hillbillyclaudmain69
hillbillyclaudmain69
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Just saying, unless it is for good reason, stealthing kills your team. You need to be able to hold a chase, and urban evading around the map wont do that. You should only stealth if you are going to waste the killers time looking for you. A good build though, would be object of obsession, to tell the killer where you are, and when they get to that area, stealth away to waste his time. Spine chill, to know if he is in your area looking for you. Poised, so you can run between gens without a trace. Decisive Strike, as if you do get caught, you will be tunneled.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1416616#Comment_1416616
That would just have the same information but conveyed differently. Survivors don't have loud noise notifications currently making it obvious what the source was.
Hex totems.
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@LordVoidron said:
No mother is s tier when a build is made around it.
No mither - infinite pickup
Unbreakable - 75% recovery speed
Tenacity - crawl & heal at once, speedy crawl
Flip flop - convert heal to wiggle.
No mither is love. No mither is life
Where are you getting 75 from? Its 35.
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@DwightOP said:
Whether the nurse nerf back then was justified or not (that's not the topic here) I want to bring up how devs worded her change with the word "slightly". The change however had a MASSIVE impact on Nurse. So far that majority just isn't touching her anymore and she became less popular than hag (which was the least played killer to that point).
And Now, look what word they use for Billy: "minimal".
Oh devs, you are pissing me off. You said you are happy how Billy is? Don't touch him then?!
He is by far the most balanced killer in the game. The blueprint of what a killer has to be. Look at survivor tryhards like ussilys, they also say he is balanced. Hell, he can make skilled billys look foolish sometimes. The only people crying are those baby neas with urban Evasion in the corner of the map.
I have over 200 moris and really strong addons on him. I'm going to use them now all one by one (sorry my dear survivor fellows, but I want to use them before my Billy is a dead horse) and probably let him collect dust after the nerf like my nurse is doing since her nerf. Idk who I'm going to main next because there is no other killer appealing me.
I hate how M Cote said that "if you want to play competetive and tryhard just play nurse or Billy" and they change them both now.
Fool me twice devs...
Only problem with this is that you called ussylis a tryhard. Tryharding and being good are two very different things.
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@Raven014 said:
My only concern is if it would work with Nemesis... because it doesn't seem like it would. : /
What?
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@Kai6864 said:
https://forum.deadbydaylight.com/en/discussion/comment/1415781#Comment_1415781
Not quite, I thought that they could work, they show some intelligence but their gameplay would be pretty similar to killers we have seen so far. Plus, stalkers don’t really have a “unique” design like Clickers, Bloaters or any other infected.
And if you meant about the guy in the garage, I was talking about a guy called Boris, just before the part when you meet one of Ellie’s male friends, that’s as spoiler free as I can go. He was the appointed leader of a QZ town that felt betrayed by his own people so he forced some of his own to get infected. (He’s the infected that you get the bow from)
EDIT: I know he’s not mainstream or relevant to the plot of TLOF but he is an infected, has a unique design, has a weapon besides claws, shows intelligence above the normal stalkers and runners, has a dark backstory, was previously known for his hunting abilities - so he’s stronger, quicker and has greater knowledge of how to kill prey, not to mention he has a name, which is better than most infected.
Oh ok.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1415788#Comment_1415788
Hm Pennywise, maybe they could have some kind of deal, Chucky could work, i posted in my discussions all about that
How could he work tho? Ive never heard anyone explain this.
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@Maperson said:
What about Pennywise, Chucky and Jason?
Wasn't the entity based off of Pennywise true form though? Idk how he would fit. Chucky is way too short, and Jason would fit, but I don't think they can add him to the game yet.
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@Kai6864 said:
Probably an unpopular opinion but I wouldn’t mind a The Last of Us chapter, we already have Bill from a zombie game. The main problem there is the killer, a Clicker comes to mind first but there are a few problems with it (like blinding for example, the infected seem to be immune to light or simply don’t take notice of it).
Thinking a bit more, in The Last of Us Part II there is a random infected in a garage that’s seems to be quick, strong and somewhat intelligent with a unique design but hasn’t reached the Clicker phase of infected so he(?) could work. Not spoiling anything, but his backstory (Its from written notes, it isn’t part of the main plot) is harrowing and he does some dark stuff. Not sure what gameplay mechanics there would be though, maybe they can control spores to spread or disable interactions... I’m not entirely sure.
