csandman1977
csandman1977
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@botany_nerd said:
https://forum.deadbydaylight.com/en/discussion/comment/3162201#Comment_3162201
considering the devs have been wrong on many things and how they compared the game to hockey i have no reason to trust them with what they say is happening and what is actually seen. and drop the bias junk i couldn't care less on your opinion on that since we can claim most people on the forum have a bias on how they talk on here and how everyone keeps getting called entitled.
Regardless of your opinion of the devs. The only information we have about why the perk got changed is what we were told. That the perk could be abused by survivors.
Adding any other reason to that is you making up your own story. Your point of view (bias) filling in perceived gaps with speculation. I'm not trying to call you out for it. It's something we all do. Everyday in every part of our lives.
You don't trust the devs. You don't agree with how they do things. Thus it's obviously crying killers that got the perk nerfed.
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@botany_nerd said:
https://forum.deadbydaylight.com/en/discussion/comment/3161954#Comment_3161954
it's funny that they say that since i was playing ptb since day 1 that it came out and in both the times that i played killer and survivor i never once saw or was affected by these so called hostage situations. what did happen though is that frustrated campers came and whined on the forums for a major nerf and bhvr did like they do best and had a knee jerk reaction and nerfed the perk into the ground. funny how they promised they weren't gonna have those knee jerk reactions reactions anymore. there was plently of decent suggestions on how to stop the hostage situation but entitled whining won out further cementing that the devs have no idea how to balance perks without making 3/4 of them worthless to use.
Whether you saw it or not, we only have the explanation the devs gave as to why the perk got nerfed. Anything else is conjecture and you placing a motive based on your own bias.
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@Gary_Coleman said:
https://forum.deadbydaylight.com/en/discussion/comment/3159919#Comment_3159919
But alas, rage quitting is also a part of the game. Its been a part of every online game, since the year 2000.
From my limited experience with call of duty and overwatch, usually the teams are larger and the objective isn't elimination. Mostly. So when someone rage quits, the effect isn't so noticeable. Plus alot of times another player will replace them mid match.
In this game where it's 3 strikes you are out, there really can't be someone to take a dcers place.
Im pretty sure that's why people rage at rage quitters so much in this game.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3161632#Comment_3161632
I’ve watched multiple streamers also have issues with windows and pallets. Sometimes Wesker will dash to a window or pallet….. then decide to just stop moving and go into dash cooldown.
Sometimes it’s because a survivor vaulted a pallet, and Wesker tries the vault the pallet too, and the game decides he just can’t, maybe because the game still thinks the survivor is still vaulting the pallet even though the survivor clearly isn’t? Sometimes a survivor drops a pallet, and Wesker tries to vault it soon afterwards, and that fizzles too. Sometimes Wesker dashes to a window, at an angle, that a survivor just vaulted, and that fizzles too, because the window dash wants Wesker to dash directly toward the window in order to give a window dash hit?
TD;LR the game probably has code written for scenarios where a survivor recently interacted with a window or pallet, that is used for the special dash hits (e.g. dash hitting a survivor that is in the middle of vaulting a pallet), and this code is garbage at figuring out when the survivor isn’t interacting with the window or pallet anymore, and therefore it can fizzle Wesker’s power if he tries to interact with a window or pallet that a survivor recently interacted with (but is no longer interacting with).
I've noticed this in the couple games I played with him. In 3 games was blessed with the game twice and RPD the 3rd. Every time a survivor dropped a pallet and I rushed to vault it I just stopped in my tracks. If I did the 2nd dash I would vault it but I really couldn't figure out the why's of what was going on.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3158904#Comment_3158904
2/4 perks for something prove thyself does better really isn’t that strong. Even still survivors could use some decent gen related perks to counteract regression perks
Only issue is that it works with toolboxes which give way too many skill checks right now. Just disable it for them like autodidact is disabled for medkits
Prove thyself may give more bonus per charge but you need 2 people. Hyper focus means survivors can spread out making gens go even faster
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@YOURFRIEND said:
I'm AFK looking at anime lewds. What of it?
That's fine but at least share them after the match!
@JHondo said:
It infuriates me too but there are times I don't ready up, like quickly getting up to grab a drink or take a quick leak. Best advice I can give is have your phone handy and watch some videos or scroll through socials for that minute and try not to let it bother ya.
I keep my phone around but am not very active on socials so get bored real quick.
