bjorksnas
bjorksnas
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My guess is this is how it will pan out
first 2 weeks of patch people are diligent and cleansing any hex totem they see
next week survivors complain up a storm about hex undying + devour because they have become to lazy to cleanse totems anymore and complain that it takes too much time from the main objective
Survivor complaints pile up for the next 6 weeks
ptb rolls around with undying nerf or devour nerf
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@Mooks said:
It never was the officially the 2nd anyways so there was no delay.
Looking back at the last 4 ptbs , ptb drops 3 weeks before the midchapter or chapter, then the midchapter or chapter follows 3 weeks after, so technically it could be considered delayed if it didn't follow this schedule even if its not set in stone set in wood isn't anything to scoff at
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I mean, most of there powers are just broken, survivor goes for a save, drive by and insta down the unhooker, survivor exists near windows, fast vault them at the same speed and remove their loops, enduring at pallets will be brutally efficient because they either drop it and you vault it or they stun you then you vault it anyway
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1903976#Comment_1903976
So we're using two different metrics here.
I'd only consider the third group there m1 Killers.
yes
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1903792#Comment_1903792
You don't define Spirit or Nurse as an M1 Killer because they use their powers proactively in the chase. If a Killer cannot use their power in the chase, they are an M1 Killer.
Thats what im currently doing though
Differences
Nurse uses m2 in a chase then hits an m1 basic attack post blink
Blight uses m2 in a chase then hits a lethal rush which doesn't count as a basic attack
My list for are they an m1 killer
Does their power count as an alternative attack that can down survivors (this makes them not m1) Example Blight, Oni, Bubba
Does their power count as a basic attack and can down survivors (this makes them m1) Example Nurse, Spirit, Hag
Does their power not down survivor so they are forced to use basic attacks (this makes them m1) Example Legion, Vile Purge, Myers
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1902522#Comment_1902522
No one would say, while describing these 3 Killers, "they are an M1 Killer". That's comparing Wraith and Legion to Nurse and Spirit, YOU CAN'T.
They can't inflict damage with their M2s, but that's not the qualification most people use.
Wraith, Spirit, Nurse, Hag
All 4 of these killers attacks activate basic attack perks
Sloppy Butcher, Save the best for last (except nurse because blink fatigue overtakes weapon wipe), Surge
They physically can't do a special attack that operates outside of these perks
For example demo saving stacks with shred, spirit can't save stacks with phase walk
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All of their attacks count as basic attacks they are m1 killers
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901975#Comment_1901975
A perk isn’t a counter and stealth is a counter to any killer
Then why do you want iron will to be a counter
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901980#Comment_1901980
You debated with me for half an hour
I had tf2 open the whole time
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901970#Comment_1901970
Seriously? It takes 5 minutes to test this and you refuse because you know your wrong?
Prove someone on the internet wrong on your own time I got games to play
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Adjust nearly all perks, addons and offerings
and clean up survivor bloodweb
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901938#Comment_1901938
Wraith still gives footsteps and loud growling as well as burning sound while unclog king so that’s wrong
spirit does give info when it isn’t really needed
Unneeded info is still info which means you have something to counterplay off of
or just use spinechill and stealth
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1901941#Comment_1901941
Just look up any survivor vs Spirit video on YouTube or play some survivor yourself. She doesn't move grass when she walks through it.
Nah, if you want to prove me wrong do it with your own research, I'm not doing it for you because it would be a waste of time if I was right. If you want to prove someone that they were wrong on the internet you have to do it yourself. Until then I'm going to keep believing what I currently do which is that spirit moves grass as she phases through it.
Otherwise until that point I guess well just have to agree to disagree
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1901847#Comment_1901847
Would be a neat counter to the Spirit if she moved grass while phasing.
Which she doesn't.
Sauce?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901922#Comment_1901922
Those are really specific interactions which rarely happen. To do these things you have to sacrifice addons or even a whole build to do so. Spirit by her flawed design is the only killer to do this normally which imo is unhealthy for the game
Sacrifice a whole build to do so
I don't know about that one chief
Single addon for wraith
2 addons and a perk for nurse thats still a good build with 30 meter blink range and 24 meter terror radius
Normally Wraith only has his bell once he gets close for a 3 second uncloak which only the last 1.5 seconds have sound
Spirit has her phasing sounds outside of her terror radius which gives more reaction time than wraiths
but you don't see people complaining about the wraith
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901914#Comment_1901914
These are all addon combos spirit by existing has no feedback. She even randomly passive phases which can throw you off rarely even spirit HERSELF doesn’t get feedback on this
So what, they would all lack feedback by existing in those states, do you only deal in absolutes when it specifically supports your flawed arguments
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901889#Comment_1901889
Nurse has a sound and visual que for charging a blink
Wraith has a bell sound or a whoosh
ghostface doesn’t but he at least has footsteps and you can still see him
Blinks go through walls, technically it would only be a sound cue depending on range
stack a few perks and addons and tecnically you can blink at someone from outside of your terror radius with no blink charging sound
that both removes the sound queue and visual queue at that rnage
Wraith has a Coxcombed Clapper
ghostface has clever pathing
All of these can lack feedback in some way shape or form but it seems you just ignore it as long as it supports your argument just like you ignore counterplay against spirit that isn't chase counterplay while not specifically asking for chase counterplay against spirit
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901855#Comment_1901855
Is that a core fundamental part of his power or just so addons that are supposed to change how his power functions?
