cpt_hellman
cpt_hellman
About
- Username
- cpt_hellman
- Joined
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Comments
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just ones i main wraith/claudette
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@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/2965738#Comment_2965738
Yes. But this time I decided to record them and now they should receive a temp ban. Should discourage them from doing it again, so you are all welcome! 😀
Good luck, I've had people say they were going to report me only to have nothing happen
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If someone is showing signs of hostage holding. It would be better to DC and take the 5min penalty, than to wait 20min and still have to DC anyway
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I'll prestige my 2 mains in case they add exclusive cosmetics. An ideal time to prestige would be during the anniversary event (if they're featuring bp offerings) I'm holding onto ~1m bp and grinding for emblems in preparation.
Edit: I'm also leaving archive un-claimed.
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@Zeidoktor said:
I liked when they did those double point dailies for a while.
Same, made them worth doing
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@bjorksnas said:
it would be nice to see either 3 challenges a day, 1 challenge for each side a day (and have up to 3 separate challenges for each side) or just double the points of challenges 1 game worth of points per day doesn't soften the grind that much
I would settle for that
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@DrDeepwound said:
well then I should get Pop goes the weasel or BBQ stack for caging you.
See how it works?
those perks actually impact the game gaining bp from bbq or wglf doesn't
this wouldn't be hard to separate either
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@catkillsmouse said:
Nerf none.
Not sure how they're going to do DH without doing it Dirty. NOED isn't that great with people using boons and rightfully so. I don't see how nerfing these will make anyone happy tho.
for DH i was thinking a 1-2s interaction(windows/pallets) cool down and maybe removing the injured requirement or less exhaustion. to make the perk more about skillful dodging and not just free distance. as for noed I've already made a rework post about and you could just make it to where it applys to boons as well as dull totems
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2922905#Comment_2922905
Again, one has nothing to do with the other.
I don't want to write a 10 page essay on how both of these perks are bad and un-healthy for the game. people have already done that. i just want to unite the community on a common goal, but yeah sure just ignore all that and stay stubborn
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@dugman said:
This is a false equivalence, whether one is overpowered or not has nothing to do with whether the other is overpowered or not. There’s zero reason to tie them together, if Dead Hard is too powerful it should be nerfed and if it isn’t it shouldn’t independently of what does or doesn’t happen with NOED.
@cpt_hellman said:
https://forum.deadbydaylight.com/en/discussion/comment/2921912#Comment_2921912
It would be less about balance and more about taking care of annoying/crutch perks
^^^^
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@Valik said:
Trade a niche, scummy, and 'meh' killer perk for literally the most powerful survivor perk in the game bar NONE?
Sounds like an unfair trade IMO.
You got a better idea for a trade?
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I think these outfits would have to be made to look more like costumes rather than the actual characters. I would also like to see the same for killer where wraith is wearing Claudette's plad shirt, glasses, and a beanie
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I think this version is more straight forward and less over bearing
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@TMNoThumbs said:
https://forum.deadbydaylight.com/en/discussion/comment/2921905#Comment_2921905
By that logic survivors and killers would be nerfed one to one. The game is subjectively not balanced right now, how would that make it more balanced?
It would be less about balance and more about taking care of annoying/crutch perks
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@bjorksnas said:
I only see one as a problem
Others would beg to differ
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@TMNoThumbs said:
Why is it a package deal?
And just to see if people would be willing to make that sacrifice
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@TMNoThumbs said:
Why is it a package deal?
More fair for both sides
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not bad. I also had a suggestion for a noed rework but every just told to do bones
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Just don't run the addon
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no thana encourages healing which don't want on oni. i would try it on myers or other killers that natualy discourage healing.
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i would like to see a 6v6 gamemode. 1 killer, 4 survivors v 1 killer, 4 survivors with a race to kill the other team's survivors
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I know you said switching games isn't really an option, but I used to be kinda adicted to this game for bit until played Phasmaphobia and a couple of single player games. the best I can recommend for this is just force yourself to play something else.
most people you'll play against are random (same for any game really). anything someone say's to you isn't personal. they will just try to say random ######### to under your skin. once you start to notice how hollow and empty their comments are the easier it will be to shrug it off.
everything in this game is RNG, your opponents, your team mates, maps, pallet distribution, hook distribution, strong window loops, the server performance, your hits connecting. sometimes more often than not the game just won't be in your favor and you'll lose more than half of your match's. above everything else this game is not serious it is at it's best a Horror themed Party Game.
This also has no real win/lose state it's really more about personal victory's like finishing a ritual/archive, maxing out on bp, getting a meme build to work, preforming better than your last match, or even getting that one kill that all the other survivors tried so desperately from letting you have but you got it any way and you deserved it.
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Don't bring a knife to a gun fight
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If your on PC I'd recomend setting right click to sprint, and shift to use item (as survivor)
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2476242#Comment_2476242
Yeah, forgot about the other one
"all-seeing -spirit" let's you see progress of generators
sorry just flexing my wraith main knowledge
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@EvilJoshy said:
Blendettes
can confirm
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@GrimoireWeiss said:
Tracking. You could completely remove the undetectable and the pick rate of the perk would probably not even drop.
@ShyPirate said:
https://forum.deadbydaylight.com/en/discussion/comment/2476240#Comment_2476240
This. If the perk just made you undetectable when a generator reached 70% progress without letting you know which generator, I doubt you'd see it used any more than monstrous shrine.
thanks you guys, yall made really good points
heres the project
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he has 2 "all seeing" addons you're talking about "all seeing -blood"
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@Toxicboii said:
Psst.
Cleanse totems.
