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Anyone who spouts that the game is Killer sided obviously has no clue what they're talking about..
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@Pulsar said:
I have felt for years that DBD has refused to innovate, but I've held out hope that they'd snap out of it and surprise me. However, due to the most recent Q&A, I feel that they have zero interest in innovating and are content in mediocrity.
This genuinely upsets me because I know where it leads. It feels like the only innovation or ambition comes from the skins, ie, things that make money.
I don't usually like to plug content creators, but Otz' new video does sum up what I (and I'm sure many others) feel as well.
https://www.youtube.com/watch?v=xHrltMfZe28&ab_channel=notOtzdarva
There's just no drive anymore. No push to improve things. Content in mediocrity.
I feel like this stems from three separate issues.
One is BHVR's glacial change schedule. There's over THIRTY Killers in the game and half of them are outdated. Taking two and a half years for a single Killer update isn't going to cut it anymore. BHVR has always taken forever to change things and, a lot of the time, it's not been good changes. These Trickster changes, for example, have been a long time coming and they still aren't good. If the changes are going to be so minor and so awful, they need to come faster.
Two is BHVR's apparent lack of understanding of their own game. Sometimes, we get lucky with things like Wesker. Other times, we get Boil Over and Dull Merchant. The answers about not doing anything for Solo Q or for new players are extremely telling.
Three is money. I now feel that DBD's death will be a direct result of it's success. There is no longer any need to innovate due to the success of DBD. This breeds stagnation and mediocrity, which leads to a slow death. It can be changed, but somehow I doubt that'll happen.
I suppose I'm just...disappointed. I've spent so long on DBD and it's painful to see these things happen. The game isn't dead, not by a long shot and nor do I think it'll go anytime soon. It's clear to me, however, that the ambition and innovation that lead to this little game becoming a movie is no longer present and that the team at BHVR has become complacent. That's not a shot at BHVR, just an opinion.
What do you all think?
I 100% agree. It still surprises me that people have as much faith as they do in BHVR. Having played many other AAA games that make changes left and right like its no big deal, I have to say the pace that DBD gets major alterations is slower than watching paint dry. Shameful really. I'll say it again as I've said for years. The 2 best things that this game has going for it are the licenses it manages to acquire (ty Mathieu) and the sheer amount of potential DBD has as an idea. That's it though.
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@TheGoodGuy said:
Because you Don’t F*ck with the Chuck!
I came here to say this... I salute you.
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@Hexling said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598743#Comment_3598743
Good then we make sure we get rid of hug techs (which are also bugs and are not intended) on blight wesker and chucky so they get nerfed to the ground also.....L take this game needs to be fun it needs to keep fun aspects of the game. Just because some people are sweat lords who want this game to be boring dosent mean it needs to be for the other 98% of the community.
I agree. Get rid of it all.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598743#Comment_3598743
You can just learn to hit them it‘s not heavy just annoying, but it‘s just something you have to learn. And if they remove that the game loses another aspect, which made it more lively.
Making it more difficult so would be fine, but getting rid of it isn‘t a good thing.
I beg to differ. No other game has the stupid FOV DBD has for it's Killer players. It should've never been in is the problem. Sorry you like it, but I'm willing to bet that the majority won't miss it.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598409#Comment_3598409
It‘s maybe silly, but part of the game. When Pc players do that I only hate it, because it‘s far harder to hit them as console players.
It was part of the game...accidentally. Let's not act like the devs invented the 360 tech because they didn't. It was something that fans came up with after simply playing the game, and just like Blight's hug tech BS, I think it needs to go. New people have enough trouble playing Killer. We never needed something as silly as the 360 tech to make the game more enjoyable. Completely destroys the immersion as Killer. That's for sure.
Someone getting closer to you makes them harder to hit? Never made sense. The new FOV slider will get rid of that for most people. Glad it'll be gone.
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@Moz said:
All future updates:
Going to continue to make the killer experience worse overall and oversimplify the survivor experience.
There I fixed it. That's been the general trend since release and I see no indicator that's ever going to change. They received a huge boost during covid and they're trying to find a way to get that high back. I don't see that happening for any meaningful length but who knows. I've got no skin in the game here since I've long since quit and will never come back unless there is true super ultrawide support (which I highly doubt they'll ever do).
