chargernick85
chargernick85
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2843078#Comment_2843078
Doctor is infinitely better than Onryo though. He has an anti-loop, a locator and a passive slowdown that actually works. The only thing that holds him back is the latency issues with his power and an overreliance on addons. If you wanted to use Doctor as a metric for balancing Onryo, she needs a gigantic honking buff to nearly every aspect of her kit.
To the second, I disagree - I think that all killers should be strong. Not Nurse or Blight level, but at least Demo level.
To me, Demogorgon is the gold standard of killer balance Not too strong, not too weak. And comparing Demo to Onryo is like comparing a Dodge Journey to a Dodge Nitro. One is a perfectly fine midrange van, one isn't.
@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2843091#Comment_2843091
Ye compared Doc with Onryo alone he is much better, but tbh every killer except Legion or Clown is much better then her xD Maybe some arguments about myers or ghostface aswell depends I guess.
I dont personally see any possible buffs that would make her on the same level except reworking condemned completly imo.
I agree with demo, hes a good boy <3
IDK guys I must be high but I don't think Ghostface, Myers, Doc, etc should be mentioned in the same sentence as Ringu. Doc is with out a doubt better than Mike/Ghosty but not better than her IMO. Not obviously my opinion on her is different than a lot of people but regardless of her CD, no anti-loop, etc I would still bring her over Mike, Ghosty, Wraith, Doc, Legion, NOT CLOWN (I really like Clown and also disagree that he is weak....well at least as weak as claimed).
So far in the 2 days I have got to play her I rate her higher because of the map pressure I have been able to apply. I can't apply that same pressure to the map with those characters mentioned. That alone makes her better IMO but yes the condemned should be slightly better and getting down can be rough SOMETIMES.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2842953#Comment_2842953
I think the no collision is a good thing and should remain. Ye the lullaby is dumb agree but she doesnt need an anti loop, she is not supposed to be an anti loop killer. I dont see any problem with her height hoenstly, also ye with my idea there would be an reason to use TVs. Tv spawn logic is a pretty sure a bug. And the emergence is actually fine imo, atleast idk what to do against that.
Again keep in mind that just like Clown or Doctor her power is not designed to be strong, she is just an stealth killer which you should view more as a fun killer, not a comp killer.
I like your idea of adding an extra way to get condemned that also helps her style of play. If this killer had an anti-loop she would just get nerfed because she would just be to strong. If anything (again it's been barely 2 days so) these small little tweaks I think are a good start. I don't want mori's to be something that happens often but like someone told me yesterday (I don't remember who) they should have to pay attention to it and at least fear it some (like an activated Pig trap, chain hunt, etc).
I kind of messed up with my opinion yesterday not that I think she is weak like everyone says but not everyone has the same experiences which I need to do better to remember that....along with the rest of the community to be honest.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2842100#Comment_2842100
Yeah she will face that strong SWF teams all time. All survivors that skilled.
Yes they will....You didn't hear? The killers that play 8-10 hrs a day as a job don't get those teams all day but 80% of the forums does.
I swear I am either going to do myself a favor and leave forums or turn myself into a ######### troll like sluzzy. ######### get on my nerves these days.
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@ThatOneDemoPlayer said:
Beware, long read ahead
After playing Sadako for a while, I've realized that, she's not that bad, she's pretty good in fact.
Let me start this off by saying, I'm not the best Onryō player in the world, I'm not using her best build and I don't know how high my MMR (if it even works) is, this is all just based on my experience AS, not against, the Onryō.
Here's a quick explanation on the Onryō and her Power:
Sadako is a weird one. She's a Hit N Run stealth Killer, able to 'manifest' and 'demanifest', like the Wraith's Wailing Bell, without anti-loop with TV's "randomly" (they almost always spawn next to a Generator) scattered around the map.
They grant her map mobility and some info whenever a Survivor is within 16 of it whenever Sadako teleports to it.
Here are my opinions on her Power/s
Her TV's allow for amazing map control, especially when you have a 3-Gen.
Her manifesting is ok, not the best stealth Power but it's good enough for sneaking up on people. It can also be used during chase using the passive phasing, tho it's pretty unreliable.
Her Condemnation is where she falls short. It doesn't reliably get Survivors off of Generators and it builds up quite slowly, only building up of a Survivor holds a tape or if Sadako teleports on top of a Survivor 7 times.
As with any M1 or Hit N Run Killer, Boon: Circle Of Healing hurts her quite a lot.
Here's why I think she's pretty good:
The Onryō has an amazing 3-Gen, if not one of the best. With the way TV's usually spawn, a tight 3-Gen is guaranteed to have atleast 2 TV's nearby, if not all 3.
