dspaceman20
dspaceman20
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What makes you say that
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2654767#Comment_2654767
Everything in this game is toxic.
Only if your the survivor everything is toxic. Not killers though. They can do no wrong
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So sabotaging is toxic?
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@nostrada96ass said:
https://forum.deadbydaylight.com/en/discussion/comment/2654645#Comment_2654645
i using sb ds ub spinechill and never afraid killer since i using spine chill
you can look around and possible to guess or even hear where killer is coming from so i think its op
they nerfed ooo because its counter of stealth killers, but this one is better
i miss that days ranged teabagging killers with ooo
I don't think they didn't nerf object because it countered stealth killers. In fact stealth killers completely countered object.
They nerfed it because it was too powerful in a swf and it hurt trap based killers
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I have 2 best moments
1. Successfully escaping while exposed with rancor. It was an extremely tense moment that tested my stealth skills that I have built from being a claudette main
2. Running a good Nurse. Whenever it's a nurse I always get scared that the match is over but when I do Successfully run them I feel amazement.
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I understand gen speeds can be a problem for killers but the unfortunate reality is that you can't do anything to gen speeds without also dealing with camping and tunneling. The two are closely related and dealing with one without dealing with the other can create a massive imbalance
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@[Deleted User] said:
I'd be down to play sometime without comms. Probably can't tonight though. Are there DMs on these forums? You can shoot me your friend code
Great. I think there is DMs on the forum.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2650210#Comment_2650210
Yeah but also running Mad Grit + startstruck also = instant loss against a good team cause youre not running Corrupt/Ruin/Pop etc.
Anyway I'm not moaning about bodyblocking, if you follow the thread of the posts, I was responding to Marigola's specific counter to body blocking
Usually one perk for bodyblocking is enough already. You still have 3 other perk spots for gens.
While I agree Marigola's specific counter for bodyblocking is a bit lacking there definitely is ways to counter it
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2650198#Comment_2650198
Disagree with that on bodyblocking, your solution to bodyblocking was to hit the survivor blocking. That's literally the point of bodyblocking so it isn't really a solution. If executed well (usually in a game already lost), you can't really counter a well executed body block.
DH when used correctly can't be countered (its not about baiting the hit, its used for distance)
Agree with you some of them though, flashlights and keys, not much of a problem.
Bodyblocking is countered by using perks that discourage it like Mad Grit, Starstruck etc. Bodyblocking blocking is a valid strategy to help survivors work as a team.
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Some of your complaints are unfounded. Keys and hatch have been nerfed so there is no reason to complain about them. Bodyblocking is fair as survivors are supposed to work as a team and adrenaline is a fair perk that rewards survivors for doing their objectives and is still a niche perk.
The other ones i could agree with but not everything
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/2650015#Comment_2650015
I agree with buffing SOME killers. Gen speed needs to be addressed & circle of healing is one of my favorite perks when solo’ing so I’m biased about it. I’ll leave my comments out of this when it comes to that. Lol.
I’ve wanted a 2nd major objective for a long time besides sitting on gens for a minute and a half. This has been implemented in the game in small portions such as the cube with Pinhead, the helmets with Pig, waking up with Freddy, etc but these tasks are quite short & minor. I just don’t see how exactly the devs can balance SWF without punishing either side.
There is a problem with addressing gen speeds. You can't address gens speeds without also addressing camping and tunneling. The two are very much related and nerfing one without the other will create an imbalance
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2649931#Comment_2649931
They can't just disable a mic. I don't know about the other platforms, but on Xbox the party chat is entirely separate from any game being played. Heck we can and sometimes are in different games in a party. And i believe Microsoft mandated any game they accept cannot interfere with the party chats in any way. i imagine the PlayStations are similar. So how could the devs enforce this at all?
During their last Q&A they said they have no plans for alternate play modes. And they have said many times they won't make changes that split the playerbase or hurt queue times. As for bots, have you seen Nemmy's zombies in action...
The only solution as I see it that might actually happen is optional comms of some sort being added, a few perk changes, and killers adjusted to handle that new reality.
Imo everyone is focusing too much on the communication aspect of swf when that play little into it. It comes down to the skills of the survivors in the end. The best way the nerf swf is to nerf survivors all together as swf will undoubtedly be nerfed to
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2649904#Comment_2649904
Nope. Crossplay code is: Marv#0868
You have to invite me directly in game when you're in a lobby by going to the "+" sign add friend and typing it in.
