dannyfrog87
dannyfrog87
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- dannyfrog87
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yep kinda defeats the object seeing each others perks in a survival game. it breaks the balance when all we need to do is relay them to our other team mate. they should be invisible they need to be!
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@Shipthebread said:
@dannyfrog87 said:
@Shipthebread said:
Would be cool if it's the survivor who chooses when he can use the stun, so if the killer walks between a pallet, they could hold him there to get slammed.well he could choose but no killer with half a brain walks through a pallet to get slammed i know i sure dont. it would be a skill check same as it used to be i think they either use it or choose to save it for later
Obviously killers avoid walking through pallets, but sometimes we all do it when we are fairly sure no one is around and it might be close to a jump off.
well actually i only do if i know someones not around sure but they never are only time i do if i know a survivors near it walk round forget being stunned like that. anyway idk where else id post a thread like this for the devs to see this issue so here it is
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@Shipthebread said:
Would be cool if it's the survivor who chooses when he can use the stun, so if the killer walks between a pallet, they could hold him there to get slammed.well he could choose but no killer with half a brain walks through a pallet to get slammed i know i sure dont. it would be a skill check same as it used to be i think they either use it or choose to save it for later
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@Runiver said:
From what I've understood :
you can stun the killer in place, but you do not drop. I don't think the killer will be able to turn or adjust his vision.i hope so time will tell but if the devs see this im sure they know it makes sense to be able to turn and adjust his vision aka look up
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@Why_Are_You_Salty said:
I see that issue too because if the killer can't move or turn then toxic swf can just flashlight you and save the survivor so that doesn't really stop toxicity with DS especially with Ochido and his toxic friends so it's not really a nerf if it's a swf group because the friend will just get the survivor off the shoulder with a flashlight unless the killer can turn.yeah this is a definite problem that needs addressing because killer will be powerless and back to being bullied more than usual this would be 10 times worse if you cant turn away to avoid the flashlight. you should be able to rotate i think and look up but not move on the spot preventing the blind otherwise this will be abused and exploited
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@Runiver said:
From what I've understood :
you can stun the killer in place, but you do not drop. I don't think the killer will be able to turn or adjust his vision.just as i thought which is stupid killer will get flashlight abused all day then if he cant move or hit depends how long the stun is i suppose for them to wiggle
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@Runiver said:
I just liked the consistent 32 meters more.
Now they're turning a strategic perk into a finding perk, which is weird.Tho I suppose it will make casuals Happy, as they do not like perks that are not super straightforward.
exactly my point thats the issue. at least at 32 meters i could track the whole area till i find them. now its every 8 meters yeah more time consuming and a chore. if they do make the perk like this people will realise this is a nerf and probably not like it. more than likely hate it lol ..... butchering the perk pretty good job so far
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@snozer said:
but then he says "the power of whispers would INCREASE its range by 6-8-10 meters..
https://www.youtube.com/watch?v=JmyIbKL3kxg&ab_channel=DeadByDaylightat 23:00
the description says it weakens its weaker end game. not queen says that to him and he says yeah it gets weaker it doesnt get stronger ..... when they are all dead its weaker. unless like he said modifies the base number. so unless the end game gets changed this perk will be bullshit at least thats how i understand or see it
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@snozer said:
@dannyfrog87 said:
@snozer said:
@TheTimeMachine said:
Woah woah they SAID “8 meters”?? That’s a huge buff considering it’s a much smaller search area than 32 meters.
But it only works with the last survivor? Well... at least I’ll have another perk slot free.he has his info wrong, it gets bigger the more survivors die. so once you kill 2 survivors it actually becomes detrimental to take it, because now all you hear is whispering in your ear as it will never turn off unless you are on the other side of the map.
my info is not wrong. if all 3 survivors are dead its 8 meters. Whispers - QOL Change - Sporadically hear the Entity's whisper when standing within a 24m range of a survivor. The power of Whispers weakens by 10m / 8m / 6m each time a survivor is killed. yeah fun times searching for someone on a huge map waiting to be within 8 meters and if they stay away from you. you would never bloody find them if they had premonition etc etc. this is what i meant by if the last guy is alive. and does nothing except walk around the game is held hostage that in itself is a nerf as you would have to track the whole map unless they are not that smart and stick to the middle of the map
well there you go, i thought they said it would get bigger.
yeah this seems like a nerf to me depending on map size having to track all over the map to find the last survivor. goes in their favour and against you so more trolling and just walking around doing nothing
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@snozer said:
@TheTimeMachine said:
Woah woah they SAID “8 meters”?? That’s a huge buff considering it’s a much smaller search area than 32 meters.
