cogsturning
cogsturning
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@top500spiderman said:
if you dont care if they deleted prove
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051458#Comment_4051458
If you could give a damn if they delete prove thyself or similar perks, How does putting a cap on gen multipliers gonna affect the 95% When it only can really be abused by a team with good synergy? How does that effect the 95%
I don't think it's going to affect anyone honestly because it's such a mediocre perk. Prove Thyself saves between 6 to 12 seconds per gen. The person running it isn't likely to sit on more than two gens, and that's also if they're not alone, which is circumstantial. The only time perks like this are good is when you need to pressure a key gen. I'm just telling you this isn't what's winning people matches, nor will it hurt good, coordinated players to lose it. A commodious toolbox with swivel socket and wire spool does more than this perk. Deleting it isn't going to touch the people you want to touch.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051527#Comment_4051527
Gen regression kept getting nerfed and its still the most taken stuff, and we'd STILL have to take them even after these changes too. Because nothing was addressing the actual killer issues, that survivor has become so hugely efficient your actions have less and less impact in the "power role" (in a 1v4) which means you have less and less time to actually do your objective because survivors take away/prevent your pressure easier than ever and arent as punished for their mistakes.
Substancial changes cant be done to either side until gen progression and regression are equalised, its the inconsistency thats a problem. Frankly im all for removing everything from the game and balancing around a standardised fixed repair rate if anything has to change. The game being balanced on stacking gen proression and regression isnt great as its greatly advantages one side, the side with more people.
The game being balanced on stacking gen proression and regression isnt great as its greatly advantages one side, the side with more people.
But one side does it way more than the other. In my survivor matches, at least half the killers bring anti-gen. In my killer matches, I pretty never bring regression and one or two people wil have Resilience, Deja Vu, or Prove Thyself, maybe. Every once in a blue moon I get a Stakeout/Hyperfocus. I've never once seen a full team of gen rushers. It's all chase and second chance, and those are way better anyway.
I used to use Streetwise with a Commodious before the rework and, according to the stat page, I have a 42.88% ER with it. I switched it for Lithe and have a 46.72% with that. A full four percent increase because I can zoom away from death. Gen perks are pretty mid compared to endless speed and Endurance.
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@Sp00kyb0b said:
https://forums.bhvr.com/dead-by-daylight/discussion/463476/slugging-and-tunneling
Too be fair, a lot of survivors are acting as if they are snowflakes, out of 5 games i played yesterdayas killer to, complete the mission issued, and to try the new killer, i didnt intend i kill anyone, but people were acting up in 2 of the games. the first game 1 DCed on first down and 2 others refused to play, they just walked i circles the whole game.
And one of them, even if i let him go went crazy in chat.
I ran into that same guy in the next game, and he just stood still the whole game, giving me a copy of the same endgame chat after the game.
I did not play sweaty in any of the games, i didnt have any addons, but i wanted a few hooks, its my first time playing Vecna-the first, so im not good at him at all.
The First games have been weird for me too. I've had more DCs than usual, AFKs, people running up to me at match start or running in circles, wanting me to try to hit them with the vines. The reaction to him has been strange.
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Camping is more viable than it was. I've been camped into second/death or had it happen to someone else more since the update than I had in months. The extra 5s of Endurance are a pity gift compared to real measures and only help in end game. We also just got a killer capable of instakilling you right off hook in the right circumstances, and hitting someone right after unhook makes the time of Endurance irrelevant anyway.
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051337#Comment_4051337
honestly agree. Too many survivors enable tunnelling by unhooking too early and they need to be held accountable rather than just removing that challenge from the game.
Kinda same with slugging really only exceptions i feel are certain killers on small maps. Otherwise its usually a result of bad positioning1. It's the killer who chooses to go after the unhooked, who did nothing wrong, instead of the stupid unhooker. Killers are also capable of making choices.
2. Going after the unhooked is punishing the wrong person. No one learns something from someone else being punished. When they lose the match, they dont go "it's because I unhooked too early." The game isn't teaching them that's an issue.
3. Killers can swerve mid-chase and zoom back to the hook to tunnel even if you do everything right.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051275#Comment_4051275
Its gonna stay like that until they do something about that top 3% because apparently theirs enough of swfs in high mmr for them to release these bloated killers that's clearly intended to go against a strong team. Like with vecna its so obvious.
So its either nerf the killers and make Swfs unstoppable to help the majority of players. Or nerf swfs then nerf the killers in 1 update. I dont see no other option with the direction this game is heading in. Unless you have any ideas.
Nerfing killers and nerfing survivors are two really different things. Killers all have individual aspects to be taken separately; changes to survivor are global. I don't care at all about Prove Thyself or similar perks. They could delete them for all I care. But nerfs to the survivor role will almost certainly always affect the 95% way more the the 5% whereas nerfing, say, Nurse so she can't aura read while blinking, woud affect a drastically smaller amount of people. You can't really compare the two.