Sadako has a guaranteed win, if she manages to kill 1 Survivor before ~3 Generators get finished. Why? Once 1 Survivor is dead, that means that's less hands on Generators, which means Sadako has a better chance of winning the 3-Gen attrition war, but also less hands that could heal and counter her Hit N Run.
The Condemnation comes in clutch during the attrition war, as Survivors are more tightly packed together, but also means that Survivors are more likely to get off Generators to use the tape, meaning there's a chance of catching them in a bad spot and finishing them off.
Sadako has a kit that synergizes well with some of the 'meta' Killer Perks, but also some lesser used ones
Info Perks, Barbecue And Chili, Tinkerer, Discordance, are, as expected, really good on her, as her teleport is map wide
Slowdown Perks, especially Scourge Hook: Pain Resonance, work really well with her teleport too.
Some more 'off-meta' Perks I'd like to mention that I've used, or would like to try on her:
Nurse's Calling is a Perk I'd like to mention, as her stealth Power works well with it, but it was a bit unreliable during my playtime as Sadako.
Fire Up is a guilty pleasure of mine. It's not good, but the small speed boost feels nice. Brutal Strength would be in the same boat as Fire Up
Coup De Grace could work well with the Bloody Fingernails Add-on, tho I haven't yet experimented with it.
Since I mentioned Add-ons, how about we have a quick chat about them?
They're fine, they're nothing special, Ring Drawing, Yoichi's Fishing Net and Cabin Sign are the ones I used the most, but they're probably not her best Add-ons.
So those were my thoughts on Sadako after some more playtime
Whoa you trying to blow the forums up right now.
Say she weak or else....LUL.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2842088#Comment_2842088
thats not even close to where I would put her
IDK I did say it was my opinion. I am also a bit less hardcore to faceplant a killer 24 hrs after release.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2841940#Comment_2841940
It should have a 'reasonable' chance to trigger during the full duration of the match as opposed to a nearly non-existent one.
My opinion, of course.
I get that....but you get what I'm saying where she is one tweak from trash and one tweak from OP. Right now IMO I have her in A-tier but as I've stated the teleport alone puts her in B-tier and adding the stealth, 24 TR, and buffable speed boost out of TV's IMO pushes her to A-tier.
A-tier is perfect for a killer. Not insanely strong but also not a push over.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2841895#Comment_2841895
I agree that she is fun!
As for the Yui...unless you were running a particular set of add-ons, they probably engaged in 0 counter-play.
@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2841895#Comment_2841895
Maybe you did manage to get a survivor condemned, but I find it more likely that the survivor chose to get condemned.
But, I hear you ask, why would a survivor try to get condemned?
- They want to see the Mori , curiosity killed the cat as they say
- They are on death hook but healthy and you are chasing their friend who is death hook and injured. They're hoping that you will abandon the chase to get your mori, and honestly I think most killers would.
Do you see exactly why she is so bad? Survivors can bait you into playing badly, and it doesn't even appear that way. To play the Onyro well you need to be able to see when you are being baited and when there's an opportunity. But the mechanic is so easy to prevent that just about every time that it goes off it only went off because they let it go off. There's very little that you can do to get it to go off through actions that you take.
There is an exception to this rule, it is possible to legitimately get the condemned status if you're running the Ring Note and the Iri tape add-on on a small map. But I would consider that a meme, similar to playing scratched mirror Myers on Lery's.
Don't really care why or how. I never said I moried her as I actually couldn't find her. The KI from it only last (what felt like) 3 seconds and 2 of the seconds was me climbing from the tv. From my experience last night majority of tv's are near gens....If they don't want me to teleport on top of them or build up condemned they turn it off. That is fine to me...they spent the time to do that but no offense to anyone a killer you can teleport around the map at will is not weak regardless of how bad everyone seems to want to do the condemned mori.
It can delete someone instantly from the game so it should be hard to get. She is right there on the cusp of if they change this to much she is OP if they only do it this way she too weak. Honestly reminds me of the trickster situation.
Edit: Also even if Yui did it on purpose to bait me...when I teleported I only seen Yun-Jin who was injured and on death hook (which could be why she did it if she did) so technically I took the best option anyhow even though Yui was moriable but healthy.
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@Phasmamain said:
It’s not meant to be an insanely impactful mechanic imo. More so a passive slowdown/ homage to the films
I got a Yui condemned in my first game with her and I barely knew what I was doing. Wasn't until about 1 gen remaining did I hit my stride (Just in time btw). I find her not only pretty damn decent but fun at the same time. I mean it's too early for that to matter as I also loved Artist when she first came out and now I find her boring asf.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2840903#Comment_2840903
I run the one addon that reduces the range of her visibility by 6 meters (down to 18 from 24) sucks it doesn't reduce the lullaby as well.