@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/343440/another-question-about-player-behaviors
No idea its worse when they still end up being afk during the match soon as you get crows im hooking you, if you get a 2nd lot off crows im hooking you again that is more then enough time to get back and play the game. I had one meg that hid somewhere then went aft like why ready for a match if your just going to go afk.
I feel bad hooking AFK crows but the constant notification is really annoying. Especially when you are running perks that use that notification sound.
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@HugTheHag said:
None of the piggies I encounter want boops :(
Will always sacrifice a health state to try though !
I don't play pig much and I always forget about the boop. I feel bad afterwards though.
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Never been to iri since cross play. Though to be fair I don't play much anymore.
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@SgtMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/3134997#Comment_3134997
This is the only rational killer response so far. If survivors are rushing the hook and engaging in chases near it, all bets are off. If you're just breaking off chases to go back to the hook because you're not very good at chases, well, work on getting better instead of looking for the easy out.
Or sometimes it's the proper play. If you are chasing a healthy survivor near a hook and you see an injured person go for the unhook, why would you give up a guaranteed hook in the unhooker, probably a bt mend also?
Im not saying camp and tunnel, but if you get led to the hook and see a better situation the smart play is to capitalize on it.
Like everything context matters.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3134872#Comment_3134872
That's definitely not taking one for the team. The person who dced still cops the penalty, which increases the more they do it, so it's not really abusable. Like, what, they gonna dc every time they get a killer they don't like and potentially cop a 2 hour matchmaking ban?
https://us.v-cdn.net/6030815/uploads/RJAWSRQLJPQY/images-2817-29.jpeg
People already DC regardless of the penalty. There are definitely people who will purposely abuse that just to ruin people's games
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https://youtu.be/n120WzkBe5U
I would argue that something has to give
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@ArchAbhor said:
I forgot to post on here. Here are some of my gems, First ones my favorite ever, 2 pics, and the last one was today. Just to show all those who think that post game is always toxic bs that its not.
https://us.v-cdn.net/6030815/uploads/JUMLB74JZAS3/20210614002958-1.jpg
https://us.v-cdn.net/6030815/uploads/WEZ1TEY6UXF5/20210614003006-1.jpg
https://us.v-cdn.net/6030815/uploads/PN5BLXICM9KB/20210614003012-1.jpg
https://us.v-cdn.net/6030815/uploads/CJGDVG6MC882/20210825080120-1.jpg
https://us.v-cdn.net/6030815/uploads/8243IBN5BNVT/20220605015354-1.jpg
https://us.v-cdn.net/6030815/uploads/BSGJNW8QQ9BR/20220605015400-1.jpg
https://us.v-cdn.net/6030815/uploads/WTEBJY1F6541/20220605015407-1.jpg
https://us.v-cdn.net/6030815/uploads/9VICCYWN05KU/20220814174144-1.jpg
https://us.v-cdn.net/6030815/uploads/3KAO8O3I58GB/20220814174150-1.jpg
Thanks for this. When the thread died so quick I just assumed no one had fun post game chats lol
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@HugTheHag said:
Funny how bodyblocking someone in a corner is reportable for "preventing the player from playing the game", but hooking them first thing, facecamping them, tunneling them if someone comes for a trade, and hooking/facecamping them again is not, yet effectively does the same thing : preventing one player from playing the game.
Don't come at me with "tunneling is a legit strategy", I know that song and I know it's sometimes necessary to put pressure on the team. I'm just making an observation.
I'd you are bodyblocked in a corner you can't do anything. If you are being facecamped your team can try to save, you can try to kobe, you can miss checks and go into another game quickly. It sucks yes but you control what happens. Plus it ends after 2 minutes max. Bodyblocking has no timer. That is the difference.
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Players - Why don't BHVR release meta shakeup strong perks?
Also Players - This game is pay to win.
I'm glad I don't work for a game company.
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@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/comment/3131417#Comment_3131417
It is not about winning. It is about a normal fun game. Now with no defense mechanism left for solo when you are targeted, or you have anti-mates it is pretty damn annoying.
Solo has always been about the random quality of your team mates. Nothing changed there. Also, a tunneling killer was going to kill someone regardless of skill was the same. Nothing changed there.
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I play casually and I picked him up a few months ago. I like him because he is a fairly strong killer. His power is decent. Getting zombie hits, although rare is fun. Also on those games where you just get destroyed because the survivors are better than you, you can take your frustrations out on zombies and at least feel like your doing something.
