gezza123
gezza123
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- gezza123
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Comments
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@AddictedToMosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1164352#Comment_1164352
Want to stop tunnelling? Just slow the gens down. That's it. Buffing DS won't help.
It will as it drags the chase out for another minute
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@dannyfrog87 said:
no this would be absurd. making moris obsolete. that would be abused too the heavens ... honestly lol
How would it? It would the same as if you picked them up, you would just have to down them again to Mori them as it is a 1 time use
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@AddictedToMosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1164295#Comment_1164295
Face camping, by definition, does not exist anymore.
You can't always expect to win as a survivor either. If your teammates are bad and save you while the killer is near without BT, shame on them. But the killer should not get punished for trying to complete his objective. If the gens were slowed down, I could agree with you, but as of right now the game is incredibly survivor sided. Try playing killer at red ranks, see how frustrating it is.
I do i have both at rank 1, i know there are problems for the killers but this is just a big one for survivors
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@ggezbaby said:
As a survivor who uses DS every game - no. DS should stay the way it is, stunning the killer if they pick you up. Since the killer doesn’t have to pick you up to Mori you, the answer should be obvious... no.
Killers will tunnel if they want to, that’s just the game.
But it is abusing the game when played like that, i see why new players hate the game so much. This game could be massive and incredible if it wasn't for the scummy players on the game
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@AddictedToMosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1164288#Comment_1164288
You already have Borrowed Time. And are you really comparing the pressing of a button to a chase? Do you even play killer?
But i can't choose other players perks to guarantee borrowed time so that argument is completely pointless. And face camping is not a chase
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@HamdaN said:
ds is fundamentally flawed and useless against mori. i dont see why it would be a problem to allow this as ds can just be slugged out anyways even if you are being tunneled if the killer cares that much.
Exactly and that still delays the game enough for the other survivors
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@AddictedToMosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1164228#Comment_1164228
Nah, it is op. It's a get out of jail free card that allows survivors to make mistakes and get away with it. It also requires zero skill to use. The worst thing is that all four survivors can have it.
It doesn't take any skill to tunnel and camp either, that is why the perk is needed
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@AddictedToMosh said:
Decisive Strike is already OP. The last thing it needs is a buff.
It really isn't OP, ebony Moris are
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1163309#Comment_1163309
Couple problems though and even you admitted to it one was the thought of "I had DS so I felt comfortable after being hooked to play a little unsafe just knowing I can land DS and potentially get away" and the other "when I got tunneled I was careless (intentionally) and the killer downed me", because you had DS you felt comfortable to play unsafe which backfired on you and you got mori'd now what would off happen if you played it safe.
So why should a survivor be able to use DS to stop a mori when they make the choice to play unsafe like you did because they know they have DS?
Because it is there to be used as a second chance
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1162536#Comment_1162536
Playing "fair" is the least optional thing for a killer to do. You may not believe it but going for survivors 1-2-3-4-1-2-3-4-1-2-3-4 is the WORST possible way a killer can play because you give so much time for survivors.
I completely understand that but when some scum unhooks right infront of you the decent thing to do is go for the survivor who did the scum unhook, it is what i do when i am playing as the killer. Or am i the only decent human being who plays DBD and believes in sportsmanship. I know it is a super salty community but come on
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@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1162548#Comment_1162548
I've had it happen before where I didn't see that the Killer brought a Mori, and I had DS so I felt comfortable after being hooked to play a little unsafe just knowing I can land DS and potentially get away.
I was first person to get hooked, and when I got tunneled I was careless (intentionally) and the killer downed me, to my surprise I got Mori'd and the game was over for me, this all happened within like the first 2min of the match lol.
I was upset because I knew I had DS up and that was the only reason that I was playing "unsafe" for the moment. I had DS and technically 2 "hooks" left before I would have normally been dead, but due to the Mori I died immediately right away. First person to die.
In this situation I did wish that DS would have been able to stop the Mori, if I had a chance to land it, and at least worked like DS works when you get picked up. I'm not sure how unfair it would be, but I think it would still be fair in this specific situation.
This is exactly the situation i intended it for
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1163241#Comment_1163241
But it should be a one-off overall, like if they use the strike when carried they don't also have the grounded escape attempt.
yes thats what i mean as an ebony mori doesn't eve give you the chance to DS as they don't need to carry you
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@Dr_Loomis said:
Maybe there should be a once a match skill-check perk where you grab a handful of grit, throwing it in the killer's eyes and blinding them. The perk would be active the second the killer goes for a mori. This would give the survivor the opportunity to escape from the killer.
No just buff DS, that is far too circumstantial to make that a perk
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@emptyCups said:
So you have a perk that
Breaks the killers grasp
Stuns the killer
Instantly heals you a health state
Gives you a running start to make distance between the killer
And has 0 downsides and can be used each and every game because its activation is guaranteed
And you want more from it ?
