gendoss
gendoss
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2728469#Comment_2728469
Expect for the fact that they release kill rates every few months and no killer has ever gone above 60% most hover around 45-50% so your wrong
Body is 1 character too short.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2729104#Comment_2729104
I didn't say anything about MMR. I just doubted your personal skill as a player based on what you said. I also created an alternative, I would be kinda fine with soloQ having short stick, but SWF? That would have only that explanation...
https://us.v-cdn.net/6030815/uploads/680UYHV5TL11/untitlded.png
This you? "You are low MMR" - check
https://us.v-cdn.net/6030815/uploads/GK5B7G4FY2R0/untitled.png
This you? "I am highest MMR" - check
Yes and I said that after you said I probably suck at the game and tried to discredit my opinion.
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@starkiller1286 said:
They tried to make them from balls to rectangles but they ended up phasing through survivors making her unplayable.
I don't know how rectangles could phase through survivors so I'm gonna chalk that up to dev ineptitude.
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It's still lame. the gates get 99'd almost every time anyway, it's really not worth using.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2729256#Comment_2729256
It's true that larger numbers may mean more volatility, but that's all the more reason to pay closer attention to the state of your game. Considering the next killer isn't for another 3 months, their identity has already been revealed, the most recent 'things we're working on' announcement made no mention of reworking mmr, and the anniversary isn't for another 6 months, you're not looking at a lot of reasons for people who hate the current MMR system to come back.
The population is 4x larger than when the game first came out. They need to be more responsive than ever.
I just think BHVR knows what they're doing. They created a game that became 4x more popular than when it started and they just wouldn't let the game die. They know how to balance it for the most part and they know what they're doing, I wouldn't worry about the game dying anytime soon.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2729118#Comment_2729118
https://forum.deadbydaylight.com/en/discussion/comment/2729134#Comment_2729134
Okay, sure:
2017: September +2128, October +392, November -526, December -751
Big gain early on, small gain during Spooky Season, small losses after halloween
2018: September +2363, October +606, November -3971, December +1196
Big gain early on, small gain during spooky season, big loss after halloween, but big gain in Christmas time
2019: September +4205, October -3074, November +3079, December +479
Big gain early on, Big loss during spooky season, big gain after halloween that kept going into Christmas time
2020: September -249, October -6425, November +2810, December -651
Losses early on followed by the biggest monthly loss up until that point despite it being Spooky Season, a gain in November and a small loss in December
So, to be clear: the game has ups and downs but by no means is Halloween a big up that always has a precipitous drop immediately after it. And, for that matter, in every other year, those Steam numbers have been going up in at least 2 of the 4 months listed. 2021 saw Steam numbers going down in 3 of the four, and (if you look a little further back), August of 2021 had the biggest loss of all time for DbD: -11,359.
So month after month of progressive losses in the face of that huge loss ain't great! In the last 6 months, DbD has lost nearly 30% of its Steam users.
There are more players to lose now. The game is substantially bigger than it was in 2017 and with a bigger population means bigger exodus sometimes. MMR could have something slightly to do with it but I'm sure it's not much.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2729203#Comment_2729203
Since when? The Twins can be good, but they aren't by any means overpowered.
If you want to have that discussion Victor can't be dodged at a certain point. He runs extremely fast and his hitbox is way bigger than it should be. He can guarantee to down you and then move on to the next person very quickly.
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The Twins are overpowered that's why.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2729106#Comment_2729106
You're using year to year. If you look month to month (as in, when SBMM came into the game), the picture is less good:
September 2021 51,390.7
October 2021 50,161.5
November 2021 44,958.7
December 2021 44,639.5
That's a 6,751 player loss since SBMM, which is a 13% loss of players. And all that happened during a time where players were getting log-in bonuses, lots of free BP codes, a custom seasonal event, a brand new killer and survivor, and earnable cosmetics.
That's because of Halloween. Every year the same thing happens during that time. Average/casual players want to play a spooky game with their friends around Halloween and then stop playing it.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2729086#Comment_2729086
That would be due to them making the game free on Epic Game Store.