There's really no easy fix unless you have different mechanics in place for different MMR groups, like you have anti-tunnel protections that fall of once you hit upper MMR, or certain perks that disable at those levels.
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@[Deleted User] said:
In my opinion he should not get nerfed. He already got slightly nerfed on live release from the ptb.
The reason he feels unfair sometimes is because he is extremely skill expressive. If you can predict or see through walls accurately, you will feel like he is OP. But if the survivor predicts your prediction, then he feels like balanced or even bad. I've seen mixed opinions and I think this is a good thing and a reflection of how skillful he is. But he seems to be definitely stronger in the indoor maps except for lery. Especially midwich and gideon with the tight corridors not allowing much room for movement and low amount of LOS blockers.
This killer exposes bad matchmaking better than any other killer tbh. You can immediately tell because if he is significantly better than the survivors, he's capable of 5 gen 4k. Whereas with many other killers, even if you are smurfing, you are limited by your power so the survs will get some gens done at least or even get close to escaping.
Not so sure about that. You say it's matchmaking but the killer just came out and he's stomping. I didn't have nearly so much trouble as survivor when Springtrap came out. Henry players should be losing quite a bit too while they figure him out. I agree there's skill expression, but there's also random guessing and hard crutching on aura read. I played 11 matches with him tonight. I missed the majority of my hits, played poorly, depended heavily on zoning to spam vines wildly.
I won 9 of those matches.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051250#Comment_4051250
I dont think they would cherry pick data and wright a observation about it on there stats page if it didn't matter to them, lets be realistic here. Although i do agree that not knowing how many players in the brackets cripples what we know. We can be realistic and assume that the data being presented and the constant games against Swfs in high mmr points to there being a decent amount of Swfs in high mmr
They are very selective with what they show. The personal stats on their stat page are totally incorrect if you use the abandon option. They also don't include any match with a DC in it in the official stats they show us, and those are pretty much all going to be killer wins. So the data should be taken with a pound of salt. Only they know the numbers for everything.
The last time they showed us party size percentages it looked like this:
You can see how small the amount of 4mans is and that's including all brackets. Uppers who regularly play in 4mans would be the smallest, probably no more than 3% of the playerbase. The game doesn't need to be balanced around them anymore than it does the top 3% of killer players.
Also, when you see the data as whole like this, survival rates are under 40% globally.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051244#Comment_4051244
Thats true, but its clearly enough players for the data to matter to them.
They dgaf about a few sus players running around with a 90% KR.
You don't know what data matters to them. This is just what they show us, and it's cherry picked. Knowing percentages without knowing the size of the brackets is borderline useless. Most likely the players in the 30s are so much bigger than the one in the 48 that it evens out to 40.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051225#Comment_4051225
You have no data to prove how many players have insane KRs like that, even when you look at individual killers KR in high MMR none of them come close to 90%. Which proves these are a very very very small percentage of people, the top amongst the top, we know nothing about them. They stand out, outside of great players statistically. For all we know majority of these anomalies could be cheaters. Your just saying they exist which proves nothing. These are individual players.
But what we do know is that amongst the entirety of high ELO 4 mans perform nearly 10% above their targeted %.
You cant compare the ER of the all SWFs in high elo to a single killers KR, because they play everybody.
If 4 mans have a 48% ER in high mmr, and a single killer like blight has a 69% KR in high mmr, and blight plays against solos, duos, trios along with swfs. If that blight gets to go against those lower performing groups aside from the swfs, why are 4 mans in high elo boosted by 8%? and blight only 9%? If blights are stomping in high mmr against solos why isnt it much higher?
So if blights only went against swfs, what would that do to his KR? hmmmmm. I wonder.
You also have no idea how many people are in that 48% bracket. There could be 50,000 in a lower one and 1,000 in the upper. That number is important.
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@top500spiderman said:
There's nothing you can do to hurt specifically high-performing SWF that won't also hurt soloq and average-performing SWF. And again, gen multipliers are not the issue with thise players anyway. They coordinate Endurance perks like WGLF and MfT. Funny enough the people I usually see use perks like Prove Thyself are soloqers. People not on coms can just say "I have Prove Thyself" in pre game chat if they felt so inclined.
All survivors need is hyperfocus and 1 survivor running prove thyself and those 2 survivors are popping gens every 20 sum seconds with toolboxes. Swfs in high ELO are coordinated teams. They plan, they actually talk lmao.
There are many people in this forum that do say it, that upper MMR soloqers often get there by riding the backs of SWF.
This is just wishful thinking
It's like this for both sides. I don't stand a chance against a good Nurse or Blight. It's an auto lose in the lobby.
Swfs in high elo beat them with coms and coordination. Its not easy no matter what killer your playing when your facing a good swf. Playing against a good nurse and blight while Solo Qing is probably a stomp though.