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@Carnivorone said:
https://forum.deadbydaylight.com/en/discussion/comment/3118796#Comment_3118796
You're not understanding me. Obviously it sucks when it suddenly becomes a 3 v 1, but how on earth can you blame the DC'er when so many changes have been made to the game which make it intolerable?
You can only blame the individuals doing it so much before it clearly becomes a problem with the game itself. That's just logic
Also, the devs chose to make changes they thought would help the game in the long run. It's really too early to tell if they were successful.
Dc'ers are purposely ruining the game for others out of spite. See the difference?
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@Tsukah said:
https://forum.deadbydaylight.com/en/discussion/comment/3118796#Comment_3118796
"This is an adult game" Not at all, a lot of children play this game especially on console
True but it's rated m for mature is it not?
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@Carnivorone said:
https://forum.deadbydaylight.com/en/discussion/comment/3118796#Comment_3118796
You're not understanding me. Obviously it sucks when it suddenly becomes a 3 v 1, but how on earth can you blame the DC'er when so many changes have been made to the game which make it intolerable?
You can only blame the individuals doing it so much before it clearly becomes a problem with the game itself. That's just logic
I can blame them for actively ruining the game for everyone else involved.
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@Carnivorone said:
https://forum.deadbydaylight.com/en/discussion/comment/3118363#Comment_3118363
I really really can't understand everyone's attitude thinking that this is all about winning or losing. It's also about enjoyment. It's simply not enjoyable to sit in front of a generator and watch a progression bar creep up for an entire minute and a half. Why in gods name would the developers have wanted to make that even worse for survivors?
OK. You talk about enjoyment. There are plenty of people who enjoy the game who's experiences are being ruined because of people dc'ing. What about them?
If you are so annoyed with the game that you can't finish a match then don't play.
What is happening now is basically like children throwing a temper tantrum in the middle of a store because their parents won't buy them candy. Meanwhile their siblings are embarrassed as hell.
The selfishness of the people who DC is not understandable. Their opinions are but not the actions.
I hate New Freddy but I don't DC against him, nor do I start a match with him and then DC because he isn't the Freddy I like.
Play or don't play. Don't ruin everything for everyone because you don't like something. Grow up. This is an adult game.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3114186#Comment_3114186
The game is fine if survivors are decent but for more casual survivors the killer buffs are bit too much if the killer their facing is decent or tunnel and camps. Well decent killer wins because he is more skilled so that is fine but tunneling and camping needs to be looked at and survivors need something to help out. I do notice thought now that my survivor team wins usually when the killer is below our skill level. Actual close matches are usually killers favour now because camping and tunneling. So now my teams either destroy killer and he gets 2-3 hooks or killers wins 3-4K. My teams have only won close matches when killer has played fairly or made crusial mistakes. Now just had weird match where we again stomped killer but he started to camp and we did all gens but he got one out just then with camping and somehow got another down then my teammate went for mindless save and killer grapped her and dropped and chased me away from gate. I think we really should got 3 man out but killer somehow managed to turn it 3K.
I just want to dissect your game review.
Your team was stomping the killer right from the start. Killer was playing fairly.
Killer getting stomped decided to camp someone out.
All gens done and somehow killer downed someone.
Teammate made a bad decision and got punished for it.
But you blame camping a tunneling?
Y'all were trashing the killer. Killer resorted to guaranteeing a kill which was probably the right play.
Somehow he downed someone else, meaning killer most likely won a chase? It was end game.
Instead of leaving with 2, your teammate tried to trade and got punished for it.
Your team turned a 1-2k into a 3k.
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Freddy. Current Freddy isn't the character I bought.
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@tippy2k2 said:
I'm on console so I don't get EGC but I remember getting (what I assume was at least) a 4 man SWF who I took down at the end with bloodwarden
3 messages to me about how hilarious that was
1 was SOOOOOOOO bitter. It was great :D
BW for whatever reason seems to get a lot of the "Ha ha well played lol" messages
It's hard to get good after game conversations on console. You made me think of a bloodwarden game I had. Was playing blight for tomes. (on an aside seems like all my blight games end with something fun or positive? Weird.)
Anyway I don't normally play him. I had prestige him prior to the patch so I have no add ons or offerings. Went against a decent team I guess. Had 3 hooks prior to last Gen popping.
Anyway I wanted the game over so I opened a door. (forgetting I even had bw lol) Well I guess the survivors wanted me to follow them to watch them dance in the exit gates. But I caught one and hooked them right out side the gate. Then proceeded to slug the other 3. Got one more to a hook but then there were no more hooks or time so the other 2 crawled out. I laughed so hard. They were all cross play so not sure how they felt!
