dannyfrog87
dannyfrog87
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@ItzPixelYT said:
Why is this mechanic still in the game as it is? I don't agree with bad Killers getting rewarded with a speedboost for constantly missing hits on someone. It definitely needs looking into, especially with some maps pallets that are literally 3 steps to walk around.
For me if a killer misses a hit on you or even 2 hits their bloodlust should restart. It would be like a survivor getting to do a gen faster for failing skill checks...
right and when a killer is being pallet looped or ran round a pallet or cant catch up. with loops pallets windows bloodlust is needed i see these posts basically it makes me think people want to just be able to run amok or do what they want with no repercussions so the killer cant catch them lol. lol @ if a killer misses so basically you want to be able to keep running and be more of the power role than survivor already is what do you want to be a god?
yeah then everyone escapes killer gets shafted because of desync or missing hits through no fault of their own ok then lol. or frame dips depending on platform. map design is the main issue why bloodlust is needed badham is an example if a killer never had bloodlust on badham my god would never able to catch anyone. people would just leave the game or just alt f4. if the devs went with your idea their would be no killers i can tell you that now 100% dbd would be dead in a month thats my opinion.
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yep hes too slow and his power is underwhelming the fact he is limited to stalking a survivor so much then cant gain any more evil depending on the map and rng layout hard to gain traction out of ew1 to gain movement speed 110 ms sucks. i like myers but im like ughhhh alot of the time when his ms goes against him and getting looped or ran around
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@DarKStaR350z said:
https://forum.deadbydaylight.com/en/discussion/comment/2359656#Comment_2359656
I mean this has been acknowledged as an issue as far back as March 2019 or earlier when they gave us this roadmap and said consoles would be optimised to run at 60fps, and look at the state we are in now in 2021, closer to 6fps than 60fps lol.
https://forum.deadbydaylight.com/en/discussion/49456/status-update-optimization
The immediate concern is to get the issues that arose with the Nemesis patch fixed and then carry out other optimisation on the rest of the game.
Its literally been years already and this thread is the result of nothing but steps bacward over the last 2 years since this elaborate Road to 60fps plan that they never talk about any more, or answer questions on.
lol they dont talk about it because they cant do it .... on old gen. old consoles are far too underpowered i have a gtx 1070 8 gig of vram getting over 100 fps and it does dip in quite a few moments and i thought it must be like 1 fps on console when that happens lol .... this game isnt really designed for console. i used to play ps4 im glad i dont now
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@entilted_but_balance said:
Check it out yourself, this tiny 90 cm fense blocks my attack,YET I can attack from the other side of a window, where's the logic in that?
bhvr logic. thats what seems like an oversight. but the whole map needs a rework its survivor sided always has been and not changed even now lol
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2361705#Comment_2361705
Lose to a survivors well timed pallet drop or exhaustion perk use fine fair. Lose to a breakable wall or blatantly unfair map rng no that's a pathetic excuse. This isn't a survivor having poor reactions or tight core gameplay its beating your opponents with the very basics map knowledge which as far as skill expression goes is an utter disgrace.
yeah as survivor i can win based on map knowledge and depending on the rng. i know the killer cant do ######### unless high mobility or power spirit billy nurse etc. shouldnt be like that but it is
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@CornHub said:
It's clear people just had a bad sense of direction & if the map isn't a wide open field people claim its too complicated to navigate and/or loop. People forget that indoor maps are going to have entirely different structures & they did well crafting a map based entirely off a different game. I'm glad people can finally appreciate something different for once.
lol not even played it or seen it once in the rotation i cant say its good or bad
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2361638#Comment_2361638
So in general you need to break 5 walls all spaced out decent distance so its gonna lose you a lot of early game time to break them all or slow down your chases quite dramatically if you need to break them during chase bar using wall breaking/ignoring killers. The wall by one of the doors by the exit gates, the two leading up for time efficiency as killer, (time spent traversing faster is worth more to you then the survivor having more maneuverability). The two middle doors so the vault doesn't horribly impede your ability to keep up with the survivor's. A lot of these ways to turn the doors on the survivors requires massively inefficient play on the survivors part which is just unrealistic past a certain point.
its always like that relying on survivors to make mistakes if they dont well we all know how that goes .... if rng etc is in their favour killer with no mobility is going to get flattened. wrecked lol
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@Laluzi said:
It's pretty terrible. There's pallets and strong tiles everywhere and the gen spread is all over the place, so clearing one part of the map doesn't do much to help you when there's only one or two gens per area. Worse, almost every occupied part of the map is good for survivors and has some kind of strong structure to loop. The last time I played this map, when I went to protect the last gen, there were 4 pallets within a 20 meter radius of it. It was obscene.