I've met people with 90% KRs. That means they're basically winning all their matches and are certainly in upper MMR, and they're winning against those 4mans. You can beat those teams if you're good enough. If you're new to upper MMR or relied on cheese to get there then yeah, you're going to lose. As you should. The top players should really only be playing against one another but matchmaking and there only being so many of those people on each server makes that impossible, so you get stomped by the better players when you meet them.
That player with the 90% KR is a outlier in the data. The data in his mmr suggest he is among the top of the top amongst great players. He cant be brought up in a conversation about balance when we know nothing about him while hes sitting at the top 0.5%. Data suggest amongst the entirety of high mmr Swfs have a major advantage.
That player with the 90% KR is a outlier in the data. The data in his mmr suggest he is among the top of the top amongst great players. He cant be brought up in a conversation about balance when we know nothing about him while hes sitting at the top 0.5%. Data suggest amongst the entirety of high mmr Swfs have a major advantage.
I said "people," not just one. There are people in this forum with 80-90% KRs.
But you can make this exact same argument for upper MMR survivors. BHVR never said how many people are included in that particular stat. The numbers are probably so different because the group is no where near as large as the others. Whenever they've shown the size of 4mans it's always miniscule compared to everyone else. Both 85%+ KR killers and high ER upper MMR 4mans are going to be a tiny slice of the playerbase and nothing should fully revolve around either of these groups. If the perks aren't performing crazy in every bracket then they're not an issue. Otherwise you'd also have to look at the perks those 90% KR killers are using and nerf them too. It's no different.
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@Jay_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050728#Comment_4050728
So as a survivor you would be happy if killers disconnected getting a bot to play against? My issue is if i wanted to play against bots i would do customer.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050839#Comment_4050839
I dont overly agree. If your power is dropping that often its causing huge dc penalty then the game is the least of your issues
As for string of hackers how often are you really going against them? And if you say all the time then i want the proof. Over the last 8 or so years of playi g this game ive not gone against a single hacker that has made it obvious or held hostage. Lilely hood is just subtle ones thats it.
So yeah i stand by harsher dc penalties
That's actually wild. I haven't played anywhere near that long and I've had a handful of blatant cheaters while playing both roles. Here's one that used remote healing to cause this player to get stuck in the ground while the killer was stuck in carrying mode.
And, as you can see, one of the victims DCed.
I also had one as killer where all the gens got finished within a minute of the match starting while loud noise notifications went off on them. I didn't DC but another person did. You can't blame people for not wanting to take part in that.
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@killerjuker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051119#Comment_4051119
its just scientifically true that PC is superior to console. the console players simply dont know what theyre missing and get romantic about it. console basically being the gateway drug to the preferable platform. like it or not, I have provided a fool proof solution to OPs dilemma, and no amount of moral grandstanding will change that. in fact, I quite like the idea that I am ushering a whole new generation of console connaisseurs through the pearly white gates of heaven, into a whole new dimension where the ordinary rules no longer apply.
Are you going to buy us all gaming PCs then? Because i checked my bank account and you saying "PC is better" doesn't appear to have made any more money appear.
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Small thing I like:
Henry's voice acting is very pleasant to listen to.
Small thing I do not like:
Bring back Stevgull. Just get the new actor to scream like the old one if it's a licensing thing. Love it or hate it, the scream is infamous.
Big thing I don't like:
Henry can instakill off-hook with his power under the right circumstances.
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@Zer0Chill said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050971#Comment_4050971
It is really absurd. I talked with a friend about it and apparently he theorized that BHVR didn't implement a check for Endurance when the Mind Breaker effect triggers. And it sounds like that is what happened. Hopefully this exploit becomes patched out because it's not only upsetting to be on the receiving end of, but it also just does not feel right from a game logic perspective.
We can only hope they patch it quick but I'm not holding my breath. The good thing is you can choose to just let them fall to the ground instead of killing them, which is what I'll do if it happens when I'm playing as him, but having to do that because they screwed this up is ridiculous. He shouldn't be able to pop out right after an unhook like that anyway.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050966#Comment_4050966
this is a quote straight for a developer
"We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with and the survival is not guaranteed."
"Looking at the bigger picture, there was an average kill rate of 60% across all MMR... This largely falls in line with our intended Killer balance."
https://forums.bhvr.com/dead-by-daylight/kb/articles/433-developer-update-stats
They out right said its for balance.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050968#Comment_4050968
I actually want the opposite, i want gen multipliers capped. And bloated killers NERFED. That literally does the opposite of affecting solo Q because solo Q players arent gen rushing abusing multipliers with coms. That actually helps solo Q,.
Outrageously smaller is a heavy exaggeration, is it less swfs then solos and duos in high mmr yes most likely.
If your solo Qing in high mmr your a good player, it makes no sense to call someone solo Qing in high mmr a bad player (i know u didnt say that). Swfs arent OP because the players in them are just, SOOO much better then solo Qers.
Their better because its 4 good players that have prepped, are coordinated and on coms. That changes everything. That's a unmatched level of gen rushing and a new a unmatched level of awareness. Which is why there a fat 8% above solo Qers.
