bjorksnas
bjorksnas
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- bjorksnas
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@ImHexyAndINoed said:
Title, I prefer to play a killer that's well rounded and good without Addons, Does anyone fit the bill? If not then who is the most addon dependent killer?
Blight has incredible basekit and addons so he goes both ways in terms of good without addons and amazing with addons
unless you are on console
if so
but then I would just recommend for console hillbilly or bubba neither are terrible basekit and both have some decent addons
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Worst part of this is that you don't leave scratch marks while its active, object + freddy + distortion + iron will + lucky break
you can always see freddy, freddy can never see you, you never leave any scratch marks, or make sound, or leave blood
nearly untrackable while also never being able to get mindgamed at a loop
and this is just 1 example
better change
if you are in the killers terror radius for 30 seconds you get a token back
or if you get hooked you get 2 tokens back
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Megheads are worse overall
can't hold a chase longer than their sprint burst
use pallets way too much for way too little value like using a god pallet only to instantly go down a second later
save in front of the killer with no bt
hide instead of protecting the teamate they unhooked
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@TheClownIsKing said:
I don’t think this change is going to hurt Clown that much. It’s a healthy change. Exhaustion perks aren’t going to help survivors much if a Clown does clever set ups where he speeds up at the moment he hinders survivors.
feather addons become all the more useful for clever set ups
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Yes there is another god pallet spawn, and more pallets can be easily seen over making them ridiculously safe
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Patrol the gens closer to the hook but effectively proxy camp if I don't find anyone to go after / anything to do
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I feel like more of the strong stuff still needs to be nerfed but in exchange more of the weak and niche perks get buffed rather than demanding refunds for somethings that clearly need changed
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1871941#Comment_1871941
https://forum.deadbydaylight.com/en/discussion/comment/1871934#Comment_1871934
U guys sure killer gets priority? I've had a killer close the hatch mid Jump animation and I've gone right through the closed hatch still.
that just latency
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Killer takes priority, its better than survivor takes priority but the killer could grab them and can't close hatch leading to infinite standoffs
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@IronKnight55 said:
Well said! I agree with you 100%. I have no problems with DS/UB (I main Pig and Legion).
why would legion have any problems with ds, just 1 chase would be long enough to wait out the whole 60 second timer due to being an m1 killer with no chase power
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you seem pretty mad for someone who could have just not let it get to them
you would think after 4500 hours your will to wait for good changes would be gone / broken by now but it took that long
alright good luck with that and see you in a few weeks when the new killer rolls around
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Meta perks: Check
Lazyness/neglagence to react to the killer in a decent timeframe: Check
Injured working on gens: Check
Killer knows exactly where you are and you don't react to it: Check
next your going to tell us clown is op because he did all of this but took 12 seconds to walk to you
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If oni had blood fury the entire match no one would survive what so ever
give him whispers to find a survivor early and moniter + infectious and you will have the game end before plague can find their first survivor patroling gens at 115% speed
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@AnnoyedAtTheGame said:
What i have noticesnis that killers get nerfed and survivors hardly ever do.
All i ever see on herw is players begging for survibors to be netfed amd it never happena
I just don't understand how the devs manage to look at killers who get punished for mistakes tenfold then decided survivors need a bunch of perks to erase theirs and expect people to want to play killer
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Freddy is ""probably"" going to still be good especially when played by more skilled individuals they will probably just reduce the flexibility of his kit which would only really have an impact on new players that just spam abilities rather than actually use them properly and get the similar mileage
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Its too far all over the place when it doesn't need it
old one glance at the bottom left or right
new one do a barrel roll
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We don't need things flung all over the screen, its unnecessary minimalist like the old hud with new assets is the way to go
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you can speed up the blood web pretty easily,
hover over node 1
hold m1
while holding m1 hover over to node 2
after node 1 is purchased click on node 2
repeat basically doubles the speed
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@rafajsp said:
https://forum.deadbydaylight.com/en/discussion/comment/1860567#Comment_1860567
Balance come from Data analyse not from cryes.