You also need to pray that the basement ends up in the main building, because if it doesn't, it's extremely difficult to down someone in the basement and then get them to a hook in time. There needs to be a hook down there, similar to Temple of Purgation
i noticed its a mess i was like #########. i knew it was going to be a badtime i wasnt wrong lol. needs a rework basically
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2361642#Comment_2361642
There are no infinites on Badham. You cant vault windows if you're staggered. And if you want breakable walls gone, you would need the breakable walls in the main building gone too. You know how long the average loop of the main building is without the breakable wall? 2 minutes. You know how long the average loop of the main building is WITH breakable walls? 45 seconds.
"but boohoo, I now have to spend 2 seconds kicking a wall in a location that used to be a killer favored loop".
Grow up, either both loops are balanced, or neither are. Do you really want consistent 2 minute loops back just so you dont need to spend 2 seconds kicking a wall?
And michael will very likely recieve a buff. its not a blanket statement. As for the proof:
ALL THE OTHER OLD KILLERS, EXCEPT FOR TRAPPER AND MYERS HAVE BEEN REWORKED TO FIT THE CURRENT META MORE. TRAPPER AND MYERS ARE THE ONLY 2 FROM 2016 THAT DIDNT RECIEVE CHANGES.
The very likely recieve a buff, is not about IF, but about WHEN. He will either get buffed with 5.2.0 or 5.3.0.
you dont know that he will get a buff. no one does unless they come out and say it. the map is strong for survivor with the windows and pallets i could do very little as myers aside from get ran around the whole time badham always has been survivor favoured still hasnt changed. 45 seconds is a long time especially with slower killers and no mobility like billy. etc in tier 1 power myers. grow up yourself. whats to grow up about when all i said was it needs a rework? it is a blanket statement no evidence whatsoever. all you are doing is assuming just to push merit towards your "badham is balanced" peace out.
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@Zarathos said:
Don't forget them breakable walls got love them time sinks.
yeah and missing hits due to latency and survivors glide sliding across the floor to where im like ######### lol. only came back for this event man its a mess the frame dips to lol
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2361629#Comment_2361629
What do you mean? There is at most 2 walls you need to break on badham. Heck, the breakable walls on badham remaining closed is in general a bonus to the killer. The only killers that benefit from breaking all the walls are killers with speed and mobility on their side.
https://forum.deadbydaylight.com/en/discussion/266285/badham-needs-a-rework
Dont use Myers' current state to blame maps. All Badham maps are quite balanced. Myers' will likely receive a buff. Reworking Badham based on Myers would end up with Badham needing a rework again after the Myers buff.
balanced. my ass .... able to infinite windows lower level jump from the top floor. likely receive a buff quit defending bad map design badham school iv i think was its a name for myers was a nightmare no pun intended but hey .... the map 2 times in a row i was like ######### .... not to mention breakable walls instead of an area i could walk through or should be able too without breaking a wall. and oh these latency issues where survivors go flying like they are skidding across an ice rink. an arena to where im like where the f is the survivor oh their lol .... dont say "micheal will likely" recieve a buff to justify this ######### with no proof other than a blanket statement. proof??
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@Zokenay said:
The more i feel i shouldn't even bother... out of all killers, she is ALWAYS the one that makes the match fully one-sided.
Like, over half of my matches against her end up with like 3 or 4 hooks before 1 gen is even done, and end up in maybe 2 gens at best before everyone dies.
Im just seriously tired of her...
