horrortale_sans
horrortale_sans
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@PubStar87 said:
All of your arguments do nothing against the fact that Tinkerer LITERALLY makes completing an end-game gen impossible on small maps.
no map is that big just split up he if all the gens are going off witch one does he go to
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@AggressiveFTW said:
The 17 perks that I'm talking about are: Overcharge, Hex: Ruin, Corrupt Intervention, Thrilling Tremors, Oppression, Dragon's Grip, Discordance, Surveillance, Pop Goes the Weasel, Gearhead, Trail of Torment, Surge, Hex: Huntress Lullaby, Tinkerer, Dead Man's Switch, Fire Up and Mindbreaker.
(I didn't include Thanatophobia because its main focus isn't the decreased gen repair speed).
It's honestly sad and depressing to know that killers have 17 perks that have to do with gens. How come we have so many gen perks? Have we ever asked for that amount of gen perks? Is this a sign that survivors need a new objective?
If I'm gonna be honest with you guys, I think that the devs have lost their creativity a little bit with perk creation. The game will definitely get more boring over the years if survivors don't get a new objective soon.
The saddest part of all of this is that half of those perks aren't even used very often and isn't very good and viable in high ranks if you are trying to play serious and sweat.
What are your thoughts and ideas on how to fix this? Do you also believe that survivors need another new objective soon?
i think its all far yall still can do the gens fast
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@T0xicTyler said:
When I go against a farming killer it's usually annoying. Unless there's multiple stacks of bloodpoint offerings it's basically pointless and a waste of time (especially with these crazy queues) for a negligible amount of points.
That said, if you're gonna be a farming killer PLEASE don't instadown the person off the hook to get your second hook. Give the rescuer a second to get their safe unhook. Thanks <3
ok let you leave cus you want the safe hook i mean if i go back to a hooked person i will down the person who safes the person
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@keygun said:
You got the 4k, why are you just slugging and watching me bleed out for 4 minutes?
You got the gates open and everybody is safe, stop bagging till egc is over.
If everybody is on hook in second struggle phase, the game auto kills them too speed up the end. It would be great if this applied to egc and slugged last survivor. But that sounds impossible.
So all I can do is state my case and hope those that need to hear this, do.
Be a good sport and hook me.
Be good sports and leave the gates.
i had to let a surviver bleed out once thay all had flashlights and the person was laying on a pallet they all were there and it i had to let him bleed out i eneded up killing everyone was i being toxic
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@Perfect_Dank said:
Anna's brave beast costume glitched out the mask on mobile, so you can see her face.
https://us.v-cdn.net/6030815/uploads/8XB7H1PJTGNL/screenshot-20201109-165156-dead-by-daylight.jpg
https://us.v-cdn.net/6030815/uploads/1GLB2BPU61JQ/screenshot-20201109-165215-dead-by-daylight.jpg
Just posting it cause I think she looks cool, what with the blacked out eyes.
she looks creepy
and this is a horror game but a bug makes her looks creepy
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ya but that is if you pick that killer
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nah with those perks yall just need to split up and do gens
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@brokedownpalace said:
Ez pz lemon squeezy. Last 3 games I've brought a key (mainly because I like the add on that let's you see the obsession) and last 3 games Franklin's was used.
BONUS: If you equip the aforementioned add on, it will force an obsession even if no one is using DS, thus the killer will be hesitant to tunnel or will slug, allowing a teammate to pick you up or for you to use Unbreakable.
im a killer main and i say franklin way to cheep it just ruins the game for survivers
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@daTrueKing86 said:
I believe that exit gates need a small change, this being that the progress of opening the doors should reset when a survivor lets go (similar to totems). I feel that this could lead to a lot of benefit in the game, for one making endgame collapse a more significant game function. As it stands now, the endgame collapse might as well not even exist since survivors can just 99% doors creating no barrier between them and escaping. And even though killers can open doors themselves to force the endgame collapse, its usually a waste of time to do that and giving the survivors even more freedom when you could be chasing down another survivor. Making the door progress reset forces the survivors to make a huge decision for the endgame; either open the doors and force the collapse, or leave the doors closed to go for a last minute save but risk not being able to open the doors in time.
There are also many benefits that this change could have to the game and its meta. For one, it would enhance many perks like blood warden, remember me, wake up, and no one left behind. Blood warden would become better as in the endgame, survivors would be more inclined to open exit gates for not wanting to risk the long opening animation during a vital escape point. Wake up would become more viable as opening the exit gates faster would actually be important especially when going for last minute clutch saves. In addition, the bonus healing and rescue speeds from no one left behind could be more useful as opening the gates would be more incentivized. Remember me would also become better as having the exit gates take longer to open would incentivize the survivors to start the endgame collapse even during a dangerous point in the game.
