azame
azame
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@Mozzie said:
https://forum.deadbydaylight.com/en/discussion/comment/1806721#Comment_1806721
They are comparable in the sense that both items can shorten a game earlier than expected.
They arent comparable because moris have nothing you can do to hender or stop them. You have no franklins as survivor. You also cant see when a killer brings one til the match loads. Moris are stronger that's why they got nerfed first lol.
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@DaKnight said:
https://us.v-cdn.net/6030815/uploads/8GYQKEXYAWFS/capture-png.png
Hey look, another key. Wish I could use a mori right now. But nah, killers too OP.
Why won't you bring franklins?
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@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/1806774#Comment_1806774
I belong to the people who consider Moris and Keys as seperate issues. I still kinda hope that when keys adress they might do more than just make it take longer to open the hatch etc. with them. I already saw someone suggesting, that Keys might be used for opening breakable walls e.g.
I'd like that breakable walls using keys I wouldnt mind them being deleted but hey whatever works amirite?
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1806762#Comment_1806762
It doesn't matter. I have played the game a ton. I am sure most killers have not. The game is in a sad state for killers right now. It always has been.
It's a free win for 3-4 man SWFs right now. There is little counter to keys. There is little counter to object of obsession. There is little counter to Haddonfield. And people know it. That's why I am playing Spirit until keys are nerfed. I don't care she is broken.
Since I have recently became a killer main I'm gonna say you are wrong, maybe right in some tiny aspects but let me explain.
It's not a free win for 3-4 man swfs because it doesnt make them any better. Swf doesn't make a bad looper good. Sure they can be more organized than solo but it doesnt make their skill increase significantly.
The counter to keys is Franklin's and dodging the lobby when you can. Something you couldnt really do to moris ( thus them being nerfed first :] ). Yeah we get it OoO is op when used correctly we already know. Yes haddon field is survivor sided. Thats only 3 things 1 that can be usually countered because pub survivors are bad incredibly bad.
Play whoever's you want. I'm not gonna stop you. But please continue to whine and prove me right: killer mains whine more than survivor mains :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1806715#Comment_1806715
Not everyone who complains mains killer, just that they probably use mori's. A lot of survivor mains who only play killer with Mori's and to leatherface camp do exist; most killer mains learn to play with whatever they got.
I imagine there will be some false positive complaints from survivor mains too, that happens every major killer change as well.
I've never heard of a survivor main that only plays killer with a mori. Even if they did they arent good for that sole reason and most likely dont know to do a simple moonwalk mindgame.
This is fair I'll give it to you.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/1806758#Comment_1806758
I never said anything about Moris needing a strong strat. Just that I think people wanted them to have some kind of sway over the meta of the match, similar to increasing fog or hook distance. Many offerings, especially higher quality ones, can have subtle or very direct impacts on the match as a whole. I'm guessing a lot of people wanted to see Moris get that same treatment, while not outright being an "I win" offering.
That's fair but moris arentfog and were never supposed to be a meta shifter during the match just a simple kill animation-_-
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@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/1806754#Comment_1806754
Well people might want a reason to use it, if it get's changed?
There is zero reason to use a key except dor the achievement challenges, and winning a bit earlier.
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@csandman1977 said:
I think the problem is that they took a broken item and went to the extreme opposite end of the spectrum. The only point I see now to a mori is it forces a DS use early as after 2nd hook, DS is useless.
I absolutely agree the mori was too strong before. Personally i think a better change would have been to either put a timer on it after unhooking or make everyone need to be hooked once or both.
https://forum.deadbydaylight.com/en/discussion/comment/1806721#Comment_1806721
Killer get to see items to counter the survivor strategy. Thats just how the game is.
https://forum.deadbydaylight.com/en/discussion/comment/1806707#Comment_1806707
Dont need that. Just stop them from appearing in chests mid game. In my opinion.
They were never meant to be op they were meant to be a cool death animation. I dont see why people cant understand this lol. Also yes that's another reason moris are stronger you can chuck one on if you are scared of like a medkit or something.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1806746#Comment_1806746
Cosmetics don't mean anything. I have played full meta baby dwight just to throw people off sometimes. Franklin's does nothing. They can just hide the key somewhere on the map. Spirit is busted, but so is a map and a key with a SWF on comms so whatever.
Yeah ik that but matchmaking has been trash alot of baby survivors as killerm k genuinely think you are about to face a baby claudette. They can hide the key but if you near proxy camp it what can they do. Swf is only busted if the players are good.
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@StibbityStabbity said:
I think the issue is that people wanted to see Moris have a use outside of "Look at my character put things in your character". They wanted Moris to have a place in a strategy. They wanted Moris to give an edge like some other offerings do (think fog density and what have you). Before, Moris were broken and gave the Killer the macth, along with SICK AND STYLISH animations. Now, they give the ladder, but no other real benefit. Sure, they could be useful, but the scenarios where a Mori would be more strategically sound compared to a hook is going to be very rare (mostly deadzones with no hooks).