"is the only killer of 22 KILLERS to not give feedback"
false other killers lack feedback as part of their basekit power and skill ceilings
stealth killers have undetectable to remove their terror radius (aka lacking part of their feedback survivors get)
and every killer that's not clown lacks a vaulting sound which gives no feedback to survivors when vaulting the window so the only way they can tell if you vault is by having los
also nurse can technically blink through walls removing the fundamental part of being able to see the killer for them to attack you so technically nurse is just spirit but slower speed faster power because you can't see her use her power
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901852#Comment_1901852
But do they work? Have you tested these against a decent spirit before with stridor? I have and guess what it didn’t work
Implying that a killer main doesn't know the small things that pile up during a match that can reach a insurmountable level that would cause even strong killers to lose
I know a thing or two because ive seen a thing or two
heres another extra counter for you
don't hop of the first gen you see, works even better in swf, after the killer patrols your part of the map then get on the gen once they leave, if everyone does this you can get a gen or two done just by confusing the killer with stealth
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901847#Comment_1901847
Spirit doesn’t move grass when phasing but that would be very cool. She has virtually no counter play in chase and is the only killer of 22 KILLERS to not give feedback on her power
False, hillbilly with the right addons can remove his entire terror radius and chainsaw sounds, + a line of sight blocked leads to twitch clips of people screaming of a point blank hillbilly out of nowhere
+stealth killers thats literally their power to remove feedback
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901791#Comment_1901791
i don’t run it as I run off meta most the time so your point doesn’t make sense. But tell me besides audio bugs how to counter a spirit?
Literally gave you a list of how to counter every killer but most survivors like you are so focused on just trying to find some easy win button for each killer you literally ignore the 22 other ways to counter killers
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901802#Comment_1901802
You see most of those are general killer counters I’m looking for spirit counters particularly in chases
Counter for a killer thats strong in a chase
Don't get in a chase
Seriously use like some stealth to make them waste time and only take chases when you need to
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901793#Comment_1901793
your eyes and prediction. If scratch marks aren’t supposed to be perfect tracking and stridor doesn’t help bugged sounds
So what your saying is survivors could also predict the killer and watch the grass using their eyes right
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901767#Comment_1901767
Examples of stuff that works?
Splitting pressure, waiting for saves, using perks that promote teamwork in solo queue like kindred, playing swf, stacking more than one of sound reducing perks
heres an exaple of a build that stacks grunts of pain and still dominates in solo queue and swf especiall (Object, off the record, iron will, Either DH or DS for the last one)
Using stealth, not wasting time, knowing the killers faults like long cooldown after using the power for a long time, abusing the faults, play unpredictably, crouch mid phase walk to confuse the spirit to where you are because crouched grunts of pain are quieter
While none of them are win the game broken or particularly easy to use, pick a few and improve at them instead of complaining theres no easy counterplay and not using any of them
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1901767#Comment_1901767
Okay, and what would counterplay to a killer that you can't see or hear be?
Okay and what would counterplay to a survivor you can't see or hear be, the inconsistent scratch marks or the breathing and footstep sounds that work only when they feel like it
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901765#Comment_1901765
If you need stridor to play spirit I don’t know what to tell you
If you need iron will to not instantly die you just aint doing it right
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901701#Comment_1901701
Yeah iron will could use a timer like lucky break but I still don’t like my only counter play to spirit being countered not that I run it anyway
You say only, I don't think that means what you think it means I think you mean your only counterplay that's simple enough to use while still being strong, maybe use some of the lesser counterplay but a lot of it to make up for not having just 1 strong counterplay option
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1901721#Comment_1901721
Months ago when people were asking for a counter to Spirit, many people said "run Iron Will", so when people actually started doing that, Spirits just started using Stridor, making the only counter that any of those players could suggest useless. Essentially, Stridor negates Spirit's only form of counter and survivors are given no feedback on what a Spirit is doing or where she is by default. Asking Spirit players to avoid using Stridor is completely reasonable and that's coming from a Spirit main who refuses to use Stridor (you really don't need it, all you have to do is stop phasing when you stop seeing scratch marks).
