cpt_hellman
cpt_hellman
About
- Username
- cpt_hellman
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Comments
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the demogorgon Cum
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gen blocking perks work best as means of pausing the game for both sides. if you're having trouble with gen speeds try running Ruin or Dying Light
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@Dino7281 said:
You have 84 perks (killers), so 252 tiers. Till you reach rank 50 you can get 59 tiers, which costs around 1 600 000 BP, after it you have cost around 50k for 2 tiers, so right now, if you have all perks to get everything without prestige costs around 6 400 000 BP.
With your system you would need 4 800 000 BP just to reach prestige 3 and then you would need 2 200 000 BP to get all perks, so it would cost in total 7 000 000 BP. Grind would be exactly same and only change is that you would get prestige items cheaper, so it wouldn't be as interesting to see them on anyone, which I don't think is good thing.
Prestige is supposed to be something extra, which should never be necessary to do in order to progress in game. It would be way better to lower overall price, so game doesn't force you to do prestige.
EDIT: your system would cost even more, because you would have to spend more BP on perks, because they are higher rarity. Those costs are based on current system, where you can spend BP mainly on tier 1s.
I guess I didn't really take into account the extra costs from the bloodweb. I guess it would be easier to just lower all the prices. I just wanted to come up with a more creative solution then just lower the price. Maybe my idea is just more of an easier way to get the perks you want rather than the in general grind
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i feel nurse is a bad example with the right brain power nurse can still kick ass on indoor maps, i feel like billy, blight, huntress, deathslinger, trickster would be better examples
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@Mooks said:
you actually have the option with endgame chat, friend requests and SWF.
i just did it yesterday, had really fun matches afterwards even though the initial one was best..
what about cross-play
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@gendoss said:
I like it but I feel like needing to destroy 2 totems every game for only 1 perk is kinda too much. I feel like the problem with NOED is that it's a noob destroyer. This only really makes that problem worse because most new players just ignore totems unless it's glowing.
It's better than having to destroy all of them, plus if the killer is running other hex perks they get less uses of noed
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@FancyMrB said:
Noed's purpose is to help counter gen rushing and apply strong pressure in the end game. There is nothing else like it and why its a fav perk.
Your suggestion takes away the purpose of the perk and gives survivors too much power in the perks abilities. Its high risk low reward.
On top of that you only get tokens for dull totems remaining. Using the perk would discourage you from running hex builds.
What do you mean taking away it's purpose it punishes survivors the more they ignore totems
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@GreyBigfoot said:
I always thought of a balance change could limit the number of insta-downs somehow (either related to totems or 1 for each survivor).
I love your idea of using the tokens to kill someone by your own hands. It could be strategic, situations where you choose between killing someone or just keeping everyone Exposed.
Thank you someone gets it
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@Pulsar said:
I really don't think NOED needs a change.
The only thing I could see is getting rid of the speed boost.
I just had this idea and someone suggested me to post it