48% is almost 10% above there targeted %, you cant really compare it to the Top killers when there stats are bloating off stomping non Swfs.
And four great players should beat most people. That's just logical. I'd never expect to stand a chance against a comp team. They
shouldwin.So a killer playing in high mmr should just feel helpless against a swf and just accept the fact hes gonna lose and theirs nothing he can do about it? Does that not go against the entire point of this game? Lmao, so nerf the bloated killers that are the only ones that stand a chance against a Swf in high mmr because there over performing against Solo Qers, but dont touch swf because 4 good players in a group are suppose to win? lmao
There's nothing you can do to hurt specifically high-performing SWF that won't also hurt soloq and average-performing SWF. And again, gen multipliers are not the issue with thise players anyway. They coordinate Endurance perks like WGLF and MfT. Funny enough the people I usually see use perks like Prove Thyself are soloqers. People not on comms can just say "I have Prove Thyself" in pre game chat if they felt so inclined.
If your solo Qing in high mmr your a good player, it makes no sense to call someone solo Qing in high mmr a bad player
There are many people in this forum that do say it, that upper MMR soloqers often get there by riding the backs of SWF.
So a killer playing in high mmr should just feel helpless against a swf and just accept the fact hes gonna lose and theirs nothing he can do about it?
It's like this for both sides. I don't stand a chance against a good Nurse or Blight. It's an auto lose in the lobby.
I've met people with 90% KRs. That means they're basically winning all their matches and are certainly in upper MMR, and they're winning against those 4mans. You can beat those teams if you're good enough. If you're new to upper MMR or relied on cheese to get there then yeah, you're going to lose. As you should. The top players should really only be playing against one another but matchmaking and there only being so many of those people on each server makes that impossible, so you get stomped by the better players when you meet them.
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You're not the only one. I recently posted a match clip where it happened as well.
@cogsturning said:
Or can he just instakill you the second you're unhooked on purpose? Even the killer looked confused.
Hopefully this is addressed because it's pretty bad. He's already been something of a tunneling menace in my survivor matches. We don't really need him instakilling fresh unhooks too.
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I just use the Pride ones. You don't have to have a membership card or anything.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050956#Comment_4050956
Those killer stats are bloated because in high mmr theirs solo,duo and trios. All of them have 40% ER. Swfs in high mmr are literally the ONLY group that out performs everyone.
If a good blight is one of the best killers to play against a Coordinated swf to have a chance. Wth do you think that blight is most likely gonna do to solo Qers in high mmr? Hes gonna stomp, and if blights go around stomping solo Qers but from time to time gets humbled by a swf hes gonna have bloated stats.
Now if a killer is trash at high mmr, there gonna have issues with everybody. Swfs makes this game unbalanced and their sheer existence warrants the keeping of bloated killers.
It's logical to assume the data pool for upper MMR 4mans is outrageously small compared to everyone else since getting four great players together is likely difficult. So those stats probably represent the smallest group of players by a longshot. And four great players should beat most people. That's just logical. I'd never expect to stand a chance against a comp team. They should win. 48% is kinda trash for people that are that good. They can't even average winning half their matches.
If killers stomp against soloq by default, that's a problem. They shouldn't be fodder for killers, yet you want survivor nerfs that will hurt soloq and not really touch a high-performing, coordinated team.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050933#Comment_4050933
Its funny how your response to 2 survivors popping a gen in 20 seconds. is a sheet that further proves whos doing it.
The devs themselves have said that they aim for a 60/40 for balance on both sides. This is what they said. Theyve aimed for 60/40 for YEARS these are the people who have alllllll the data, and they've been sticking to their guns for YEARS. Im pretty sure theirs a GOOD reason why they are saying 60/40 is balanced after reviewing ALLLLLL their data for YEARS.
What in the F*** are survivors doing to pull almost 10% past the intended escape %??? the swfs in high lobbies are popping gens like popcorn. No way in the world should you be able to pop a gen in 24-26 seconds with 2 people AND have coms.
Skull merchant has the highest kill rate record EVER which was like 70% when she was BROKEN ASF and they nerfed her to the ground. Anytime a killers target % rises as high as SWFs are right now they get nerfed to the ground, because behavior has said countless times 60/40 is balanced.
Well SWFs are 8% above the targeted balance. According to the devs, 60/40 is balanced so 60/50 is not balanced.
Popping a gen as fast as 4 mans can shouldn't be possible it just shouldn't.
Then, by your logic, I guess all these killers need nerfs.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050926#Comment_4050926
It doesnt matter how fast you personally get gens done if someone is running
- Full circuit
- Hyperfocus
- Built To Last
- Deja Vu
- Toolbox
with prove thyself + toolbox…The generator gets done approximately 24-26 seconds realistically. That's INSANE.
I'm talking about SWFs here im not talking about a global escape rate from a unofficial site. Unless you can go find me some official data on that.
Those are my personal stats, as someone who plays in parties, from the official BHVR stat tracker, regularly running several of the perks you're talking about.