Overall, making this small change to exit gates, I feel would make a significant impact on the gameplay in DBD. In addition, the only small drawback is that survivors would be forced to open the gates when someone is hooked in order to be able to go for an effective save causing the endgame collapse. However, those clutch saves would still be possible but it would put a lot more pressure on the survivors to make the move if they want the save. I would almost consider that another benefit considering that camping is a problem of its own. Consideration would be appreciated.
Remember Me would need a nerf cus he just has to go to both gates and get stop the progress it is to slow to open the gate in time
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@AChaoticKiller said:
if it regresses like ruin and not instantly sure, otherwise no because it's unfair and survivors will stand no chance if they get caught opening a gate even if it's almost done.
true
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survivors be like im sick of this killers perk
killers be like im sick of this survivors perk
devs be like map update
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@ChurchofPig said:
If you play a killer that maybe you aren't the best at, but you have a challenge for them, would you appreciate it if the survivors helped you with the challenge? Maybe as a result even bloodpoint farm and help them with theirs if they're doing challenges? I'm asking because I've had nonstop matches as Hillbilly today trying to get the 7 hits with the chainsaw. I'm not good at playing Hillbilly and survivors keep abusing tiles to try and avoid me. There's continuous flashlighting and making the game miserable. I'd be willing to farm with them if they helped with my challenge, but I guess they'd rather be toxic and make the game difficult then have a laid back game. You'd think after the 20th time trying to down them with the chainsaw with the current tome they would have figured it out and not just thought I was trying to be sweaty. (Especially since I hit them like once).
use speed limiter
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who know
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@DreKShun said:
https://forum.deadbydaylight.com/en/discussion/comment/1761887#Comment_1761887
How so? Being a distraction? Blinding you on a pallet stun? What's the survivor cardinal sin to avoid this?
for me it if a team mate is hiding in a locker and you rat your team mate out your not leaving alive
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i fell off my chair because of one
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1761741#Comment_1761741
You have the best idea the beer i like is stella artois if we face each other
count me in
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@Ghouled_Mojo said:
Here’s an idea. Fix your god damned match making.
its not that easy
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@GhostMaceNotCrusty said:
It seems like they have a dart board and when it's time to change things, they just throw a dart and change whatever it lands on. They always seem to change or mess with things no one was really complaining about ex) bloodlust, perk rarities. While they still push aside big things like DS, moris, iri heads, keys, etc. It feels rly irritating to get these mundane changes when there are much bigger issues
you try making a game and keeping up with it
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@DetailedDetriment said:
Springtrap. Bleck. Ewwey. Nasty.
really
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@Freesham said:
I'd play Myers like that all the time if I could. Sadly doing that requires an indoor map, and getting the right map offerings from the bloodweb is REALLY difficult.
ya the suvivers pick it for me
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@shane32 said:
Does anybody else think that Jump scare Myers is the funnest killer to play as? I have so much fun playing him. I crack up the entire time watching them run right to me and peekaboo slash lol
yes Scratched Mirror is a fun one on Gideon Meat Plant
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i use this one the most
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you have to have skill to use him
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@Saltyseamonster said:
If somebody knows what they were trying to do here please tell me, I'm so confused. I just started playing survivor so this might be something that happens often and I just don't know it but-
We were playing against the Hillbilly.
He would keep getting us down, leave the body to hit other survivors and never return to pick up the bodies. We would keep helping each other up even when he had plenty of time to come and collect us. Sometimes he would just stand there and stare at us and let us escape without even trying to hit us. I think he downed me three times? But he only went to hook me once. He also trapped me on a porch for awhile... But then hit me and let me go. So that was fun. There was only one person that ended up dying and the rest of us escaped but even then he hardly tried to stop us from doing so. The round went on so long because he would chase us off from generators and such, but never actually hook us.
Oh and once he picked me up and purposefully dropped me three times. Obviously I wiggled free since it boosts your wiggle bar 25%(?) every time they drop you.
Anyway, does anyone know what he was doing?
i thank i was that killer
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@Saltyseamonster said:
If somebody knows what they were trying to do here please tell me, I'm so confused. I just started playing survivor so this might be something that happens often and I just don't know it but-
We were playing against the Hillbilly.
He would keep getting us down, leave the body to hit other survivors and never return to pick up the bodies. We would keep helping each other up even when he had plenty of time to come and collect us. Sometimes he would just stand there and stare at us and let us escape without even trying to hit us. I think he downed me three times? But he only went to hook me once. He also trapped me on a porch for awhile... But then hit me and let me go. So that was fun. There was only one person that ended up dying and the rest of us escaped but even then he hardly tried to stop us from doing so. The round went on so long because he would chase us off from generators and such, but never actually hook us.