Ok i will do that soon
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2648516#Comment_2648516
I'm on steam, friend code: 324143501
I'm on xbox. Will this work in game?
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I don't get it
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I haven't seen him yet either. It's sad. I found him annoying but I didn't want him useless
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Buckle Up. I have never even used this perk before. It's so bad and I don't know of a build to synergize it with
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@Marigoria hey could you give me your in game name so that we can play together sometime?
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2648158#Comment_2648158
You can never please players that play only one side. And BHVR should never listen to killer mains or survivor mains, they know nothing about the game.
Thoese people don't want balance. They just want to one side to completely have total control and power over others
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@Viamont said:
https://forum.deadbydaylight.com/en/discussion/comment/2647126#Comment_2647126
And here you prove exactly the problem with DbD today, survivors dont want to adapt or learn new techs, they want every single killer to be loopable all day, run around like headless chickens around a structure with little chance of the killer to do something about it.
Anti loop killers nowdays are a must, survivors need to be literally kicked out of their confort zone and try new things, much like killers who constantly have to adapt to new perks and metas. If anything whe need more killers that hard shut down diferent aspects of the game to make each trial more interesting aside from "hi hi ha ha i loop killer all day".
Whe need more anti loopers, more anti gen rushers, more anti stealth ones and so on, killers that can put heavy preassure on every diferent tactic, THAT would make the game way more interesting as every trial would have a diferent flavor and way of be played.
But when survivors do adapt new tactics killers complain about it. Currently the only counter towards anti loop killers is holding w. When we do adapt killers complain that holding w is boring, have no skill, etc etc.
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I think people are exaggerating over the spirit nerf. In the right hands she still good and a threat which is fine. She is more balanced now then ever.
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This change just seems like a case of good on paper but terrible in practice.
I'm not really sure I agree with this idea until we see it in practice.
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I would honestly be for this update. Helps to root out toxic behavior. The only one I disagree with is the negative status effects when leaving the exit gates. Sometimes you need to leave to help other survivors.
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I like version 1. It least it's not nerfed into the ground
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I think your overestimating the value of boon Exponential. It's an anti slugging perks which is already niche type of perk coupled with another niche of boon totems its not going to see much use.
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I'm fine that's for asking. How are you?
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When you bring Autodidact and you get no stacks
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Honestly with circle of healing it shouldn't stack with other healing perks and addon. It also shouldn't work with Medkits. I don't understand how they didn't realize it shouldn't stack in the ptb. It was pretty obvious.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2643799#Comment_2643799
I'm EU. Ah, shame, you're someone I'd like to play with. But outside of the ping issue, there's a time zone one.
Good luck in the Fog!
Thank you. Good luck to you too
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I'm on xbox and I don't want to use a mic too. I could play now if possible.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2644364#Comment_2644364
Elodie’s scream is obnoxious.
Don't come for queen elodie.
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And people say hag needs a buff. She definitely doesn't
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2643867#Comment_2643867
Nah bestie we outgamered you on all levels except spiritual
https://us.v-cdn.net/6030815/uploads/2YX6HQ282PG7/saweetie-lets-go.gif
Let's go
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@TheMadCat said:
@dspaceman20 Are you NA or EU? I'm afraid of having/giving a bad ping if we're not from the same region.
I'm pretty sure I'm in NA
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Can you really blame us? With anti loop killers making looping a bad idea we have no choice but to hold w.
Sorry killers find it boring but untill the core issues is fixed I'm not going to kill myself by staying at the loop. I'm going to run.
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I could agree if ds worked after every hook state regardless of if you successfully used it or not and the timer doesn't go down when your in chases.
