havoc
havoc
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- havoc
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004290#Comment_4004290
No perk ever led a killer to tunnel.
Wrong, killers tend to start tunneling once they have to in order to not "lose". Hyperfocus makes gens go so fast that killers have to tunnel if they want to keep up. Maybe not the strongest killers like nurse and blight but average killers like my beloved demogorgon can't get downs fast enough to deal with hyperfocus gen speed unless the survivors aren't good
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@DeBecker said:
I hardly see anyone using hyperfocus at all. Not in my games, not in those of all the streams i am watching. The perk has never been an issue to begin with. Also you misunderstand the causalism here. People use hyperfocus to counter tunneling. Not the other way round.
Survivors won't know who they're facing, if they face a killer that won't tunnel they'll still have the perk to rush their objective. That forces a killer that won't tunnel to actually tunnel.
@Foggyguy said:
If you don't want to tunnel then don't? If you feel the need to then newsflash, you are artificially boosting your mmr by getting free kills you don't deserve. Seriously you are doing this to yourself. Don't like good survivors on gens that you can't stop? Then take the L and get back into your right mmr bracket with players on your skill level.
Are you saying tunneling gives free kills you shouldn't get? You must be new to this game to have such take.
"good survivors on gens" right because hyperfocus is a skill based perk right? You really are delusional mate, there's no skill in using gen rush perks, killers can't counter that, so by your logic all killers should get back in low mmr because they can't stop hyperfocus from rushing gens.
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So Executioner and Clown who are already mid tier are getting nerfed???
Nerfing Clown's hindered bottles and Executioner's speed while using judgement is really bad for them. This is more of a nerf to them than a buff which they really didn't need.
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Why do killers slug? Because killers can not grab someone who's unhooking, can't camp due to anti-camp, can't tunnel due to DS and OTR and survivors got 10 extra seconds on each hook stage.
Killers are often forced to slug survivors anyways since they die under pallets.
Survivors have plenty of perks to counter slugging as well as anything else killers does already.
My suggestion is to remove the 10 second extra time on each hook stage so killers once again gain some benefit from hooking survivors. Making Unbreakable even stronger than it already is would be wild.
(Btw this is coming from a survivor player, my opinion is not biased towards the side I play)
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I'm worried about "We're Gonna Live Forever".
Survivors in swf like to die under pallets for their teammates to save them, killers are scared to pick up when another survivor is close by, if the killer doesnt pick up and a survivor close by has WGLF they give them endurance which only has a short cooldown now. So the killer either picks up and gets pallet saved or allows the survivor to be picked up and gain endurance.
This could create a new issue like we've seen with buckle up previously.
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I faced a decent Plague last night with full slow down perk in soloQ, we finished all 5 gens rather fast as we were simply efficient on gens and didn't give the killer too much pressure by getting infected. Just do not touch infected gens if not infected already, if the killer comes close to you try to be stealthy, don't get infected as that affects the whole team with thana. Don't cleanse as that will destroy the team and if you get chased and fully infected the killer is just a m1 killer without the power so you should be able to get chased for a while which buys your team time to do gens.
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Maybe if you had a better gaming chair
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@UncleStabby said:
An iridescent addon that gives the killer a powerful advantage?! Outrage!!!
Lets get rid of the iridescent bulb and needle while we're at it! Yaaaarg!!!
@Beningtin said:
https://forum.deadbydaylight.com/en/discussion/comment/2306587#Comment_2306587
Shouldn't with this logic the old insta heal be balanced? "A iridescent addon that gives survivor a powerful advantage?! Outrage!!!" It's not about it being "powerful" it's about it being "TOO powerful". Iridescent King and Queen of Doctor are "powerful", but you don't see anyone complaining about that (at least no one who has an IQ over room temperature)
Obviously iridescent add-ons should give a good advantage, but there is a difference between a good advantage and a completely overpowered add-on that changes the game completely. As Beningtin says here, IRI addons are powerful on many killers but this add-on on Spirit is just too good, combined with stridor at least.
@BenZ0 said:
The addon itsself is not the problem its Stridor which makes it way too easy to track survivors for Spirits.
Ez solution, make sounds in Phasewalk not directional and maybe buff in return the duration of the Phasewalk.
Stridor does make this add-on overpowered indeed, if the add-on couldn't be combined with louder grunts of pain it could be fair enough.
@Pepsidot said:
What do you mean? Spirit as well as that addon are absolutely fine.
Looks like you met the same killer as me, fun game.
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You did something that all killers do eventually, you happened to get caught on video and that apparently gave you a punishment.
As a killer and also survivor it is frustrating when a survivor is playing hide and seek all game instead of doing gens and playing the game, what you did is something i have done as well and everyone i know have done it also as killer, i do see that it is "teaming" and perhaps against the rules but playing like feng min did was not following the game objective and ruining the match for the others so she should perhaps get a punishment as well.
If any DBD admin reads this, i do agree that a punishment is in place, but permanent is not fair, by doing this you lost a very loyal and great player (i know this guy, met him in a match and he is a good and fair survivor/killer)
This is probably useless information for you but i administrate servers in counter-strike source and global offensive, when we have a problem with players teaming we ban them for maybe 1 week and tell them not to do that again. My point with this is that @BenZ0 should have gotten at least 1 warning before a permanent ban as he was not cheating in the game, just "teaming".
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Thanks for your reply FireHazard, i never realized you had to grab them from bear traps so it seems to make sense. Thanks for the help!