hillbillyclaudmain69
hillbillyclaudmain69
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1457028#Comment_1457028
A good survivor could make a guess based off how long it’s been since he’s hit tier 3. If you’ve been in the game awhile and he hits it you should know he’s using tombstone.
It's so easy to tell. It's how he holds his hand.
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@luvcraft said:
as the subject says, blinding the killer while he's carrying a survivor has been nerfed to the point that it's only possible with a purple flashlight with purple add-ons and a prevailing wind. There should not be a tome challenge to do this, and / or the mechanic should be reworked.
The time to blind is always the same and you can use a default yellow with no add-ons. I would know. I always bring one as its my favorite item. If you can't get a blind, it can be 3 things. One, the killer has lightborn, two, no angle, and three, you're a dumbass and ######### up the timing. But what do I know? I only bring one every game...
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@luvcraft said:
https://forum.deadbydaylight.com/en/discussion/comment/1457061#Comment_1457061
Iron Will? The one that makes you not grunt?
Yea...If the killer hears you and isn't a ######### idiot, you aren't getting the save. All you'll be getting is slugged.
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@SonicOffline said:
Patience is a virtue.
@Doctor_Grizz said:
Patience my dear.
Guys...This guys name literally says lazy in it. He clearly doesn't understand the grind being required. He wants an EZ way out. Bhvr pls don't do this.
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@MechanicalWolf said:
Dark Sense: Ash
Déjà Vu: Ace
Hope: Dwight
Kindred: Adam
Lightweight: Meg
No One Left Behind: Bill
Plunderers Instinct: Ace
Premonition: Quentin
Resilience: Feng / Meg
Slippery Meat: David / Ace
Small Game: Ace
Spine Chill: Nea
This is not Happening: Dwight
We'll make it: Laurie
Nah well make it is claudette
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@BloodMoneyMerc said:
https://forum.deadbydaylight.com/en/discussion/comment/1457072#Comment_1457072
Given that they are by a gen & stick on it together. As a solo queue player myself, my teammates are never bright enough to stick by me to crush out a gen.
Well you shouldn't be on gens together in the first place. You should be on separate ones. Only time you double up is to make up progress lost by ruin. So they are usually playing smart by running off.
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@BloodMoneyMerc said:
https://forum.deadbydaylight.com/en/discussion/comment/1456688#Comment_1456688
16 seconds of 2 survivors not on gens. 32 seconds of 1 survivor self caring instead of doing gens. Yes two survivors healing wastes only 16 secs, but thats double the survivors out of action compared to survivors that self care. But then again, self caring is such a waste because you give the killer more time to find you or if they are chasing others off of gens then you should be more focused on getting gens done.
Yes but that time is regained very quickly when both of them start working on the gen that only one was on before.
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Too killer sided, but I like the idea of Pennywise in the game.
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Lmao
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No buffs or nerfs are needed. Hes fine as is. Anyone who says otherwise is an entitled survivor or killer main.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1446631#Comment_1446631
No, what i think they should do is fix gen speeds and camping and tunneling in the same go. make the game more fun for everyone. This isn't an either or scenario. Both playstyles are a problem and not fun for either side. So why not fix them both?
No gen speed slowdowns. Make an early game where you repair at 50% Stops at first chase. Gens are hella boring to do and making them take longer would kill the game.
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@anarchy753 said:
I'm getting really over "Killer spawns at A, survivors spawn at B as far as possible away from A, all together, and have a gen 75% done before the killer can walk to them."
It feels like it's every single match. They spawn as a team, there's no isolation or figuring out where the best direction to go is, or "maybe I'll do some totems and open chests," it's just "we're all here, do this gen."
Not true. Survivors spawn a lot closer to the killer than you think. What you described is actually very rare.
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1449828#Comment_1449828
well they should after I been hearing devs wanna touch mori again. the last time I played, before coming back recently, you didn't need to hook somebody at least for the ebony that I recall. Now THAT was absolutely busted and I'll admit unfun for the other side completely, it wasn't fun for me when I played surivor either. But I feel it's in the right place now, you gotta hook em once before you can execute em. That makes it fair, but still a helpful tool against some swf groups to thin the herd and slow things down or get object out of the game more easily without dealing new nuisance like ds. But if theyr eally touch the moris again, there's gonna come a point where they're gonna have to do something about swf. I've seen other games die for far less frustrating one-sided play, including another asym not too long ago even. And it had a lot of players too at one point. And they vanished in weeks once the one side got one patch too many and finally decided to stop playing, and never came back even after attempts to lure them back. dead in the water basically. I would hate to see that happen tot his game too sooner or later, seeing that in some ways it has come a long way. But sitll has along way to go though.