Oh and once he picked me up and purposefully dropped me three times. Obviously I wiggled free since it boosts your wiggle bar 25%(?) every time they drop you.
Anyway, does anyone know what he was doing?
i remember a game like that
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two slow for me
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@hinoutoumei said:
https://forum.deadbydaylight.com/en/discussion/comment/1759437#Comment_1759437
yes..true. and sad :(
but yes 2020 is sad
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wow fast reply
@hinoutoumei said:
https://forum.deadbydaylight.com/en/discussion/comment/1759437#Comment_1759437
yes..true. and sad :(
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it is 2020 i have nothing better to do with my life
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@NastyMan69 said:
I think I played against that same exact killer
what map
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@Saltyseamonster said:
If somebody knows what they were trying to do here please tell me, I'm so confused. I just started playing survivor so this might be something that happens often and I just don't know it but-
We were playing against the Hillbilly.
He would keep getting us down, leave the body to hit other survivors and never return to pick up the bodies. We would keep helping each other up even when he had plenty of time to come and collect us. Sometimes he would just stand there and stare at us and let us escape without even trying to hit us. I think he downed me three times? But he only went to hook me once. He also trapped me on a porch for awhile... But then hit me and let me go. So that was fun. There was only one person that ended up dying and the rest of us escaped but even then he hardly tried to stop us from doing so. The round went on so long because he would chase us off from generators and such, but never actually hook us.
Oh and once he picked me up and purposefully dropped me three times. Obviously I wiggled free since it boosts your wiggle bar 25%(?) every time they drop you.
Anyway, does anyone know what he was doing?
was it in haddonfield
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@Deadlock said:
I understand some of it, but you should work on your organization, and try balancing perks more.
The power is not good enough to be a power. If you want a Springtrap concept, I reccomend checking out my Fnaf concept.
Hypnotize is good, and would function as a a perk.
Your mine forever isn't terrible, I just dont see any reason why you would run it. Its pretty similar to Iron Maiden.
You cant escape is way too overpowered, but I like the idea.
thanks for the feedback
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@Deadlock said:
I understand some of it, but you should work on your organization, and try balancing perks more.
The power is not good enough to be a power. If you want a Springtrap concept, I reccomend checking out my Fnaf concept.
Hypnotize is good, and would function as a a perk.
Your mine forever isn't terrible, I just dont see any reason why you would run it. Its pretty similar to Iron Maiden.
You cant escape is way too overpowered, but I like the idea.
i will try to think of some changes that i can make
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maybe they never die
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or like saw the entity just wants a show
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i want it to be his normal walking sound
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I like the sound of it kind of gives off The Pyramid Head vibe plus dragging that gigantic sword across the ground would make that noise on certain floors
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boop the SNOOT
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noed is so easy to counter it is kind of underpowered you just have three perks all game
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@furret534 said:
I've been playing killer recently and I'm finding survivors will attempt to go for some questionable saves and then I down them right next to the hook. The survivor (Mostly blendette and meg mains) will then crawl under the hook in a spot where I cannot pick them up, forcing me to face camp until the survivor dies so I can pick the survivor up. I need to know if this is an exploit or not, so I know if I should report players using it.
i had that problem once but the guy on the hook let himself off and he just stood there and let me hook the other guy let me kill him
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@gatsby said:
Pyramid Head is relatively balanced. Being tormented is entirely the Survivor's choice, getting free hits at vaults and pallets is something multiple other Killers have as well, and using Punishment of the Damned to predict hits through walls and loops is skillful and has counterplay.
agreed
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the fact that all the killers are scared of flashlights and pallets
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@LowSpecGamersMatter said:
So some characters I never bought are suddenly unlocked for me. I havent bought them. What new bug is that? Will I get banned for playing them?
bro why say anything free characters
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@HittingOnHook said:
https://forum.deadbydaylight.com/en/discussion/comment/1749810#Comment_1749810
so far I only practiced t-bagging in real life, there is no need to finding a psycho to chase me and rush vault windows but pretty sure that causes exhaustion as well, so yeah, some aspects are not supposed to be like real life although we can remove toxicity with these measures
there is a need to find a psycho im gonna t bag in front of him
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freddy
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@HittingOnHook said:
Will most of surv toxicity go away? for the shake of realism I tried to t-bag in real life and its pretty exhausting!
if also forbid to crouch into the exit gates + radius of 20 meters outside them will make a lot of sense!
you tried teabagging in real life did you also try jumping over windows and pallets did you also try running from a psychopath that tried to put you on a hook no because the game's not supposed to be like real life
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you see dem legs
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@Orion said:
Every year, thousands of snoots go unbooped, and little Piggies are not shown the love and care they deserve. Please, if you see a snoot, go boop it. For their sake.
This comment was paid for by Boots for Snoots.
i tried but he just noed me the nerves of some pigs