I enjoyed that one. I played the oblivious one but it seemed counter productive I'm guessing because it works like an alarm/reminder to go turn TV off. So I enjoyed her play and I played some really solid teams. I messaged a few players giving respect for their play.
That being said they just could not overcome her map pressure. The stealth can get you some really sneaky hits, the teleport works very well and only a few times last night was a TV off that I wanted to teleport to. I had all tier 2 perks Corrupt, CoB, Her scourge, and surveillance. There was a couple teams that probably could have got some out but I would teleport, hit, kick, demanifest, continue chase. Call of brine dismantled more than a few gens last night.....really like this perk as it rewards good killer play IMO (defending gens and chasing not camping). They can tap gens, or another survivor show up to repair but you are alerted on good skill checks (no one is hitting all greats). Overall really like her and can't wait to play some more of her after work.
Edit: Performance was perfect all night (Series S) so thank you and truly sorry for those who were not so lucky.
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@Sharpefern said:
Is there a way to get bloodpoints in a match against this. Since he actively avoids chasing and stabbing until he can kill it seems like there is no way to get a good match as a survivor against him. Like unhooking and healing don't happen so it seems like you get nothing for altruism you will have max of 1 chase, assuming he gets it so boldness is super hampered. You cant self heal, escape killers grasp or deliverance so survival is max 5000. Pipping is just as bad. Benevolence wont go above bronze and evader again you cant win chases that don't happen.
I don't mean to rag on this, I can see fun cases both with and against always murder myers but it just seems survivors get a screwed with being severely hampered on both BP and Emblems they wont get anything from the game regardless of how good or bad they play.
I get you. I would also like to add de-pipping when the killer/multiple teammates quit early is kind of lame asf. Please fix.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2839818#Comment_2839818
https://forum.deadbydaylight.com/en/discussion/comment/2839896#Comment_2839896
They fixed his other perk about missing a skillcheck, not Overcome
Ok cool thanks. I enjoy overcome.
@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2839896#Comment_2839896
Overcome was bugged and it activated when someone unhooks you with bt. They have removed this
Removing a bug is not a nerf. I knew you was full of ish
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2839812#Comment_2839812
and overcome nerfed to the ground. It was bugged and you didn’t see it, imagine now
Hard to tell when you are serious but did it really? Why da ######### would they nerf overcome.
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What?
Killer OP please nerf.
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How about a survivor can only work on a specific gen. Like how Freddy's clock work where you have 1 clock that's for you. I just think the biggest issue is start of match. Survivors spawn on top of gens/totems and rarely do they have travel time to first gen. Meanwhile killer could spawn in middle of map (Haddonfield is terrible for this) and choose wrong side and blamo.
I play lots of survivor so I want nothing to do with increasing gens but increasing travel time and or survivor specific gens could add some rng (yes I know we already have a bunch) to gens.
IDK chances are I missing something or could get exploited some how. Oh Nurse/Blight game stays the same lol.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2839040#Comment_2839040
I think a FNAF chapter would sky-rocket the playerbase (not a fan honestly, I like Pennywise more)
Same. I just worry it could drop some as well. I wouldn't have a problem if it was in I just think the other 2 are more balanced and perfect for anniversary. Pennywise might get me playing more than one killer game a day. Not to mention there are a ton of survivors they could use....unlike Jason/Fnaf.
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They not dying and as much as I want things to get bad so they are forced to make changes sooner/faster it just won't happen. VHS is wayy to different to matter only comparision is 4v1 monster/survivor. All they need is a big time anniversary event/character that is well known everywhere. Fnaf there are a ton who love it but a ton who don't.....so don't think it's right time for that. I think Pennywise/Jason would be perfect for this. They both are so well known and loved in all generations imo.
Also something a bit more than cakes/survivor items (Do not get rid of my cakes) just add something else as well. Like the snowmen just lets not have whatever you put in favor one side or the other (snowmen).
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2838179#Comment_2838179
That wanna be Spirit?
He he he. I thought it was funny.
can't wait to try the new and improved Spirit.
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I know she better get that finger out my face.
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You talking about Sadako?
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2836550#Comment_2836550
God those are so annoying lmao. She’s so boring to play against
IDK about that but she is boring to play 7 times in one day which is how my Saturday was. Thankfully I only seen one Sunday.