Mori is still unbalanced and needs to be removed. Right along with keys.
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I use it every build as it counters spirit and all stealth killers, gives speed boosts, and I use it with resilience to vault 15 percent faster.
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Clown. Strong power, perks, and you get a lot of points
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1450916#Comment_1450916
People dont complain Deathslinger is strong, they complain there isnt much you can do against him, the skill the Survivor posseses doesnt really factor a lot while running from him, either he shots and misses or he doesnt and reels you but its not up to the Survivor if he misses or not (unlike Huntress axes which can be dodged by fast reaction players or people capable of baiting a direction).
Like they already said, old Legion wasnt super strong but whoever got find first ended up downed yes or yes, vaults didnt matter, pallets didnt matter, exhaustion perks didnt matter, ending or not in the floor was entirely up to Legion skill and not to a mix of both players skill. The more skilled a Survivor is the harder he should be to catch, right?, old Legion and Deathslinger bypass that and thats exactly what makes them boring to face.
I think slingers like billy. An s tier killer that is in a perfect spot.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1456647#Comment_1456647
32 seconds of one person's time. 16 seconds of 2 people's time. It's the same amount of time wasted technically.
Not really. It's 16 to 32. 16 seconds wasted of 2 people's time is 16 seconds total. 32 of 1 persons time is 32 seconds.
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@Vult2 said:
Is he a strong killer? Is a fun killer to play with him?
I saw some handicaps in him: he is slow, bad perks, his shoots can be dodged without much problems, his power is not so good as seems in loops, and the shoots have small hitbox so u need have good aim.
But well, I have too many shards and the alternatives are legion and clown, but ppl say those 2 are the worst killer, and anyway PGTW are is shrine now.
Get clown. I've always had 4ks with him.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1449570#Comment_1449570
This. Low rank players simply start with blendette most times and use self-care because it gives them a feeling of reliability without items or teammates.
High rank players/SWF stack second chances and create unwinnable scenarios for killers.
I use self care in red ranks bc I cant rely on randoms who somehow got to red ranks. It's not a bad perk.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/1449570#Comment_1449570
Except selfcare still is the same effiency as getting healed by another, as it was before the base healing tweak.
How? It takes 32 seconds not 16.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1455885#Comment_1455885
Read my second post.
I did. My average is 99ing sb. For some reason, no one expects it. If I can 99 sb in a chase, I can prolong it by a lot.
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@Yamaoka said:
The effect of Sprint Burst is strong however its requirement (walking all the time) makes it less viable than Dead Hard as walking everywhere wastes so much time over the course of a match it can literally be the reason the team died.
Also Dead Hard allows you to play loops more risky.
You do realize youre not supposed to walk with sb. You 99 your exhaustion.
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@Gylfie said:
https://forum.deadbydaylight.com/en/discussion/comment/1443331#Comment_1443331
Oh, that's good to know. I'll try to look out for that the next time I'm unfortunate enough to be that close to a spirit.
That only works when practically touching her. If you are on the other side of the pallet shes on you can't see it.
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@dspaceman20 said:
So i was wondering what are other people's perk build they use to step away from the meta, do something unique, and ultimately have fun with the game. You can put at least one meta perk but no more. (Example like unbreakable and decisive strike is not allowed) this is supposed to Be fun so please be respect of each other. Also this could help me get some new perks to use in my games. Thank you
Sb, vault build, ds.
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For me its the game. I like that map tho so can't relate.😁
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I dont like deathslinger since I don't really like guessing games, but theres no need for a nerf.
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This isn't bad. You can get there by swinging. If you want to know the true exploit, there used to be this car on haddonfield that you could jump on top of and the killer can't hit you. That was patched tho. Yea u can get that on almost every map.
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Pop deerstalker, save, and bam bam bamboozle.