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@kisfenkin said:
Though there is no way to tell, it is entirely possible this wasn't a person choosing to DC.
There is a horrible bug right now where if you are playing almost any PS5 game (DBD, Genshin Impact, Dying Light 2, Stray all cause this) on PS5 (you can play PS3 and PS4 games on it too), then your system just suddenly dies once every thirty minutes or so. I've reported it here on the forums, but it isn't affecting everyone so getting it looked at by Sony or BHVR (or any of the other developers) is like a full time job for the players as opposed to the people that would actually get paid to fix it.
If you are encountering this bug, switch to the PS4 version on your PS5 and you should be good. I played PS4 DbD on the same PS5 for around 100 hours since someone suggested it here, and have had ZERO crashes since then.
So, it is entirely possible that they are experiencing this bug. Before I switched to the PS4 version I crashed in DBD all over the place. A few times in game, mostly in the queue, once I even crashed while leveling in the bloodweb. In GI I've crashed while sitting outside the game on the main menu. Games that have the PS4 version will run on the same exact hardware and not cause this crash. My son, who also has a PS5 and is also experiencing the exact same problem, had the same problem with Stray, that new cat game, and he switched to the PS4 version and it was immediately fixed just like DbD.
That's horrible. My daughter has a ps5 and has never had that happen to my knowledge. However, we were on Xbox when this happened. Never had my xbox crash except on 1 game. (Mechwarrior 5)
@mrmann2000 said:
https://forum.deadbydaylight.com/en/discussion/339094/honest-question
So I’m a survivor main, and proud to say no matter how toxic I never dc. But, at this point the game feels extremely slow and unfair as a survivor, I’m not saying it is unfair, but it feels that way. If any of your teammates isn’t the absolute goat, you’re screwed, one mistake and the killers recent speed boosts will punish you, and forget repairing gens by yourself, that extra ten seconds might not sound long, but I’ve played over 10 matches today and maybe managed two gems by myself without the killer just naturally ending up on me. When you compound this with the perk overhaul causing survivor strategies to be less reliable and requiring new plans, playing survivor just isn’t fun right now.
I play survivor too so I know the 10 seconds does add up. And if it was mid match I wouldn't even ask. But I had hooked him with 1 Gen left. He probably had 20k points easy without the cake and flan. He would have had 70k points most likely. I just don't understand why.
@Sharpefern said:
Honestly, He probably left early not realizing it. It happens sometimes. Like you are frustrated with the other survivors or whatever and play it out and assume that when the death animation plays you can leave without it counting as a dc but if you do it too fast it can be buggy. I really wish that they wouldnt count a dc as a dc if the person didnt want to watch the death animation. I mean it still plays out. I get that its only like 10 seconds but if you have been on the floor for 3:59 like you want to get out asap. I also think that during end game collapse the killer should be able to leave without penalty. Like waiting 2 minutes for the tbagging survivors in the exit gate is just crappy.
I guess? But I only slugged one person that match and that's cause I felt bad when I lost an unhooker and accidentally downed the person who was just unhooked. I then blight rushed away from the area and let them get full health again. It wasn't the Jake.
I don't record my matches so it's my word that I wasn't being "toxic" during the match.
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@brokedownpalace said:
She was the first legendary skin I wanted for Jill. I'll take a whole new character instead tho :)
Sad part is the whole new character is cheaper than a skin!
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I'm left handed and I approve this messege
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3105509#Comment_3105509
Weirdly enough, I get instant queues for both roles at peak hours on NA East lately
Same here
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3103979#Comment_3103979
I'm pretty sure I'm reading one survivor's name (yours) and the killer's name.
Yeah I'm stupid. Thought y'all were crazy lol.
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@drsoontm said:
It may not be favorite, but it sounds like the start of an horror movie.
edit: you should follow the suggestion from @Triplehoo : showing names goes against forum rules.
Only names not blocked out are character names and my name
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@RpTheHotrod said:
The good news is RPD is a terrible map for the dredge. Hardly any lockers are near generators. RPD is a walking simulator for Dredge.
Actually the dredge I faced absolutely loves that map and the sheer number of lockers.
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@Norhc said:
You must be a new player if you struggle to find gens on RPD. Nightfall or not.
As stated I haven't played on it much.
