humanbeing1704
humanbeing1704
About
- Username
- humanbeing1704
- Joined
- Visits
- 10,776
- Last Active
Comments
-
wait are these all platform stats or just pc
-
@Deltin said:
https://forum.deadbydaylight.com/en/discussion/107166/bhvr-doesnt-care-about-console-players
your right, they toataly don't care. it's not like they gave you guys bill after months and months of paperwork and copy right issues. it's not like they give you good ping lobbys. They toataly don't care.
??? everyone on console has the shittiest connection known to man
-
@Twix said:
No, but I do love it when I look directly into Ghostface's eyes and still get exposed no matter how close I might be to him.
Would love to have a fix for that, but I hear it's being caused by Dedicated Servers, so I doubt it'll be fixed any time soon.
this is why I don't play ghostface being revealed through walls half of the time is pretty fun
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/865196#Comment_865196
Once the servers go live, that will change.
I honestly have no faith in the servers I'm scared the day they come to console
-
also the way they play during the game can be dead giveaways for noed
-
@[Deleted User] said:
Although not a recent change, Surveillance. The previous restriction of regressing gens only being highlighted in white for just 16 seconds was completely awful, and never useful unless survivors were completely stupid.
wot surveillance did something different before
-
the karambit knives for legion
-
@LordGlint said:
It's all fun and games until Mertle breaks her hip after dropping off the Strode house roof and dies before even SEEING the killer.
*balanced landing prevents broken hip*
-
I don't know if it'd be possible but old Laurie strode would be pretty dope
-
seems like regular matchmaking
-
I wish double bloodpoints removed the cap I'd personally wouldn't mind that
-
a guy messaged me to respect the 100% from deliverance pretty sure he was memeing lol
-
mettle of man deserved it's nerf when it was announced but then they removed safe unhooks and made it useless
-
@Joekillu said:
Funny I haven't had an issue with people running BL I dont really see a reason for that nerf at all, but then I dont have a problem with any of the perks. Anytime they nerf or "rework " perks they seem to make them pretty much useless an never see anyone run them again. Shame.
Like mettle of man I haven't seen one activation when I play killer since it was changed
-
it's particularly new players that do this don't really blame them most new players do
-
you typically can't rely on teammates to do totems for the perk to not get activated
-
God I hope not
-
I'd laugh my ass off if the next map rework is haddonfield
-
I actually wouldn't mind that but damn making a 2v8 mode would probably take like a year or 2 to make
-
@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/864463#Comment_864463
Adepts for survivor are a piece of piss. You just have to play like you normally would and escape. For certain killers, you have to completely change the way you play/use their powers. The worst example of this would be killers with 1 shot capabilities, like Myers, Billy, or Ghostface, because for some reason, downing a survivor in 1 hit doesn't count as the usual 2. This forces you to use Billy's saw only for map pressure, use Night Shroud for sneaky hits, and forces you to completely ignore EW tier 3. Another honorable mention is Plague. Sickness damage doesn't count for emblems, nor does Corrupt Purge, and everyone is constantly being downed in 1 hit, ######### your emblems to kingdom come. I only got Adept Plague when I didn't even use her power once during a match. Emblems are so ######### it isn't even funny.
man I remember I got adept legion before the original nerfs
-
@Spooky13 said:
I still don't see the reason they changed it from to second ranking cube.
1 kill = no pip
2 kills = safety pip
3 kills = pip
4 kills = double pip
This is literally perfect for killers. It would fix Adepts being bullshit, and the needless stalling if you want to pip. You are a killer, your job is to kill, not needlessly extend the game for no apparent reason.
adepts are pretty god damn hard it's why I only have 3 of them because I got lucky
-
@[Deleted User] said:
Only Trapper's traps.
It's a very very old design perk, where it was actually useful when there used to only be 3 killers in the game and he was one of the more popular ones.
Now there's 17 killers in the game and y'know, them aren't great odds.
i hope slippery meat gets reworked one day
-
you can't even scroll more to close this like why is the mobile site just so bad
-
same for survivor what if the killer is ######### and chases one dude the whole game your benevolent emblem is usually terrible
-
I get lobby dodged just for using the bloody hand on ash lol
-
game has possibly the worst ranking system on the current market of games with ranks
-
whenever I play on asylum I swear there's always double pallets in the entrance
-
just play a different game it's easy
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/863601#Comment_863601
Here's the thing, some maps it IS impossible to escape because the Exit Gates spawn on the same map wall.
I want the EGC to be difficult, but I don't want my odds reduced to 0% because of RNG. Let's be honest here, at the point, why have an EGC? Minus well have the Entity sacrifice me on the spot once the killer closes the hatch if I have no odds of escaping. 😕
this is why I use keys incase of crappy gate spawns
-
I'm pretty ass at every killer and I play bubba myers and legion for fun
-
head on is honestly kinda fun to deal with makes lockers a scary place lol
-
I like playing ghostface but not the tru3 way I'm sorry but I find stall builds really boring to use
-
the thing no one likes is killers instantly tunnelling for the mori
-
I swear his eyes never bulged out like that or do I just never play tapp
-
always love the looting build I hope the survivor after yui has chest perks
-
survivor queue times are hot garbage it's like 10 or 15 minutes for both sides
-
@Atrushan88 said:
How is this a stealth perk now? It still gives a speed boost, which is a chase extender? What, am I supposed to quietly jump down from a building and walk around with a 150% speed boost to hide from a killer? The perk has an identity crisis with these changes. Not to mention all buildings except Crotus Prenn give you clear LOS on the survivor pretty much, so if you're being chased losing them with this perk will be pointless as well.
maybe dance with me should be updated to do the scratch mark thing when falling from heights
-
I absolutely love playing against huntress but man do the hatchet hitboxes kill the experience for me
-
The 90 second exhaustion add on for huntress is just brutal
-
I imagine it will be jake or dwight next
-
it's only real usage is for the 1v1 situation lol
-
man when I see teammates urban evading up to my hook I yell at my TV screen
-
I hate this map good windows but terrible pallets cept the one in the library
-
yes please sometimes I like to play with music in the background to calm the nerves
-
@[Deleted User] said:
A team running this against Oni would be funny though; all those protection hits thinking they are doing good, and Oni has his power up like more than half the match and just downs them in one shot anyways xD
actually how does that work when your carrying someone does the blood just magically get sucked up
-
God yes I really hope they do double BP and xp in the same events
-
@Unnamed_Freak said:
Unfortunately, as much as I agree, that would only harm the health of the game by increasing queue times, that are already really long.
I find it funny that both solo survivors and killers is worse problem is swf, kinda hilarious from my perspective.
I know this may sound weird but I actually lobby dodge survive with friends as survivor
-
lmao I can't wait to see ash mains just z o o m i n g to the hook to take a hit