iloveandhatethisgame
iloveandhatethisgame
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- iloveandhatethisgame
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@Toystory3Monkey said:
2v1 / 1v1 dynamic generally needs a rework.
What we have rn was a 5.5 y/o band aid fix to an even worse issue (mutually taking games hostage), it's not a good design on its own.
IMO, hatch needs to be replaced with some big flashy last chase. Like, make the entity just reset half of the map, make exit gates open on their own at a very slow pace (like 90 seconds to open) and reveal killer / survivor to each other until the chase starts.
And then just turn this into a epic 1v1 standoff.
meh
All that needs to happen is just when their are two survivors remaining, the first survivor you down automatically gets moried. Killer gets a 3k and hatch would still be in play. And if they down the final survivor they still get the base mori or hook if they want. Hatch is fine, slugging for 4k isn’t
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@Royval said:
I play unknown map vs swf 3k at 1 gen after a very long match. The doors were so spread I didn’t even bother doing the full back and forth. I see the red light on the gate and didn’t budge. They wonder why killers stand on the trap door.
3k is still a win
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I hope your games get better. Situations like this are just lame to be in
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can we just bleedout on the ground faster or when we want to or something
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@DarKStaR350z said:
As long as survivors can run Boil Over etc and keep running to an upstairs on maps such as Eerie which make them unhookable slugging needs to be a thing
weaksauce argument because killers slug even when boil over isn’t in play
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831911#Comment_3831911
Oh no.. the horror! It's almost as if there's 3 other players (well 1 bot) in the game to help you up. I see two hooks at 2 gens left, so this isnt a problem game at all, this is your fellow survivors leaving you on the ground to bleed out. You're literally out in the open in the centre of the map, this isnt a slugging problem at all lol.
Your pic literally proves me right but okay.. :)
Um no? I have more screen shots from that game we were all slugged multiple times throughout that match with knockout and I was solo que idk about the rest but with no communication we couldn’t pick up quick.
”this proved me right”
Keep telling yourself that
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so we have reached the level of complaining about weaving spiders and specialist. Tow perks that totally suck. Fantastic
As for brand new parts getting a nerf? Sure why not -
no
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@Shinkiro said:
There is no slugging epidemic. Just people moaning and using flimsy arguments and mental gymnastics to try and get more basekit buffs so they don't have to improve at the game.
yeah ok
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831609#Comment_3831609
One way to give incentive to not slug would be to get rid of flashlights, flash bangs and the hatch lol. If a killer can't pick up due to flash bangs ect they will slug. If survivors get steamrolled and hide out for the hatch, killers will slug to get the 4k they rightfully should get in that situation. Slugging is often used as a counter to survivor tactics so maybe look into the root cause of why killers slug and deal with that?
imagine complaining about hatch.
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@Toystory3Monkey said:
skull merchant DC mentality being rewarded instead of extra punished lead to this, imo
people give up way too easy now because there's no actual societal pressure or in-game penalties for that. no system to punish clear bad actors, nothing. DC penalties are too soft and easy to bypass, otherwise there are no stakes in the match for survivors, even made up.
solo q, objectively speaking in terms of gameplay quality and balance is at its best, yet it feels the worst because of people being awful. wonderful.
stop making it seem like skull merchant was fine and it was just survivors fault. She was unhealthy for the game
and Solo Que is not balanced it’s the worst role in the game
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831214#Comment_3831214
for starters on the fact he got 2k streak to begin with
so because he got that streak that means that NA players are bad?
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831125#Comment_3831125
Momo7 streamed the whole thing and he plays on NA region which, no offence, is notorious for having bad players.
it's not impossible to get 2k streak on S tier killer with meta perks & addons while facing worst players dbd can offer until ppl from the same comp club as you gang up to stream snipe you.
“Momo7 streamed the whole thing and he plays on NA region which, no offence, is notorious for having bad players.”
Based on what exactly?
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830599#Comment_3830599
This is coming from someone who thinks current Freddy is competitive viable, if I remember correctly. So I'll very much take this with a grain of salt.
This is coming from someone who thinks current every killer is garbage, if I remember correctly. So I'll very much take this with a grain of salt.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830469#Comment_3830469
Because there's probably no point. We wouldn't need to show what MMR number we are (if we had one), if people could just accept that certain things, only high level players do. But even in the face of crazy fast-paced killer games with on-the-go match commentary, there's always naysayers being like, "They brought map offerings and instaheals? Mid survivors." and "Their 1 chase lasted 2 minutes? Nah, those are still bad survivors. Must be your skill."
There's like no skill in this game at this point. It's just matchup advantage. You get a team who has no clue what they're doing, and crumbles off of 1 survivor getting hooked once, or you go against a sweat squad who "just don't take a bad chase" doesn't apply to because they never let themselves be out-positioned, and when they do, they exhaustion perk or Styptic Agent away. Or the map RNG. Sometimes Ormond feels barren, and other times it's just pallet into pallet into pallet. Same with farm maps.
Trust me, that undeniable proof you're looking for, it would still have mass deniers if it was presented. That's just what this community does.
what makes you think your a high level player?