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Watch ussylis. Just see what he does and adapt it to what you need. He also has tutorials but not for looping tho. Stuff like likes, mind games, etc.
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@Pandamonium said:
I played Mikey a few times w/ infinite tier 3 and it takes a while to get there. I usually sacrifice a few gens to finally get that infinite tier 3 into effect. After that, Myers is basically a normal M1 killer with no additional power to help in chases, other than a few buffed stats and insta downs. You could loop him like any other killer and sometimes, easier than any other killer since he can't use his power to help him catch up in a chase. I've won and lost a few matches using infinite tier 3. So it is strong, but I wouldn't call it overpowered or anything like that.
It is op but only bc his tier 3 lunge can hit over things he shouldn't be able to bc the animation.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1452566#Comment_1452566
Don't worry this "discussion" was settled yesterday lol- short things no they weren't calling em meta perks.
Oh ok
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@diddy1134 said:
I've done over a 500 hours each as surivor and killer. More as a surivor then a killer.
My survivor main is Ace and Baby Dwight
My killer mains are trapper and MM
I've spent over $300 in their store.
I love the game but the ######### toxic builds are killing me. Mostly just swf.
Everybody running borrowed time, ds, etc etc
Sweaty try hards sending toxic messages.
Even as a surivor seeing swf come into my lobby drives me insane. Like where's the preservation of life or even the sportsmanship. I RARELY get a toxic killer and if I do they pay for it by survivors doing gens. Fast and easy decision by the surivors to deal with camping but these survivors are so bad that I just quit on them now to give the killer the advantage.
I know im gonna get a bunch of sef and come on and say something like " get gud" or something and i am good. I easily get 3k4k almost every map espcially with trapper (mostly because my big brain trap spots lol) but still get toxic messages even as i play back to back just to distract me.
So until DBD can get their ######### together and stop these toxic swf who ruin the game for surivors and killers alike I refuse to keep spending my hard earned money on this game. Toxic bs gotta go in order for this game to have a future.
It's a great game and yeah it has some tweaks but the players is what kill it. Legit ruins the orginal experience why people want to play the game in the first place. To be submersed into the entity realm and survive. So we can distract ourselves from this ######### life we all live in, not to watch some colorful douches teabag a level 15 killer with 2 perks and everybody on my team is running 3 tier perks.
Quit if u want. The devs don't really care.
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@aliberkcivelek said:
no tbh sprint burst is a lazy perk. that perk it counters outplays by getting your character to run braindead fast and that counters pig and wraith and ghostface, as if stealth killers were so goddamn op to begin with.
No that's hook bombing wglf bt people. Thats what's brain dead. I think Sprint burst is fine RN.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1449040#Comment_1449040
Please tell me you're not calling Head On a meta perk?
Not to mention lithe, soul guard, quick and quiet, inner strength and urban
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@Hatred_Of_Survivoids said:
https://forum.deadbydaylight.com/en/discussion/comment/1452259#Comment_1452259
-Devs strive for balance
-Unnecessary billy nerfs
-All the survivor second chances barely touched
-DBD has been a survivor sided game for years
???
The game is clearly survivor biased but the devs do barely anything to acknowledge or fix this but fix any survivor sided issues within weeks
And YOU are clearly killer biased. Also I'd say it's pretty balanced rn. All that needs to be gone is keys and moris. Then I'd say it's balanced.
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@Dzeikor said:
I play mostly killer and survivor from time to time.What i've learned so far is that survivor skillbar is really really really low.In the very few ocassions I face decent survivors,mostly in swf,most of them are really salty for playing the game and doing what a killer is intended to,especially when i'm the one winning.But really survivors smack talk and have something bad to say no matter what the end result is,if you play bad or they play better,they say gg ez you so bad,when you play better and win,they say,tunneling camper,haha noed,crutch perks and other embarassing stuff like that.
Overall survivors are really whiny and complain a lot,instead of just getting better at the game,they blame the killer,the perks,etc,but never themselves,something really needs to change,maybe new survivor mechanics to make it more fun to play and immersive.I wanna play survivor more but soloq is a mess especially with the ranking and swf seems like the only way.The survivor side is really toxic and unhealthy and I wanna see some changes to fix that or at least try that.