There should be a balance in the game and honestly Undying is too much carrying like noed do sometimes but ofc noed is a different story.
data isn't always something you should make gameplay changes on though and I see second chance perks carry bad survivors for years and they still haven't changed the perks that carry them because they still lose
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@DarkMagik said:
Did you mean to say the Devs are willing to nerf strong killer perks
no I tried to say it optimistically like they would actually change both
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859961#Comment_1859961
It will never stop. Syringes, toolboxes, mom,.. it devs nerf ds and ub they will cry for other nerfs
but all those nerfs were extremely warranted, no perk build dedication to instantly pick someone up off the ground as healthy, a free hit every game for just playing the game, and blatantly overpowered toolboxes with no build dedication the main nerf is how much you have to give to gain old effects again instead of 4 meta perks + something broken
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Good think ds unbreakable doesn't carry mediocre survivors amirite
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@Grandpa_Crack_Pipe said:
Please, God, just nerf these survivor perks already.
DS, UB, OoO, SB, literally just toss it all in the trash so all the whinging can stop.
Sprint burst is more acceptable than dead hard so id replace the two but yea these strong perks need to be taken down a peg or two
ds becomes disabled if another survivor is hooked or you work on a gen
unbreakable recovering fully with it removes all recovery speed (basically makes it one time use then no other benefits)
OoO 5 second aura read, then the killer gets a 5 second aura read with notification, then a 50/40/30 second cooldown happens between a 32 and 64 meter range on all killers
deadhard token based with 2/3/4 tokens still causes exhaustion prevents getting too many second chances with it and erasing more than 4 mistakes per game max
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@Shirokinukatsukami said:
A few things:
- Many powerful survivor perks have been nerfed and reworked in the past.
- Many powerful killer perks and powers are still in the game.
- DS can be nerfed/reworked again I don't really care. DS is good but not overpowered. It only works once per game. 4 times per game if all 4 survivors were yucky enough to all use it. But I do agree it should be nerfed because I see it in every game.
- Iron Will doesn't get rid of survivor breathing. Or footsteps.
- Just nerf DS don't touch Unbreakable. It's barely a measure against sluggers.
iron will is bugged and does get rid of both
ds is a bit unbalanced
unbreakable is relatively fine
having a second chance perk to completely counteract counterplay to another second chance perk and allow them to be run in combination, no
the only most notable meta perk nerf in recent survivor history was the balanced landing nerf to remove its potential to create infinites and mettle of man because it was blatantly the strongest perk in the game by a wide margin
everything other than that happened about 2 years ago
sure killer still has strong stuff but when both sides had strong stuff with 60 second timers and they nerf the killer one but not the survivor one because it gives too much time you kinda have to ask yourself which side the devs are on at that point
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@Tricks said:
Spine Chill should only increase gen repair speed (then nobody would use it)
spine chill is fine some people just have anxiety and like a little vault speed
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@Mat_Sella said:
killer rate is high, but not 100% yet, lets nerf every perk because games arent easy enough with the massive empty spaces in maps and braindead unsafe loops.
I dislike: Stealth, survivors working on gens, and perks that inhibit my ability to tunnel.
The ability for my HEX totem to live for 4 totems while simultaneously giving me aura reading if they so much as approach any totem even if they dont know where it is, is fine tho :)
if survivors kill rate is above 50% when not using second chance perks they just aren't skilled survivors I don't know what to tell you if you need a full house of second chances you probably aren't good at the game
if im tunneling a survivor would they have time to work on gens and/or have another survivor be chased, downed, picked up, hooked then return all the way back still be tunneling
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1859462#Comment_1859462
NOED: Not ran every game, wastes a lot of time getting rid of it
Blood Warden: It's encouraged to stay behind and rescue hooked survivors, even in EGC. There's no way to know the Killer has BW until it activates
Enduring: If you mess up at the pallet, you hardly get punished for it
Spirit Fury: Can be ran without Enduring (much less effective, but still doable), still negates some of the punishment from getting stunned, aka messing up
Nemesis: Helps mitigate the drawbacks of getting stunned by letting you track that survivor and activate obsession perks (this one is the least second chance out of all of them though, I will admit that)
Undying: Still covers up the drawbacks of not defending Totems, allows you to just ignore them and get their effects for a while
I don't play Survivor. Ever. Don't just assume that everyone who disagrees with you plays the other side. That's a bad mentality, and wont help you convince people of what you think.