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@Triplehoo said:
https://forum.deadbydaylight.com/en/discussion/comment/3101321#Comment_3101321
You might wanna hide those names
Only name not hidden is mine
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@Remedicist said:
https://forum.deadbydaylight.com/en/discussion/comment/3101370#Comment_3101370
The stats are tracked, but I don't think a video of the match itself is saved and I don't think the server saves every bit of information that occurred in the match to recreate the entire match itself. Which is why we have to record these things ourselves, but I quite literally cannot record a thing currently which sucks.
Well the servers should. With all the attack on titan cosmetics I've seen, they probably made enough money to buy an Amazon server farm.
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@Remedicist said:
I think they would have to create a way for the gameplay of the match to save on their server or recreate all the events that the server picked up for this to work though. Also still awake gang.
I mean don't they save all that for stats anyway?
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Found my 2nd least favorite thing in the match right after.... Survivors
1 down before I could touch a Gen. 2nd grabbed from saving as I started to work on a Gen.
From there on out it was a hook trade bonanza. Killer never left the school. Someone managed a single Gen at some point.
That was a waste of 4 minutes.
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@Yords said:
All the more reason to nuke that god forsaken map. It is so unbelievably bad that it makes old new haddonfield seem like heaven. At least on pre nerfed haddonfield there was a game. On RPD its just run around in a maze and sometimes run into the killer.
The map definitely needs something. I just haven't played on it enough to get to know it yet either.
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What I hate is leveling up a character I'm never going to use, having all the perks unlocked already, and just buying stuff i will never use. Don't know why but at least going for perks made it seem more worth it.
And also, once you are out of perks, it takes the entity longer to spawn in. Most webs you can grab a perk within 2-3 nodes and the entity will spawn. When there aren't perks it takes guaranteed 5 purchases before the entity comes in.
I think level 20 is when the 2 perks are guaranteed to spawn. So bare minimum, 2 extra nodes, at bare minimum cost is an extra 6000 bp, or 180,000 BP per prestige level.
I know it's not really extra and I may sound petty but I notice it.
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@Saikotenshi666 said:
https://forum.deadbydaylight.com/en/discussion/comment/3088508#Comment_3088508
It is toxic and will be toxic. I don't know why people don't understand that. You destroy the fun of other players, BHVR try to go against tunneling and camping and you still say it isn't toxic? Wth? I will never understand this logic
It's not toxic to kill a survivor. That's the whole point of playing killer. I know it's not fun to be taken out early, but sometimes it happens. Removing a survivor early makes the game much easier for killer.
Ultimately it's not toxic to play to win. It's not toxic to flashlight save, head-on stun, body block, boil over in spots killers can't hook you. All those things make the game not fun for the killer.
Yes the killer still gets to play but a well coordinated team using all available resources, makes most killers not want to.
It isn't either sides job to ensure their competitors enjoy the game.
Tl:dr- playing to win isn't toxic.
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3091746#Comment_3091746
"didn't know much about how he worked" Yeah, see, I actually played Freddy and got him to P1, plus did his trophies. I got to see how "he was good in his own ways" for myself at rank 1 (when MMR wasn't active at the time).
- Flickers? That's... it? Sadako has the same thing, look at where she places on tier lists.
- You would lose aura revealing of a Survivor if they got within your TR, you needed builds or perks like Insidious to make auras appear closer than they should be able to. Also not good at hit and run if no mobility + can't get hits easily, spends a lot of time trying to take health states BECAUSE he is m1.
- His lack of mobility made it hard to follow up on failed skill checks, Survivors could remake all of the lost progress fairly fast especially if he committed to any kind of chase, he would also struggle to resleep people, oftentimes having to walk across the map to resleep a Survivors... while gens were being progressed all the while. And even if he kept sleeping people... that's bad. That ties into what I'm saying about 20 min games. That's NOT fun for the Survivors.
- I looked up class photo... garbage add-on. I absolutely do not see your point whatsoever in bringing this up. Sleep is a bad mechanic, this add-on is for a "hit and run" playstyle that doesn't work.
- So what.
- Doesn't matter heavily because of Survivor third person camera and flickers were almost worthless IIRC. Inconsistent and too hard to control, just like Sadako's "flickers".
Nah, Freddy was actually regarded as bad because this community played as and against him, and nobody found it fun. You either got 20 min games as Freddy because you couldn't down anyone and needed to keep resleeping people because people would bully you, and heal in front of your face + Survivors found these games unfun, or you got a very easy 4 man escape against Freddy because it was easy to save against him at any moment because had no hook defense unlike normal M1s and no anti-loop, so looping him for days was easy. Freddy would STILL be bad even in modern DBD, because he would need Bloodlust or M1 Killer mindgames to get hits, and we all know how reliable mindgames can be in today's meta...
