Wolfgamer0402
Wolfgamer0402
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- Wolfgamer0402
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1734207#Comment_1734207
Yes, I thought so, that effect can be used when the survivors are within their terror radius, but that effect looks the same as in Friday the 13th the game
The only way Jason would ever be considered in game if the two companies collaborated, so I think this could be used. But the terror radius sounds a bit excessive.
I was think of when Jason hits a survivor they go into this state gradually or something like that
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ALSO IF YOU GUYS HAVE NOTICED MOST OF THE KILLERS HAVE SAME POWERS AS OVERWATCH / VALORANT CHARACTERS
SO I WAS WONDERING IF WE CAN USE THAT, I MEAN I CREATED PINHEAD WITH THAT.
ALSO PETITION TO MAKE ALL INDOOR PALLETS AS DOORS WHICH SURVIVORS CAN SLAM INTO KILLERS.
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@Tactless_Ninja said:
Going by the F13th game: he has teleportation, instant kills, heat vision, traps/throwing knives, and rage mode. He also can environmentally afflict survivors by reducing their ability to see and stay calm, and they'll involutarily trip and make noises.
On DBD, it could be anything. A number of those abilities could be converted to perks. But his base abilities could be anything.
It could even be new mechanic. They were testing stacking abilities on top of each other with the blight serum Halloween offering.
Maybe he could instant kill instead of hooking. Each hook generates fear for surrounding survivors which feeds rage mode. Hooked/killed survivors respawn 2 times.
Teleportation: Demogorgon,Freddy
Instant Kills : Mori
Heat Vision : Aura revealing Perks
Traps/Throwing knives : Trapper/Huntress& Deathslinger
Rage Mode : Oni
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@Jarol said:
I think it would be a similar power to michael myers but much more monstrous, if it is called Inner Evil I would call it Jason's Fury, although in the movies I do not see Jason stalking in the style of myers or ghostface, I think I would have to stalk to gain fury for example if it is at a level 1 like myers it would be undetectable and slow and if it were at the limit of its power, it would break the pallets and breakable doors passing over them as in F13 the game would be much faster
I was think of doing a new Fear Status effect in which Survivors have less vision and are oblivious like a perk which I dont remember but I dont know, what do you think?
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@Chromeskull said:
The Teacher was a scrapped killer that was mentioned once during a live stream with some extra information revealed by data miners and leaks. I'm going to try and build off of that as much as I can.
Base Stats
Movement Speed:115%
Terror Radius:24 meters
Height: Tall
Backstory: Professor Ezra Briers was an teacher for a primary school in the 1930s London. Ezra was a much loved teacher by all of his students, for he was notably progressive and protective of his students. The teacher would defend and strike at those that attacked his students, and was especially defensive of his black students. Over time, his students and the teacher became strong friends. Strong enough that Ezra believed he could tell his students his one big secret: He was gay. Yet his students were not progressive like him, and insult and laughter were all that he received. Then, that night, it was the beating that followed.
The next day he went to school something had changed. He lost all hope in life, that would world would continue. That is why, one day, he beat a student to death without a second though. That same day he for the first time was truly happy. After that day, he would kidnap his students on the way home and force them through horrible torture, which he called "detention". He used the school tools and modified them into weapons which he used to murder and torture his students. Eventually, police caught on, and he was tracked down and attacked in his own house. As the gunfire continued, Ezra, convinced that humanity is doomed, killed himself with his modified ruler. As he lay on the floor, blood leaking from his neck, the fog reached for him and pulled him in, and he let it take him.
https://us.v-cdn.net/6030815/uploads/8ZSGCLDXE1MH/image.png
Main Weapon: Feral Ruler: A weapon once used to deal out a series of beatings, turned into a weapon for slicing and killing. The wiping animation has the Teacher inspect his blade, before cleaning the blood of the blade with his thumb and striking the ruler against his palm once.
Power: Detention
Your revenge against all that had hurt you now floods your blood with great power. Pressing the power button allows you to temporarily cause shards of scissors to rip out of the ground in your red stain. Survivors that step on these shards have their aura revealed for 6 seconds and lose one health state and suffer from deep wound. The shards last for 20 seconds. This also has a 9 second cooldown( After the current shards have faded) and a fatigue animation where he hits the ruler against the ground twice before running the blade across his wrist once. This also has a 1 second use animation where he strikes the ruler against his hand once.
Secondary Power: Locker Room
The Teacher has the ability to mark 4 lockers with a white dunce mark. These lockers can be teleported to by the Teacher, however the marks can be cleansed by a survivor with a 15 second time bar. Survivors that are picked up by the killer can be dropped in one of these lockers, where they can be teleported to another locker to be picked up. However they can be healed by another survivor opening the locker and letting the survivor out. Marking a locker takes 2 seconds and the locker must be in the red stain of the Teacher. Cleansing an mark will cause a 12 second cooldown until the Teacher gets the mark back.
Perks
https://us.v-cdn.net/6030815/uploads/UCZI11GK5VLQ/image.png
Underperform: Survivors that fail a skillcheck will turn the colour of their generator's aura from red to yellow and render pallets within 16 meters unusable for 15 seconds. Has a 60/50/40 second cooldown.
