bjorksnas
bjorksnas
About
- Username
- bjorksnas
- Joined
- Visits
- 12,188
- Last Active
Comments
-
@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1892324#Comment_1892324
https://forum.deadbydaylight.com/en/discussion/comment/1892264#Comment_1892264
What times are you guys playing? I'll dodge a lobby that has a key holder and an obvious swf, wait 5 minutes, and que right back into them.
If you dodge a lobby and queue up again for some reason the game will try and put you back into the same lobby as killer, I guess if you spam this you can essentially filibuster the lobby and make the key holder suffer even if unintentionally
-
@Afius said:
https://forum.deadbydaylight.com/en/discussion/comment/1892342#Comment_1892342
I understand your response and agree that today things have gotten a bit out of hand. But requesting a colorblind mode is far from an insulting request from a developer. I don't doubt that there may have been people who were mean when requesting this but honestly like all things with a majority of game developers they lack communication. I doubt colorblind mode was a recent request. These people are asking for it because they enjoy their game not dissing on their developing. A simple "We're working towards implemeting it and will update when we're closer to completion" would have been an easy painless response. Hell if it was his personal stream he could have said he won't be answering any development related questions.
Im sure what he wanted to say is that it was planned or in the works or going to be ready sooner rather than later, but as they are a dev under a NDA he risks his job giving answers of anything close to this, and being badgered about it is probably the last think he wants when he knows any answer he would give that would ease tensions can be held above his head by his NDA
A simple "We're working towards implemeting it and will update when we're closer to completion" could be seen as a breach of contract and easily have him lose his job or worse
-
@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1892371#Comment_1892371
"I can't tell you what we are currently working on, please be patient" or "I am not the guy to ask about that, sorry"
This guy is not a victim
*person 1 being is annoying to person 2
*person 2 gives annoyed answer back
*person one and the rest of the community
-
@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1892342#Comment_1892342
"Please implement colorblind mode"
Yeah that is an IMPOSSIBLE standard
please break your nda and risk your job to ease my curiosity for features to assist colorblind people
its an impossible standard to expect someone to want to risk their job 24/7 to answer your questions that borderline can break your nda
-
Lets just hold game devs to impossible standards while badgering them the whole time with questions they can't answer or they can get fired, fined, or sued, and expect them to be happy seeing you ask it for the 18th time
-
Dodging a lobby no longer sends them back to the queue screen, they just stay in the lobby till a new killer joins in 20 seconds
-
@Mr_K said:
NDA or not, BHVR the company could of said something. This isn't some big crossover with another company. It's an assessiblity option that was a growing concern to the community that plays their game.
Of course the company could have said something, thats how we got the tweet, but it took like a full day of everyone going ape after a week or two of people rallying to actually get a response to calm people, im sure they started trying to pass information up to ease tensions much earlier but it just took that long
-
The reason they might not want to change auras and such is because hexes are meant to be traps having different colors will add some skill to it but undermine the point of the surprise elements of hex locations and what the hex perk is and if auras were changed it would be easier to stream snipe because you can glance at the stream and see what color is X totem to find for example ruin without cleansing haunted grounds
-
@Zeus said:
Almo is 100% in a NDA and he said so himself before the incident. Spamming him with the same thing that the Devs are already working on to get an answer might put him into trouble if he slipped. No wonder he got pissed.
Incident?, but also yea of course like most people that take pride in their work he would love to talk about what he is working on but knows the nda is holding him back, it must be annoying to see 100 of the same question come in about something that he heard is being worked on or is being worked on himself but he can't say anything, that or maybe that person was just spamming the same question and almo already said he can't answer it a few times and kept badgering him, don't know but it must be rough
-
ruin, it used to be niche after its rework but now everyone hates it
-
@onemind said:
Thank you for announcing color blind settings but
If you have been working on it for a while why haven't you said were working on we can't give you a time or any photos yet but at least we have heard your calls it took so long to answer and were planning to hold out until a better time "when the 5th year anniversary "all that attitude from the community could of been avoided if you just spoke about it even very briefly like I dont get it
non disclosure agreements
for the sake of not being sued, fired, or fined they can't say anything unless they get the go ahead
-
I love this perk, not using it but going against it because 90% of the time is a free hit and when playing huntress who I run iron maiden on its a jackpot
-
Pyramid head doesn't exist I guess
-
..
