grayon444
grayon444
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- grayon444
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@GGEZgetBHVRd said:
https://forum.deadbydaylight.com/en/discussion/comment/975291#Comment_975291
See? You still don't get it.
I just payed some attention to your username.Probably a troll, no need to waste my time with losers.
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@GGEZgetBHVRd said:
https://forum.deadbydaylight.com/en/discussion/comment/975216#Comment_975216
If being a "big fan" is swallowing every ######### taken by the devs into my mouth, then thanking for it, then... No, then I'm not a fan. But if having 1,5k hours in this game and buying every DLC, even knowing it is a pure ######### (Legion, Clown), then maybe I WAS a fan, but not anymore.
Btw. Don't talk to people like that, kiddo, you might forget yourself in real life and got your ass kicked by betters than you.
People in real life are more mature than you probably.''OOh, let's go to this other game thats trying to compete with dbd to make the devs jealous''What a childish logic you have.Ironic that you call me a kid on the internet when you don't even know my age irl.And don't pull me this ''beat you up in real life'' type of nonsense.
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@Rivyn said:
DS, BT, Arenaline. You see them in nearly every match, right? Clearly there's an issue there. So, when do we expect them to get nerfed? I mean, what about the new killers? And SWF? How are new and inexperienced killers supposed to get around a 4 man on comms teabagging their way out the gate? Surely something needs to be done there.
Ds and BT = don't tunnel
Adrenaline = if you picked someone up and you are taking them to a hook drop them and hit them to get rid of their adrenaline.A strategy i see many killers not using.
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''See no evil, hear no evil''
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@GGEZgetBHVRd said:
The best hit against them is switching to another game and leaving DbD, hurting their playerbase, increasing survivor wait time in lobby and lowering their incoms. Go, just as I, and try Last Year, it is better in every way than DbD
######### out of here then, bro.You were not a real fan to begin with.Go play Last year with it's 5 people player base lol.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/975087#Comment_975087
If these perks are not good, then why do survivors use them all the time?
I am not ''the other survivors''.Survivors who use dh are either the ones who use it to hug a tree or dodge a hit which most of the time does not even work because of dedicated servers.And DS works against a tunneling killer only.Most of the killers don't tunnel so it doesn't come in handy usually.Same goes for BT it only works on a bad killer.
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@Rin_is_my_waifu said:
I wonder what would happen if they nerfed DS or BT or even DH
Would you say the same things?
Yes i would.Those perks are not that good anyway.And i've seen you complain about survivors on this forum MULTIPLE times.So i kinda see where you come from.
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@Oshi said:
https://forum.deadbydaylight.com/en/discussion/comment/973775#Comment_973775
Lets start from developers, who nerf everything because of crybaby surv mains like you. With this ruin nerf they should decrease gen repair speed, but guess what, they only care about survivor gameplay acording how many times word "survivor" was used in patch notes.
Patch notes in short: Killer should try harder - survivor should play for fun. Grow up and learn how to skill checks or search for ruin, but no, developers let you just do gens and leave, like real pepega.
Oh please how about you grow up and start adapting?If you can't do just that just ######### leave.You haven't even played the PTB yet.
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This is why we have a PTB.To test out features and content.This op is stupid.
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Wow, that is a very, very creative idea.
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@Seltas0208 said:
Eboney mori times
wait until they get nerfed as well lol.
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@PistolTimb said:
https://forum.deadbydaylight.com/en/discussion/comment/969085#Comment_969085
Name 1 survivor perk that has been "slaughtered" in the past year.
self care got nerfed to #########.
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Because it's the internet and nobody cares about anyone's feelings.There are as much toxic survivors and swf groups as there are toxic killers or trollers looking to ruin peoples fun.It's there and it will always be there so there is no point in getting upset.Just take it like a big man and move on with your games.
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@_LC said:
I kinda agree. First of all, the violet-ish sky was gorgeous. Talking about the atmosphere I think some maps still retain a lot of the right vibes, but the first versions of the game were all much more dark and creepy? In the right way obviously. I think it's clear that they sacrificed some aspects like the darkness to improve the gameplay and the overall statuts of the game in better, but now we unfortunately have some maps that are way less "horror" than they could be.