Class in Session: The killer loses the ability to become blind or stunned after losing a survivor for 40/50/60 seconds, or until they find another survivor, where it lasts for 14 seconds.
Hex: Soulless Education: Hooks cannot be sabotaged and pallets not in killers terror radius cannot be thrown down for as long as this totem remains.
Mori: The killer uses his ruler to stab the survivor through the head and lift them up, before impaling him on a series of entity spikes. While the survivor is held up by the spines, the Teacher uses the ruler to cut the survivors throat.
Appearance: Basically the bottom picture but with a dark overcoat, and a mask inspired by the Sunny Family Cult series. Search it up if you don't know.
Hi just a question.... Isn't his primary power like Freddy's snares
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@[Deleted User] said:
When you’ve accumulated a total of 60 seconds of repair time (no matter how many gens that 60 seconds was accrued), then the perk becomes active.
you can then choose to block any gen you decide to jump on.
Why?
Lets say killer has pop, you’re currently on a gen that’s nearly repaired. Someone is already dead, and the other free survivor isn’t going for the hook save. You can block the gen for 30 seconds to protect it from the killer while you run off to help the hooked survivor.
Oh OK then so like saving a draft
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@Sonzaishinai said:
First there is a perk against facecamping
It's called BBQ&Chilly
It rewards killers for not doing it wich works infinitivly better then punishment
Second that would be the worst perk in the game, would you really waste a perk slot just for the off chance a killer facecamps you?
It's not against face camping.... It's useless if the killer face camps... They are different.
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@EvilJoshy said:
If you did most of the work then you should get blood points and a pip. That's a win for you. People constantly tell killers "You don't need to 4k to win" well you don't need to escape to win either.
So you accept that in case of potato teammates you do all the work... Get hooked for that while they who didn't do ######### escape
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I see its a good perk but don't you think 5 would be a lot..... Plus Considering the hook time these would be in quick succession making them even harder so decrease the no. Of skill checks maybe
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1216549#Comment_1216549
They already lose points for being near the hook for so long. You have BT, DS, Deliverance, Adren, Kindred to help you with all of this. Killers that face camp only prosper if the survivors fall for it. That killer won't jack ######### for playing that way. Keep playing, rank up and you won't run into them after a certain point.
Or don't be the first one found.
If you don't like 10 mins que times your free to join the dark side >.>
@Wolfgamer0402 said:
https://forum.deadbydaylight.com/en/discussion/comment/1216549#Comment_1216549
That's such a great idea
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1216549#Comment_1216549
They already lose points for being near the hook for so long. You have BT, DS, Deliverance, Adren, Kindred to help you with all of this. Killers that face camp only prosper if the survivors fall for it. That killer won't jack ######### for playing that way. Keep playing, rank up and you won't run into them after a certain point.
Or don't be the first one found.
If you don't like 10 mins que times your free to join the dark side >.>
OK so I use deliverance to jump off the hook right into the killers arms... Imagine doing all the work or most of gen repairs and then to be found by the killer and get facecamped the rest of the game
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@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1216533#Comment_1216533
Everyone always spouts this but it is bollocks. Yes, those gens get done and x number of people escape but the person(maybe even multiple people) who got camped had their game ruined. A game they potentially queued for 10mins+ for.
It is ######### behaviour by ######### players intent on ruining the game for someone. Saying everyone else should do gens and leave doesn't fix the fact that the person on the hook has had their game ruined and their time wasted.
I would like a perk where if the survivor is being camped for a number of seconds they get teleported to a different hook across the map, 10 seconds before they teleport the other survivors see the aura of the destination hook so they can be there ready to unhook them. Named something like "Now You See Me"
That's such a great idea
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@EvilJoshy said:
Uhhhhh how about the other 3 survivors finish the gens and get out? That killer doesn't get any bloodpoints or ranks up.
Face camping is not a problem. Only the weak killers do it and the newbie survivors fall for it. Have you seen a popular streamer face camp someone unless they pissed them off?
I realise that but I know what I saw.... And survivors or good teammates don't just leave others to die so whenever I try to rescue someone or someone tries to rescue me.. They can't..... Plus This Perk would be like those perks which benefit only when the survivor is alive.
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There are already perks for this...
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So we cannot regain the perks during the match. OK
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So like the empathy perk?
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I don't see how this will Help the survivor... Plus for the killer it would a nice plate of noed with extra sauce of weakness of survivors
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@thereals3vin said:
https://forum.deadbydaylight.com/en/discussion/comment/881415#Comment_881415
I am a level 6. So not pushing red yet, but close. I guess just sacrificing people 1 by 1 is an option, but it makes the game really not fun. I just played a huntress who didn't camp and she 4k'd us. I haven't been happier playing all day.
I respect that too you know. But with campers well the second to last survivor should just keep struggling till that last unfortunate tries to rescue you to and get insta downed or just signal you that he got the hatch while you have a staring contest with the killer
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@Apackawolves said:
https://forum.deadbydaylight.com/en/discussion/comment/796691#Comment_796691
Do you play on ps4 by chance? I played with a guy with your name the other day, I don’t remember if it had 0402 at the end or not. But I definitely played with a guy named Wolfgamer. Just curious.