Im at the point that i would just suicide on hook or afk a match against her, its just not fun to be unhook someone and have someone go down a second after.
she already got nerfed once a cool down added too her power so she cant just blink again resulting in having to walk and wait without addons. or theirs other changes idk about which i doubt. she has to wait for it to recharge the problem is with this game bhvr started to strip killers of their viability. hillbilly for example his chainsaw having overheat or a cooldown. hes still strong probably if you want to look at anyone look at bhvr for making most killers weak. and against competent swf even weaker so people use the few killers that are left to crush any team or close enough. spirits good last time i used her idk about now not kept track. you would see a variety of more killers if they was viable most are weak and just crap and killer can be frustrating and it is at times
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@havoc said:
I honestly think the Spirit Add-on Mother-Daughter Ring should be nerfed or changed, at current state it is too strong, Spirit is already a top 3 killer, whether the spirit has counter plays or not is a different discussion, but this add-on is just too strong, you can't counter it, the spirit is so fast that you can't dodge or do anything against an experienced spirit with this add-on.
This Add-on is not about skill or anything, equip it with stridor and you should have a free win if you just remotely know how to play the killer.
I've wanted to make a thread about this for a long time, but a game i had this evening finally pushed me to make it. Feel free to post your opinions about this.
Mother-Daughter Ring combined with Rusty Flute here, this killer slugged everyone instantly and let everyone bleed out.
oh #########. survivors easy mode. id been gone a while played recently it was laughable rank reset bare in mind. even vs a spirit you can only die to idiocy or if your team mates are incompetent lol. so no i dont agree to a nerf. considering even after months and months i know i come back to db and its going to be easy mode or laugh when i get a pallet stun or jump over my windows etc. or walls. solo survivor its still easy and its usually my team mates who shaft me or i make a mistake which ######### me ..... lol. or they just mess about with the killer resulting in death.
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you ran into the locker. it leaves a banging sound and visual effect im pretty sure if i remember correctly if you do that. you didnt walk into it? slowly. if so then theirs your answer for the most part
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no hes fine as is. he was so weak he could do nothing with his power all killers should be as powerful as what he is. you still have to play well with him. survivors are so used to killers being easy to play against or mess with or no threat. so they are like "freddy op" blah blah. it took years for him to finally get buffed or made to a competent level. all people do cry for killer nerfs. when survivor is easy mode
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lol what is this post? i got stuck against a tree way back in the past couldnt move. so i was just like oh lord killer come find me and down me already. didnt care if i got hooked. so if the killer sees you stuck or not. you expect to not get downed and hooked? the killer isnt commiting an exploit as its not a result of their actions you being stuck. this post is bollocks from a killer and survivor point of view. pretty sure theirs no rules if the killer downs and hooks you from being stuck in the heal it isnt the killers fault. what do you expect the devs to do or say oh yeah killers dont down the survivor or hook them because stuck in a hill walk away pretend you are blind. no one is going to listen to that me and most people will think. get real. i had survivors once abusing an exploit where i landed on their head as the doctor they did it deliberately i could not move or get down i managed it in the end it was irritating but i just got on with it. now that is the true definition of an exploit what would of been bannable. not this crap you are on about which is through no fault of the killer
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@SweetTerror said:
All right all I need some advice. I just purchased the Silent Hill chapter, and I started leveling up Pyramid Head. I would love nothing more than to tinker around with him without having to compete in an online match, but since there's no way to do that by yourself can anyone recommend a good perk combo for him?
Would monitor and abuse, discordance, BBQ, and PGTW be effective?
well ive been using monitor bbq and pop i forgot my 4th perk ... lol. its not too bad depends on the survivors as usual plus mind games
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1402669#Comment_1402669
They haven't been the host since dedicated servers.
And what's fun about tunneling a survivor who's already hurt? I'm not running in a sweaty SWF I don't have 52 chances to escape every 4 seconds. It's not fun to get that treatment when I go out of my way as killer to play "fairly" and not tunnel or camp unless they're being toxic.
the crap killers deal with is why they try to get someone out of the game quick as they can. ive been playing solo survivor and it sucks however it can annoy me but i dont blame killers plus team mates being incompetent is another problem or issue lol
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@Mikeasaurus said:
They were only for a week as part of the DLC release. There will be one more once the Cake fix comes in, but after that, they're gone for good.
oh ok fair enough thanks
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@Ghoste said:
You're right, but I don't think they'll change him. Look at Deathslinger: he's a 110% Killer with no mobility or map pressure. At least Pyramid Head is 115%.