I also remember there used to be a car that had it's front crashed on some concrete blocks.I also think sometimes it would spawn either a concrete block or another car.Those looked so cool as well and i have no idea why they removed it.Maybe because the killer couldn't catch even with bloodlust and that loop was easy to abuse?Even today i see killers that struggle to catch up to me on the red or the orange car.
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@_LC said:
I kinda agree. First of all, the violet-ish sky was gorgeous. Talking about the atmosphere I think some maps still retain a lot of the right vibes, but the first versions of the game were all much more dark and creepy? In the right way obviously. I think it's clear that they sacrificed some aspects like the darkness to improve the gameplay and the overall statuts of the game in better, but now we unfortunately have some maps that are way less "horror" than they could be.
I think the engine that came out with the legion update is to blame.It removed all horror aspects on all maps.
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i only tbag if the killer played scummy.Face camp and tunnel.
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No....no just no.That would be cringe af i don't want kids horror game and it's toxic fanbase here.
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@Hoodied said:
I mean, what did you expect
You failed 2 different ways of escaping so what do you expect
Hitboxes are fine as well
Big L to you if you think hitboxes are fine lol.
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@PistolTimb said:
That's probably the exhaustion glitch. It used to be directly exploitable with Sprint burst, but now it's entirely random. I've had it happen to me without even trying. I was running lithe, and after i got unhooked I was walking at running speed, and running at mach 5. Sad that the bug persists to this day, but at least it is hard to replicate.
I've never seen two people get the glitch in the same match when they have deadhard and balanced landing as one of their perks.
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@Pulsar said:
Do you code? Do you know how difficult it is to account for every single variable and loophole people will find?
Cut them some slack, they are on a well-deserved holiday.
I'm talking about how they still haven't banned all those players.It's been 3 fricking years, they had plenty of time this year and i still wish them happy holidays.
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@aderpymuffin said:
On some maps you can see the loop walls over the brick outline around the map. Personally I think that Killers without maps of their own kill in a different section of the realm. Side by side. But it hasn't been confirmed what lay on the other side of the wall, this was just an afterthought on the Devs part since it doesn't make sense to render much outside of the wall.
On the dbd wikia there was something that said that trees and other structures outside are not real and are just a façade.So basically everything outside of the realm is not real.The realms are just chunks of ground floating in nothingness and are created whenever they need to, to make a trial start.The moon is probably not real too.
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It used to be new moon bouquet but it got removed because it messed up the map lightning.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/936926#Comment_936926
Idk what kind of survivors you face,but they defo aren't abusive of map design then.Cause all i get are survivors that just abuse god loops to its finest
Bad luck dude...
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/936868#Comment_936868
Every single survivor being chased will always head for the god loop.So you cant really chase someone else
It's not every single one.Even at red ranks i face people who are good and don't do the same loop 3 times and it's not because they are bad.
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/936868#Comment_936868
Then those three people run to that exact area as well.
Looping with friends is a bad idea and if they are good they won't do it.
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@PistolTimb said:
Someday. Really I'd like to see them skip chapter 15 or 16 in favor of fixing all the busted maps. God setups should not exist in a game where gens can be done in under 5 minutes. If you chase someone through them you're essentially throwing the game.
If they are abusing bad map design flaw why don't you go for someone else?There are other 3 people on the map.
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Iron will, SB and resilience.I would sometimes put adrenaline for the final perk slot.
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Yes, please.I don't know why they removed that in the first place.
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Not because i love freddy, not because i've watched the 2010 remake, but because i love modern maps.
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@AvisDeene said:
If you like how she looks, just play her. You don’t need to rely on her perks. Make sure to unlock the teachable perks that you like so you could ha e them on her.
Also, Claudette>>>>>>>>>>>>>>>>>>>>>>Yui.
Og's will forever be better than any dlc character.Then again, i don't play Claudette because of her stealth.I like her sounds and cosmetics, but Yui's are a lot better in my opinion.I would also go as far as to say that they are the best in the game.Even her reskins of the default ones are pretty cool.
