fulltonon
fulltonon
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@HexDevourAvocado said:
https://forum.deadbydaylight.com/en/discussion/comment/2820407#Comment_2820407
exactly.U r a great example of people I do not match with
You do NOT match with people like me?
I thought you were matching with people like me, and died.
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@LuckyLucy1999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2820447#Comment_2820447
It's not the losing that bothers me, it's a killer essentially ruining the game for a player(s) by taking them out of the game at the start and essentially wasting that persons time. Game are supposed to be fun aren't they?
Eh, do you prefer sitting on a gen for 5 minutes and opening gate, then escape than chasing with killer 4 times?
People find fun in many things nowadays.
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Dunno, being obsession only does good for most of times anyway.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2820406#Comment_2820406
Tunneling can be sub optimal. It will have less sub optimal situations than camping but it definitely can be. Try out leaving some survivors slugged instead of tunneling and see if you get more pressure that way.
Slugging is worse option unless you can immediately start chasing someone nearby.
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@Rivyn said:
And yet, I still see Boil Over builds being used.
And people get to high ground for some reason, LOL
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Yes you deserved to die on first hook, just don't get chased.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2820391#Comment_2820391
And if they're good at chase your strategy has just lost the game. That's why I'm saying it's not always the best option. Thinking that camping and tunneling is always the solution just means the Killer is losing games they could have won if they realized that circumstances warrant changing your strategy to match the circumstances.
If they are good at chase you will lose no matter what, what happens when there is four survivors who can chase for at least a minute? you will lose, doesn't even matter what you do or bring.
There is pretty much no situation tunneling become sub-optimal, unless survivors has weak link which shouldn't exist or used as foundation of strategy.
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@DoritoHead said:
It does give a downside because the killer gets information about who could be running DS, Object, or other obsession perks
There is too much of those perks and practically useless now, what's the deal if you know they have DS and DH, everyone has it.
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@anarchy753 said:
Really shows the general survivor attitude. When something isn't completely broken or guarantees multiple extra health states, it's "garbage."
I don't blame them, meta perks of survivors are pretty much that.
DH is one free health state, BT is one free health state, DS is one free health state, of course something that doesn't give free health state would be trash.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2820371#Comment_2820371
I do down two people at the same time often. I down someone, look for the survivor going for the flashlight save or bodyblock, down them, see if there's a third to down and then pick up the first. Slugging puts more pressure on the survivors and nothing says I have to pick up someone as soon as they go down.
Unbreakable doesn't work that well either unless I commit to a second chase. Otherwise, they stand up, I smack them down again. Also, if the whole team comes in I now have three survivors injured and one on hook. That's more pressure.
If I play around BT and DS by getting the unhooker, I've also just wasted two perk slots. I also now have a survivor who needs to heal and another on hook. And if someone says they're high MMR but BT and DS aren't super common perks for the survivors I doubt they're high MMR.
That's two down from over altruism, no different from 3king in basement bubba.
No "good" survivors waste their time by bodyblocking or flashlight save, they will stick on gen and go to save once someone start chasing.
eating DS is much better than playing around DS because you only need to commit four chase to kill a survivor, and if you done it quickly, you are pretty much guaranteed to win with slowdown perks and 33% increased pressure on survivors.
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Do you really want to get slugged entire game.
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game was p2p or something
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2820354#Comment_2820354
Judith's Journal
Well... truth.
what about other killers tho.
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Artist's entire kit is based on slowdown, she is a manifestation of band-aid LOL
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2820214#Comment_2820214
Yes, if survivors keep a hand on gens they will win quickly but this is precisely why camping and tunneling are not always optimal. If a Killer is camping a survivor and it would be hard to extricate the best move is to do gens.
1 person hooked, 1 person going for the unhook and two on gens means a faster game for the survivors. One person on hook, one person slugged and one person in chase means either two survivors are about to die or no gens are being done.
Similarly, two survivors healing, one on hook and one in chase also means no survivors on gens.
The only reason facecamping works at times is because the survivors go all altruistic and nobody goes on gens.
Tunneling is a different story but if you have a survivor healing another survivor and then one in chase then there's only one on gens. If the Killer runs by a gen and the Killer doesn't abandon one chase to chase the person on gen off the gen then the loss is on the Killer. This is the most common mistake I see when I solo queue.
Also, if the person being tunneled is a good looper or the survivors brought borrowed time, decisive strike and know how to take protection hits tunneling is a lose proposition for the killer.