well they need to do something or rework the maps to not be so stupidly big ... yeah i dont own or use deathslinger so not experienced it ... lol
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@superpanda999 said:
Both Red Forest maps are pretty terrible, but Mother’s Dwelling is definitely the worst. Most killers tend to struggle on that map which shows how much a rework is needed for it. I think that would solve the issue for not only Pyramid Head, but the rest of the killers as well. It surprised me how they didn’t include a rework for that map in the last mid chapter update.
yep without a doubt it needs a massive rework i hadnt played killer in a long time but when i do from time to time and on that map i know its going to probably be rough .... lol. yep it sorely needs one
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@LudvigVonBastard said:
So, why as survivor i always get less points than Killer? Do i play less? Do i have less to do? If anything, playing as survivor is more stressful experience. I dont see any reason to get less rewards in bloodpoints.
I will say even more - playing as survivor i got 2 fixed gens alone, 2 totems, saving few people from hooks, Killer didnt even know i exist to the very end, when only two of us left alive... And i still got less points than some player, who constantly needs to be saved from hook. There should be "Undetected" status or something to reward stealth gameplay. Isint that the point? To stay undetected? And yet im always punished for staying low and doing my job quietly.
On top of that, when im sneaking and hiding in one place, because some Killer is lurking around forever, i got punished by this crow over my head, but when Killer is clearly camping close to hook (i can see him around 16m or something), he can do this forever. There should be penalty for him too, because if anyone he should be mobile all the time, hunting and chasing. Why no penalty for them?
Next, i dont understand how my 17 rank basic skills Trapper killer is connected to 2x 1st rank players. Yeah, bad times. Of course they can outplay me.
I dont understand why killer skills cancel aura reading, and survivors have nothing to do the same. On top of that evaryone can have leatherface skill to know where survivors are hiding. Maybe sneaking as survivor should cancel any killer aura reading skills? IMO that would be fair, if i can see invisible durpy, i should have that option too.
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MOST ANNOYING KILLERS TO PLAY AWARDS
Invisible Durpy Dude - Honorable Mention
So - GhostFace - i can see him, but not hear him. Invisible Dude - i cannot hear him or see him... I should be able to hear him. He gets honorable mention tho. Its just stupid, or maybe he should be more visible closer and totally invisible from far away?
Pig Me Up - Honorable Mention
Another one with this dumb mechanic that force player to run around map like a moron.
Vomit Gun Lady - 2nd Place
Damn she is annoying. Everything can be poisoned and players cant touch it, or they will be poisoned. Basically that could cancel any interaction in teamplay game... Yeah, great design guys. At least those fountains are everywhere, so she is on 2nd.
Dumb Doctor - 1nd Place
...i could not decide, both are ######### to play against. He will screw up my vision, quick events and on top of that cancel any interaction until i waste some time to claim down. All of this is fine. But as survivor, i cant fight back, i cant outrun (most of the times) my enemy, i have to hide. Thats the only way to win, basically. And with this dude around i cant do that. I cant do the only thing to win. My hero screams constantly and i cant do nothing about it. Often i dont even see the killer, often he is so far away, i berly hear any heartbeat.
There should be one scream at best on 3rd state, or this should be max 90 degree 25 meters ability with cooldown, not spamable AOE. :/ With him around this game become unplayable and pointless.
Fureddy - 1st place
When i fight him, i just give up now. I come to him and let him kill me. I tried, seriously. Last time when i did it was a good match too, nobody got hooked until second gen fix in Laboratory, everything was great... except Freddy. That second gen fix was taking forever, because not only i needed to avoid killer, but every single time when i got to gen and tried to fix it it was time up, and i was forced to run like a moron to another clock. Of course i cant use any clock, oh no, only this one far, far, far away from me. Not only that was very long match, but i spended something around 65% of it running around like a idiot to use another clock. IT - IS - NOT - FUN. And yes, i know about this "wake me up" ability. When devs playtested this dumb idea, they didnt play with random people for sure. A lot of people dont even understand what is going on and why should they get that clock. Bad design, bad killer, bad mechanic, everything is bad here. Pointless waste of my time. Better get killed.
go play killer and experience it then you will know what stress is. i didnt even read the whole post when i read "survivor more stressful than killer" you are a new player play both sides learn the ropes you will change your tune lol
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@Dehitay said:
I thought they would move the crown to a more visible area for her, but I didn't expect them to not take her hair into consideration.