You get more players when you give your game away for free to people. I don't think that has anything to do with matchmaking.
No there are more players on Steam.
December 2020 - average players = 35,632
December 2021 - average players = 44,639
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@Dino7281 said:
You forgot best argument: You think it's not true? Hmm, you must be low MMR and I am the highest MMR ever recorded!
This you?
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I don't see how SBMM is killing the game when it's more popular than ever. It has much more players right now than it did the same month last year.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2728487#Comment_2728487
https://forum.deadbydaylight.com/en/discussion/comment/2728491#Comment_2728491
it reduces gen repair noises (like the clanking of you working + the wires sparking) but honestly i feel like it could be a really, really good stealth perk if it also reduced the noise of the pistons
It also isn't going to sound quiet on your end because it's not making it quieter, it's reducing the distance at which it could be heard.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2728499#Comment_2728499
Hahaha "at tournament level it's evenly balanced" 😂
Yeah the level where survivor get handicapped by perk selection and restrictions.
That's where it's balanced 😂
When the survivor and killer player are both tournament level skilled but the former get handicapped as to not to steamroll the latter. And those killers still have to rely on some form of camping and/or tunneling.
Sadly (assuming a working matchmaking aka same skilled survivor and killer players) in public lobbies there isn't any handicap.
No actually when everything is allowed with no restrictions killers had a 2.65 average kill rate meaning that it's slightly killer sided.
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@Tdbrown50 said:
You know Otz is paid by BHVR.Their company line is survivor first.You think Otz is gonna bite the hand that feeds him and say anything that goes against the company line?
I can't get over the fact that somebody legitimately made up a conspiracy theory to justify that otz could ever believe the game wasn't survivor sided. This is next level.
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@Tdbrown50 said:
You know Otz is paid by BHVR.Their company line is survivor first.You think Otz is gonna bite the hand that feeds him and say anything that goes against the company line?
The average killer main be like
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2728489#Comment_2728489
Interesting, most players agree that higher MMR is more survivor sided. But you are unique I guess and manage to be in high MMR and losing anyway. It doesn't change a fact that your data is pulled from your ass. This is average. If you want to talk about high MMR, you can watch tournaments. Killers are happy to get 2ks most of the times. Only top 3 killers, well maybe 2 now (I forgot about Spirit nerf to mention) are viable there, any other killer will get his ass kicked. Survivors are super limited on most tournaments.
So it's not about nerfs, it's about new things now. Alright, changing a lot. Well, Overcome is actually really strong perk combined with healing perks too. Killers got some good, some terrible. No #########. Nothing they got was level of CoH or MoM.
Let's not forget some survivors perks got buffed. Built to last, Vigil, WoO are quite good now. And best thing you got, a ######### validation for pallets and DH.
Well I'm not losing that often but I still lose sometimes, I'm talking about the average kill rate. At this point people like Scott Jund and Otz think the game is at least balanced - killer sided. Scott made a video about how at tournament level it's evenly balanced.
This isn't to say that some killers shouldn't be buffed though, I think a lot of killers should like Trapper, Myers, Ghost Face, Bubba, etc, but the top tier killers like Nurse, Artist, Twins, etc., should be nerfed.
Also I really hate how people say that pallets and DH got buffed. They did not get buffed they became judged by the server which is the most even thing you could ask for. Previously it was literally judged by the killer's screen but now it's not. It was not buffed at all, it just works now.
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Blight and Oni are very fun to play as.
Hillbilly is by far my favorite to go against.
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@Tdbrown50 said:
https://forum.deadbydaylight.com/en/discussion/comment/2728489#Comment_2728489
Since it’s so had for survivors then what I’m doing is actually a great thing for them.They can do gens in peace without worrying about a mean ole killer chasing them.