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@JimbusCrimbus said:
It's like that because 2v8 is fun. Especially as killer. If they could make killer that much fun in 1v4, it wouldn't be as big of an issue. Additionally, this rendition of 2v8 has so many new handholds for survivors, I predict it won't be nearly as fun/popular over it's runtime for killers. Behavior has this problem where they think in order for it to be more fun for survivors, it has to be less fun for killers. Killers being punished for getting cages in the new 2v8 proves that. That's such a hilariously awful decision, it's actually borderline offensive.
“Additionally, this rendition of 2v8 has so many new handholds for survivors, I predict it won't be nearly as fun/popular over it's runtime for killers. Behavior has this problem where they think in order for it to be more fun for survivors, it has to be less fun for killers. ”
the mode is gonna poplar again for killer. People are gonna be playing it.
“Handholds” huh?
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I can’t wait to play Oni in this mode
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the game is whoever brings the “best stuff and sweats more” sided
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830374#Comment_3830374
They said they werent going to show that because the Killrates really haven't changed much since they last showed them.
I know they said that but they are just more interesting than anything else they show.
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@Murgleïs said:
I don’t care except I wish the stats did not include matchs where people try to unhook themselves and actually try so we could see the real kill rates.
I am pretty sure instead of ~60%, kill rates would be closer to 50% even 40% for some low tier killers.nah
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@fixblitzskin said:
I got two that I love so much.
1-Oppression, surge, surveillance, and STBFL
Super fun guarding the gens and teleporting to them using Cat block or z block to find where they are. I also enjoy the unicorn block since it 90 seconds of no WoO
2-Friends til the end, Make your choice, Agitation, and mad grit
This build revolves around placing survivors in hooks next to gens for i can teleport to for make your choice. If make your choice is not up I use Friends til the end to teleport and get exposed hits. Mad grit is just plain fun with agitation
As you can tell I like Freddy mostly for teleporting and sometimes use the snares if its in a tile where it is useful. Hope they don't take away the teleport from Freddy when they rework him.
tinkerer, bbq, lethal and cope de grace. Thats what I use on him
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I just play the normal mode
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I wish they showed kill rates
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@I_CAME said:
Funny enough I just got out of a game with a Sadako like this on Hawkins. We got absolutely destroyed and could barely even retrieve any tapes. One of our teammates never did manage to retrieve one at all and was out of the game at 4 gens left. At that point the game was just over. I don't know if this is OP or not but it was definitely boring to face. I literally never get Sadako when playing survivor so I wasn't even aware this strategy existed. It was a P100 Sadako with 6400 hours so they clearly knew what they were doing. I would assume it's so effective because most people simply don't expect it.
I played against one too and i legit couldn’t do anything. I have the match recorded and I still do not know what I could have done. We all spawned together and she starts to teleport and just a few seconds into the game I’m already 1/3 condemned. I go to get a tape and she chases me and I get hit. Then she teleports and I get hit again. Good play on her part but now im almost condemned. I get unhooked I go for another tape I get it and then I go across the map just for her to teleport to it and leave me now fullly condemned and then dead. Idk what I should have done realistically
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there is nothing about pyramid head that needs chnages other than him getting an addon pass
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@Akumakaji said:
I am so happy! So many fine folks chiming in to defend ma boi Pyramid Head <3
I thought clown was your boy🤔
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@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829482#Comment_3829482
No sarcasm. Survivor is easy mode. Point blank period.
yeah if your biased towards killer then you would think that
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@Autharia said:
It already has a 30 second CD and only useable while healthy. So at most you see it once a chase.
plus who the hell would use this perk if it became an exhaustion perk for a faster vault only when healthy. It would probably be worse than overcome
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I do have to ask, what loops to killer mains consider fair?
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@legiondoctor said:
Im tired of seeing finesse and lithe every match
no
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@BorisDDAA said:
Are you going to complain about lithe and deja vu next?
they already do
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@Rawrbot5k said:
Is patrolling gens that hard? With hook camping/tunneling being at a game breaking high do they really need more aura reading? Get hooked, aura read, get unhooked, aura read, break a gen, aura read, pallet drop, aura read, lose chase, aura read, gens finishes, aura read. Why do killers need so many different perks that do the same thing? Get some damn variety. Anyone remember when killers actually had to do work to find survivors? Like you know "hunt" them as huntress? Like holy hell, survivors had ONE aura hiding perk. Then because tunneling was an issue they gave off the record until you perform a "suspicious action". Like why do survivors hide? Because that's all we can do anymore and yall made it that way.
I don’t think it’s that big of a deal tbh
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what’s crazy is that before they gave it endurance this perk was regarded as garbage and no one used it. Thats with the old effects it had
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@MrDardon said:
I've seen a video recently and found it quite interesting. Wanted to share my personal Tier List.
https://us.v-cdn.net/6030815/uploads/NM914HHCFOEP/image.png
Would like to know your personal opinions.