Uninstall the game.
It would still have only 1 use though and the great skill check, it won't really be any different from using it whilst carrid
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/1162536#Comment_1162536
When I play killer I am not thinking about how to fairly kill you. If I leave the hook and not 10 seconds later you get unhooked I am coming back and chasing the first person I see. If it's the person that was unhooked that sucks for them but, I am not going to just let you go to be fair.
And you are the type of person survivors hate and ruin the game for the rest of us
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1162730#Comment_1162730
i dont quite understand how that would work though, ill be honest.
like, will the killer just get stunned when they press M1 with a mori and you are moriable while Ds is active?
like, DS is supposed to be the survivor stabbing the killer in the back while they carry them, so how are you supposed to stab them when they literally jump at your throat and rip your organs out asap? or just step on your back and slash you until you're dead?
is it gonna be like a shuriken they throw, then stand up and start running? xD
i get that being tunneled and moried off the hook is unfun, but instead of wasting time with adding something like this i would rather having them work on an actual mori rework that maybe wont allow for such tunnels.
one idea ive seen flying around here was to only activate the mori once everyone has been hooked once, which i quite like.
though one thing stands: do NOT touch mories without nerfing keys in the process! (i really hope they listen to that, cause if they nerf one without the other the community is gonna riot)
The killer just gets stunned when they try to Mori and you make a dash for it.
My idea isn't perfect but they need to do something to sort the problem out, this was just a kind of first step solution
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@yogi42 said:
Yeah should also make it so once you use DS the closest gen gets finished
That is too OP
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1162715#Comment_1162715
How do you DS a Reverse Bear Trap? :P
I'm just on about standard killing a survivor after being scum unhooked or tunnelled, if the killer kills you fairly then i don't mind that
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@Mister_xD said:
the killer would literally just slug you for 60 seconds and then mori you.
i doubt you'd win anything with that.
That still delays the game so i would be fine with that
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They can find a way too balance it, this is what this discussion is for to find out what people think
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@TAG said:
How would you DS the Tombstone add-ons? :P
The same way just stab myers in the face though
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@SurvivorsAreRuined said:
I agree man, the ebony Mori kinda takes the fun out of the game and there should be a way to counter it. DS would be the perfect perk to buff for that. It’s already ONLY a one time use when I already feel like it should save your butt every time you get off the hook. People want to get back in the game nobody likes being eliminated early too quickly. And it just kinda sucks I see people complaining as killer because survivors can take their leave all too fast too. Like I queued up to play too and you’re telling me it’s possible to leave the game with nothing because I couldn’t get away from a hook and got Mori’d? What kind of game is that? I love the concept but Mori’s don’t need to be a thing often or really at all. It was strange I leveled my plague up to 40 and past that I started seeing back to back ebony Mori’s. She now has 3 at 43. It’s ridiculous. Like I kinda don’t want to play anymore. Why should the killer be able to shorten the number on his objectives but survivors can’t get theirs shortened? He gets one hook then insta kill, why can’t survivors get an insta gen? Why not just eliminate the ebonys altogether and it will let people actually play the damn game. It just sucks I paid money for this game and it’s dlc and you’re telling me killers get those that often? They’re not ultra rare imo
I understand that and it is frustrating, i am happy with the ebony Mori as long as i can use DS against it, too many salty DBD killers just insta tunnel for the 4 kills, i wouldn't mind as much but when you can be waiting for a lobby for 20 minutes to just be took straight out of the game is annoying.
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But if you DS a mori it delays the game which is ultimately what it is used for. I know that i will eventually get mori'd however if you can DS it then the other survivors will have more time to get objectives complete.
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@FireHazard said:
I mean, I guess...?
But Decisive Strike isn't a perk you can use freely anymore, it's only used when you're downed and picked up after you were previously hooked beforehand. So having it stop a mori doesn't really do anything. Would it stop them from being mori'ed all together? Can they be mori'ed after the stun? So many questions and not a lot of answers.
It would make sense that it does stop a mori, but it's not really practical in the grand-scheme of things.
Yees they can mori them after however they are stunned and have to chase you again which is what DS does
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@[Deleted User] said:
Because as a survivor who uses DS practically in every game I am of the opinion that second chance perk do not deserve to be buffed in any shape or form beyond current state.
This opinion excludes the fact that Moris can't be used in every game & are a rare add on whilst DS is an perk which can be used in every game.
But if killers played fair and didn't tunnel it would make said perk pointless. Also killers run devour hope wwhich is a perk they can run ever game as well as rancor
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Does anyone else think that DS shouldd also work for killing a survivor as there is physically nothing the survivor can do to stop being killed, as killers who use it just instantly tunnel and kill the survivor.
Anyone else have any thoughts?
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@[Deleted User] said:
No
Why do you think that?