But it only works with the last survivor? Well... at least I’ll have another perk slot free.he has his info wrong, it gets bigger the more survivors die. so once you kill 2 survivors it actually becomes detrimental to take it, because now all you hear is whispering in your ear as it will never turn off unless you are on the other side of the map.
my info is not wrong. if all 3 survivors are dead its 8 meters. Whispers - QOL Change - Sporadically hear the Entity's whisper when standing within a 24m range of a survivor. The power of Whispers weakens by 10m / 8m / 6m each time a survivor is killed. yeah fun times searching for someone on a huge map waiting to be within 8 meters and if they stay away from you. you would never bloody find them if they had premonition etc etc. this is what i meant by if the last guy is alive. and does nothing except walk around the game is held hostage that in itself is a nerf as you would have to track the whole map unless they are not that smart and stick to the middle of the map
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@TheTimeMachine said:
Woah woah they SAID “8 meters”?? That’s a huge buff considering it’s a much smaller search area than 32 meters.
But it only works with the last survivor? Well... at least I’ll have another perk slot free.i wouldnt say its a buff considering you would have to be 8 meters closer if all 3 are dead. so example say one of the bigger maps if they are on the other side on the outer walls just walking it would take 10 times the amount of searching unless they stick to the middle of the map. Whispers - QOL Change - Sporadically hear the Entity's whisper when standing within a 24m range of a survivor. The power of Whispers weakens by 10m / 8m / 6m each time a survivor is killed.
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i did watch the video and who cares if i did or not. thats not even relevant. this means that the survivor is a trolling tool can take the game hostage by doing nothing with them nerfing this. the perk will be obsolete yeah weaker in the late game you said it yourself. which makes the perk ######### useless. yeah end game to be different how the hell does that work then if the perk is nerfed unless theirs another way to find them besides weakening it to 8 meters. they should leave it as it is because all that the end game ends up with is a hostage situation where survivor does no gens or objective depending how many is left. yeah a moronic change is proposed pretty good job so far
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@robin said:
@dannyfrog87 said:
so the house with the basement and on that map the hook locations are atrocious the only ones close to me after hooking a guy was the basement now without agitation as myers i didnt make it so he got out the exit gate scot free as someone was opening it. the other hooks was on the otherside of the [BAD WORD] map. what kind of crap is this? that map needs a hook rework its awful when the hooks are spread out on the wrong side and uneven and one not even close to you.it's all procedurally generated
from one side of the map too the other. they can damn will fix it for that map surely. sure procedurally when a friend of mine mentioned it to me and then boom it happened to me. pretty good job so far lol
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@GolgiNea said:
@dannyfrog87 said:
@GolgiNea said:
The killers ability to close the hatch is not ballanced at all. You're lucky to make it that far in a trial to begin with, let alone complete one more gen to re-open the hatch. It will be nearly impossible to get a hatch escape with the killer just patrolling the last remaining gens.Here are my suggestions on making it more ballanced:
Remove killers ability to see gen auras when one survivor remains in the trial.
Remove the ability for the killer to grab a survivor from the hatch if the survivor has found the hatch first or has re-opened the hatch.
Give the survivor a significant speed buff to completing the gen they need to re-open the hatch.
Hatch can only be closed by the killer once per trial.
Alternative switch for the hatch to be re-opened that the survivor & killer have to find somewhere in the level.A combination of these suggestions could make the hatch change more ballanced and more fun for everyone.

absolute rubbish. a guy in my game made it that far he did one and abit gens before i found him. its about time a change like this happened. so no these changes are not needed. if you cant even manage to do a gen. you dont always deserve a free win. more fun for everyone. how is it fun if the killer suddenly cant grab the survivor and just stand and look and be like oh yeah "il do nothing"
You're only touching on what you dont like. My suggestion to have an alternate switch or key for the hatch somewhere hidden from the survivor AND killer can be a more fun equalizer for both. That way if the killer wants to camp all the gens to make it impossible to do one, then the survivor can look for the key or alternative objective. And if the killer is looking for the key it gives time for a gen. It helps make it more fun for both sides.
only touching on what i dont like. you mean all killer players alike would not like to be just stood their unable to grab and powerless it is not me who will find your "idea" ridiculous and frustrating more than killer already is. yeah an alternate key or switch so then a key is a free escape. the switch is called do a GEN! nothing else to say. fun for all. you mean only what you want as long as you get the escape but crippling the killer yet again the entitlement is real. you survivors had hatch escapes for free long enough
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@GolgiNea said:
The killers ability to close the hatch is not ballanced at all. You're lucky to make it that far in a trial to begin with, let alone complete one more gen to re-open the hatch. It will be nearly impossible to get a hatch escape with the killer just patrolling the last remaining gens.Here are my suggestions on making it more ballanced:
Remove killers ability to see gen auras when one survivor remains in the trial.
Remove the ability for the killer to grab a survivor from the hatch if the survivor has found the hatch first or has re-opened the hatch.
Give the survivor a significant speed buff to completing the gen they need to re-open the hatch.
Hatch can only be closed by the killer once per trial.
Alternative switch for the hatch to be re-opened that the survivor & killer have to find somewhere in the level.A combination of these suggestions could make the hatch change more ballanced and more fun for everyone.

absolute rubbish. a guy in my game made it that far he did one and abit gens before i found him. its about time a change like this happened. so no these changes are not needed. if you cant even manage to do a gen. you dont always deserve a free win. more fun for everyone. how is it fun if the killer suddenly cant grab the survivor and just stand and look and be like oh yeah "il do nothing"