The sad fact is that if the majority of Killers ever feel like Blight/Nurse, less people will be playing the game in general as it'll be a stress inducing experience I'd imagine. I agree though, Survivor is piss easy at the moment and has been for awhile. QoL changes are always welcome (Killer needs more of them), but they can't seem to find the balance in all the chaos that they've created in the game up to this point.
You think I wouldn't envy their job, but tbh I love attempting to balance things. They just need to stop playing it so safe and find a way to make balance changes as fast as they can Kill Switch things in the game. That way they can try more elaborate changes and mechanics in the PTB and see if the community likes them or not. They move at a snail's pace due to their priority list being what I would call, questionable.
Anytime we get a license like Alien or Chucky though, I'm always grateful that they did what they needed to do to bring us those licenses. I'm sure it's not as easy as we may think it is.
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@Wowie said:
Chucky would totally get overconfident and waste a one-liner on a miss canonically, though.
I can see that actually in some circumstances. I did think of that. Don't worry I'll live. xD
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@SleepyLunatic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595468#Comment_3595468
They are not missing out, BHVR probably pays up for it.
I'd expect nothing less.
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@BlightedDolphin said:
One of the greatest slasher icons and he’s stuck as the most boring killer to play while also being bottom tier. And for some reason he keeps getting nerfed and the only slightly fun thing about him (snares through walls) was removed this patch.
And now Huntress, one of the most popular and balanced killers, is somehow a higher priority than Freddy is, the third least played killer according to Nightlight. And Onryo is getting a second rework months after her first one while Freddy has been waiting years (and I bet this pushed Freddy further down the balance list).
Once Hag and Twins receive their changes Freddy is going to take their place as the least played killer on the game and seeing Freddy Krueger be the least popular character just feels wrong.
Please BHVR, can we get some idea when we can expect to see Freddy changes? He has nothing going for him. He’s not fun, he has no skill ceiling, he’s incredibly weak, he has next to no good add ons, and he’s not even fun to play against. Please just give him anything.
I agree. Freddy needs it more than Myers. At least Michael FEELS like Michael. Freddy is just.....an embarrassment honestly..
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I bet Universal is pissed..xD
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Pretty upsetting. No defaults or anything. I guess you added something to the game just for the sake of adding something to the game eh? I could've swore you guys were against that whole idea. No basic Trapper, Wraith, or Hillbilly presets? Wow... xD
"E for Effort"
Not complaining btw. I just think it's hilarious that there are no presets. That'd be like adding a Killer but only showing us where they will be standing once they ACTUALLY get in the game..lol.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593195#Comment_3593195
i am approaching 3k hours, and I've never noticed the TR itself is directional.
huh.
Yep the heartbeat is like a sonar, which I've always thought is not fair. It comes from the Killers specific position and doesn't just get louder like the lullabies do. With these $200.00 headphones I have, you really really notice it. xD
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593148#Comment_3593148
That's not an easy fix and would be an awful, awful solution. Can you really not see the problem with a survivor being able to do whatever they want without having to worry about being hooked? It would also be miserable for new survivors since they'd just be getting slugged.
One thing they could do, that isn't also without its problems, would be to make every unhooked survivor invulnerable until they do something. They'd have to remove their collision, but it could be something.
That being said, tunneling isn't actually a problem unless you're in a SWF.
I agree with you. Give it the same rule. No conspicuous actions.
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There was a problem long before the visual heartbeat. The fact that the heartbeat sound comes from the exact position of the Killer has always bugged me. Just from hearing the heartbeat you know the exact direction the Killer is coming from. I always thought it was weird that the heartbeat wasn't more like Huntresses lullaby where it gets louder the closer they get but it doesn't actually pinpoint their location for you.
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@Evan_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593164#Comment_3593164
"Remedy?"
You give the impression that you are going to come up with basekit solutions for every tactic until the only single way to eliminate survivors is 12 hooks in perfect order.
I'm happy that the devs are the devs and not some random forum people.
Fixed. There you go. Regardless, I'd argue that when most people get tunneled, it certainly doesn't make them want to keep playing them game. The option to hook the same person twice shouldn't even be a thing. Give people an inch and they take a mile. The whole tunneling situation could benefit from a more structured ecosystem.