No I'm a mobile player coz I'm 16 and my parents don't allow me to spend money on games
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@Wolfgamer0402 said:
https://forum.deadbydaylight.com/en/discussion/comment/796758#Comment_796758
So basically Legion.
Instead of going through them fast. Just phase right through them
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@Hoodied said:
Walrider
Power: (WIP)
Can phase through vaults and pallets, can teleport infect survivors when they are in the dying state, making them broken until they mend it
So basically Legion.
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BTW If anyone is guessing what if there is a survivor in the locker. The grates are present beside the lockers and are huge and broken gates auras are visible to survivors
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@Apackawolves said:
Sabo is fine. It’s still one of the most frustrating swf builds for killers to go against. If you think it needs a buff, it’s because you’re not using it right. Instead of coming in with a strategy and sabotaging hooks to 99% in an area of the map where you and your teammates can pop them as needed, while the killer is in transport. Lazy, unskilled survivors want to change the perk so that hooks are just flat out broken for 4 or 5 minutes, so they can have the same advantage as a skilled team without any thought process involved. That has to be the dumbest suggestion I ever heard. A change like that would literally break the game. If you ever see hangman’s trick become a mandatory perk, like ruin, I promise you killers won’t be able to delete this game fast enough. There is no reasonable argument that you should get a free escape because you invested 15 seconds into a mindless action 5 minutes ago...
You know that's a great idea.
Priming and sabotaging on spot.
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@Mochan said:
That happened like 3 years ago. Where you been all this time?
Well I tried this new trick for survivor. So I thought that I could use saboteur to restrict killer to a specific area.
But today I checked it on official Wikipedia
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@Starbricks19 said:
Sorry but I can't understand this sentence: "We do not have voice chat in our game as we feel this would ruin the survivor experience. However, you are able to use certain gestures in order to communicatewith other players".
I really can't immagine anything bad for this game if a voice chat is implemented. I am main killer so not that big of a problem, but already on this forum I keep on reading that the overall experience of a solo surv is not that great.
Surely a voice chat will help to create a bare minium coordination among surv.
Let me know if you do agree that with a voice chat the experience will be ruined.
Well it would so happen that survivors would communicate and plan with others stressing the killer
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/559199#Comment_559199
While a werewolf killer would be dope, the whole creepypasta killer concept is cringy.
Well my werewolf killer is still lacking two perks
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@TheLastSpectre said:
https://forum.deadbydaylight.com/en/discussion/comment/594153#Comment_594153
The thing is, the only areas where a survivor "has" to go through them are at generators, and Freddy can already teleport to generators. This ability would basically only be to punish people who are careless while walking around (though trapping both exit gates in the endgame would be a little too punishing, I will admit.) The channel time is already lengthy enough that he wouldn't be able to use it to immediately slap a survivor, unlike the Blackened Catalyst which is short enough that she can. And once again, I feel like all the disadvantages I outlined above would be enough. All they'd allow him to do are find survivors more easily and mindgame a couple loops.
But have you considered that freddy would be able to go through snares all the time and survivors won't be able to see them because they are awake
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I mean unless other survivors are kind enough and have a flashlight, the only way to not get hooked while being carried is either decisive or wiggle and for people who don't have or use DS, it's just wiggle. So yeah wiggle should be increased.
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I play survivor cause I play dbd on mobile and the killer sensitivity is waaaay too much, even after reducing it, plus I can juke,,,, sometimes
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It happened to me too
So the killer was the Hag, who had brought all hexes in the entire world.
Not only this but she also had ebony mori which made matters worse
So we came at such a turn that there were 3 jennys left, 2 people moried and it was just me and this other Nea, we were not going to take chances with this killer (plus we were playing on mobile which made matters worse)
So we started roaming at the centre of my map, like near the dungeon, with my KEY and suddenly this killer quits the game like what the heck.
Now that I think of it, I would've lost it one way or another. But still, Quitters!!
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@AhoyWolf said:
I would like to have a Werewolf killer in the game, but it will never happen.
Well this is just a "what if"
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I don't think so that's good either.
I agree that the snares are more visible than mud hexes but you can place them in such a place that even though a survivor see them he has to go through them. Like in those large sheds in Huntress forest where mostly bunkers are or are present on the edge of map with jenny and pallets.
Plus you can place them at windows like trappers traps.
Because Freddy also has the ability to telephoto to a generator. So If I was a smart freddy then I would just injure a survivor so the others think I'm after him and then teleport to them because they least expect it.
So in my defence Freddy is already buff and your power up would just make him super buffed
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So you mean to say that while you break the pallet, the survivor, instead of Escaping stays there to flash you and as soon as you break it he runs away.
I don't see the problem here.
Even if he stays he's probably just in front of you so you can hit him easily or look up after you break pallets
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I'm sorry but does survivor gets any notification of the said hex being present unless he completes every gennys.
For example with Ruin you get to know it as soon as you get a skill check.
So like you should know right if the killer has it or not
Because then every round will be destroying totems.