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@BubbaDredge said:
https://forum.deadbydaylight.com/en/discussion/comment/2835885#Comment_2835885
I didn't respond to your hours or preference, I responded to the idea that killers should help the other team win. "Killers tunnel and camp because that's who they are"? Yes, we chose to play killer, some of us play like killers.
The best counterplay to COH is tunneling and camping. Wounding isn't a slowdown anymore. There used to be a benefit to hitting the unhooker, two wounded meant two that need to find a safe spot to heal. Now it means nothing, just a few points. Wounds only matter when the survivor is already wounded.
As a killer, I'd think you'd be able to understand that. Play and counterplay ARE related.
And like I said killers camp and tunnel regardless. The reasons/excuses why I could care less about. Like I have said before if that's what fun for you then knock yourselves out. What I don't like is CoH/exhaustion perks used as an excuse. I have seen tunneling/camping a lot lately and majority of those games their was no CoH.
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/2836580#Comment_2836580
https://us.v-cdn.net/6030815/uploads/NSOKH2HITCIL/oh55u12tvso01.jpg
I hope it was an indoor map at least, lol. R.I.P. Billy. A picture of smol Billy in their rememberance.
Yeah pretty sure I said the game.
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Funny note since we on the subject.
I have more than a few clips on my Xbox of me downing the 3rd survivor then shooting crows in 3 directions killer instinct highlighting the 4th in a locker. I find it funny anyhow.
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@Breadn said:
It feels like I'm the only one experiencing this, but it feels like overtime lockers have gotten louder and louder. I remember back in ~2019 they were dead silent, but now I can hear a survivor entering one while I'm 15 meters away.
Don't get me wrong, I don't like immersive gameplay in the slightest. But if they want to make hiding in lockers part of the game, then I shouldn't be able to hear a survivor enter one on the second story of a Badham house while I'm still in the road.
And this is coming from someone who plays 90% killer and always has.
I have noticed this too. 15 m is a bit of an exaggeration but I can hear it a Chase if I'm within range I would say about 5 to 10 meter. Meaning I can hear it over the chase music over what me and the Survivor in the chase are doing. Im talking just slow enter.
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@dugman said:
I actually played Artist the other night for her daily and was using both her red add-ons. The red that makes her Undectectable while her crows are on cooldown is kind of fun. You send a couple of crows out to scout and, whether or not you get a ping, you are now Undetectable for about 9 seconds. That’s enough time to get halfway across the map so you are almost always Undetectable when you approach survivors between chases.
I’m not great with Artist overall since I hardly ever play her and don’t quite have the hang of the crows at the loops, but that add-on specifically was a fun one. 🙂
Yep. Iri feather with the purple egg is fun and kinda strong.
@sizzlingmario4 said:
Artist thankfully is a killer who doesn’t need addons to perform well.
As for the tierlist itself, I think I’d move oil paints up a bit but overall it’s a pretty solid tierlist. I definitely agree that charcoal stick is her worst addon as it can often be worse than running no addons at all. Normally, if a survivor is at a tall loop, they may hear you set a crow but not know which direction it’s facing, but with this addon they do. Which is horrible.
Its more for long ranged shots. Majority dont stay at the loop anyhow.
@Chocolate_Cosmos said:
https://us.v-cdn.net/6030815/uploads/XLYSYDUVEJFQ/image.png
(My tierlist)
I am not even sure how well this tierlist but I have to say that I feel like most of her add-ons are kinda bad or very meh. Even her best add-ons are something like "reduce the cooldowns by 0.5s / increase the time by 0.5s".
At least her base kit is very good so that's nice.
Iri feather is A tier especially with the egg. The iri photo can be decent with the bronze that hinders while they are swarms. Outside of that I would say pretty solid list.
I played her a ton when she first came out.
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/2836550#Comment_2836550
Any of them played like they're members of the World Axe Throwing League?
Yes. 2 were proxy camping 1st hook and tunneling down the unhooked and the 3rd tryed to play fair. None got a 4k.
Just got a Billy on the game though. That was nice surprise. Poor bastard had 2 hooks at endgame.
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I'm on a pretty good run of streamer huntresses
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Sorry got to get this cosmetic done.
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@BubbaDredge said:
https://forum.deadbydaylight.com/en/discussion/comment/2835414#Comment_2835414
Well, it's how the game was created. I know you expect killers to play to help you, but we aren't supposed to.
I really dont know what your on about. My hours as killer still outweigh my hours of survivor.
Fyi a survivor avatar does not mean that person only plays survivor or vise versa. If you have fun tinneling, camping, rushing gens, boons, etc knock yourself out. Just dont expect a warm response from the side having no fun in the matter.