Sure. You can go ahead and do that but it won't make you a better killer. I get you're being facetious but you should turn your salt that you have against survivors into trying to actually beat them. It'll make the game more fun for everybody anyway.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2728484#Comment_2728484
Really? Whenever I'm using it I can't tell
Yes.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2728477#Comment_2728477
Damn, someone is running on old data :D
Freddy had high kill rate before all those nerfs, addon pass that destroyed most of his addons and BT rework. His kill rate and pick rate is most likely in ######### now.
This is kill rate from September. There wasn't released any other since, but someone can feel free to share newer version.
https://us.v-cdn.net/6030815/uploads/9CCPDHCSFMA1/bez-n-c3-a1zvu.png
Only survivors got nerfed recently? Hmm.
BT was more a buff, pop got nerfed, undying got nerfed, Cenobite get nerfed, Twins got nerfed, Deathslinger got nerfed, Fredddy got nerfed.
You got CoH that makes this game even more easy.
These stats are for all ranks, including babies who just started the game, not the average experienced player who we should be assuming we're talking about. That basically mirrors the old stats that were for ALL players so we can assume it has not actually changed.
Also like 5 new killer meta perks came out in the last year alone. Literally the only new meta perk for survivor that has come out since basically launch is possibly CoH. Even then it has so many downsides I'd hardly call it meta.
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It does that already, It reduces the audible range of your generator repair noises by 8 meters. Maybe it's not 50% but it still reduces the noise.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2728467#Comment_2728467
Ha, Random number to prove my point go!
Yeah, there is no killer with average kill rate higher than 60%. Writing random things will not get you anywhere....
So you can try to say that Otz and other streamers have higher kill rates. Well, those are not average, are they? I can also say exactly same about good survivors. Oracle are going to get 4 escape against almost anyone.
https://forum.deadbydaylight.com/en/discussion/comment/2728472#Comment_2728472
Wow, didn't seen this one in while. It's usually used more by killer mains. Well, yay for equality I guess :D
Maybe you are just bad and can't win against even bad killers? The game is hard when you're being terrible player(?)
I've also escaped through the exit gates against players with the top stats in the world and a couple top streamers. I flattened a killer who was top 30 in most sacrifices in the world so no I am not bad, I can assure you I am more experienced than you are.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2728467#Comment_2728467
Ha, Random number to prove my point go!
Yeah, there is no killer with average kill rate higher than 60%. Writing random things will not get you anywhere....
So you can try to say that Otz and other streamers have higher kill rates. Well, those are not average, are they? I can also say exactly same about good survivors. Oracle are going to get 4 escape against almost anyone.
https://forum.deadbydaylight.com/en/discussion/comment/2728472#Comment_2728472
Wow, didn't seen this one in while. It's usually used more by killer mains. Well, yay for equality I guess :D
Maybe you are just bad and can't win against even bad killers? The game is hard when you're being terrible player(?)
No most of the killers in high ranks have a 60%+ kill rate. Freddy even has as high as 75%. Killers have also gotten nothing but buffs and survivors have gotten almost all nerfs the last few years so we can assume it's much higher now.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2728469#Comment_2728469
I guess you play different survivors than I do...
Unless you tell me that you play soloQ only, you probably just suck at it. Survivors are easy mode if you play SWF.
I'm guessing your MMR is very low and you're only going against baby killers because in that case yes, the game is easy when you're going against easy killers(?)
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@Tdbrown50 said:
https://forum.deadbydaylight.com/en/discussion/comment/2728467#Comment_2728467
No it’s more fun my way.I don’t have to do anything.And everybody knows that 75% kill rate is bs.I want survivors to have a good time and get their gens done asap.That’s all they want anyway.
No, Survivors want a balanced game. It's not fun to just win every single time in the same way it's not fun for killers to win every single time. Survivors have been on the short side of the win rate for years and years now and we just want some balance.
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Or just play the game normally and get a 75% kill rate handed to you like the average killer.
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Around 385,000,000. It takes about 7 million BP to prestige 3 a character and there's 55 characters in total.
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Please we need more Billy players he's so fun to go against but so rare.
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ha.
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Why would I want a more fair matchmaking to be gone?