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@SyntheticAesthetic said:
https://forum.deadbydaylight.com/en/discussion/comment/919507#Comment_919507
pressure lol? Are you aware how big maps are and how slow killers move? They need 80 seconds and some maps going from one end to the other in a straight line takes like 20 30 (80 without any perks, which is unlikely to be that long) and slowing the gens down makes more sense since you have the time for chases even if the survivor runs a bunch of bs speed and endurance perks with items.
Regression is better since all 4 working on the same one over and over means they have to keep building progress back up or they have to choose another gen without much thought to try and break the pattern, and if it's 4swf you put them at a disadvantage and if it's pubs you essentially can get hooks and this makes the game usually barely long enough for a 4k at best. Gen pressure is a meme and it's clear you only play survivor.
https://forum.deadbydaylight.com/en/discussion/comment/919989#Comment_919989
Inversely keeping the gen times this short means new killers will probably not want to play if they're getting floored by an organized team. If not make ruin permanent reduce the map sizes considerably so patrolling gens isn't just down to luck.
https://forum.deadbydaylight.com/en/discussion/comment/920004#Comment_920004
I mean a 4swf can get 5 gens done in like less than 5 minutes and if they run meta perks the game becomes a chore for the killer. so it'd be a logic step considering how the meta favors survivors.
https://forum.deadbydaylight.com/en/discussion/comment/919731#Comment_919731
this is a reddit response, it's meant to paint things in a flowery rainbow way so it doesn't sound mean since someone voting up your comment gives you a euphoric rush unrivaled by anything. Secondly why should the balance of power shift to the survivors ever? the killer has the knife, that's the most ham fisted representation of power there is. The survivors should capitalize on the killers mistakes not the other way around. You can't have both, so hop off that fence and pick a side.
If the swf is good they can win with no perks at all, depends on the swf.
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Oh yeah?I think we should be able to kill the killer too.
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@Talmeer said:
If a killer forces you to avoid your usual tactics and force you into something new, you should innerly thank him, because that is the only way, you will be getting better.
After my experience, gaming abilities behave always as would they lay in som sort of spiral.
If you go against better guys, or new game mechanics, your abilities rise. If you go always against the same, or bad enemies, your abilities fall.
Besides that, every killer abilitie is important because she keeps the whole game interesting.
I don't think that every survivor like to always against m1 loop hunts, as example.
''If a killer forces you to avoid your usual tactics and force you into something new, you should innerly thank him, because that is the only way, you will be getting better.'' Bruh, what new tactics?All that survivors have is windows, pallets, mindgames and jungle gyms.Oh, do you mean hiding?With that bright as ######### atmosphere?Hell no, only if youre a blendette and we all know how blendettes contribute to the team.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/917754#Comment_917754
Are you serious? You think if survivors that previously DC'd and selfsacrificed will now do gens when you take their "ez" escapes? They'd rather DC again and eat the timeout, that's my guess.
@konchok The holddown option would be fine, but I wouldn't remove the "option" to do so. Despite the option to give a mate the hatch, I also wouldn't like to have to wait one more minute when I'm the last one hooked.
If they dc too much they get time penalty.This would help out a little to clear those ######### who don't want to take it and play the game.
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@Deadeye said:
@grayon444 What you wanna do about them? If you put them on struggle mandatory, they will just rush to the killer or make noise to get out of the game. You will depip anyway, making struggle automatic doesn't change it.
And depip is something not relevant for me. You also depip if the killer performs bad and there are no benevolent points to get. You also depip if you are in a chase and your mates don't manage to go for the unhook in time. Auto struggle doesn't fix anything
Pipping works when you do objectives, evade the killer and do good in chases.Yes, some parts are tied to teammates but not all of them.And some killers will know they are making noise on purpose the survivor will be ignored and left for some time later in the trial.Now they have nothing left to do so they will do the objective.
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@Deadeye said:
Yeah, and while on it, make it that survivors can't run towards a killer unless Dead Hard is equipped, block the unhook action with killers around and add cooldown to crouch and flashlight usage.