Do u mean stalkers?
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@GamingHulk123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1415709#Comment_1415709
But that’s to one thing, what about the others.
If you are good enough to get downs quickly, you have insane map pressure. Say you down two people. Theyre both slugged or hooked. You now have at least three people off of gens. Two incapacitated. At least one saving. To slow down genrushing you need to have pressure. If all survivors get out, thats your own fault for not having map pressure. Down people, injure people, slow down the game in any way you can as every second longer is in your favor. Use sloppy, dying light, thanatophobia, pop, ruin with surveillance, bamboozle, coulrophobia, nurses, monitor and abuse, forced penance, blood echo, discordance, mad grit, any good perks, and just slow down the game.
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@GamingHulk123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1415693#Comment_1415693
So you don’t gen rushed, or go against SWF. You are telling me, you have never had all 4 survivors escape.
No I actually havent since grey ranks. Its relatively easy to at least 2k every match.
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@GamingHulk123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1415636#Comment_1415636
Yes but what about perks, SWF, Gen Rushing. Yes I’m a decent on both sides, I know the ins and outs of being both a killer and survivor. Striving to be greater is all I do. But getting gen ruse should by SWF with meta perks makes it very tough. Also some survivors are really good at looping, I would’ve won if all of them were really good at looping. I’ve seen this a lot, I’m not the only one with this problem, and I’m definitely pretty good at playing this game.
Obviously not if you are complaining that gens are going too fast, and you can't get one hook. I was a killer main, but switched to survivor because killer is too easy for me. If you are good, genrushing isn't a thing as you should have lots of pressure. Sounds to me like you should play better, if you think gen speeds are too fast. And you won't win every game, either. Just take the loss and use it as a learning experience. I'd recommend recording every game, and when its over watch it and see what needs improvement.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1400844#Comment_1400844
I did not say children, I didn't even refer to it, I said "cringy" to both be purposely ambiguous, and to "relate" to the comments I was replying to (that's why it is in quotations).
I am not saying that I am encouraging this chapter (I don't care if it is licensed or not licensed, and if it is licensed, I don't care who comes in, as long as their gameplay is fun, i'm fine with it).
If they WERE to add Springtrap, I doubt their only power is to only jumpscare and that's it.
Also jumpscares exist in this game, a LOT, both scripted, and unscripted. Ever gotten scared by a sudden Shape or Ghostface coming out of nowhere. Hag (and some extent Doctor) literally have built in jumpscares in their powers. They even added a scripted jumpscare in the new map. (also, what do you mean by "goes against a story"? I know the game has lore, but apparently I didn't know that this game is very plot heavy with twist and turns in every corner)
Actually ive never found this game scary. Ive only been jumpscared once by a Myers using a build specifically made for that. This game already isnt scary, but add a childish killer and it becomes lame. This is my opinion of course, but one that I think many people share.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1400608#Comment_1400608
Thank you. I try. It's a full time job being ridiculous for so many hours per day.
P.s. Tell me how face-camping Bubba isn't being terrible?
But why billy. Billy is balanced. What they should change is iri head.
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@TAG said:
Speed Unlimiter
Ultra Rare Chainsaw Add-on
-Tremendously increase chainsaw movement speed
-Tremendously decrease chainsaw turning speed
-Tremendously decrease chainsaw charge speed
Tremendous.
That would be good for back revs, but ######### for traversing the map
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@Tactless_Ninja said:
Billy and Cannibal don't have any. They're probably trying to work out how they're going to break the news he's eventually getting a add-on rework. Because all Billy and Cannibal players are all awful people. 😐 There will be riots.
How are billy and bubbas awful people?
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1400857#Comment_1400857
I have seen people on pc put themselves onto ps4 servers with legacy and stuff,but hacking by itself on ps4 alone isn't possible,atleast I have never heard of it.
Idk I went to the peoples profile and I could see a ps4 profile.
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@luka2211 said:
No hacks exist for ps4 100% sure. The no perks part,and different power is just a bug going around rn.