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Artist is extremely unfair. She's basically just Hag.
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I actually just got a hacking Ghost Face who was flying across the map just now.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2723733#Comment_2723733
Not disagreeing with the sentiment, but those stats are basically meaningless.
Well you can't say the average game is survivor sided because it factually is not.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2723733#Comment_2723733
Over a year old statistics chart. They came out with a new one that at most was at 59% kill rate.
Yeah of all ranks. Not high ranks. It's basically the exact same as it was a year ago if not higher.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2723818#Comment_2723818
If it's the server judging it and is completely fair, why is it every single killer match, my survivors get validated? It favors the survivors. It can't be me having a bad connection every time. It just can't.
Probably because your internet isn't great
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2723733#Comment_2723733
You realize that's from years ago right?
Not only that but just because the majority of survivors are trash doesn't mean playing killer vs high level survivors feels like trash
The game can feel like trash but that doesn't change the fact that the average killer is averaging 2 - 4 kills. You just shouldn't say that the average game is survivor sided when it is just factually not true, survivors get destroyed most games.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2723731#Comment_2723731
Are you late to the party because that's why Deadbhard validation is strong right now. It forces you to go on a lunge miss cooldown. It especially hurt killers with powers that supposed to keep going like Blight rush attack, Pig ambush, Victor to a free kick in the head instead of continuing the momentum and being safe
That still doesn't change the fact that a killer lunge is longer than a Dead Hard. The way the validation works is that you would have missed that hit anyway, the server is determining that you actually missed the hit and the survivor is farther away than you think because you and the server are not synced up. Survivors had to deal with getting hit through Dead Hards for like 4 years and now it's finally fair because the server judges it.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2723761#Comment_2723761
Oh yeah pentimento that one perk which has been slowly forgotten about and is very rarely used. Trickster is garbage. Artist is trash. Pinhead was good then they shadow nerfed him. We're also not mentioning boons and newer survivor perks are we.
You know nothing about this game, sorry.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2723733#Comment_2723733
This was when blight came out right? Cant remeber exactly but do know it was a long ass time ago...lots of nerfs, boons, etc since this. I am a solo survivor and i still think survivor is easy mode.
There's been nothing but killer buffs since then. All of the killers like Pinhead, Artist, and Trickster and perks like Pentimento have come out.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2723733#Comment_2723733
Highest 6.58% on nurse out of 100 great statistics. Not to mention none are above 10%. Not only that is that including camping and tunneling or fair games.
Those are the pick rates. Every killer has a kill rate above 50% except for Nurse and that's because she's hard to play as. This means that the average killer gets anywhere from 2 - 4 kills in the average game. If you are not averaging 2 - 4 kills you are below the average player.
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I don't know how much an auto Dead Hard hack would even work tbh. The killer's lunge is faster and longer than a DH so you can basically guarantee to hit a survivor through a DH every time. The only time you can't guarantee a DH hit is if they Dead Hard for distance to a pallet or something which a hack would not do.
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You're going against new players.
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@Aurelle said:
https://forum.deadbydaylight.com/en/discussion/comment/2702671#Comment_2702671
Well that seems kind of dumb considering the grind is already miserable. It's already hard enough to level 1 character, let alone 3 times.
It keeps you coming back.
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Because people are just bad at the game.
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So you keep playing the game to grind out more bloodpoints to level your character again.
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@Myla said:
What happens if she got light burned? Does she get a massive stun like what Wraith does?
It's basically the length of a pallet stun. It's barely anything at all.
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My friend burned a Nurse the other day with a flash bang. Basically the only way you could actually do it.
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Survivor: Pharmacy. Unfortunately it's been overshadowed as of late by basically every single other healing perk but I thought it was crazy underrated for a long time. The fact that you get a free super fast heal whenever you want was awesome (before the boons I guess).
Killer: Gearhead. I don't think this perk is top tier by any means but honestly I got better use out of it than BBQ in some scenarios. If it was tweaked a little bit I could see it being a great perk I would genuinely run.