https://us.v-cdn.net/6030815/uploads/B3XP2EN00FEP/spiritcrown.png
lol yep i found out the hard way cant wear the crown 2 days ago her hair goes in front of her ######### face lmao impeding her view so yeah crown or whatever comes off while in game an actual match ... i was like #########. bugged visually she clearly isnt designed to wear that due to her hairs animation or something
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@Sensei_ION said:
And yes jackass we should have 1 becsuse they keep buffing ######### to serve your killer mains lbs, not my fault people ######### suck at chases now who sounds like a joke? You lbs i bet i could run you the same way or even worse "Danny" lol
no you shouldnt survivors had one built in and oh wait for it .... they ######### abused it! yep hook regression being cancelled was in a ptb way back so blame survivors for abusing that by sticking round the hook. camping is a strategy end of story and the devs even said so even if you dont like it tough luck and no you wouldnt loop me for 3 gens i would use my brains leave or find another target if i could not get you but if i was spirit or otherwise then yes. you would be going down especially if you had no perks. your entitlement of what you expect is off the charts
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@Sensei_ION said:
So yall really gonna make all this camping and tunneling acceptable for ######### killers? I died on my 1st hook in almost all my games because a killer got mad that i ran him 3 or more gens during the event with no perks lbs, yall give killers too much leway....killers are not under powered, I play both sides, killer mains just suck at the game period and yall keep compensating for the weak players they already have ######### like no ed amd devour hiw much support or cheese do the killers need? We need a survivor perk to stop tunneling and face camping, because borrowed time aint the answer for everything
so you ran him for 3 whole gens and you wonder why you got camped? the killer should of gone and found the other survivors than waste so much time .... but if the killer wants you dead then thats it .... also. not under powered against a competent team yes they are unless certain killers. a perk to stop killers tunneling and camping so basically you want a get out of jail free card with no repercussions. this whole post is a joke. have a nice night ... lol
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@Desh said:
If you were getting stunned constantly with head-on, then you knew what their strategy was. Why didn't you fake it by walking towards a locker then backing up to scare them out? Head-on also gives you 60 second exhaustion, so unless it was a very specific building and you were running the same pattern over and over, there's no way they can keep doing it. And if that's what they did do, then you should've known better by the 2nd or 3rd time and strategized accordingly.
i did several times. they wasnt that stupid to fall for it and other times it was around terrain where i didnt see a locker due to field of view the main problem was them abusing and running round the chapel over and over again and the lockers was between other debris so literally no way for me too avoid it being stunned constantly. no way they can keep doing it. lol. but they was carrying on doing it
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1387859#Comment_1387859
But you finally killed them, whether it was you finally beating them or they made a mistake it doesn't matter. You could still Kill them at any time. It's not like getting sandbagged into a corner and then being unable to move and do anything. THAT is halting natural progression.
i could not kill them at any time when clearly on comms with the purpose to purely use head on that was literally the aim of their game and nothing else or other reason. now i know why killers mori .... im not one of them but this has taught me why killers do not let up lol. being head onned over and over that is not natural progression with no way to counter it due to map layout and the building
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@Desh said:
If the game is unable to progress naturally, it is being held hostage. You were simply being out-chased.
well it wasnt progressing naturally being constantly abused by head on due to the building layout was ridiculous. head on was the issue and the survivors abusing this .... purely to annoy the killer. ie me
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@just_a_noob said:
https://forum.deadbydaylight.com/en/discussion/comment/1387370#Comment_1387370
This is incorrect. The first gen that pops after the trap has been placed on your head will activate it. you only need 1 gen to pop for it to activate.
oh ok been so long since i vsed a pig or played dbd i actually forgot minus some casual games here and their lol. fair enough
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@Buttercake said:
I thought the trap was always activated? Help me understand this trap?
Ive been playing since last september and only wear trap a few times! Everytime I was able to find the key.
