn't chubby, muscular, or average.
-
Rework of what? The Macmillan maps?
-
Yeah, they nerfed flashlights a long while ago, since then countless add-ons haven't served a single purpose. Tbh it would be nice if we got a big overhaul of survivor items and add-ons in the future.
-
@Boss said:
I assume you mean the Perks that will cost more were the ones like this: Uncommon (4k), Uncommon (4k), Rare (5k) = 13k.
The change will make them all go: Uncommon (4k), Rare (5k), Very Rare (6k) = 15k.
So yes, those will be more expensive.
On the other hand, there's also Perks that go: Rare (5k), Very Rare (6k), Very Rare (6k) = 17k.
It will be 2k cheaper to fully upgrade those.
There are also some characters who have more than 1 Teachable Perk that work like the last calculation, like Shape.
All of Shape's 3 Perks have the 17k, so you'd save 6k in total after the change.
On the other hand, there are NO characters with more than 1 13k Teachable Perk.
Now i'm just sitting here, hoping i did my math right...
I'm dumb, just realised I only did survivor perks, in total, in order to get all survivor perks maxed out, instead of costing you a amount of bloodpoints, it will cost you a + 2,000 bloodpoints
-
@musefan said:
https://forum.deadbydaylight.com/en/discussion/comment/1652478#Comment_1652478
"If you forget everything that changed, it hasnt changed at all"
Right, ok... π€¨
The thing is, healing a slugged survivor faster doesn't give the perk that much of an effect (certainly not one comparable to BBQ), but the main thing the people were looking forward to with this perk was the fact that there would be more ways to gain tokens, which we weren't given.
-
@JinSime said:
Actually, flashlight and pallet saves did not award tokens before. I use WGLF cause I'm still new and grinding and I've never received anything for those.
I like the new effect, but I still think we needed more ways to get tokens. I like to use head on and sometimes got some saves with it... so why shouldn't I be rewarded just like other saves? Besides, we should get tokens for healing slugs, since the perk is about it now too.
I don't mean to seem rude but I've been playing this game for 3 years, I think I know what did and didn't grant WGLF tokens
-
They hardly changed anything about it though, flashlight and pallet saves already awarded tokens. I suppose the healing speed is nice but it's only useful if the killer slugs.
-
@Sonzaishinai said:
Technically they increased the grind as they cost more bloodpoints now
Some cost more, some cost less. A number of perks would go G, P, P, (5k+6k+6k) or G, G, P (5k+5k+6k). A few would go Y, Y, G (4k+4k+5k). Overall however, I'm pretty sure this change is making the grand total amount of blood points needed to max out every perk is less than what it was before.
-
@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1651972#Comment_1651972
Lets be real thats a pretty strong chase build for survivor. Extremely powerful against the low tier killers.
Hell iron will creates a guessing game for killer too.
True as that may be, I wouldn't describe it as a "pussy build" as the lovely kyle put it. I would say it takes some skill to use and some skill to beat. All in all, I just don't appreciate people making assumptions about me just because I think that faking your power as some killers feels cheap to play against as survivor.