Edit: Just seen that Dracula and Vecna aren't even on it. I'd put them both in fun.
always happy to see the twins ranked low. I hate them
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@JoaoVanBlizzard said:
This perk, since it had the additional buff of 2 extra seconds, was already a very used perk, with the distortion nerf it makes it too strong with other aura reading perks, in my opinion, it should only have a single effect, or it just give extra time to other perks, or it reads the aura at the beginning of the match, a lot of people will come and complain about swf, but the one who is harmed is soloQ, swf even if they remove all the perks they will still be strong, so we must improve the sides that are weaker, like soloQ and some killers, and not make killers like Nurse and Spirit even stronger
no
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@sakaiyin said:
Hi DBD Community,
Not sure if this post will make it through, but I feel heartbroken and just need to share. Early this morning, I got a call from my mother overseas with some devastating news—one of our family members, my cousin, passed away after battling cancer in silence for the past ten months. She kept it to herself, and I can hardly put into words how much that hurts.
For those who don't know me well, I’ve been streaming to raise funds for cancer support because this fight is deeply personal—I was diagnosed with cancer back in 2019. As I near my five-year mark, the word cancer hits me hard every time. And I know we’ve all seen members of this amazing DBD community impacted by it too.
In games like DBD, I see people getting discouraged by others’ comments or feeling like they don’t measure up. But here’s the truth: none of that matters in the end. We all come here to enjoy the game, to find moments of fun and connection. I’m someone who likes to do random, silly things—spinning, nodding head, cheering on others. I do it to spread some joy because none of us know what others are truly facing behind the screen.
I want to keep raising funds for people fighting this horrible illness and invite anyone willing to join me. Let’s make a difference together, however small it may feel. Please, let’s lift each other up, both in the game and out. You’re all part of something bigger here. Take care, stay kind, and look out for each other.❤️
sakaiyinwell said🙏
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@Akeeno said:
i always lose matches to them, even when you look at a wall they somehow shine a single light ray from the very edge of your screen and get a free save, it just pisses me off how slow it takes to pick up a survivor.
2.5 seconds from 3 second pick up would be huge
yeah I hate flashlights too
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my games today were horrible as survivor. 1st game was a knockout slugging singularity, 2nd was a tunneling doctor with the impossible skill check build and then the last one was a hard tunneling unknown. After that I went to play killer and my games were much better. I had a game as wraith vs a 3 man swf and I got 10 hooks with 2 kills. I went to their stream and they thanked me for playing chill as they also were having a streak of miserable games. I went to their vod and saw that the game before me they were getting slugged by a weaker. Yeah it’s just bad rn
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@TheTom20 said:
Did team mates do anything to help or at very least do gens ?
we got to 2 gens but we had no chance of winning vs a singularity on that map
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@DeBecker said:
Nerfing WGLF during slugging epidemic is the best example of how seriously devs go about their own game.
“Slugging epidemic” yeppp
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826362#Comment_3826362
this perk highlights the "most important resources" while at the same time your teammate might be working a gen on a tile you are taking killer to during chase just because you see yellow and you run to yellow :)
I have seen that happen without windows of opportunity. Again that’s solo que for ya. Not sure how that justifies it needed a nerf
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@Nazzzak said:
Because when they lose they need something to blame. They see WoO frequently so they assume that's the reason they lose. It's the same with all the popular survivor perks complained about. The devs can nerf WoO but there will be a new complained about perk not long after.
remember when old dead hard was a thing. That perk used to get so many complaints and rightfully so. However people brought up the fact that once that perk got nerfed killer players would move on to the next perk to complain about. Lithe, a perk that was never ever complained about before, now is one of the perks that they complain about. Same with windows no one was complaining about this perk until like a couple of months ago. The devs have been nerfing maps lately and yet they still want windows nerfed. This community is a joke
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825772#Comment_3825772
Maybe there isn’t anything survivors need added to their HUD either then. The latest stats already showed the gap between solo q and SWF is super low the vast majority of the time. Survivors don’t need anything else to bridge the gap.
Also, there are other UI related things killers could get. For example, Dracula shouldn’t have 2 keybind for 3 forms, because it’s just unnecessary confusing. There should be 3 keybinds, so each form can consistently have the same keybind. Or just give him the Vecna spell wheel, so each form can consistently have the same button inputs.
“Maybe there isn’t anything survivors need added to their HUD either then.” We should be able to see eachothers perks
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825849#Comment_3825849
I mean, they did make Resurgence meta, more or less.
And almost made Corrective Action the strongest perk in the game.
resurgence is fine tho. And corrective action sucks
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825756#Comment_3825756
I'd rather they rework the addon and buff Demo than keeping him in this state. Devourgorgon is pretty nasty but outside of such builds, he is quite terrible.
he is not terrible but yes buffs would be good🙏
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@LadyOwO said:
What about it needs changing in the first place???
the perk sucks
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give Freddy and Quinten outfits pls
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@bm33 said:
I'm so bummed Wake Up is on that list. It's such a good perk as it is, I wish they'd leave it alone.
the perk is really bad tho
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825325#Comment_3825325
Well, that's the end of the happiness and enthusiasm.
It was good for the few hours it lasted.
This may be cope but maybe the combine some elements of his old power with his new power
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825092#Comment_3825092
To set expectations, I can confirm that this is not old Freddy returning.
then what is it gonna be