How can you wear an un-activated trap?
a certain amount of gens have to pop too activate it if i remember rightly thats how it works so by exit gate time im pretty sure it would be active or should be could be a bug someone escaping with it wouldnt surprise me tbh lol
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@zdw01 said:
I literally don’t know how many times I try to loop the executioner and literally get hit because he’s to quick even when I pallet stun him he still hits me due to his speed and range of his basic hit. Do you guys think it needs to be lowered?
no good grief hes under powered as it is and his power has a cool down his power is underwhelming he does not need a nerf on his movement speed. stop sticking at the same pallet trying to loop so long then run away .... hello? lol
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i dont play dbd at all these days but i read this thread and i instantly think "oh ######### off" freddy was weak for years. and finally is powerful and people want him nerfed or whine he is now viable. cant win these days ... lol. my opinion any how
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toxic yes. killer underpowered nerfed was strong now butchered. freddy strong apparently. i havent touched the game in a good while. i no longer play killer due to frustrations and the lack of imbalance. do yourself a favour. refund. thats my opinion. try but dont let yourself go over 2 hours. the game just gets or becomes stale. as survivor look around you at all times listen for the terror radius but also beware of no terror radius due to the perk monitor and abuse .... killer try to get a hit as soon as you can but if your being looped constantly round a shack or pallet leave go find another target .... no hatches are rng. billy would be your go too for a bp farming machine. but be prepared for swfs on coms thats what breaks the balance plus all the perks giving so much information. being new expect to be gen rushed up the wazoo. if you have no experience at all. i used to play dbd for dailys as killer. i dont even do that any more .... says it all lol. killer is NOT the power role. survivor is. you will see in time
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yeah played solo survivor .... against a spirit saw a lit dull totem. the spirit knew i saw it. i tried to cleanse it. and no other survivor bothered too cleanse it. 5 stacks devour hope. after that i was like. ok nope im out. morons ... lol. i didnt stick around for the after math but i know for a fact it was probably a 4k.
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@gezza123 said:
Does anyone else think that DS should also stop you from being Mori'd as killers who use it just instantly tunnel and there is physically nothing the survivor can do to stop being killed or tunnelled.
Anybody have any thoughts?
no this would be absurd. making moris obsolete. that would be abused too the heavens ... honestly lol
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you know doctor just got reworked .... to make him stronger or abit better and you want his power to have a cooldown. lmao. im going to try him now in game see what all the fuss is about lol .... you know. if want killers to quit completely. a cooldown on all their powers is the way to go ... i hardly ever play maybe a few games once in a blue moon. but i read things like this and i cant help but roll my eyes
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@OrangeJack said:
Gates are open and one survivor hooked, rest of team fully healed.
A lot of killers don't consider it camping and to them camping is staying on hooked survivor on their first hook until they die during early game.
thoughts?
the gates are open, what else do you do? you secure the one kill you got .... im sure you know this why would the killer leave. nothing toxic about it. honestly lol
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my opinion. the nerf to nurse .... the broken sounds as killer unable to hear sounds of downed survivors .... the fact the meta or game has become stale literally no reward or logical reason to play killer unless your a glutton for punishment and have masochist tendencies .... and want to subject yourself to that when survivor is the power role .... 300 to 500 plus hours you get bored as ######### ... and the change to ruin im sure didnt help matters. the path dbd is going down well speaks for itself.
i actually used to like killer i got to rank 10 this was before all the changes and nurse nerf. i never bothered to go past that. why? because i dont want to sweat my balls or ass off and stress or frustrate myself. a game is meant to be fun not a chore of loop round the pallet at unmindgameable places. simple fact or logic is people got bored of because this game now has almost no viable killers besides a few which relies on survivors making mistakes .... rather than no matter what the killer does. also i never used ruin but dbd lacks more than one thing to do than just kick gens or try down and hook people and thats literally it. becomes repetitive and tedious after a while
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i wonder why that is? when the mechanic is just based on ######### pallet looping .... and vs a good survivor some are unmindgameable lol .... the game has become boring and stale literally the same old loop chase hit kick gens. gens pop fast af .... when the survivor is the power role are you surprised? im not i came back the other day my god 2 games i was bored even with the tome just enough to put me to sleep 😴 one was survivor and i was just being farmed by a huntress .... so i was like ok im not dealing with this i dcd rather than be a play thing to be healed and farmed. the devs wont listen it falls on deaf ears when you say it needs help .... if it needs help for survivors sure. killers nah a big f you or we see your feedback and complaints but ignore you ... lol.