But sure, the offical escape rates by party and MMR are very commonly displayed:
The only ones that do exceptional are the high MMR 4mans, who are only so common, and 48% isn't exactly amazing for the world's best players. Solo survivors in all other brackets has the highest ER.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050885#Comment_4050885
You fail to realize just how broken gen rushing is right now
If you run
- Full circuit
- Hyperfocus
- Built To Last
- Deja Vu
- Toolbox
And your team mate runs prove thyself with a toolbox aswell
the game can start and they can hop on a gen and pop it in 20 seconds lmao And dont forget what built to last does…
Like its literally a joke what SWFs are capable of. Alot of you survivors who only solo Q and dont really play killer like that have no idea wth really goes on.
Btw i never said what you quoted.
Yeah, I'll try to remember what it does.
I bring the Commodious with meta add-ons too, and I don't get gens done anywhere near that fast. The boogeyman you're describing is me yet it's still only a 44% ER. Can't hold a candle to the 80%+ KR killers. I'd rather deal with a gen jockey with my build as killer than teams with DH, DS, MfT, Background Player, Boil Over, and WGLF with sabo toolboxes and flashlights.
Like its literally a joke what SWFs are capable of. Alot of you survivors who only solo Q and dont really play killer like that have no idea ######### really goes on.
Idk who "you survivors" is because I play SWF and killer. Soloqing is rare for me.
But I'm asking again, what anti-tunnel and camp measures have been rolled out?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050905#Comment_4050905
To be fair, Others Might Be
Surprised To hear all Of the Numerous "Examples" they've provided to support their evidence over the years.
True, People would do well to Remember all the wisdOM of the grEaT accounts of tHE past so we can all have better fUtureS.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050888#Comment_4050888
you dont need an account to read the forums, i have been reading as guest long before i had an account.
I think i remember that person when i used to read as a guest, made a lot of sense i thought
I, too, think I myself make a lot of sense.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050887#Comment_4050887
no no no we are going on i didnt do enough according to you so you dont do enough according to me. you say you do 2 by yourself? i expect you to do 3 and unhook more than you do and heal more than you do….according to me.
they are your rules….not mine and not bhvrs rules. others might come up with rules similar to you and they have but it doesnt change the fact they are your made up rules like others have made up their own rules. Who says i have to get chased? bhvr? no….you do, thats your rule and your expectation. someone doesnt follow your rules? you cant stand it lol talk about dictatorship. as far as im concerned you can shove your rules.
Im aware lots of people dont like my playstyle and lots have said many many bad things but do i care? no. do i have fun? yes. would i care if others played like me? no, i encourage them to because i have fun so maybe they would to.
The game has a flow. There's a way matches go when everyone is competent. You being outside of that flow is a you issue that sadly becomes your teammates' problem. I'd rather have a hard tunneling, hitting-on-hook, humping killer than a teammate who dumps the match for their own desires. At least the killer is supposed to be my enemy and I'm prepared for it. No one is ready for treacherous teammates. That's the only reason your methods work.
as far as im concerned you can shove your rules.
Says the guy who loves to mention rules and to push them to their limits.
You don't care what people say yet you mention the one guy who thanked you once and you also get tilted by tbagging as killer. Tracks.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050877#Comment_4050877
lol i dont do enough? wow. There is nothing in the game that states "you must interact with the killer". How much i do is based purely on how much YOU would like me to do. Like hell im going to play a game and think "i wonder if im doing enough….are my team mates going to be mad at me because i should be getting in the killers face". As much as you love to create your own rules and despise it when people dont follow them, that does not mean they are rats because you say so. Maybe i dont think you do enough, you dont do gens as much as i want you to…by your standards your a rat because you dont do enough based on my say so
Leaving immediately in my view is respectful to the killer that might not appreciate forcing people out the gate (which many killers have said they dont like). Many survivors have actually said they wished people just left so they could get hatch. I have actually been thanked for leaving and not hanging around because 1 guy was being chased, he was injured near the shack, i left and hatch spawned, he escaped. i could have saved him, took protection hits but it could have ended with both us dying.
because denying the killer 4k means someone got out, someone won. i dont care if the killer gets a 3k as long as someone gets out. obviously i rather that someone be me but if its someone else then good on them, they play smart, they play well, they escape. Cant fault it. like i said i would do the same if its reversed and i wouldnt risk giving the killer 4k where no one escapes when i can escape.
I bring gen perks and a toolbox. It's not uncommon for me to touch all 5 gens that get done. I usually do one or two just by myself. So you'd be wrong there. But I also trade, heal, take protection hits, bodyblock, give free downs to stop tunneling, and participate in end game saves.
I love how you call them my rules all while simultaneously having multiple people expressing the same view to you in this very thread as though I cannot read.