The toxicity of survivors is so bad,they feel the need to leave you a negative comment on steam 2/3 of the times,lol.I really dont understand most survivors mentality tbh.
Killers do the same thing. It isn't one side, it both.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1450573#Comment_1450573
Damn lowest points 8k. Did they do nothing or did u abuse the mori?
Nvermind they weren't even moried I'm a ######### idiot.
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@BaroneMaximus said:
https://us.v-cdn.net/6030815/uploads/OKQ3PA7AMD2C/image.png
Like, survivors are so entitled, that if you play your best addons, perks and offerings and they manage to escape THEY ARE STILL MAD :'D
Damn lowest points 8k. Did they do nothing or did u abuse the mori?
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@Dwinchester said:
3 petrified oaks means a sabotage breakout build, which is designed only to bully the killer. Petrified oak shouldn't even be in this game with hook RNG already bad on some maps.
I wouldnt play against your bs either. Stop being a bully and people won't dodge you.
Petrified oak doesn't really do anything. Push two hooks away from each other and two will spawn really close together. Honestly stop being entitled and play for fun.
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@yandere777 said:
Uhhhh she was given a vault animation ages ago. And spirit aint the only one who cant be blinded on pallets. I believe hag is also extremely difficult to blind at pallets too. Not to mention survivors shouldn't be wasting time blinding at pallets unless its a challenge.
The passive phasing is part of her basekit and its really not that bad. Just play safer at those areas and if she gets you there, remember she is a 110% killer. You should be downing to her power and thats part of it
It Myers hag and spirit
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@PokemonGOPlayer said:
Hi everyone on the forums, I am here to bring you an analysis on the most idiotic Killer in this game: Pig.
Pig has every tool she needs to make the Survivors' experiences miserable without any drawback whatsoever. She is so oppressive that even after all those nerfs Pig mains have whined about she still had a 70% (!!!) Kill rate in Red Ranks ( https://forum.deadbydaylight.com/en/discussion/106566/ ).
Pig has little to no counterplay in the hands of the Survivors, she has to make the mistakes, Survivors are merely spectators of a slaughter. Here's my suggestion on how to change every single problem she has currently.
Reverse Bear Traps (RBTs):
The Reverse Bear Trap is the most RNG-heavy disgusting thing in this game at the moment. All she needs is to down you, press M2 and that's it. You are now constantly zoned and threatened without any other input from the Killer side.
RBTs could kill you on the spot, they allow the Killer to PATROL BOXES in order to gain an unfair psychological advantage on the victim, they are completely random so you don't even know where to go but the most annoying thing is that they PUNISH Survivors for doing their objective.
Solution:
RBTs now activate when the Survivor wearing them cleanses a Totem. That way Pig is now stronger on Hex builds and Survivors can play their objective.
RBTs are always disabled by the farest boxes from the Survivors, like Freddy's clocks. That way they will not be such RNG idiocy.
RBTs timer changed to 360s. This way they will be a true delay mechanic and not a random kill thing that completely ruins the game for the Survivor.
Crouching:
Pig's crouching ability is easily the best stealth mechanic in the game currently. It's a mindgame tool, it's a dash, it's a counter to Borrowed Time, a must have perk nowadays.
Amanda has so many different options with this mechanic that there's no way for the Survivor to play around them all, negating counterplay.
First off, the biggest offender: when crouched, Pig looks like a Survivor. The lack of red stain, the size, the speed alter the way you, as a Survivor, are supposed to look at the game.
Secondly, since the Terror Radius closes on Pig and does NOT disappear instantly, she can use it to make someone think she left, the feeling is entirely different and there's no way for a Survivor to grasp what's going on with precision.
Last but not least, the dash. This is so unfair, how is she allowed to move at 6.9 m/s for 2.5s? How is a Survivor supposed to dodge that? Where is the counterplay? The only way out is to hope the Pig messes up, not reaching you because she miscalculated distances.
Side note on how the Undetectable aspect allows her to proxy camp better than any Killer bar Deathslinger, the second best Stealth Killer in the game.
Solution:
Crouching now takes 2s (up from 1.3s). This minor change will make sense with the next ones.
When crouched she is not Undetectable but she has a small 18m Terror Radius and the red stain. This give Survivors counterplay with Borrowed Time and Pig can no longer disguise as a Survivor.