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@Evan_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593148#Comment_3593148
Yes, we'd just go for bleedouts.
It'd better than it is now. Slugging is much easier to fix. In all honesty Killers would always try to find a new way to make 1 person suffer, but I still haven't seen a better idea to end tunneling for good other than what I've suggested.
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@Chocolate_Cosmos said:
You can't really fix tunneling, period.
You would have to make the unhooked Survivor take like 3 health states with perma haste to really discourage it aka make them like a running tank (would be abused too).
Also sometimes tunneling is the only right option the killer has in some difficult situation. I bet if they would truely suddenly tunneling be gone, winrate on some (weaker / mid tier) killers would drop below 50%.
You can't expect every killer to play nice and fair on every map againts every team in every situation, that is like living in a dream world.
Not sure what you mean. I've been giving out an easy fix to the tunneling solution for awhile now. All you do is make it so the Entity won't accept the same Survivor twice. Period. Upon trying to hook the same person twice you will see a message that states, "The Entity wants a fresh sacrifice, go find a new Survivor to hook." (Something like that) This would actually force you to go after a new person. There would be no way at all to tunnel unless you wanted to just stare at them on the floor. xD BHVR won't make this change as it might actually be good for the game..
I guarantee you they make a change like this and you'd start to see the tunneling slow down pretty damn quick.
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A lonnnnnnnnnnnnnnnnnnnnnnnnnnng time ago.....
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@FFirebrandd said:
Ghosts.
Someone who's tunneled out of the game isn't fully out. Instead they become a ghost who can do objectives at half speed (except exit gates), move at 80% speed, can't body block, and if struck by the killer they are "banished" for 30 seconds, after which they respawn.
Along with that, add a "Serious Wound" status effect. It gets applied when a Survivor is hooked and reduces their repair speed by 10% and can stack.
The idea is to drastically reduce the reward for tunneling. Currently successfully tunneling someone out of the game reduces the survivor team's total output by 25%. This cuts that in half to only 12.5% but also removes the requirement of fully killing a survivor to get it.
This is an idea I've played around with. Even if it is just a way that Survivors who die early can signal and 'emote' to other Survivors where to go and what to do and when to run for it or whatever. DBD has a perfect opportunity to introduce a mechanic where Survivors who die very quickly still have a way to interact with the team at the very least. Maybe even give buffs or something.
There are plenty of things they could do. Being tunneled out early is one of the worst feelings in any game I've ever played unfortunately so doing anything to mitigate that feeling would be more than welcome.
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@Aven_Fallen said:
Only if I know they are not easily triggered. I have a friend who I enjoy to play games with, but I would never play DBD with them because they get triggered too easy.
But in general, I can always recommend DBD, but add that it can be frustrating at times. I cannot really say that it is a bad game or anything when I have 9k hours myself, lol.
100% agree. I already made the mistake of suggesting this game to someone who is very easily triggered by things that nobody else I know would mind. There are plenty of ways for one side to make the other side miserable in this game, so it does make it hard to love at times.
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@tippy2k2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587929#Comment_3587929
This
Nothing in this games history makes me think that if it goes to Mobile, eventually it'll come to the base game.
For better or worse, they are two completely separate game studios with completely separate ideas for what does and doesn't work for their particular game.
Not to mention 2 completely different skill sets. 1 being much much lower...
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Let us change the color to what we want. I want them to be WHITE!! Allowing us to change the color would really help a lot on bright maps...
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@DemonDaddy said:
There are plenty of horror characters to continue adding to the roster both current and old. And while the current day options are ever expanding, which did you grow up with? Who did your friends or family introduce you to and shape the image of what horror is?
We've already gotten many of the icons I grew up with, but there are still a few Im hoping for.
https://us.v-cdn.net/6030815/uploads/FT9J3NIDIJRG/image.png
Wishmaster
https://us.v-cdn.net/6030815/uploads/91T85FZMI9MW/image.png
Pack Leader from The Howling
https://us.v-cdn.net/6030815/uploads/GT5BZNA6E7KM/image.png
Creeper
DBD is only missing 1 big one for most people I'd say. That being Jason. And I'd throw in Pennywise if I could add one more for movies.