What should I care what other people do and don't need,
Other people use iron will so often that I feel I need stridor to crush their counterplay
If they wanted to counter spirit they shouldn't have hoped for a one trick pony to solve all their problems and use general counterplays instead which while simple and not amazing on their own can add up to a win
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1901701#Comment_1901701
This.
Expecting Killers to abide by made up rules and polite requests won't work if Survivors don't do the same. Use what you want. Sure, you can ask people not to use something, or tell them they can't, otherwise they're a "bad Killer", but if you or others don't do the same, then it's a pointless thing to suggest.
My favorite quotes are the "I Don't like my Iron will being useless"
like that's what its there for, its there for you so specifically your iron will is useless and as an average player I can play the game with sound
Whats the point of calling for a level playing field while using meta perks to prove your point, X strong perk doesn't work because X niche perk this is unfair
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I will continue to use stridor when I play spirit because iron will is a boring perk to face so seeing it be useless in real time is food for the soul
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Loved : Survivor who has 0 meta perks but is still rediculusly good at the game
Hated : Survivor with 4 meta perks that give them 8 second chances just to go down after 3 seconds of chase
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Survivor
Killer has 22 individual powers to learn and master with each one more intricate than the last
Survivor has survivor, which is one thing to learn, sure it might take you 2x longer to learn it then a killer learning one killer, but thats just 2 killers by the time the killer barely has 10% of their roster down
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I think he is fair, if you get in a position for him to hit more than one survivor in a chainsaw sweep that is your own doing and you deserve to have half or more of the team to go down
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@Sukyandaru said:
Hey so I'm still fairly new to this game, according to my switch I have just over 70ish hours
I have a few clarification questions / items I'd like any and all input on.
Okay - So the first item is decoding some of the leet speak on the forum so I can read the thread better:
What do the following terms mean?:
BPS -
M1 - i assume this means meta or top teir
SWF - Survive with friends i think
EGC -
OoO -
NOED - I do beleive this one means "No One Escapes Death"
BT -
DS - I also beleive this one is "Desisve Strike"
Also I play both sides Killer and Survivor and have some questions about each side.
For Survivors:
What are some of the "meta" or "Top Teir" Perks or just generally good ones.
As far as I'm aware I know EITHER Sprint Burst or Dead Hard are good optinos, along with Kindred is nice. I see a lot of people using Self Care but it just seems like the heal takes FOREVER
For Killers:
What are some of the "Meta or "Top Teir" Perks or just generally good ones:
As far as I'm aware: Hex: Ruin, And Undying are solid
Also I know Nurse is probably the best Killer but extremely hard to learn, tips on her would be very helpful and finally whats an easy killer to learn to play that performs fairly well so I can hopefully become a more confident killer.
Thanks for the read, as I said any info is very helpful and sorry for the long post.
BPS - Bloody Party Streamers a 100% bonus bp offering for all players both sides can get these in their bloodweb
M1 - A killer who only has basic attacks and can't down / injure people with special abilities, aka nurse attacks after blink are m1, but blight rushes are not basic attacks
SWF - Survive with friends
EGC - End Game collapse
OoO - Object of obsession
NOED - No One Escapes Death
BT - Borrowed time
DS - Decisive Strike
Top tier survivor perks
BT
DS
Unbreakable
Iron Will
Dead hard - or sprint burst (never both)
everything else is a little weaker or more niche perks
Top Tier killer perks
BBQ, points and information to help you know where to go next
Sloppy Butcher some healing slowdown that is great on m1 killers
Corrupt Intervention blocks far gens at the start of the game
Save the best for last, a strong late game perk that is a m1 killers best friend (not nurses though she doesn't benefit)
PGTW (pop or pop goes the weasel) Regresses the next kicked gen by a lot after hooking a survivor
Ruin Regresses gens automatically
Undying soon to be nerfed but moves another hex to a different dull totem when they are cleansed
Discordance, information when survivors work on a gen together
Whispers, information when you are near survivors
Nurses calling, information when you are near healing survivors
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@UrbanEvasionuser said:
Does the Deafness wear off after the totem is cleansed?
https://forum.deadbydaylight.com/en/discussion/comment/1898058#Comment_1898058
yes however a new totem will become a hex totem the next time a survivor is hooked if there is still a dull totem remaining on the map
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Sure heres one
Deafened survivor debuff
survivors can't hear killer noises except for their terror radius
Aka
no more trapper breathing
no more chase music when entering a chase (good for stealth killers)
no more hillbilly roar / chainsaw sounds
no more blight screeching and bumping sounds
everything becomes a lot more terrifying
two perks to go with it
Hex: Deafening Silence
when you hook a survivor a dull totem on the map becomes a hex totem and they gain the deafened status effect
whenever you hook another survivor they also become deafed up to the last 2/3/4 hooked survivors
when this totem is cleansed lose all stacks
Silent Death
whenever you injure the obsession all survivors become deafened for 40/50/60 seconds
this effect has a 40/50/60 second cooldown (same timer as make your choice where it countdown while active and can't be activated again to reset duration while active)
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Its a glitch, groaning store house can randomly spawn with double pallets in its filler tiles
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1897017#Comment_1897017
50% heal speed is too comparable to non-exhaustion perks; it feels weak. I feel like it wouldn't temp many people. Desperate Measures, We're Gonna Live Forever and We'll Make It can already exceed 50% healing bonuses.