Not true I've seen legacy, speed, and wall hacks. Its possible, just a lot harder.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1398463#Comment_1398463
https://forum.deadbydaylight.com/en/discussion/comment/1398649#Comment_1398649
I am not judging this by "cringe" levels, i'm judging it at face value.
(I mean, it's about as cringy as Leatherface being turned from a horrifying man that strikes fear in anyone he comes across, to a joke that can't do anything. Even then, i'd much rather have a "cringy" character than a horror icon's legacy being ruined by people who don't know what fear is. How dare put a character with a "childish" fanbase into a game whose majority of the fanbase whines nonstop if they don't get what they want, and calls the game unfair if they don't win a single match, also rampant harassment.)
(from your guy's comments, it seems that BHVR does not care about money and wants to keep people playing forever...despite completely neglecting huge problems for years on end)
(also child murder/torture and pedophilia, great family entertainment!)
Yea dbd does have a childish fan base, but its not made of children. Any adult would find a fnaf chapter boring and if everyone starts playing him, probably stop playing. Its meant to be horror, not jumpscares. Having a jumpscare killer will defeat the purpose of dbd. Dbd killers are all slashers because that fits the game design. Add any jumpscare killer, and it just goes against the story.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1398649#Comment_1398649
This is a statement that shows a comprehension level worse than that of a 5 year old. To state that FNAF isn't a horror game is just to pretty much put a sign on your forehead that says "I'm full of close minded bias". The statement that FNAF is only for 5 year old is also beaming with stupidity. Anybody capable of critical thinking for more than 2 seconds instead of just blurting out nonsense in complete close minded arrogance can tell you how a 5 year old would react to that game, and it definitely wouldn't be favorable. And there's a significant number of indicators that DbD doesn't have a mainly adult playerbase. You being one of them.
I also don't see how anyone above that age can be scared by it. It isn't horror. Its supposed to be scary but its not. And ive never seen anyone below 10 play either. I have met kids on there, however mostly it's people 20 plus. And also, if you are talking about the way people act on the forums, I can pretty much guarantee they are just acting like a child. After all, why would someone's mom let them play a "scary" game?
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1397976#Comment_1397976
No, the offering was still equipped.. I even double and triple checked in the menu screen midmatch. It literally just refused to show the pop up to kill anyone.
It says it's equipped but it won't burn. You have to RE select it.
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@MeatBycicle said:
It would be the cringiest thing to bring in a character from FNAF, people will ask for a Fornite killer next.
Plus FNAF isn't horror. It's a game for five year olds. Combine that with a mainly adult player base and you get a severe decrease in popularity.
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@TheOhioHutcH said:
https://forum.deadbydaylight.com/en/discussion/comment/1388239#Comment_1388239
No BBQ doesn't reflect on the scoreboard. BBQ is for BPS i got 97K BPS for that match
Ok. I didn't know since I don't get 32ks bc I can't get chase points. I main billy btw.
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@TheOhioHutcH said:
Just had a really sweaty match today and I was surprised to see the final scoreboard I had more than 32,000 points don't know if this is rare or if it's because of the event but I've never had it happen to me before.
Either way it was pretty cool and fun was a hard-fought trial.
https://us.v-cdn.net/6030815/uploads/B96OY8UWCRLQ/capture-2b-2020-06-25-21-43-37-1.png
It's bc of bbq I think
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How is this grindy? Just pallet blind. Its not like they asked you to flashlight save 8 times.
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@TheEdMaverick said:
I cannot tell about Billy, Im not a Billy main but I really wonder if you can do curves with your chainsaw like on pc?
I'm a billy main on ps4. You can, but if your game lags, you'll get chucked by auto aim.
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@ggezbaby said:
https://forum.deadbydaylight.com/en/discussion/comment/1387135#Comment_1387135
His counter play is waking up.
😆
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Tbh I only have a problem with freddy(as and against) hes too easy to play. He has little to no counterplay, and he's one of the strongest killers. You can get a 4k against red ranks on your first game as him. (I did) I personally never play as him just because I like a challenge. But hey, you do you.
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It should be a 10 second opening time, which is half a gate.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1378726#Comment_1378726
Does that mean if i don't own some original survivors, i'm gonna miss their cosmetics?