For video games I think its pretty obvious at this point what most people would like more than anything else. Springtrap and/or Slenderman.
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@[Deleted User] said:
Best - Pinhead
He’s as faithful as he could be to the source material. The lore ties in perfectly with the Entities realm. His power to slow and bind with chains is accurate. The box allowing him to teleport along with his OG actor’s voice lines is perfect. His gameplay causes people almost literal torment, what’s not accurate?
Worst - Nemesis
I’ve played the RE3 remake a few times and he feels VERY lacking in DBD. He at least needed a powerful dash ability to give him mobility and an immediate threat once he found you. I get no rocket launcher, but it could have worked if they made it. Look at Chucky for crying out loud, they made THAT work.
He could have a huge update, but I think his current gameplay is enough for some people and the devs. Other Killers will get more attention before he does, which is a shame. The Blighted serum on him feels great, that dash makes all the difference.
I agree with you on Nemesis. He's a shell of his former self. I'd say Michael is the best interpretation they've done though. Everything about him works perfectly. Pinhead on the other hand shouldn't pick up and carry Survivors. He would never do that. He especially wouldn't put effort into it, sullying his hands by lifting a mere mortal over his shoulder and carrying them... xD When I saw that I was like...."What?.."
Pinhead has never and would never physically carry someone. He would use smaller hooks to drag them to the bigger hooks or just port them there like he does in his Mori, which is what he should've done. It would've been similar to the Pyramid Head cage mechanic. Pinhead picking up Survivors always makes me laugh as its completely against any lore we've seen with our eyes. Even in the comics nothing like that happens.
Michael takes it for me. Just seeing him "standing there......MENACINGLY!!!!!", is enough to creep anybody out.
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Leave STBFL alone. It's fine as is.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3580600#Comment_3580600
Or, or… it’s made an optional setting.
I'd rather it be hidden. End of the match is fine.
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Give him Dream Pallets by default.
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@AbsolutGrndZer0 said:
Is it too soon to ask for a Liv Morgan survivor skin?
https://www.usanetwork.com/sites/usablog/files/2022/10/chucky-liv-morgan-204.jpg
Seriously though, there are many iconic horror franchises that many people have not heard of, but many more have, and like it or not, Chucky has always been one of the top most wanted killers after Jason. Most of us just thought a doll sized killer would never work.
(But also seriously, Liv Morgan heading a DBD x WWE crossover would slay with the inclusion of Chucky!)
Yes. Yes he has. Another horror icon joins the roster. Jason is the last true BIG one DBD is missing.
Unless you count the REAL FREDDY KRUEGER...and not the terrible one which they had to unfortunately settle for.. :/
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It is pretty amazing!!! :D
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@MikaelaWantsYourBoon said:
I can't tell how happy i am right now.
I waited Chucky for years. The moment i started DbD and learnt about licenses, i was always hoping to get Chucky. Finally. After 5 years, finally i got my fav killer.
I feel that. I am so excited. This is the most excited I've been since Pinhead was announced. So glad BHVR got him in. He deserves to be here! :)
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@Chocolate_Cosmos said:
Since you need some extra time to set up some trap(s).
Both for sure.
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@SMitchell8 said:
Hopefully its just a Myers rework tease. Predator is a way better fit for the game than a kids doll imo.
He'll fit just fine. You don't have to like it.
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@Eleghost said:
I think people are buying too much into it being a killer update and instead it will be a reveal for a michael rework THEN a killer reveal along with ptb.
Anyone who thinks it's a Michael rework is lost.. Michael's rework is not even remotely close to happening at this time.
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@LiveBritishReaction said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579474#Comment_3579474
Because one is something good and the other is a Chucky DLC.
Nothing wrong with having a different opinion. :) I'll enjoy it!
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579524#Comment_3579524
Oh yeah but when the rest of the franchise is ,scary move like kinda hard to put it back with horror
Understandable. Let's hope they do it justice at least or he comes with an extremely fun power. Like so fun that it would hurt to have more fun.
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579519#Comment_3579519
Predator, it, heck even fnaf
I just can't really relate chucky with horror he's too dang funny half the time
The first 3 movies are pretty serious. I pretend the rest don't exist except for Bride of Chucky. I do like that one. When it turned into more comedy I strayed away.