Someone thanked you once. Amazing. Now tell me how many people have said less pleasant things as well. But this very specific scenario is different than the majority of what you say. I bring hatch offerings to my matches and we will also leave if someone is near shack and unreachable. That's completely different then just running out without a thought for the rest of your team, which is exactly what you did in the one and only match you've shared.
How the killer got to that 3k matters. If you had zero hooks all match but it ended at one gen up that could have been a team win.
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@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050879#Comment_4050879
Camping and tunneling doesn't = to a single survivor popping a gen in 30 sum seconds.
If a survivor is popping gens like that you better do what ever tf you can or that's your as*, and most of the time its still your as*
First, that's outrageously uncommon. The very rare niche gen rush build requires luck with Bardic and set up in hanging around the killer's TR to get tokens on Stake Out. Even when I was running a Commdious with meta add-ons, Deja Vu, and old Streetwise I wasn't getting gens done that fast. Hard tunneling at 5 gens happens to me way more than someone bringing a build like that as either killer or survivor. Second, you said:
They punish camping and tunneling yet leave gen rush untouched.
And I'm asking you in which ways these things have been punished by "they" which I assume is the devs.
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@diablo916 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050767#Comment_4050767
There are 4 survivors bro. They need to stop catering to babies and actually focus on their veteran players who know how to play the game. Everyone agrees that gen speeds need to be looked at and my idea is a core mechanic that punishes gen rush. They punish camping and tunneling yet leave gen rush untouched. Survivors can afford to spend a little time in order to set up strong pallets and windows
How have camping and tunneling been punished? With ptbs that never made it to live?
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050868#Comment_4050868
you say what else is there to do but then you also suggest that i rat out and dont do anything….which is it? Im either working towards to goal of doing gens or im not. a rat does not do gens, stealthy player does. a rat is bad, stealth is not
i dont set anyone up to die, they do that on their own by going down in 10sec. im not taking the blame for someone else's failures. As previously stated….many times…..if they can loop pretty well i do often save them because its mutually beneficial, they loop i do gens or i loop they do gens, we escape, all good. But when people go down instantly, try to go next, spends all match doing their totem challenge instead of doing gens, saving them does not benefit me and my escape. it might benefit them so they can run along and find another totem to do but its not mutually beneficial. That is when i will say no, someone else can go for the save if they want but im doing gens.
im pretty logical and pretty calculated in my approach and i expect people to treat me the same, if im the only one doing gens or i loop good enough then it benefits them to save me….but when its end game and they no longer need me i understand and even expect them to leave at the first opportunity, dont come back to save me and risk giving the killer 4k, dont linger by the gate to bag, just escape.
I'm not saying you don't do anything, I'm saying you don't do enough. You're interacting with only a portion of the game solely for your own sake.
An end-game is often very doable and massively satisfying to most survivor players. Leaving immediately is, again, fresh install behavior. It's pretty rare, even when I soloq, for people to not try for the save. Someone who runs out the gate immediately when a three-person save is totally doable is as rare as they are offensive in my matches.
Why would you suddenly care about the killer getting a 4k when you clearly don't care if they get a 3k as long as you're not part of it?
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050862#Comment_4050862
i agree, rat for hatch is not a solution….thats why i dont do that. i do gens when my team gets tunneled lol how many times do i have to say that? hatch becomes an option if my team cant last 10 sec in chase and some bright spark decides to unhook in the killers face allowing them to tunnel and making no use of the hook timer at all but even then i do gens untill its just me remaining
You keep saying you do gens like it's news. Of course you touch the gens bro, what else is there to do? We can all assume you're not in a bush all match. That's day-one behavior. Someone who actively avoids aggro and sets up their team to die is also a rat. Taking chase and involving yourself with the killer is part of the game.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050836#Comment_4050836
Like i said they can disagree with my views, if the entire forum feels that way thats fine but it also explains why the entire forum gets so annoyed with the game. My advice still stands, up to them if they want to continue having an awful time or if they choose to play differently. Its all personal choice at the end of the day, they dont want to creep around the map, they dont want to see the game as anything else other than a team game….thats fine, people can play however they want, just cant really blame others for trying to offer advice that they find useful lol. You dont have to agree or even like my advice, but its perfectly valid, helps me and i will continue to advise people to play differently and offer tips to improve their enjoyment
People want the problems addressed so that the survivor team can have a chance to fully play and possibly win. "Rat for hatch while your team gets tunneled" is not a solution to the game's problems. If killers win their matches easily with cheese tactics, the problems are not being solved. A 1e every match is the survivors losing every match and is not a good or balanced situation.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050707#Comment_4050707
soooo i have not said they are idiots like you claimed i said. glad we got that cleared up.
Offering advice to people that struggle is pretty reasonable, you might not have any actual advice to provide but when others dont have an issue its usually a good thing to say "i dont have an issue with this thing and heres why". No one is forcing anyone to take my advice, i simply say what works for me and if people choose not to take my advice and remain playing matches they hate and get worked up over being tunneled constantly then thats their choice.
