graveyard_7777
graveyard_7777
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What do you guys think
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Harmful Practice - Any survivor with deep wound working on a gen will have their aura revealed to the killer for 7 seconds.
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@Pawcelot said:
https://forum.deadbydaylight.com/en/discussion/comment/1695029#Comment_1695029
You don't cure an addict by giving them drugs and tell them that drugs are bad.
I'm happy to pay $10 for cosmetics for The Hag, The Wraith, Legion and the Clown considering how much the store cosmetics are for each killer.
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@Pawcelot said:
You're telling BHVR they should continue doing what they're doing by buying the Rift.
I'm giving feedback. I want those cosmetics but I'm not happy about the charms. The common ones are trash and I'll never use them except the ultra rare ones.
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Another game like this
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@Customapple0 said:
I personally don’t like Pig because 80% of them end up tunnelling the survivor off the hook...with a trap on their head.
Bad strategy agreed. I usually just like to sneak up on people on gens lol
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Just typed in " movie killers who use chains" on google and got nothing but hellraiser
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Would Coulrophobia fit into this build better?
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Run no one escapes death and blood warden and watch their hope dissapear
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@Theoretical_Heart said:
I kind of use anti-healing over anti-gen. I find I have more success when I can frequently one hit survivors.
What kind of perks do you use for anti-healing?
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@Spirez said:
I often use Hex: Ruin and when that fails I use the good ol trusty never lets me down uninstall.
And don't forget the endless chanting of "stay the **** away from my totem" during the trial
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Hex: Stay the **** Away From My Totem
When a survivor cleanses a totem it explodes in their face, killing them and immediately losing all bloodpoints
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@UlvenDagoth said:
I use Surge, Thrilling AND corrupt
Nice. Forgot to add Corrupt Intervention
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I often use surveillance just so I can keep track of what gens are actually being worked on
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Thanks guys
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I believe that they should be unlocked through gameplay with purchasing them being optional. Like $5 each.
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Pumpkinhead please
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20190830_051026.jpg@[Deleted User] said:
Unfortunately the way the endgame is designed, it’s pretty much considered plain outright stupid for a killer to leave a hooked survivor.
It’s pretty much the one instance in a trial where you gotta think “well, what else is the killer supposed to do?”
Happens even when gens are left
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Use hex ruin to slow the gens down
Just a little bit
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@Wolfgamer0402 said:
So you mean to say that while you break the pallet, the survivor, instead of Escaping stays there to flash you and as soon as you break it he runs away.
I don't see the problem here.
Even if he stays he's probably just in front of you so you can hit him easily or look up after you break pallets
There's two of them when this happens. One throws the other flashes then they both split.
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@Angelicus23 said:
why everyone adds "swf" every time they have to complain about anything as if it was the only way survivors play?
They coordinated very well each other so I'm only guessing
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Wraith because he would uncloak after everyone died
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@PhantomMask20763 said:
Survivors cant see how much stalk progress they have, they only see when they're marked
Maybe remove the ability that they're marked until a chase begins
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Main problem is the hatemail after getting 4k
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I would agree for the non-license characters like legion, the clown, etc
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Which killer took the longest to create? (Not counting reworks)
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/584004#Comment_584004
That one has a bit more animation to it and it has a sound.
That's probably what I'm seeing. The animation isn't as good compared to the weapon on the leather outfit.
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There isn't even a pack where you can buy 1188 ac. You have to buy the $20 pack which is way overpriced.