The Killer's strategy has to change with the circumstances. I'm unsure if you're saying camping and tunneling are viable strategies, which quite often they are against solo queue survivors or overly altruistic SWFs, or if they are viable strategies all the time which they definitely aren't.
Because realistically you can't down two people at same time, only nurse can achieve that.
without removing one of survivors quickly, you will make no progress toward goal of killing survivors, even if you slug four people at once they can very well come back and 4e if they have unbreakable.
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Add in surge and pop, here goes the most oppressive trapper build.
Ah but you might want to get rid of oppression and overcharge, both of those are weakest of slowdown.
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@Tr1nity said:
rancor
"without killer perks"
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@jakubr21 said:
Hug tech is a bug confirmed by McLean, confirmed 5 days ago again via ticket. Why are some of you guys still trying so hard to prove that It’s not a bug. 🤣
Yeah, we really don't need to do such when the chance of fix is nigh zero.
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AFK is NOT fine but pretty hard to get banned for it, I recommend you to run rancor and stalk obsession, kill him and call it a day.
This way you can lower your MMR while playing the game (kind of).
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2819737#Comment_2819737
I agree, can you imagine if BT and DS both got nerfed before tunneling and camping?? You would not see any survivors play the game anymore.
Any survivors stops playing, BHVR has to change things but not in perks.
This is fine.
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Anything beside DH is fine, DH must be obliterated and killed.
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2820221#Comment_2820221
I guess anyone who likes to main as any Killers outside of S Tier ones are just strange or bored then, after all they're just worse variants than those at the top. Never mind the fact that different people find different killer playstyles more engaging than others.
Well, I definitely call someone who likes to get 4E 8/10 matches somewhat strange.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2820171#Comment_2820171
That's why we address base-game issues.
It's something they didn't for... how much? I don't know how long it's been.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2820161#Comment_2820161
😯 what?
if a Killer cant be OP or 'good' by release they might as well not exist until they are buffed?
Sorry mate you have way harsh expectations, things have to be released and get modified.
Yes, no one want to play worse variant of killers when they have a choice, unless they are some strange man or bored enough in basegame.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2820200#Comment_2820200
I’m sorry but how is the game unplayable without “utilizing tunneling/camping against even decent survivors”? You’re literally going out of your way to make the game unplayable for someone else who probably didn’t even do anything.
Because if you give 400 seconds of free time across all survivors, gate will be powered and all remaining survivors will escape.
You have to pressure survivors long enough while killing at least one of them quickly, because normal killers realistically can't pressure more than three survivors at once.
even if you keep one hook one chase for entire game, a survivor is always free and can finish gens to end the game in roughly 7 minutes.
It will be even faster because there is three survivors free during first chase.
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Seriously, what killer needs a nerf
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2819822#Comment_2819822
Oh, yeah, no, ditto.
Facecamping's just boring for both sides, so I don't do it
that's all I was trying to say.
Facecamping is intense for killers side, it's always a exciting to fight against three survivors who try to unhook!
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2696853#Comment_2696853
mmm...
My 4-man SWF (with 4k+ hours each) play fair, but the second we see the killer camp or tunnel especially if the game is still relatively early, then the killer should expect us to do that the entire game + anything that killers don't like.
So yes, you reap what you sow.
What the ######### is "fair" in SWF with 4k+ hours each, something like don't share information and don't bring items and don't use any coordinated perks?
game is designed for SoloQ with no voice comm, while having at least one or two of not so good players, how can you call it "fair" when you are stacked with 4k hour each SWF, and why are you expecting killers to throw the game just so you can win.
It's not even "deserved" or anything, game is unplayable without utilizing tunneling/camping against even decent survivors, stop playing sweaty.
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People unironically says light clicking and teabagging is "strategy", why do you expect sanity from them.
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@landromat said:
So hug teching blights are exploiters. I'm saving this post to put blight mains face in
Did you just hug tech'd?
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They don't fix game even if you nuke the meta.
Gens go fly, survivors gets camped and tunneled immediately right after hooks, game will end within 5 minutes.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2819331#Comment_2819331
Then why tunnel one out?
Because that way you are almost guaranteed to hook everyone else too, if it's done quickly.
We don't need four person to farm hook counts, three is enough, so we will remove one immediately.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2819468#Comment_2819468
But BHVR is gonna buff her if its needed, idk why people are in such a rush for the Killer to be strong or OP out of the box.
I dont think BHVR is interested in selling an OP killer and then nerfing it. We have seen that before.
Because buff would be extremely late to the point she might as well not exist till that day.