Once again, i offer advice on how to deal with these issues so the game is more enjoyable. I dont offer my advice for SWF, they have a full team with comms….my advice is for soloq which does work for me. Cant argue with that, it works for me, thats fact.
Not everyone just throws out unhelpful things like "its impossible" or "game over, nothing you can do about it", some of us here actually offer advice based on what works for us. so this is how it goes:
Survivor - "i cant deal with tunneling, its impossible to counter"
me - "i dont have an issue with tunneling because i use stealth and play selfishly which helps me avoid getting tunneled and regardless of win or lose i get a more enjoyable match"
Survivor - "dont patronize me, im not doing what you do"
me - "fair enough, you deal with it your way….which doesnt seem to be going very well"
Survivor - "i cant deal with tunneling, its impossible to counter"
me - "i dont have an issue with tunneling because i use stealth and play selfishly which helps me avoid getting tunneled and regardless of win or lose i get a more enjoyable match"
You do realize that when people complain about tunneling it's not just because it happens to them, right? Most people see survivor as a team role, as you can see from pretty much the entire forum disagreeing with your views, and don't like seeing an instant team loss, nor do they want to creep around edge map and wait out the hatch and have the most boring time of their lives.
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I'm glad I don't interact with this community beyond the forum.
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Nothing really changed though. I had a killer DC last night citing gen rushing but I was the only one in the lobby with my one single gen perk, and it was just Deja Vu. You just have to spread pressure against survivors who know the game.
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050239#Comment_4050239
I mean Devs tried when we said Camping, Tunneling and slugging and when they tried to push changes for those it all got scrapped.
Can't really fault the devs on this one when the killer side and content creators all threaten to quit whenever survivor receives help
You can absolutely fault them, or at least the company. It's their choice in the end. They need to stop bowing.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049932#Comment_4049932
200% agreed on the killer profile in lobby. IDK why this game is not equal here for years. Let the players see their opponent for everyone. Killer can go anonymous mode anyway.
I kinda don't get why anyone can see anyone. I'd rather everyone be anon until scoreboards. But if we're gonna keep it this way I don't get why the killer can profile shop and stream snipe and the survivors can't.
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Let's go older woman!
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@AmpersandUnderscore said:
The only aspect of the first that seems unfair is likely also just a bug. That's where his m2 attack can hit you even if you're on the floor above him.
Again, that doesn't seem to be intended and will likely be bug fixed, but that is the only real issue I've seen so far.
Although, he's pretty good at shutting down a loop entirely, which means the only actual counter is the dreaded "hold w". I don't personally find that problematic either, but it seems to trigger a number of people here that survivors aren't just running face-first into every anti loop killer they release.
This was my biggest takeaway playing against him yesterday. He downed me and then immediately downed someone on the floor above. It's crazy to be able to do that without budging.
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@Rick1998 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049947#Comment_4049947
he is worth it for the perks alone tough
I'll wait for the shrine. That's free.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049963#Comment_4049963
Yet another example of how your arguments are flawed and show you have no idea what your talking about… You are aware you dont need an account to read the forums right? So how long i have had this particular account is irrelevant. When you come out with things like this that makes no sense what so ever it sort of discredits your whole argument basis. You can enjoy your ignorance is bliss…but like i said, your ignorance doesnt help your arguments.
My guy, Mr. Tombs—, oops I mean Prometh—, oh wait, runningguy, that's the one you're on now. Have you ever seen the movie The Stepfather? Try to remember which role you're playing at which time. I know it get tricky when there's been so many.
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@Zenomonti said:
I bought steve 3 weeks ago and the Ahoy skin too cause of his scream , i want my money back
Same. Whole reason I finally recently bought him was for memeing. I also want my money back.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049946#Comment_4049946
Exactly, a thread on here that shows people have dodged due to steves, clear evidence that you willingly neglect because people said they dodge over other things more? Clearly shows how you cherry pick and intentionally ignore evidence when its right Infront of you.
Not only that but a few months ago i was in a lobby with a steve and someone else said "if i hear steve scream once i will DC"….he screamed and sure enough someone DC'd Further evidence of people not playing the game due to steve.
There has been countless threads on these forums over the years where people have flat out said they dodge due to steve.
Your ignorance does not automatically mean people are assuming anything, they have valid reasons and in many cases hard evidence to back up their claims….but according to you "your making it up and throwing out wild assumptions" purly because of your own ignorance on the matter because you cant see the evidence the other person has (or you can you just choose to ignore it). You take the attitude of "if i dont see it, it dont exist" which ignorance might be bliss but it doesnt help your arguments when others have evidence and countless hours of experience that you choose to ignore.
I didnt specify stevgul, i only mentioned people lobby dodging based on his scream which there are a lot of perks that can cause screams. Some people just dont like the sound so they dodge, nothing to do with SP in particular, its anything that makes him scream.
Clearly shows how you cherry pick and intentionally ignore evidence when its right Infront of you.