Personally, I never use Moris unless its for a daily. I don't mind the nerf one bit. That said, I can see why some people would be upset with Moris no longer giving ANY kind of real strategic advantage. Sure, the previous one was OP as balls, but the current version has no real strategic value at all. Maybe if the animation revealed auras for 5 seconds, or caused global skill checks on gens or something. Anything to give it some kind of value other than an animation.
Also, we don't know what will happen to Keys. If they lose their strategic value entirely as well, then it won't be so bad. Maybe both will be flourishes more than strategic offerings. Who knows?
What strategy is a good spirit, stridor, tunnel into mori? You are not winning that game as survivor I hate to tell you. It wasnt possible. Moris were an insta win any half decent killer could down and tunnel.
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@Freudentrauma said:
I personally think the change is just boring and makes you wonder why they haven't done it quite a long time ago. Besides that people who didn't like the current state of moris might have hoped that they might change it to something prober balanced and more interesting instead of straight nerfing it to a state were people just care less about it.
It's comparable to the blance landing nerf. The always active shorter stagger effect made some loops too strong and the perk unbalanced. But the straight nerf put the perk back into a state, that makes it barely worth it. Nothing to cheer at or looking forward to for those, who didn't like it in the unbalanced state as well.
Like my op said. People already said they rarely used it. So nerfing it to a state where its jsut a cool animation shouldnt bother anyone. The fact there are people want moris to be still somewhat strong/useful is mind boggling. And before anyone says. Keys can be useful I dont care flashlights are all I use.
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@DaKnight said:
https://us.v-cdn.net/6030815/uploads/CWHHTLQT1BAH/capture-png.png
Cool, another map and key SWF. Looks like survivors are not taking advantage of the situation or anything. Luckily I am spamming Spirit at this point.
To be fair it looks like a baby claudette and a baby nea. Also you are playing spirit who has no counter when played well. Also also you have franklins. You can do things to gender keys. As survivor you arent doing anything against a mori.
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@DaKnight said:
https://us.v-cdn.net/6030815/uploads/CWHHTLQT1BAH/capture-png.png
Cool, another map and key SWF. Looks like survivors are not taking advantage of the situation or anything. Luckily I am spamming Spirit at this point.
I mean to be fair it looks like a baby claudette and nea. You are also playing a killer with mo counterplay when played well. Also also bring Franklin's. You can actually so things against keys.
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1806707#Comment_1806707
What about the achievement of 4 people escaping through the hatch? They can’t change those.
See? It’s not that simple.
I completely forgot about that. It's not even the easiest to achieve unless you have a good 4 man swf.
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@Bard said:
Nope. They're entirely comparable.
Keys can be (mostly) fixed with a single number change.
The hatch stays open for 30 seconds after being opened by a key right now, allowing the entire team to hop out immediately.
Lower that from 30 to 0, meaning only one person can escape like that, and keys are suddenly a lot more reasonable, since they're incredibly selfish and greedy.
They were never comparable you csnt bring a key to counter a mori. You can bring a mori to beat a key because its objectively stronger.
It's not just changing the numbers they want a new animation and possibly a new ability.
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@[Deleted User] said:
IT's not a fiasco, they did a good thing. Most people understand this.
It's just a loud minority.
I know they did a right thing but jesus christ it's such an absurd amount of whiny killer mains. I wouldnt even say it's a minority since the minority on the social media of dbd is survivors.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1806656#Comment_1806656
Given that the ebony mori was released without even the first hook requirement they were meant to be a power trip offering.
As of now they have completely lost their purpose and are generally speaking detrimental to use as it takes more time to mori someone then it takes to hook them in most situations.
Also before you bring up DS I'll have to ask this:
Doesn't bringing up countering DS halfway(as it doesn't stop the first DS timer) as an advantage of a ULTRA RARE offering makes it kinda telling how over powered DS is?
Think about it.
Why SHOULD a killer has to bring an ultra rare offering to counter one perk halfway?
They were always supposed to be a cool animation the devs said that at one point. I will look for it after this. You cant use release versions to justify its strength otherwise it wouldnt have been nerfed if it was supposed to be a power trip.
Once again it isnt supposed to win you the game. All of you're questions can be answered with the fact they changed it.
No mori was never supposed to counter DS it's just supposed to be a cool animation.
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@rglarson13 said:
So you need to get s survivor to second hook state to kill them (a boring, glitchy animation that takes at least as long as walking over to a hook).
So an iridescent add-on does what now?
Sure, ebony mori might have been overpowered before, but now it's entirely pointless.
Here's an idea: let's take mori offerings out and make it base kit. Let the killer decide to kill the survivor on the ground after second hook state (like current moris) or put them on a hook.