It's only a fair compensation
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Irresponsibility
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Kinda. Although I think being stealthy and juking the killer is a bit more fun
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2640551#Comment_2640551
1/16 should not counter 1/4. Lethal pursuer would become a garbage tier perk with this change. If you don't think being able to call out 'hey, he's heading towards main building! Oh wait he pivoted he's coming to killer shack, if you're on that gen bail' is huge, I think you're being disingenuous. Survivors are strongest at the start of the game and 'hold w' is extremely complained about. This perk would be a HUGE buff to the hold w meta. E.G. Just call out in what direction the killer is heading and any survivors in that direction start holding w pre-emptively. If we pretend there's no such thing as SWF sure, the perk wouldn't be a problem at all but with coms this is ridiculous. The fact that it would hard counter lethal pursuer AND provide anything bonus on top is overkill. We already have crab walking to avoid spine chill now killers have to crab walk at the start if we pretend this perk exists to attempt to counter it? It's a ridiculously strong perk and the info it provides would be huge in high rank games, only the most heavily complained about killers would have a chance against this due to their extreme mobility. A 115% speed killer where the survivors on first chase have a huge warning adds 30+ seconds at the start easily.
The problem your describing could easily be fixed with a number tweak. Just show the killers aura for at minimum 3 or 4 seconds. That time isn't enough to tell your other teammates where the killer is going. All the buff would be doing is telling you who the killer is at the beginning of the match for a really short time. that's it. And i think your greatly exaggerating the benefits of dark sense. All dark sense does is show thr killer aura to you for 5 seconds after doing a generator. Which again isn't enough time to determine what the killer is doing and communicate it. Dark Sense is not a strong perk in the slightest and if it was you would see more people use it.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2640025#Comment_2640025
It's a literal free counter to Lethal Pursuer that has the addition of being useful during the match? In my SWF I would always have one person bring it to call out who the killer is and call out the initial direction he is going so the team can easily rotate/hide. A perk that can be equipped by up to 4 people, has bonus effects during the match, and can be used to reveal very important info at the start is ridiculous.
But the effect during the match isn't that good other wise you would see more people using it but you don't do you? What important information are you getting at the start of the match? Your only Knowing who the killer is which on certain killers you can already know who they are if your lucky. And your going to find out eventually so there no harm in knowing it sooner.
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@GuyFawx said:
What if your aura isnt revealed to the killer while you look at them
Uh no
I honestly don't see how this is overpowered its just showing you the killers aura at the beginning for only a short time
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/294920/would-dark-sense-be-overpowered-if
It would make it better yes but always think of perks when it comes to swf, I know this isn't a swf topic but remember that OoO has a drawback which is the killer knowing meanwhile this change would only benefit.
I understand that and I do consider swf when thinking about perk buffs but I don't swf would be too effect by it. If your in a swf all the others will already know who the killer is already what does it matter of they know sooner
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Extra bloodpoints boon please
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@OhEtsu said:
https://forum.deadbydaylight.com/en/discussion/comment/2638252#Comment_2638252
Sure! My playstation name is Brainlets and my bio is "Oh Bambi, you're so cute when you're dead!"
Ok I'm on xbox. I can't play now but I can play soon. My in game name is macco823.
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@OhEtsu said:
https://forum.deadbydaylight.com/en/discussion/comment/2638216#Comment_2638216
Luck. I played solo and friend requested the teammates I judged as good. Then I met their friends, and so on. I joined multiple dbd group chats(PlayStation), and now I have over 1,000 friends 😂
Well do you want to swf some times? I'm trying to find a swf group that doesn't use comms to play with?
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@OhEtsu said:
https://forum.deadbydaylight.com/en/discussion/comment/2638175#Comment_2638175
Great! You don't feel guilty for being on comms, but at the same time you're guaranteed to know your teammates skill level.
How did you find your swf group? I definitely want to be I'm one without comms
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@OhEtsu said:
https://forum.deadbydaylight.com/en/discussion/comment/2638033#Comment_2638033
I SWF without comms all the time, and when I do use comms we rarely talk about the game. And I have around 1,000 friends who all do this too. SWF are not automatically god tier teams, nor are they always sweaty or even trying. There's very likely a duo SWF in almost every game and no one would even notice since they aren't the small percentage of problematic SWFs.
How is playing in a swf without comms? Is it fun. I ask because I want to try a swf without comms
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I agree. Killers should be strong and Honestly Blight should be the standard of how a killer should be. Strong but fair.
I just hope that when making and balancing killers you consider both sides not just one.
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I agree. As a survivor main even I realize that most survivors are very annoying and means. It makes me sick to see survivor be jerks to killers.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2637069#Comment_2637069
Sweet.
My gt is the same as here!
Great. I can't play today but i will definitely play soon.