You still own original characters, so it isn't like you can't get it.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1378421#Comment_1378421
I play with the default skin and I still contribute to my team. I'm just not as good in a chase as a lot of other people. Immersed is boring, but using her natural stealth abilities is fine to me.
Hovering around rank 4 and 5 depending on when reset is too.
Good to see a fellow claud main. I'm not a very god tier looper, and can only get around a 2 gen chase, but I'm always there with a flashlight if someone gets downed lol. Honestly though, the David's are the idiots.
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@miyavi7s said:
I play mainly killer, but I feel that the power generation speed is a problem. One or two generators are currently being repaired during one chase. I think it's also a problem for killer games that they rarely play games without using rare add-ons. Why can survivors easily escape when they aren't consuming anything? I think that balance can be achieved by eliminating self-care, consuming medical kits, and reducing generator speed. What do you think, everyone?
Just get good. If you chase someone thats out of your league, leave. I can easily get a 4k as billy with 5 gens left with either basekit or common add-ons. You're just another entitled killer main who doesn't know a thing about balance.
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@DBD_Pinhead said:
Self explanatory. Why are people who pick her absolute trash at everything? I have yet to see one, either as killer or survivor, play the game like they have half a brain. Is this the noob skin that potatoes pick whether it's a regular to P3? If there's more than one in your group it's almost a guaranteed lost. JFC they make every stupid ######### play imaginable. Even one is a liability at best.
I'm a rank 1 claudette main. Don't stereotype, as the bad claud players just want to be immersed. Good ones are awesome. Like ayruns also a rank 1 claud main. I don't even wear dark outfits on her. I'm the opposite of a stereotypical claudette. So thats offensive to the people who dont just use her to be invisible.
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@slimjim75492 said:
https://forum.deadbydaylight.com/en/discussion/comment/1370164#Comment_1370164
https://forum.deadbydaylight.com/en/discussion/comment/1370111#Comment_1370111
Sorry man,I was wrong, all this time playing this game I thought it meant repair the toolbox itself I know what was I thinking I still don't know how prove thyself works every time I use it, it doesn't decrease repair speed or am I misreading this too, thoughts anybody.
The double debuff got worse so pt doesn't really do anything. But it does work.
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@slimjim75492 said:
Toolboxes don't work and they haven't since I've been playing, they don't decrease repair speed why don't you fix this and why don't you even know this issue exists in the first place, unbelievable.and why doesn't the perk prove thyself work either it does not decrease time to repair generator why not,fix issue , do your job dead by daylight creators
They increase repair speed idiot. Prove thyself works just fine dumbass.
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@slimjim75492 said:
Ok buddy, how do does it work then I see you didn't explain how it works it pretty clear on how they say it should work and do you even know that the item add on instructions doesn't work either where it says it eliminates skill checks while repairing with toolbox or does that mean something else too,buddy.
If you're talking to me, it takes 47 seconds for two. It adds 7 seconds for each person. I didn't say anything about instructions.
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If you're close enough to hit the hooked survivor, its already bm. You sound like a rank 20.
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@TheMonadoBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1365034#Comment_1365034
When did I say it's unbalanced? Did I ever say the game was balanced? No, that's what I thought. It's so unbalanced actually (especially with current sound bugs) that it's not just very much possible to loop a killer 5 gens, it's easier than it's ever been.
And once again you prove you don't understand the killer at all; you only play survivor and it really shows. Routing is basic and you gotta know where to go if you can or cannot take a hit. Even if you step on Rites it's still better than getting downed, you're not supposed to just have a way out of everything when the killer is supposed to catch you eventually.
That tells us that you've never played against a good PH. If they hook you, tunnel, cage you, tunnel, and mori, you can't do anything. And looping for 5 gens is harder now, because we have a god tier mindgame killer.
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@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1365058#Comment_1365058
Okay and? So the only hooking mechanic and perk is DS? Lmao. Should probably learn a bit more about DBD. 🤔
Okay and? Bt, Deliverance, kindred, we'll make it, WGLF, and slippery meat don't exist? Lmao. Should probably learn a bit more about DBD.🤔
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Facecamp and dont let them get out or slug to death. Make it as boring as possible for the hacker, and then play normally for the rest of the match.