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@ppo8820 said:
They need to make it so your timer (struggle) stops ticking down when killer is within a certain distance. Not a crazy distance but enough to monitor face camping and give everyone a chance to be rescued and play the game. That way they can camp all day, but you won’t die until they leave. It would end face camping as we know it.
nope this was a thing and guess what ??? wait for .... survivors abused it ..... being round the hook and the killer making no progress so it was removed. face camping isnt punishable blame your team mates for being altruistic and hook farming you or not using their brains to look around lol if the killers near or listen
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@Runcore said:
https://us.v-cdn.net/6030815/uploads/461/DQW8DZ7R0YPD.png
https://us.v-cdn.net/6030815/uploads/652/7I1RJ60SGDCK.png
https://us.v-cdn.net/6030815/uploads/437/DA3B7BDRANJV.png
I think that there is no need more words.
what in the #########? something seriously wrong with this person or people what a prick .... hope you reported that crap. they need a lesson in respect or human decency lol
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i dont play this game no more really. but ######### me i come back to the forums from time to time to read the fuckfest of what the game has turned into and man some of the stuff i read is beyond stupid just like this ... lol
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######### no this game has become a clown fest hell i cant even remember the last time i did a daily .... since they butchered nurse ... lol
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@BabyBubbaMain said:
Fellow Killer Players, are you staying with the recent Hex: Ruin changes?
I feel like playing Killer is a chore these days, and the recent rank reset rework doesn't help the case that I am literally trapped in Red Ranks, and going full sweat in more than half of my games gets unfun and boring. Most games I try to meme around and have fun, but when I do generators just go fast and I can't really do much.
The Doctor changes also sound fun, but they really nerfed the Snap out of it mechanic really hard, and also made his detection more strict, as well as the pause after he shocks someone. I can't want to try these changes to see where Doctor is now.
So, are you guys going to adapt or move on to other better games? Maybe try to learn better strategies, or leave Dead by Daylight to die in the dust? Tell me your thoughts about this Mid-Chapter Update.
i already quit when they messed with nurse. was the nail in the coffin for me .... i dont support the game by playing or financially either .... if others follow suit devs might wake up or open their eyes ... lol
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well. they keep nerfing. no one will play killer. but hey "high five devs" you gave "survivors fun" lol. while killing your playerbase. il laugh when it happens just from the sidelines
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@Captain_Spaulding said:
You're completely right in this to be honest. No survivor wants to admit that their complaints are whats ruining the game. They want easy escapes against killers like trapper and clown. They don't want a challenge anymore. They want their BP and to escape. This game is going down a steep hill and can't wait for it to reach the bottom. Then people will leave slowly but surely and they deserve it in full. There will be a time when red rank survivors have 10+ queue times then maybe they will complain but til then let it happen. Let every nerf come. They're making Doc "more fun to play against." Not buffed in any sense. Just more fun to play against. Look what happened to Legion. That's the model for every killer to come. Good luck every killer.
i quit playing months ago with the lack of imbalance as killer and seems i did abandon it or ship at the right time ... the devs keep doing this killers will quit and wont want to play. no one wants to play a game as killer where its just a bully simulators and the killer to feel powerless. il say this keep going down this path devs well. you wont have a killer community left and you will kill dbd. people wont agree but thats my opinion. lol
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@dbizzle said:
obviously i know something about the game im playing it
no you dont. play both sides. and your opinion and point of view will change drastically lol.
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no that is stupid as hell. it would completely break her power more than flashlights already do .... making her useless and just a gimmick ... lol
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no. i have the fps uncapped. its not modifying any files its just a text file
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@Frosty said:
One glaring problem with this game is no repercussions for poor gaming etiquette. I will persoanlly suffer with poor maps and "abusive" survivors because I want my blood points and there's always the chance to catch cocky survivor's off gaurd with blood warden, but i digress. I feel that if a player willingly leaves the game after load up, one perk at random should sacrificed as payment to the entity, and then burried back in the blood web. I can only imagine that most people would rather potentially loose a game rather then deffenetly loose and obviously beloved perk. Thoughts?
this is the stupidest thing i have ever read. so the other day my ethernet had a fault on my router. ive a new cable now and i got dced when i hit someone as killer because the clasp keeping it in the router was broken. i didnt dc intentionally. i was annoyed as #########. anyway so issues do arise. remove peoples perks like that for unintentional dcs or peoples net dropping or faulty equipment etc etc. this game would be dead in a ######### week. and the playerbase would drop. it would be bye bye dbd .... think about this logically ....