Map design is still bad btw, huge maps like Haddonfield and Midwich exist.
"But to say he was just an M1 killer shows you really didn't know much about how he worked."
Would be nice if people remembered just how bad old Freddy was instead of letting nostalgia blind them. Or watch videos like the one OP showed and remember that way instead.
I was never a very good killer so my opinion is that of a casual player. Which this game is supposedly balanced around.
I remember being excited for Freddy's changes because admittedly he was weak. But he was fun too.
I played one game as new Freddy and hardly touched him since. The rework removed his personality.
I was hoping for some changes that kept the essence of the character. Yes he had major flaws, but it would have been entirely possible to keep the core of Freddy while making him more relevant.
The new Freddy may be 'better' but he is not enjoyable either to play or face.
I am not forgetting his flaws. I am not only remembering the good times.
I mean, locking Pallets while transitioning would have made a huge difference. Incapacitating during transition would have been great also.
Many ideas have been shared that would have kept his core being intact while increasing his viability. But oh well. At least dream Pallets are a thing?
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@Sparks741420 said:
Prior to the update I had EVERY perk unlocked.. Survivors and Killers were all at lvl 50... some P1 some P2 some P3... After this update I have people who aren't even P1.. Perks I originally had unlocked are now locked at "yellow/lvl1". I've done the math and it's well over an estimated 100 million bps worth of lvls through prestige that have outright been robbed from me (from JUST MY SURVIVORS ALONE).
For Example.. I had Ash P2 lvl 50 (which is basically P3 - minus 1 click of a button!!) after this update, He is now a P6 and a full 3 prestige lvls away from what my P3's converted to. 3 full lvls of prestige at the value of a few red icons that nobody can really even see? HOW IS THIS NOT A BIGGER ISSUE?!?!?
I've spent thousands of hours playing Dead By Daylight. 1 update and i'm robbed of my perks, prestige, etc for what??? Some red picture on my P3's? These conversions are a tragedy to us players who have spent thousands of hours grinding bp's... Who's Bright idea was it to round prestige's down? To Rob Killers/Survivor's everyone who wasnt full P3 with every character, of all of this????
Should I expect some sort of compensation or do I truly need to admit that the dev's have completely robbed me and soo many others and just call it what it is.... The Death of DBD..... Idk but This NEEDS to be a bigger issue.... This NEEDS to be addressed... This NEEDS to be said.....
I didn't lose a thing on any of my characters after the update.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3090674#Comment_3090674
Then what does aftercare do?
What's aftercare? Joking. Bond, kindred and other aura reading perks would need reworks.
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@Tsulan said:
The issue is, how do you buff solo queue to SWF levels, without also buffing SWF? Every attempt to do so in the past. Has also buffed SWF.
Only way to bring both on the same level, is something the community is against: ingame voice chat.
Base kindred. Make bond map wide. Icons for actions which they are working on. Perks shown in lobby. Won't give swfs any extra and gives solo so much more to work with
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It's a hard balancing act. Every strong perk can be run by 4 people in a single game. Hence the DH nerf and all the DS changes through the years.
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@FancyMrB said:
I love it so much ^^ I linger on the menu screen just to listen to it. Really good work on combining DBD with AOT!
Would be nice if they never change it
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3079512#Comment_3079512
https://forum.deadbydaylight.com/en/discussion/comment/3079515#Comment_3079515
Thank you, my friends <3
I really miss our old killer.
More than anyone does, that is for sure.
More than anyone ever will.
I need him back.
While I share your enthusiasm for the old bastard, I'm beginning to think you are bordering on unhealthy obsession and may need to see a professional lol! /s
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Oh and I'm not defending the battle pass anymore.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3080526#Comment_3080526
The Pinhead wasn't good (sorry pinny) and I made a mistake in chase and went down.
Then, facecamping.
I wasn't in that match. Haven't faced a pin head in forever. Sorry you had a rough one though!
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I'm at low mmr survivor side. Getting quick games and lots of flans. I'm having fun
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3074558#Comment_3074558
Maybe if the votes are split 50/50 that'll happen. 😂
They are 70/30 in favor of a at the moment. Not gonna happen lol
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Yeah this sucks. I want the dredge the mikeala and the Yun Jin.