-
@ShamelessPigMain said:
Other than bringing flashlights and urban evasion, which require you to have foreknowledge of a hag, what tactics can you use to counter a hag?
Crouch walk under hook to save because 90% of the time there is a trap there
And when they are carrying a survivor sprint 24/7 in common places to disarm traps while she can't teleport to them
-
A perk that informs you of where the killer is in advance
Did you forget that 3 perks do this to varying extents on survivor
object of obsession (can't trump stealth but still works like a reverse spine chill where you can use it to scan which direction the killer is
premonition (also trumps stealth of any kind)
spine chill (also trumps stealth of any kind)
while it isn't 24 seconds most of these perks are arguably stronger than tinkerer (except premonition) because they can function 24/7 and not just when a gen is at 70%
-
Item: Magic marker
Rarities yellow, green, and red
Effects
Has no durability for base effects (can still use base effects even if addons run it out of charges)
Marks X amounts of items under certain conditions and shows their aura to all survivors
Yellow: Marks the last 3 gens you worked on, their aura can be seen by all survivors and their progress are shown by their auras intensity
Green: Marks Totems you started cleansing, Any marked totems keep cleansing progress on them and if a marked totem is cleansed another random totem on the map becomes marked
Red: Marks Pallets and windows within 5 meters, any other survivor that vaults these windows or pallets or drops the pallets vaults them 10% faster (doesn't stack with anything else trumped by 15% from spine chill + resilience) or has the pallet stun for 0.5 seconds longer
Addons
Brown: Can mark chests and the items inside them, +marks any items within 5 meters with a beacon of light for all survivors
Yellow: Adds 1 charge, This charge can be used to mark killers for a brief window after they are pallet stunned, marking them will reveal their aura for 10 seconds to all survivors (does not stack with other charge addons)
Green: Adds 2 charges, This charge can be used to mark survivors and have their aura be shown to all other survivors until they are hooked, this addon can be used to mark oneself (does not stack with other charge addons)
Purple: Add a copy of the marker and its addons to your inventory when the game starts this addon is consumed on use (does not add a copy of itself)
Red: Adds 1 charge, This charge can mark breakable walls any walls marked this way are destroyed in 15 seconds for 120 seconds then are rebuilt (does not stack with other charge addons)
-
Im pretty sure as much as devs and designers would have liked to disclose data to ease tensions on color blind features that their non disclosure agreements are in the back of their minds the entire time so they have to spend a lot of time asking before they can disclose anything so they don't get sued, fined, or fired you know the usual.
-
@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1888636#Comment_1888636
Killer rate is 65-75%. Second objective only make this bigger, that's the problem. We want more objectives, but you would need to nerf killers.
Survivor bell curve of skill is shifted to the left, that isn't on killers thats on survivors for being not that good at the game / good survivors solo queued with not so good survivors
-
@Jacoby2041 said:
I've always wanted this but it's a pipe dream unfortunately. I'm sure they could do it but they probably won't since they aren't motivated enough to innovate new ideas. That's the same reason we don't have secondary/alternate objectives or new gamemodes or new items or literally anything to do besides hold m1 for 80 seconds
Well we already saw what would happen if the devs would introduce a secondary objective with ruin undying and survivors complained until it stopped existing so my guess is secondary objectives won't work in this game. Maybe alternative objectives are the better idea
-
@Deadman316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1884980#Comment_1884980
RIght? Where's OP been? Spirit is equivalent to very easy mode for killer mains, their go to for when they're struggling to win.
thats freddy actually spirit is the 2nd option for killers on what to go to for easy to play wins
-
@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1885722#Comment_1885722
As someone who regularly plays killers, yes you have to choice. If im getting gen rushed then make sure im going to camp those 3 gens.
You can slug and use gen pressure perks (I use Corrupt + Pop, sometimes Ruin + undying) and that's enough for me to get at least a 2k against a top swf team.