NOED: take a risk to be lazy or actually do a side objective
Blood warden: Predicting your opponent doesn't exist
Oh no a 2 second pallet stun becomes a 1 second pallet stun for giving up a whole perk slot and doesn't affect the 2.7 second breaking time buying you a minimum of 3.7 seconds instead of 4.7
Spirit fury its not used to negate punishment its used as a tool for m1 killers to gain more bursts of momentum at a cost of 2 perk slots
Undying kinda
pop is gone
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@TheMythicalCat said:
If you want to go that route:
NOED: You lose all gens? Free insta-downs
Bloodwarden: Gates are open and you hook someone? No one can leave and they're probably #########
Enduring: You get stunned? Don't worry, it hardly matters
Spirit Fury: You get stunned? Goodbye pallet
Nemesis: You get stunned? They're your obsession now, you see their aura, and they can't hear your terror radius
Pop Goes the Weasel: Gen going too fast? Just ######### remove a quarter of it
Undying: Totem gets cleansed early? No it didn't, it's already back
Killers do have second chance perks.
Noed: survivors are lazy free instadowns
Bloodwarden: Survivors aren't playing smart no one can leave
Enduring: Helps you play agressive if you are scared of getting pallet stunned
Spirit fury: Punishes survivor mistakes of not noticing they had enduring and probably also have spirit fury because they are only run together
Nemisis: I don't know how you even see this one as a second chance perk
Pop: Get rewarded for playing the game kinda like adrenaline so its basically the closest thing to a second chance if you count it that way
Undying: Survivors are too lazy to cleanse more than one totem easy permanent ruin
Survivors are just lazy/don't play smart these aren't second chances they are usually wastes of perk slots against actually good / smart survivors
you just want to defend your rainbow of second chances of reasons to not spend time becoming a skilled survivor
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1859423#Comment_1859423
I'd be fine with it giving toolboxes efficiency as long as they didn't get the speed as well
tool boxes should have the efficiency penalty but still work
which on average would be at 135% speed on a gen with another survivor so its only 235% speed instead of 250% speed
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1859401#Comment_1859401
Its ridiculous how quickly the gens can go with it
yea just let a survivor work on the gen with their 52 charge 150% speed toobox while another survivor works on it at 100% speed with them
you know 2 survivors and 250% gen speed or if they both have toolboxes 300% or more gen speed
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New hud should also let killers see which hook stage the survivors are on like the dash marks on the survivor one, its absurd that they are decided to give one side more information at a glance than the other
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@TeabaggingGhostface said:
Nerf prove thyself as well, so that it only works when you're not using a toolbox
honestly that one is a good change, you shouldn't be able to work on a gen at mach ten with a toolbox if perks like autodidact and solidarity can't work for medkit heals
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@SilentHillOnDvD said:
I am willing to sacrifice undying for a ds unbreakable nerf this combo is so op
yo bro I heard you like second chance perks so I put a second chance perk on your second chance perk so you can get a second chance even if you don't get a second chance
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859071#Comment_1859071
Undying will do what everyone said it was doing anyway. On the forums undying was the 1st hex to get cleansed so it will make no difference at all.
kinda but there is no point to the dull totems
my ideal change would be if undying moves hexes to dull totems when cleansed but if undying is cleansed any already moved hexes also become cleansed
minimal is still 2 totems
max is now 4 totems guaranteed
removes the highest highs of the perk being strong but keeps the lowest lows
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1858624#Comment_1858624
Clown got faster reload speeds, and got a new type of bottle that speeds players up
Trapper's RNG got changed so early escapes are harder, but later escapes are easier, making them much more consistent
Wraith is now fully invisible from 24m away while cloaked, has the same shimmer when within 16 meters, and the shimmer gradually becomes more visible between 24 and 16.
3 of the worst killers in the game become 3 mediocre killers in the game
finally time to nerf one of the best killer perks while leaving the even stronger survivor perks untouched because survivors need 5 second chances minimum to have a chance to survive
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Blight, Idk who you are but if a killer runs 322% speed it basically becomes a stealth killer at that point because you get just about the same reaction time window
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1857545#Comment_1857545
I already figured out japanese flicks. I do the dpi shift thing ascension does. But no I switched becuase console is ass lol.