The vault speed one makes sense. Stacking vault speeds could get ridiculous.
The action speed one feels extremely weak and hard to balance to me because Spine Chill and Resilience exist and could stack. Resilience with a med-kit so you can 99 the heal to keep a semi-permanent 9% action speed bonus seems much better especially in chase since it effects vaults. And its not even an exhaustion perk.
all of them still leave you permanently exhausted, don't work with each other, and vault speed bonuses don't stack
+ the healing one guaranteed gives 100% personal healing speed because you are exhausted so a medkit or self care make a devastating combo
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Heres a probably closer to balanced version of these
Grants 50% healing speed bonus and 50% more if the person you are healing is exhausted
Grants 15% vault speed and pallet drop speed doesn't stack
Grants 5% action speed bonus (except vault speed)
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nurse
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My changes
Base movement speed to be 112.5% or 4.5 m/s
Traps within 8 meters of hook can't be activated while a survivor is hooked and for 2 seconds after
Mint rag : Cooldown stays at 15 seconds but can teleport to any trap at any range
Waterlogged shoe: rarity decreased to very rare, still increases speed by 2.5% or to 4.6 m/s hindered effect lasts for 5 seconds after leaving a traps range and shows aura outside of a chase
Rusty Shackles: rarity increased to ultra rare
Grandmas Heart: gives undetectable for 10 seconds whenever a phantasm trap is triggered
Scarred hand: Also increased movement speed by 2.5% stacks with waterlogged shoe
Disfigured ear: Survivors that trigger a phantasm trap see a Illusionary Red Stain and hear a Terror Radius as though The hag were right behind them for 20 seconds
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@JPA said:
I think the trap carrying capacity buff is definitely needed, the amount of backtracking you need to make without any of his bag add ons is a joke, especially when you take into account just how precious a Killer's time is against an efficient team.
+ standardized amounts of traps on a map probably also helps, sometimes you only have 5 traps on a map including the ones you start with which can be a big drawback
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1896415#Comment_1896415
there's a difference between writing creatively and making suggestions which are going to be ignored. i never said you physically can't enjoy writing down suggestions, but i'm just saying that bhvr couldn't give 2 shits. let me further back up this fact: it took them a year to add 2 QUALITY OF LIFE changes for trapper: resetting traps and an RNG change.
I can see you are going around busting chops today, i'm fine though I enjoy writing down my suggestions because it helps me practice to come up with better ones and increases my problem solving skills.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1896366#Comment_1896366
sure, but it's a waste of time and effort unless you enjoy it despite knowing it will never be true. i stopped wanting when i realized this fact.
no one can ever enjoy writing stuff down I guess is just a myth
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@[Deleted User] said:
that's never going to happen
doesn't stop me from theorizing it or wanting it
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How to lunge, took me a few matches
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@ItzZane_ said:
This nerf is WAY too much I think it should be like old DS but it only works when you're dead on hook
old ds was op and with fixes to the skillcheck in both swinging to make it so the survivor can't hit it and juggling that would make it very overpowered and simply and extra chance 99% of the time
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1892403#Comment_1892403
People have spammed his chat asking for buffs and nerfs and he still gave the "Idk" or "I'm not allowed to say response", like I said he chose to be rude about colorblindness.
I think he chose to be rude to that one person not chose to be rude to an entire community of people
sure people in general have spammed him but it sounded like from his response that one person spammed him over and over during that stream asking the same question which was probably answered a few times already
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1892392#Comment_1892392
I've been watching his streams for a while and for multiple dev questions he's responded, "he doesn't know" or "You guys know I'm not allowed to answer a question like that", but instead he just said "I'm tired of you people asking about it". He chose to be rude about people with colorblindness.
If I asked you the same question 20 times would I expect you to give the same jolly answer over and over or would I expect you snap around the 4th time I asked it, now do this every time you stream which he enjoys doing on a consistent basis in his free time
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1892383#Comment_1892383
"Please add color blindness"
"Stop bothering us about it"
:/
"please give information that can break a legally binding document"
"tries his best to work around it while still miffed that someone asked over and over"
"how dare you sound miffed while giving me some information that I wanted that you might get fired for giving too much information on"