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@itsPina said:
https://forum.deadbydaylight.com/en/discussion/comment/1374566#Comment_1374566
Hatch does not show up until current number of generators finished = (number of survivors + 1)
No, its just invisible. Its still there.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1373828#Comment_1373828
Good survivor will not get downed within 20 seconds after DSing the killer.
Depends on the map, and if you're in a dead zone. If you're in the middle of nowhere, how can you live?
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1373897#Comment_1373897
Even if you haven't, that doesn't mean there aren't killers using IF. I've met some and I personally use it on Billy and Oni.
Yea, true.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1373863#Comment_1373863
What do you mean only against one killer? It works wonders against killers who have IF.
I never go against if.
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@MusicNerd_TC said:
Just run calm spirit, lol.
Its a waste of a slot, and only good against one killer. It's a bad idea to run a semi useless perk.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1373837#Comment_1373837
Not all. I don't, and Doc is one of my mains. But yeah, it's definitely a solid majority.
I see...Welp I've never gone against you then. All the doctors that I go against are the scum of the earth.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1371911#Comment_1371911
The proxy camp tunnel off the hook type. Unfortunately too many Doc's play that way.
Cough. Every single one. Cough.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1373327#Comment_1373327
I'm rank one and get noed every game.
@D3_destr0y3r said:
I know this sounds kind of crazy, if this were to happen(It won't) then the perk should be altered to exclusively counter tunneling and not just punish killers for getting around to another survivor before the 60 seconds was up. I Would make these changes if this were to happen.
-When another survivor is hooked DS deactivates, Unless the player is in the dying state(So killers can't just knock a survivor straight off the hook then hook the rescuer then hook the player who just got unhooked and have DS not work)
-The Stun from an successful DS would be reduced from 5 seconds to 4
-While the killer is stunned the survivor who inflicted the stun would gain a 20% haste status(for the 4 seconds)
-The DS timer decreases at double the speed when repairing a gen, and at 1.5 times the speed when healing a teammate.
-If a player body blocks/takes a protection hit DS deactivates
Survivors shouldn't have to waste a perk slot just to counter tunnelling, Killers shouldn't be punished for getting survivors downed before 60 seconds after their last hook when they already hooked somebody else.
The Killer Side:
This is a significant survivor buff so should the killers get a buff if this were to happen? On one hand this survivor buff technically won't be a buff if the killer in a match doesn't tunnel, Which complicates things. This is a nerf to killers who tunnel, having it effect a killer who doesn't tunnel would be very rare.
I just hate tunnellers, you should too.
(This isn't realistically going to happen & despite only really affecting, tunnelling just isn't fun for either party and I think that it should be harder to tunnel people)
If you're a killer please don't tunnel, arguably some things justify tunnelling like object of obsession or things of that type. But you shouldn't tunnel somebody because they are able to loop.
(This is a crazy idea and I would much prefer seeing new perks that can counter tunnelling)
The stun is already 4 seconds, the drop animation takes one of them. And a 5 second stun is nothing. I get stunned and down them 10 seconds later. I stun the killer and get downed 10 seconds later.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/160775/ds-should-be-added-to-the-base-kit
https://www.youtube.com/watch?v=BwSts2s4ba4
Killers can't always play nice, sometimes killers have no choice but to tunnel to have any chance to win.
If I'm playing against a strong team, but they have one weak link. Depending how the game is going I might be forced to tunnel the weak link out of the game.
If you're a red rank survivor and you find yourself consistently getting tunneled, there might be a reason to that. It might be due to your ability to loop , if you're at red ranks but don't know how to loop, then of course the killer will focus on you.
Good killers know not to waste too much time chasing a good strong survivor, so if you improve your looping you'll find yourself rarely getting tunneled.
https://forum.deadbydaylight.com/en/discussion/comment/1349861#Comment_1349861
Bad killers are the ones that mostly run NOED, are you even playing at red ranks? Low rank killers will tunnel, as they don't know any better.
I'm rank one and get noed every game.
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@matchmakingworksfine said:
Add noed to base kit and I'd see it as fair tbh.
Yea. That would solve 3 problems.
1: genrushing: a secondary objective.
2: anti tunnel is good.
3: both sides get a huge buff