I will only tunnel if I have to (and I rarely tunnel) but if you're going to camp then obviously you're going to get gen rushed, my point still stands.
Of course you have the choice to lose or switch up strategies to get into a better position, I'm more referring to how "fun" killers for survivors to go against (usually its bad ones so they can win) don't get much of a choice to play nice, they usually have to camp, tunnel, slug, 3 gen or use some other strategies survivors dislike just to hold their ground as soon as things go south because their killer simply isn't strong enough to turn back the tide while still playing nice for longer and going for 12 hooks and making sure everyone stays in the match as long as possible.
-
I want it nerfed but not that, I just want to remove the survivors total of 480 seconds of free gen time if you aren't tunneling them
so either it becomes disabled if you touch a gen/heal/get fully healed/do a totem (things you can't do when being tunneled)
or it becomes disabled on another survivor being hooked (as long as you aren't in the dying state)
that way if you don't tunnel you literally have nothing to worry about
-
@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1885631#Comment_1885631
If you as a killer let survivors do their objective in 4-5 minutes, then you're trash.
Not all killers get the choice to have the survivors not do their objective in 4-5 minutes
most "fun" killers for survivors are terrible and slow and or lack the tools to consistently win without tunneling/camping as secondary strategy when they fall behind
-
Categorizing an entire community based on a few individuals is called stereotyping and isn't very cash money
-
@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1882980#Comment_1882980
Nice, I try to avoid mories, because I never use them.
moris are basically glory kills now, at least to someone who doesn't tunnel
so I use them often because kill animation pretty
-
nice I also have that many
-
@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/comment/1882338#Comment_1882338
Someone once made an idea about a mechanic that buffs slowdown perks when used themselves while weakening them the more you put in your load-out.
https://forum.deadbydaylight.com/en/discussion/203582/a-buff-nerf-to-killer-slowdown-perks
I can see that being applied if this "Second Wind" idea is added
thats me
I still stand by it too
-
@rafajsp said:
https://forum.deadbydaylight.com/en/discussion/comment/1880926#Comment_1880926
Good luck trying to abuse a main spirit you will be down before reach the pallet bro (I'm NOT talking about mediocre ones).
- Billy ( lot of fun ).
- Nurse ( lot of fun ).
- Bubba ( hilarious even if it's insidious base Bubba god i cry LOL ).
- Wraith ( lot of fun, trying to outplay with smart chases and bodyblocks from Wraith denied lot of fun ).
- Demo ( amazing fun chases ).
Against Spirit ( pre-drop a pallet and hope she is not on the other side already ... if you ever reach that pallet). Vault and hope again.
What's the point ?
We want to defend ourselves, mindgame and sometimes get out along with all hours we put in the game and experience.
Not just GUESS and HOPE.
Lastly she has all the tools to get you. You have nothing !
good think I don't play spirit
and play a variety of those listed except substitute wraith for blight because hes boring
-
@MasterofSFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1881380#Comment_1881380
Incorrect.
I never said I personally had an issue with Spirit, I'm pointing out the response "The counter is just to play the game" or any watered down/more complicated version of it is not actual counterplay. Counterplay is by definition a proactive action an individual or a group can take to specifically force a reaction from an offensive force. The threat of generators being completed and the gate opening is the motivating factor of the Killer to pursue Survivors; The completion of generators and escape through gates is the sole factor between success or failure. You're trying to argue the counter to the killer is to "Do Gens," but that's not the counter, that's the core gameplay.
Core gameplay can't include counterplay? really
what about the game rock, paper, scissors where the entire game is counterplay
saying that core gameplay can't be included in counterplay removes 7/8ths of the argument so you can create a scenario where you are specifically correct in saying x has no counterplay
-
@MasterofSFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1881340#Comment_1881340
I've seen high rank red players make the same mistakes: as a survivor and as a killer. It's Russian roulette and therefore chance. Chance isn't a counter.
just because spirit doesn't have an easy counter doesn't mean you don't try to do anything
just because you don't have as much counterplay as you like doesn't mean you don't have all the tools to succeeded it just shows that you refuse to use them because you think you are entitled to more or easier to use tools
-
@MasterofSFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1881257#Comment_1881257
Ya, I'm more than aware of the basic premise. The flaw here is thinking 4 random people, with zero history and no basic method of communication can coordinate their efforts with minimal information, on a regular basis.