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@JonahsTablet said:
If we were lore accurate, the survivor would be crazy op and easily outrun any killer. A lot of people don't realize how soft we humans have gotten, our ancestors ran for miles with heavy weaponry in the blistering heat of Africa to catch prey.
Easy, make him a killer that is 4.8.
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@SuzuKR said:
You can't be serious.
I don't even know the point of obsession beside some perk interaction to be honest.
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Do you think BHVR has enough technology to actually fix this "bug" or whatever?
I doubt it, they won't even fix all the bugs after all.
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Sliding doesn't really work in all tiles, they are consistent enough to NOT guarantee a hit.
@Coffeecrashing said:
The devs spent months trying to fix his collision problems, and they failed miserably. Blight still has so many collision problems that if you want any of them fixed, then it’s more helpful to be asking for Blight to have a code rework (like they just did with Nurse).
TDLR the devs tried looking into Blight’s collision problems, but they couldn’t figure out how to fix them.
Doesn't that makes him to allow slide/bump on whatever location?
Like, he doesn't even have to "hug" anymore, slide after running straight into wall or bump into object that isn't bumpable.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2819367#Comment_2819367
You can't compare the balance of a different game.
BNP != Tombstone Piece.
More like tombstone piece being outlier in that case, but you can compare brutal strength and we'll make it by how many seconds those perks free up.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2819362#Comment_2819362
You don't understand.
Survivors and Killers effectively play a different game. You can't compare their add-ons as if they play the same game.
That's like comparing Survivors perks with CoD perks. It doesn't work.
Having different gameplay doesn't make them playing different game, they are still using same timeframe and trying to fight through it.
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@disgust said:
auto dead hard? really?
of all the cheats you get with a hacked client that's the one you're the most concerned with?
with all the ways this game can be broken and turned upside down you think they should focus on fixing that specific issue?
or is it just you trying to make an excuse for everytime you got outplayed? because that's what i think this is
Probably because it's much less obvious and you can't report them with confidence, and very unlikely to get banned too.
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@razberrypizza said:
https://forum.deadbydaylight.com/en/discussion/comment/2819348#Comment_2819348
Lets get back on track and discuss blight addons please, this isnt a thread to talk about survivors vs killers.
You know, I'm exactly talking about how he don't need change and why I think so.
This game IS a game of survivors vs a killer, you should always compare killers to survivors if you talk about balance.
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2819275#Comment_2819275
i didnt say it doesnt exist im not an idiot what im saying is accusing someone who didnt do anything else except deadhard to good for your liking isnt auto dead hard you just got outplayed. less then 1% of players run auto dead hard
Why you know it's less than 1%, have you made auto dead hard and counted total downloads?
I didn't expected someone to actually say something along the line of "he had better gaming chair" in reality.
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50% kill rate game is fine pepega
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This game is all about time efficiency, mostly generators/heals, as long as survivors can speed up those things tremendously by using things, I don't think killers finishing chase quickly with addons are a problem.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2819336#Comment_2819336
That's a pretty bad way of looking at things.
Far too black and white.
But there is really nothing we can use as evaluator beside those things, BHVR would have some kind of "statistics" though.
@razberrypizza said:
https://forum.deadbydaylight.com/en/discussion/comment/2819336#Comment_2819336
The game is asymmetrical, both sides are quite literally playing different games
I know, but both side has same timeframe.
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@razberrypizza said:
https://forum.deadbydaylight.com/en/discussion/comment/2819327#Comment_2819327
Toolboxes are balanced with the exception of bnp, and COH shafted medkits, I also have no idea what survivor items have to do with blight add ons
You don't compare killer addons to another killer addons, what they do fight is always survivors, thus you will compare it to survivor items and addons.
Addons should be equally strong as same rarity of survivor item/addons, and if you think this way, his addons are generally fine.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2819312#Comment_2819312
Yeah... they suicide... which makes your job easier because you tunneled? I don't think I'm understanding this
Sacrifice emblem needs 9 hooks minimum, and you need chase emblems too.
You have to try to keep them alive as long as possible while hooking them evenly.
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@Pukenplag said:
NOED is actually an issue and it shouldn't be in game. It's a hot take because people on this forum always say it's fine and so on, but doing bonners is unreliable 99% of the time in solo q and dedicating a build to it means that no one does gens.
Yes, it's an issue and I stand by my point. Don't try to convince me otherwise.
Hot take, solo q is the problem and should be fixed.
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I don't think he actually need nerfs when you compare those to survivor items/addons like toolbox, medkit and... well not flashlight or key, maybe maps I don't know.