There are 27 unique responses in that thread. Two (really it's more like one and a half) make it a 7% rate. Not exactly a hugely popular opinion using the only actual data that is in front of us and not purely anecdotal, unlike this:
Not only that but a few months ago i was in a lobby with a steve and someone else said "if i hear steve scream once i will DC"….he screamed and sure enough someone DC'd Further evidence of people not playing the game due to steve.
"Someone said it to me once a long time ago trust" is not "hard evidence". Start taking screenshots of all these surveys you're sending out on why players do things. I'm sure BHVR would love to see your data.
And if this is the argument, that people don't play due to Steve, how important is that versus the zillion other reasons (again, source: trust me bro) that you give for people DCing any chance you get? You've said people will DC over just about any little inconvenience.
You take the attitude of "if i dont see it, it dont exist"
I mean, yeah, if you can't show me evidence it does, in fact, not exist.
There has been countless threads on these forums over the years where people have flat out said they dodge due to steve.
Yet your account isn't even a year old.
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Which is why I'm not buying him. At this point I know a killer with any sort of ranged attack will suck on console. I don't know why it's so hard to include the other half of the playerbase. Other games manage it.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049927#Comment_4049927
Its not assumption that people dodge because of steve, its a fact i know and has been confirmed in this very thread by someone stating they dodged as killer and survivor when there was a steve in the lobby because of the scream therefore its not made up or an assumption, just because you assume a lot doesnt mean i do lol. Also, i didnt mention anything to do with scene partner. Its getting exhausting correcting you
First, you said it before anyone else did. You are also well documented giving all sorts of very confident reasons why other people do things, like how you seem to always know exactly why everyone in your matches DCs. We did have a thread recently about dodging here:
@KerJuice said:
For those who lobby dodge (survivor or killer), what are the red flags that make you go “next?”
Only two mentionings of dodging for potential Steve screams. And one of those said it had to be a whole team, which is pretty rare nowadays. Just about everyrhing from flashlights to toolboxes to globes to TTVers got more mentions.
Also, i didnt mention anything to do with scene partner.
The entire Stevgull act is SP lol
Its getting exhausting correcting you
Then don't.
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@Elan said:
EZ solution how to buff solo q
→ Make in game chat similiar to in lobby chat (make it an optional so you can disable it)
→ show all survivor perks in prelobby
→ show killer's ping in prelobby
You realize some people are using controllers, right? They can't text in game with a digital keyboard without it taking three business days.
Perks should be visible once in match, not in lobby. Otherwise everyone not bringing meta would be dodged. They would end up doing the last second switcheroo like people already do with flashlights, and you shouldn't have to do that with your own team.
Kiler ping? Sure. Their names should be visible too, and their profiles, since they can look at survivors' info but survivors can't see theirs.
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If you're feeling that severely then consider taking a break and playing something else. And close the chat. Life is better without it.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049917#Comment_4049917
Like i said the lobby dodging i refered to was directly relating to this thread. You are picking out something that was said and changing the topic from dodging due to steve and the sounds he makes to dodging due to playstyle and specifically mentioned my playstyle suggesting anyone would dodge me. You are not keeping to the topic of this thread and it appears more like you are trying to start an argument regarding playstyle in a thread about steves scream. Sorry but im not biting, stay on topic as per rules of the forum.
Because why people lobby dodge seems to matter more than the lobby dodging itself, since you've said you play Sable because people hate her and dodge. Just be consistent. You either care about an issue or you don't. If you don't like Steve just say so but don't make up reasons why it's a good thing that he's been changed by assuming people dodge him because of Scene Partner.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049907#Comment_4049907
The killers saying his M2 is hard to hit have got to be playing blindfolded. It's got to be one of the easier to hit abilities that I've seen out of this game.
Yeah it's crazy spammable and the radius is pretty big. I'm getting hit even when I feel I'm well out of the circle. His zoning ability for anyone who isn't a stellar looper is a bit much.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049906#Comment_4049906
- i do play someone else, i play lara now.
- reasons for dodging me for my playstyle is irrelevant
once again, this thread is regarding steve and the sound he makes….the lobby dodging i referred to was directly relating to steve and the sound he makes. Your comments have nothing to do with steve or the sound he makes. Your comments are only about lobby dodging and have no connection to the topic of this thread…. if your trying to go down the lobby dodging route for playstyle then i could say playstyle is due to several factors such as gen or tunneling or soloq and we soon find ourselves off topic (all of which have nothing to do with this thread). Please stay on topic 😁
No one mentioned lobby dodging until you did and now you don't want the topic to be lobby dodging.
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@Zenislev said:
He's really not. Well, actually, I'm sure survivors love him since they can get free escapes, but from a killer PoV his power really isn't great. It's insanely easy to avoid his M2 and his undergate attack is so slow it may as well not exist since you're never going to land a hit with it. It exists only for map traversal and even then, it's on a really long cooldown so you can't use it often.
I've escaped 4 out of the 13 matches I've played against him so far and it's just day one. Such a breeze.