The flaw is 4 bad random thinking people, 4 good or better random thinking people can do much better
-
@MasterofSFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1880455#Comment_1880455
https://forum.deadbydaylight.com/en/discussion/comment/1879928#Comment_1879928
Never really understood the whole "playing the game is the counter" argument.
Alright heres the gist
a killer is much weaker in a 4v1 than a 3v1 even if the survivors are only applying light pressure
having 1 survivor on objectives at all times is easily done in a 4v1 and harder to manage in a 3v1
The continual mounting pressure of having 4 people and progress usually is enough to win the game
thats why most killers tunnel someone out early
-
@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1880926#Comment_1880926
Still it's annoying to go against it. Not that it's like super strong for me I just hate the guessing I dont like having to worry about whether my bets play off at every tile ya know?
but having nothing up to chance ever is boring, wouldn't opening chests be less fun if every item inside was yellow or brown
-
@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1880885#Comment_1880885
The cooldown addons are what make her so cancer
double cooldown addons mean 5 second uptime 10 second cooldown 2 second charge up time and 7.0 m/s movement speed
that means before the spirit starts using her power she has to be within 7 meters of you or she doesn't have enough speed to land a hit if you just hold w
see even with that I know enough to formulate a plan of attack which is abuse her other abysmal attributes that aren't being buffed by addons
and also it takes her 15 seconds per try if she uses her full power thats still 15 seconds time for your team hit or not hit
-
@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1880471#Comment_1880471
I just hate when people reply like that same as with most. Simply because it doesn't help. People want help with the 1v1 not the 1v4 or 4v1. And they hate having to guess instead of having a set counter that can help
theres even a set counter in that post, abuse her cooldown time, sure her power is one of the strongest in the game but she can't use it 24/7 abuse the fact it has a cooldown
-
@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1880516#Comment_1880516
I play DBD on my tv, so I am a console player. I can't just adjust brightness quickly.
if you won't follow the steps for help why ask for them
-
@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1880505#Comment_1880505
How are you supposed to do that if you don't know that you will play on that map? I'm afraid the changed brightness will look bad on other maps if I would change.
adjust on the brightest map and hope it trickles down to the game then
-
Change your moniter or tv settings to adjust the brightness
-
@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1879491#Comment_1879491
Saying gens is the objective its counterplay to everyone not killers specifically. Killing survivors is also counterplay but we know that and its pointless to say it. More accurate thing is like oh to counter dead hard wait it out lunge at the end of turn 180 instead of saying kill them. Thats or oh how do I loop clown? Dont die. Do gens. When you have to waste pallets maybe get ONE loop in.
yes but saying there's no counterplay just because a killer is strong in chase is just removing all discussion of other counterplay just because you can't run around an object 4 times
Here's some stuff to help against every killer and especially against killers who are good in chase and not much else
Split up
Use stealth when close to death to keep it a 4 man as long as possible and early on when they start patroling so they waste time if they come over to you first but don't use it when teamates are close to death so you take hook stages and chases for them
Know what the killer is capable of and play to their weaknesses clown can't do anything about pallets dropped early, and you get a free second chance against nurse, and spirit has long power cooldowns depending on how long she has been phasing to abuse the cooldown to the fullest extent, even with no addons base max cooldown is 15 seconds and everyone competent should be able to hold a chase against a 110% speed killer with no power
Don't instantly save a survivor of hook if your gen is at 50% or more unless there is more than one survivor on hook
but saying there's no counterplay in chase very specifically removes all counterplay outside of chase so 4/5 of these are no longer possible because people refuse to even fathom the idea of them
-
@MasterofSFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1879491#Comment_1879491
That's not counterplay, that's SwF.