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579491#Comment_3579491
We learned that they are allowed to lie if it helps a nda agreement rember when mathu said we've been trying to contact Netflix but nothing?
Now it is very likely that's its chucky which is honestly kinda a buzz kill to me
What were you personally wanting? I'd love to know. :)
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579510#Comment_3579510
Man idk chucky is kinda a bit of a buzz kill for me I'm hoping that he will be very fun
I hope he surpasses your expectations! :)
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@Marc_go_solo said:
I wonder whether Chucky will have a rather different power in-game, rather than a little doll running about. I did wonder if the killer uses voodoo to manipulate Chuckies about the map to kill survivors. A bit like a puppet master. It would feel a bit like The Twins, so not sure. It'll be interesting - if it is Chucky - to see how it goes.
The other exciting thing is that killers have been played around a bit in terms of models recently. Singularity, Xenomorph ... of Chucky gets involved, then they clearly are innovating killer designs beyond a human appearance, so it could open a lot of doors for future killers.
Pumpkinhead? :D
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579489#Comment_3579489
Lore hasn't stopped killers from being included before. Nemesis, Pyramid Head, Pinhead, Sadako, Wesker...
I know I just had to come up with something to try to negate the chances of Predators inclusion.
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@JaxHampster said:
Naw, it's more likely Springtrap. It could maybe be chucky but then it would mean thry lied about this chapter being a big liscense
Yep. Springyboi where you at?
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@Marc_go_solo said:
Definitely looking more like Chucky!
I've changed my tune a bit. A while back I was against Chucky coming in because back then I thought it was too silly.
Now, I'm cheering over Naughty Bear and a bit more light-hearted, so I'm kinda looking forward to it! The cornfield maps are going to be a bastard to deal with, trying to find a bloody killer doll though!
That's good to hear. I always wondered why people thought Chucky was goofy when DBD already has Ash from Evil Dead. None of those movies give me the impression of a serious tone. Whereas the first few Child's Play movies take themselves very seriously in that Chucky is a murderer and no laughing matter.
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@DyingWish92 said:
https://forums.bhvr.com/dead-by-daylight/discussion/396254/its-not-myerss-weapon
It's a standard kitchen knife. Looks just like Myers knife to me. And quite frankly if this isn't a Myers rework I'm going to be pissed off as I main him and he's so outdated. I've been waiting for some kinda of change for years now.
I bet it's a 2 in 1. Hint at next Killer and rework. I mean look at this commercial. They are together here, so why not in DBD? :)
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@Dwight_Fairfield said:
If it is actually reference to Chucky then its a poor choice. This is not even an iconic image from the Chucky movies.
That's the idea. It's suppose to be vague. :P Hence the word.."teaser"..
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@Xyvielia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579091#Comment_3579091
sheesh… you have it all figured out don’t ya😄
srsly tho, would be cool to see Predator cleaning Myer’s skull n admiring the new trophy
HAHA.. I've just been playing on the Predator thing for weeks. Predator would be an honest stretch lore wise as they only "hunt" or "kill" for sport. The Survivors are unarmed so Predator would have no reason to even go after them. xD
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@Jay_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579448#Comment_3579448
ignoring the bump on the blade for now I didn't realize that all three killers who's knives are up there have had their rework/confirmed the rework. So this could literally be saying "we have already proposed a trickster rework coming soon is the Myers rework". Could just be an announcement alongside the new chapter not necessarily a rework being complete for PTB.
Also the image simply sais "Find out more November 8th" i would think if this was teasing the new chapter different wording would be used that states Chapter 30 or something. Something like Chapter 30 PTB November 8th.
They always use "Find out more!" on the date of new reveals. This isn't the first time.
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579368#Comment_3579368
That sounds like way too much work to program and animate.
It isn't.
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@LiveBritishReaction said:
Looking at the silhouette of the missing knife, I'm moreso hoping this is a long-overdue Myers update than I am hoping it's the worst old school slasher villain of all time.
Why not both?
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@FilthyLegionRevival said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579039#Comment_3579039
Well Bateman in the cover art is literally holding a kitchen knife so I'm pretty sure.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579019#Comment_3579019
You must be dreaming lol.