During the dash she now moves at 4.8 m/s for 2s. This way there will be counterplay to it.
Add-Ons:
Most of her Add-Ons are nuts and make her even more insufferable from the other side point of view.
Combat Straps is the most oppressive one, allowing her to crouch way faster and permitting an even quicker Dash, especially combined with the next add-on I'm about to talk about.
Video Tape does a little bit too much on an already good aspect of the Killer and needs to be addressed. Change it so it does something else, something completely different.
Face Mask counters all aura reading Perks and items, a bit too much for a single add-on, no counterplay, no way to play around it, just suck it up and play without your stuff untill you remove the RBT, extremely oppressive.
Slow-Release Toxin has a similar problem but Exhaustion is so much more than Blindness, every Exhaustion add-on is broken but this one is total insanity, Exhaustion for around one minute after getting unhooked? You are supposed to recover from Exhaustion when hooked, this add-on doesn't make any sense at all.
Tampered timer is basically a free mori in disguise, obviously broken, I don't need to talk about it, Scorpionz proved it for me.
And that's it. That concludes my analysis. I hope you liked it :)
I would also like the roar to be changed to the Metro Golden Mayer one so that even new player can recognize it and know what's up ( https://www.youtube.com/watch?v=nrLyllumxts ).
Pls stop being so entitled. Youre making the rest of us survivor mains look bad. Once you learn how to play, you will realize that pig is one of the funnest killers to face. You have 2 minutes and 30 seconds to search a couple boxes. Tampered timer makes it 2 minutes. Heres some advice before you ask for more pointless nerfs: GIT. GUD.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/1445712#Comment_1445712
You keep running into people who don't realize just how actually really broken it is for SWF. I'd rather not take the risk and just eliminate the situation. Survivors who paint literal targets on themselves shouldn't be surprised to see people aim for them.
No one chases me so ive been stuck recording for the past two days.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/1445712#Comment_1445712
You keep running into people who don't realize just how actually really broken it is for SWF. I'd rather not take the risk and just eliminate the situation. Survivors who paint literal targets on themselves shouldn't be surprised to see people aim for them.
No one chases me so ive been stuck recording for the past two days.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1445739#Comment_1445739
arent most of his recent (like the past year and a half if not more) vids/streams of him at rank 1 though?
idk i stopped watching him a while ago bc of that. I wouldnt know if he changed.
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@Nyxsie said:
https://forum.deadbydaylight.com/en/discussion/comment/1445716#Comment_1445716
Hahaha.
If someone wants my attention so bad in a game that they want to chase me around, try to cut me off and block me when I'm trying to chase other survivors, and click flashlights in my face repeatedly, then guess what? They have my full and undivided attention. I won't pay attention to anyone else and I won't leave their sight. :)
I personally ignore them, until i dont
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@BubbaMain64 said:
Farmer and Ardetha are my two favs. I don't really hate any. Most are just really boring to watch since it's just royalty free music over layed on the game audio. I feel bad for Ussylis though, he can't do anything without being called a toxic scumbag lmao.
Cough* Toxic Freddy* Cough
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@Yeebud said:
Most favorite: No0b3, Ussylis, Ayrun, The JRM, Fungoose, Monto, Ohtofu, Otz, Tru3, Umbra.
Scott jund is in the middle
Least favourite: Ochido, ZubatLEL
Ussylis JRM Ayrun and Umbra are aweome. I like your taste
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@Rivyn said:
Umbra, at the moment. Recently started watching her vids, pretty refreshing.
Least favorite. . . Noob3. He's fun to watch, but I see survivors trying to imitate him, much like they did with Ochido back in the day.
I dont like noob because hes not even good. he deranks himself for content
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@aliberkcivelek said:
https://forum.deadbydaylight.com/en/discussion/comment/1445699#Comment_1445699
that's funny, 90% of my lobbies are private profiles
if not full private, they can make their friends list private
but nyways it's esay to tell if these persons are swf, but not easy to tell if they are solo
yea
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/1445712#Comment_1445712
You keep running into people who don't realize just how actually really broken it is for SWF. I'd rather not take the risk and just eliminate the situation. Survivors who paint literal targets on themselves shouldn't be surprised to see people aim for them.
ikr theyre asking for attention, then get mad at the tunnel.