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All I know is I play games to have fun. Current Freddy is no where close to fun. Im betting a lot of people would have not asked for the re-work if they had known where he would end up today. If all you care about is 4k then you might like this version better. If you like a fun killer over winning or losing then it sounds like Old Freddy was better in this regard.
This current add-on less bag of trash we have now is lame.
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Sounds right. Never played Dark Souls so maybe thats why Im confused by this logic.
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Yes quit.
Killers are tunneling and camping regardless of CoH, swf, solo, etc. They do it and claim its because of those reason.....its not. It just who they are.
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@Pulsar said:
I misread this as "for the Elden Ring Chapter" and I got really excited.
now I am sad :(
You liking it? Played about an hour so far and its not pulling me in. Not much tutorial at all, no objective it seems, just walking around harvesting and dying. Please tell me what Im missing.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2834711#Comment_2834711
I’m not buying it Lmao my blood points are for leveling up pinhead, spirit, Zarina and yui
I saved up for artist and seemed pointless. Right now any rituals, challenges, codes, iri shards, etc go to getting bbq on all my killers. I have them all P3 50 but want bbq got 3 left. Twins, Billy, and Nurse.
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Auto aim/ Dressing is why majority of this happens. Still steamers and other wannabes think they did something special.
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None.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2834647#Comment_2834647
No Spirit just makes me happy.
Yeah?
Nancy makes me happy too but I don't feel the need to say her name all day.
She says mine instead.
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You really should get checked out lol.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2834634#Comment_2834634
Yeah it’s a shame really. I was really hyped for her but she tried to push Spirit away from me. That’s what upsets me the most.
Oh geez dude.
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@GannTM said:
If you’re referring to Artist, I used to like her a lot but she became a real snooze fest for me. Just take Spirit out of the title and we’re cool.
Same. Really wanted to like her but......sorry I dozed off.
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Freddy, Ghostface, PH, Legion, and now Twins are the worst IMO.
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Nurse, Nemesis, Huntress, Blight, and Plague do not need buffs. Now Nemesis zombies could be made to be more reliable but that's it for him. Nurse and Blight made me chuckle. Plague needs no buff she is perfect outside the occasional spit no infection. if I was going to nitpick I would add a SMALL repair debuff when sick. Huntress is very balanced and can be very strong if you don't suck.
Doctor I also find balanced but I guess a small detonation buff would be fine.
Demo is fine.
Billy I'm not touching.
Pig - I would buff her ambush or crouching speed (Crouch like Ghostface). Your idea will not be good I promise you that will be abused and cause her to be nerfed in other areas instead of the problem area.
PH - I find him clunky and way to telegraphed. Wouldn't mind being able to PoTD faster or at least turn faster. I feel they over nerfed that area on release.
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Jeff and My 3rd wife Zarina need one bad. As for Feng (I have said more than enough times I hate Feng) I am shocked as well. Would like to see a Feng Tome so I can kill more Fengs.
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Good lord....Killers can't have anything nice.....Or should I say anything decent with a bit of dust. Wraith? Wraith?
Uninstall please.
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2833429#Comment_2833429
You got something against fashionable pants?
On Spirt yes. Her bottom half need to shine......and no offense this is no shine.
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W T F
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@SensualShamus said:
It's a fun perk, but I think one or more of these suggested changes could make it more viable.
1. Cooldown initiates after the hook has been fully sabotaged - choosing the right hook is often a guessing game and this would allow the player to cancel the action and switch hook if the killer changes direction.
2. Hook visibility - Perhaps allow the survivor see hooks when a player is downed, instead of after they are picked up. This would give the player more time to plan the sabotage.
3. Cooldown length - A change to the cooldown length to match the hook respawn would negate the ability for the killer to just drop the survivor and then use the same hook after it respawns.
What do you think? Any ideas, or are people content with how the perk as is?
Peace.
This pretty much what I was thinking. Only thing else I could think of it increase the speed of sabo. If the player is taking up a perk slot to sabo it should be faster or at least as fast as a toolbox.
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I will always love this perk. Survivors get less distance after first hit.....Plain and simple. The value in that is fantastic as they probably would have made it to that next pallet/vault if you didn't have. My favorite perk by far on Pig, Freddy, Clown, Slinger, and Plague. Don't see to many talk about it on Plague but she has one of the easiest ways around the obsession. I even ran it on Billy once lol.
Have not got it on Nemesis yet but really think I would like it.
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First try thanks to the survivors who understood what I was trying to do.
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My gameplay has def declined. IF I play killer it's max 2 games win or lose. Solo survivor I find more fun and is saving the game for me. Not sure how long that will last though as killer will always have my heart. Killer is just frustrating, boring, and unbalanced for multiple reasons.