If SwF is the answer to something, than that something needs to be looked at.
not even refering to swf just refering to staying alive as 4 randoms as long as you can
-
@juk3ta1ent said:
https://forum.deadbydaylight.com/en/discussion/comment/1879493#Comment_1879493
i have to say thats pretty but the addon is still useless.
useless because you can't use it right, which applies to many things in this game
huntress is useless if you can't land a hatchet
nurse is useless if you can't land a blink
spirit is useless if you can't hit anyone after power
its all a matter of how much effort you put into them being useful before you actually get value from them
-
@oh_0k said:
I really can't find a use for the antidote at all, it's not good for chases because it can potentially harm you and the tonic is just 100% more reliable, can't use it for map pressure because the speed it gives isn't really noticeable and any distance gained from it is negated by the fact you have to reload. using it aas you break a pallet actually takes longer since you have to throw it first.
It really should be changed, maybe remove the inactive period so it just instantly goes into effect. How about combining the two so the purple gas slows survivors and makes the clown faster.
I have a few uses from the ptb
- throw it at a survivor point blank before you hit them instead of doing the same with tonic instead (why, because after the hit cooldown it should be active for a quick catch up and the tonic doesn't affect the speedboost from being damaged only slows for about 1 second after instead of 5 seconds of speed)
- throw it before you break a pallet, feather addons make this window wider but basically if you are forced to break a pallet throw it down if you can't land the tonic or do both
- if you have 2 bottles and plan to reload (right as a chase ends with a down) throw on before pick up for fast transport, then after hooking throw one in the direction you are going and reload into it for movement speed after reload without using one of the reloaded bottles
- use at loops boost one one side slow on the other can usually catch them out if you let the boost cloud fade before making a move
- use for mobility especially with duration
- use for tracking with cigar box
-
My suggested legion build is to play blight instead
-
Alright there is a clip of otz getting owned by this addon but basically if the area is a realative hook dead zone and the killer is about to pick up a survivor saboing the nearest hook before they can see auras will probably make them go for a hook to far away and lose the survivor from their grasp
https://youtu.be/IqgmNId2ILM?t=389for more context there was a hook about 10 meters away but with no notification / sound he didn't and couldn't have known about the preemptive sabotage
-
Spirits counterplay is having 4 survivors to spread pressure on the killer who has no easy team wide map pressure only relies on hooks and chase potential to mount pressure
very specifically lowering the amount of survivors in the match makes her much stronger so congrats you counterplayed her only counterplay and ruined the match for your teamates
-
With no obsession you know you won't get punished for it
but ask yourself a few questions
could you still win without tunneling
would they be having fun if you tunneled them
are they trying to let you have fun
is it skillful to kick someone while they are down especially when the survivor team isn't mounting any counter pressure like slamming gens
sure if you want to win just to win go for it but its not exactly a earned victory its just plain easy to tunnel and anyone can do it, but to not tunnel and still do well isn't something everyone is capable of
-
Iron maiden, when it works it just works, especially when they go for head on and you bait it, its brutal
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1877750#Comment_1877750
Yep.
The moment they revealed the new bottle my mind straight away went to thinking how the usefulness of feathers skyrocketed.
Pretty sure they even kept the values of both, I tried both on the ptb (against zubatlel) and the recovery after throw felt like 0.2 seconds as it currently is on live with both addons, definitely makes more interesting plays
-
Full explanation
every trial (match) starts with 5 dull totems
they can be cleasned by survivors in 14 seconds
you can have up to 4 hex perks in a build
almost all hex perks take up 1 totem and turn it into a hex totem
haunted grounds specifically turns dull totems into hex totems because its a trap (once one is cleansed the perk activates and the other becomes dull)
most hex perks have an active effect while they are active (not cleansed) and lose their effect when cleansed
some hex perks include
slowdown
tracking
instadowns
traps for survivors to cleanse
and pallet blocking ability
depending on how many hexes you have depends on how many dull totems become hex totems
each hex is paired to a totem and when its associated totem is cleansed its effect is permanently removed from the game to make it risk / reward because some hexes are very powerful
however totem spawns are lacking on most maps or op on others so its always a gamble whether you get your value out of them