If you're that peeved off about NOED to start suggesting reworks or listen to posts where an angery survivor main rants on NOED for 10 minutes, then maybe start countering it instead of ignoring it
I'm not peeved about noed I just wanted to share a fun idea i had, but now I'm just sad about all the backlash I might just close this thread
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i was talking about the comment you were replying to
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tool box's are better when you do gens with others
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2114715#Comment_2114715
I do totems, I often break all 5 every game to prevent NOED. However, I've come to realize that this is a big time waster. I'm not a fan of having to break all the totems every game to prevent 1 perk that the Killer might not even have.
honestly those the repetitive/thoughtless posts I'm tired of seeing
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yeah every now and then i still get people who complain about in KYF's. i wouldn't even call it over powered, sure it counters DS but ever since the nerf I feel like it's become a niche perk. don't get me wrong about DS it need the nerf
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i think huntress is based off of german folk lore
I would like to see more unlicensed killers tho
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@FFirebrandd said:
Ok... so...
Firstly, overall NOED does not need a rework. At the absolute most it could use a bit more telegraphing, but it doesn't need to only be usable a maximum of 5 times and not give a speed boost.
Secondly, being able to Mori someone at end game is actually *not* a benefit. You know what happens if you Mori someone when the other 3 Survivors are on their feet? They leave. You know what happens if you hook the person instead? They'll try to stick around and go for the rescue... giving you more time to maybe scrape together a few more slugs or hooks. That's the exact reason why Rancor is not a very good perk despite sounding pretty good.
1: this thread was meant to discuss how NOED could be reworked, not should it be reworked I've already gotten plenty of those comments\
2: the mori doesn't need to be beneficial that's why this design makes it optional. also the speed boost just reveals you have noed.
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@FrenziedRoach said:
Naw, I liked another change somebody suggested.....
NOED destroys itself every time you get a down and migrates to a new dull totem. If there are no dull totems left, it gets removed from play.
That way every single dull totem destroyed helps do something to curb a potential NOED at the end of game. Seems like a fair compromise to me.
I wish I could credit the guy who came up with it - it's a brilliant idea.
that would basically have the same effect as my suggestion, but with out the mori
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https://forum.deadbydaylight.com/en/discussion/243311/no-one-escapes-death-rework-suggestion/p1
I made a rework post a while back
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@lauraa said:
id like to see it lose its self-healing restriction, if anything. its fairly well balanced-ish as it is right now.
same, but you could always run Inner Strength with Small Game
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2454805#Comment_2454805
This reason can be applied to survivors too, so it's not a good point imo.
I think they would add this perk one day, because it would improve some underrated and underused perks.
yeah I mainly just wanna use it for meme builds
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2455505#Comment_2455505
Or maybe it could simply add more duration instead of range
Well that would basically be a whole other perk discussion
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2455527#Comment_2455527
Or because you didn't put enough effort into searching. The stick has two ends.
I also have anecdotal evidence: I've never spent more than 15 minutes searching in my 2 years of playing DBD.
OMG, people these days are expecting everything delivered to them and start complaining as soon as they have to put any effort.
I did look hard enough it's just time consuming and boring, especially with all the places they can hide
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2455085#Comment_2455085
Hiding is not taking the game hostage either: the killer can stop it any time by finding the survivors. Holding the game hostage is only literally bodyblocking survivors as a killer while the EGC can't start, only literally unending situations qualify.
I had a game on swamp almost last an hour because 2 survivors were hiding
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They probably don't think you deserve to die
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@TacitusKilgore said:
Killer perks have very strict aura reading limits for a reason, killer thrives of information and is required to make most of their plays off of what they do and do not know. This is why we have never received a killer perk that increases the range a killer can utilize that information.
Yeah, but this is something that would take up a whole perk slot and would only increases by 8 meters. They could even make the killer work for it through hooks or something
@TeabaggingGhostface said:
Id say it should increase it by 16 meters and also increase duration
Thought about it, and I think that would be over kill. Think of perks like Undying or Hangman's Trick
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It's a good game, sucks that valve barely takes care of it
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I feel like some people like hate him because he's the "K-pop killer"
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if your team dies and you haven't been hooked once that doesn't make you better at the game. you should be taking chase for your team
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2439131#Comment_2439131
I'm not having issues with gens, it's just to make a huge amount of synergy possible with these perks.
I do run ruin, would rather the perk I suggested
Dying light is trash no thanks
https://forum.deadbydaylight.com/en/discussion/comment/2439123#Comment_2439123
Yeah but ruin regresses all gens at x2. This would be less of a regression and only on blocked gens. So weaker in every way (especially since most gen blocking perks you need to force them off) but it cant be removed.
Weaker, but more reliable and would make perks like tremors, dead mans switch etc. Actually useful and playable.
This one perk would and could shift the meta
Dying light is a good perk you just have to put in a little effort to get the ball rolling. also adding a regression perk for gens would end up being too opressive or underwhelming at the end of the day
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@Daisymoon87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2439169#Comment_2439169
That comment wasn't even directed toward you, so...? Also I didn't know that my words were sensored, so my apologies there. Again, that comment wasn't directed toward you so not sure why you care to read it at all?
when you post on a forum you are putting out an invitation to talk with the whole forum. allowing anyone to chime in as they please
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@Daisymoon87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2429333#Comment_2429333
No one asked you to be rude. People ######### constantly about the dumbest ######### on these forums, so I'm entitled to #########, too. 🤷 I haven't played long enough to know that it wasn't always this way and you could have informed me without being a dick. Please learn to be a kinder person or learn to stay silent, thank you.
using "sentence enhancers" only just to sensor them doesn't express emotion or make you seem more "adult". it just makes you look like a 12yo whos mother doesn't let them use swear words. it also just makes it hard to read