You can't prevent survivors from playing anti team. At least one reason to keep manual struggle is that survivors can choose to give hatch to someone else. Don't change game mechanics to fix personal playstyle. It ruins more than it might possibly fix.
Ok then, enjoy depipping as survivor cuz of stupid teammates who go down in 5 seconds and kill themselfs on hook after.If you and some other guy are the last ones in the trial you can have the option to die and give the other guy the hatch or be greedy and stay for all the bonus struggle points.
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You can't kobe in struggle mode.
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I love the adrenaline and helping other people.
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@Rattman said:
https://forum.deadbydaylight.com/en/discussion/comment/913912#Comment_913912
It's right here. Last chance to stop, if you are afraid of spoilers, btw.
https://deadbydaylight.gamepedia.com/Logs#Logs_1513.2C_1672.2C_4902:_Revelations
Oh, nvm then.Seems like i've read all of them.I thought there would be new, but since i only do challenges for Claudette's 8th birthday because i'm only intrested on her part of the tome.
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@Spooky13 said:
The Temple of Purgation is definitely the oldest, being from Babylon. As for the most modern map, excluding licensed DLC, I think that either Autohaven Wreckers, Ormond, or MacMillan Estate would be the most modern. Ormond is from around 1996, when Legion was taken. Autohaven is a modern junkyard/car wrecker, and MacMillan Estate is a mining facility in Seattle.
What makes you think Macmilian and Autohaven are modern?Just looking at the cars makes me think that i'm in some black and white horror movie or something lol.
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It's a ''stan'' twitter slang word.A place where you would never want to go.A place where people overreact to anything with ''YASADSAD SIS SLAYYYYY'' or ''MY WIG JUST GOT SNATCHED''.They said ''We stan one hook tunnel mori's'' in an ironic manner which would mean that they don't like it when you tunneled them after the first hook and mori'ed them after.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/913938#Comment_913938
Tell me why survivors needs buffs and not only the killers. The survivors are already strong enough to do their objective stupidly fast despite of the killer.
Survivors are strong in an swf.Have you played survivor in public matches?Also fix dedicated servers so that we actually deserved to get hit and not give the killer a free down.
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I'm sorry but all of these nerfs and changes were asked for and deserved.
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Why don't we just buff survivors and killers?Then everyone would be happy.
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I wish to learn more about my favourite survivors and killers.But what i'm really keen on knowing is how the entity, her dimension and her realms came to be as we know them now.
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@Rattman said:
So, I guess you guys don't know that dataminers already found 4-th lvl lore and posted it on wiki...
I think it is still the same.....No we logs or memories.
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@Bradyguy99 said:
Ok are we talking about building wise or time wise (like what time it was during that location) because if time wise then Yamaoka Estate because Spirit is one of the more recent killers and it was right after her murder. If building wise then maybe Hawkins? Or Freddy's. Really depends on when it was built.
We are talking about build wise and time wise.
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@Rattman said:
So, I guess you guys don't know that dataminers already found 4-th lvl lore and posted it on wiki...
Gotta check that ######### out rn
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Resilience shouldn't be touched.If it bothers you that much why don't you just run thanatophobia?
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/902622#Comment_902622
She was alive around that time period, but the cosmetics aren't necessarily canon or canon representations of the characters.
The United States itself was never attacked during WW1, so none of the damage sustained to the asylum could have been from The Great War.
Most likely, the damaged Asylum we see is just the Entity creating a poor reproduction from Sally's memories. Either that or Sally herself burned the asylum before getting taken by the Entity.
@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/902622#Comment_902622
She was alive around that time period, but the cosmetics aren't necessarily canon or canon representations of the characters.
The United States itself was never attacked during WW1, so none of the damage sustained to the asylum could have been from The Great War.
Most likely, the damaged Asylum we see is just the Entity creating a poor reproduction from Sally's memories. Either that or Sally herself burned the asylum before getting taken by the Entity.
Nvm actually looking at her ultra rare add ons ''Matchbox'' and the desc: ''A matchbox containing an odd collection of mismatched buttons. Serves as a reminder of a horrible place.'' She could very be the one who burned it down.