honestly I played one match of dbd with controller just for a laugh and all I feel now when I see a console killer is bad for them
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But what about blight, wasn't the whole reason was so that you could do those sick 180 blight plays
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@Weeb_H_Toast said:
https://forum.deadbydaylight.com/en/discussion/comment/1857237#Comment_1857237
complete garbage, not worth being a hex perk
your right, 30/25/20 second cooldown (but it cooldown while active)
more worth it as a hex because its like having a gen blocked at all times while active
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I prefer this instead
Hex blood favour, when you damage a survivor generators within a radius of 16 meters become blocked for 15 seconds, hex blood favor has a cooldown of 60/50/40 seconds
its slowdown that also prevents gens being done in your face + has synergy with undying and anti synergy with ruin
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1853265#Comment_1853265
Bjorks I'm willing to play a custom and show you that you can see the killer there with normal res. Was there no comparison included with that photo? On normal res you wouldnt be looking down as much to see myers because of the less fov.
its a minecraft day today, ive already played dbd
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1852419#Comment_1852419
https://forum.deadbydaylight.com/en/discussion/comment/1852651#Comment_1852651
https://forum.deadbydaylight.com/en/discussion/comment/1852645#Comment_1852645
Have any of you guys used stretched res? Ussylis who recently went back to native after all the hate seems to be able to loop the same way. To compare stretched res to a car loop filler is absurd. Show me proof of you being able to see more of the killer if they hug the loop on 1080 x 1080, 1440 x 1089, and 1600 x 1080.
Environmental awareness is something you can gain by scouting the map before hand like a good survivor. Do the extra distance becomes nothing special. Slasherstreetboy if you think hes bad we can ways set up a 1v1 and you can handle your business.
Just hug the wall of the loop and you can still mindgame them
this picture is stretched res btw
and no not all killers can just hug the edge of the loop because their height gives them away with stretched res regardless
main killers this affects that usually have to chase in loops
wraith, myers, trapper, hillbilly, huntress, doctor, bubba, clown, plauge, demogorgon, oni, deathslinger, pyramid head, and maybe even the twins
making plenty more loops into open car loops regardless of what the killer does due to abusing stretched res to this extreme is a bit much
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1852196#Comment_1852196
The only reason it's not cheating is because you can see more distance not more of the killer. If the killer hugs the loop like the survivor you wont see them. That's why I was able to mindgame him. Hes a good survivor. The only thing that's cheating is actually fov cheats which let's you third person peak without going to safety corners and seeing over actual loops.
but streched res just lets you see over more loops against more killers
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So you have played 1500 hours on specifically oni over the 400 days hes been out, around 3.5 hours a day all on oni
sounds like you are lying a bit on how much you have played oni
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Something different instead, let killers earn addons and items for survivor ingame
Any items left behind + items and tier addons deleted by franklins are added to your survivor inventory (of a survivor of your chosing)
this is a two sided game you should be encouraged to play both sides
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thats a bad analogy tho so im just going to snip out the important parts
(example of analogy using same structure a baby huntress can lose with iri head so how is it op, doesn't take skill into account and removes too many other factors)
I can still mindgame someone using stretched res so how is it cheating
While it doesn't play the game for you it still offers an advantage that is more powerful the higher the skill level of the survivor and can be easily abused near the middle to end of the survivor skill spectrum, and since it is usually intentionally done on pc by changing resolution it can be considered exploiting the game if done on purpose to gain an unfair advantage
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1851305#Comment_1851305
Stretched isnt cheating bjorks
its iffy,
can only be done consistently on pc
gives a decent ingame advantage
pretty close tho
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1852132#Comment_1852132
Considering how you responded to my comments then yes I'm pretty sure it's directed to me.
I don't care if you're lazy. Either don't use my name, or use the full one. Basic manners
ok karu ill keep that in mind as I go back to playing minecraft to keep basic manners
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1852012#Comment_1852012
I'm not venting, I'm letting people know what my financial situation is which is why I can't afford to set money aside for a new monitor each week, especially considering they're trying to give me financial advice without knowing what's going on.
Also, only people I like can call me Karu. I've got a full name for a reason, if you need to refer to me as something.
what I call you is dependent on the effort of which I type it, if I shorten your name its because im lazy, and all these posts directed at you are because they are responding to your slew of comments as if each one was directed at you in the first place which they weren't
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1851305#Comment_1851305
"Spend a few" in a global pandemic whilst I'm a full time student to replace equipment tgst functions just fine instead of having BHVR, the game developers, implement a function resolution scaling system to ensure that it isn't an issue for everyone instead of just for me. Okay.
I do not control your life karu, this just sounds like a place for you to vent now, don't take it personally
love you sugar drive safe