Because seriously: what is the point of the offering right now?
It's supposedto be a cool death animation not an instant win.
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/1805826#Comment_1805826
haha I try. We have a good time pointing at each other until a mori makes our 20min queue for nothing lol. not an issue anymore though
That would piss me off doing late night swfs. It would be a mori and I couldnt dodge because of the long queues. No more of these types of killers.
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@DontBanMePls said:
https://forum.deadbydaylight.com/en/discussion/comment/1804548#Comment_1804548
'Mori's have been an offering that's been compl ained about for a long time' And what about DS ? How long people needs to complain about that perk until you do something? Some Poor excuses again from Bhvr who can't talk but only ban and ignore :)
It's been nerfed multiple times,like making it an obsession perk, nerfing the stun duration stuff like that so your point is?
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/1805426#Comment_1805426
yeah haha 2 of the people i play with panic drop pallets all the time. I run any means necessary to pick them back up lol.
Make sure you take care of them. Teach them to get better. Dont let the baby survs learn by themselves:)
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/1805161#Comment_1805161
Exactly this, just because people like running for their lives with some buddies doesnt mean they are trying their balls off to win. Just seems a lot of the more vocal killers on here have been hurt by a swat team and apply that anger to anybody that plays in a group. I wont deny playing with people gives a level of info you otherwise wouldnt have but like with the people i play with 2/4 dont know how to look behind them to see if the killer is even still chasing them and it has cost us many a hook state and we just poke fun at the person running around thinking they were being chased.
I've seen so many players who despite being red rank have no basic skills, Terrible pathing, pre throw. All the dumb stuff these are usually swf too. I see alot of 4 globes.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1805161#Comment_1805161
Perhaps, but I play pretty much ONLY all Red Rank SWF and they do tend to be damn good.
That sounds like fun. I get alot of swf but they just arent good. It makes killer boring but I'm gonna keep trying.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1805161#Comment_1805161
Have you tried to play at different times?
In my region you are more likely to face good players if you play very very early in the morning and with crossplay turned off.
I have tried early morning killer which was the sweetest I've had because of the keys and the gens being done quickly but other than that the chases were easy.
Also turning off crossplay doesnt seem good for me because I'm xbox and usually xbox players with crossplay off are trash, but I'll try it.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/212048/not-every-game-is-swat-teams
Heh. Perhaps not for you, but all of mine are... I don't remember the last time I didn't face at least a 3+ SWF.
Swf does not equal swat team. Nor does sw equal good. Killer only gets boring for me becuase I dont see as many sweats as I want.
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@Moundshroud said:
I suppose my biggest annoyance (bear in mind I rarely use my Mori) is that I have like hundred of them I spent the cost of Ultra Rare blood points on. These are as worthless to me as Judith's Tombstone in that they will never get used at all now. :) It would have been better if they eliminated them all and just made it base kit to be able to Mori the Survivor if they would die on Hook. Then reimburse us all for the Mori we bought.
Like I said, my main problem with this is how much I SPENT on them. They are less useful than a Offering now. I just like equitable costs for what something does. Charging me for 100+ Ultra Rare offerings that are not longer Ultra Rare isn't cool and I think it could be addressed by letting us sell them back.
Odd bulb would like to speak with you. I spent my money on those add ons I should be reimbursed as well.
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@jeremycarinio said:
Oni are literally a slug machine, and it has no counter once he powered up.
A nerf i would suggest blood orbs should have a limited time: this should allow for oni to absorb blood orbs as soon as it is available.
Oni Mains are not afraid of missing hits because they literally get their powers everywhere.
Oni is balanced he can be neutered by pre throwing and when he does get his power only good onis will actually give you a run for your money .
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1799318#Comment_1799318
Funny one of them one community manager award lol
That's very surprising.
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Put blight in number 2
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1802403#Comment_1802403
Still in the works, I only practice at the end of games so there really isn't much time to nail it down, but im already speculating how to use it and have done it once
Oh you should play a custom with me and I can help you practice
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1802480#Comment_1802480
because there are working on the gen an inch from my face while i am hooking the unhooker and i know they will hop right back on the gen if i go away and its stupid to decide to wonder around looking for something to do when there is someone right in front of me?
If they are still working on the gen chase them, down them and slug. Maybe even proxy camp since you have a hook and a slug. It really isnt that difficult.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1802404#Comment_1802404
i said what happens if you go for the hit just read it again yes i did think of this i typed it in the long post and the previous post.
Ok even if they have bt you already have the unhooked downed why cant you let the unhooked go for a bit. Why do you have to double hook instantly?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1802441#Comment_1802441
No, I'm saying I think BTs should be put in before LGs. The discussion is because I wanted that opinion challenged, and, as you can see, someone did successfully change my mind.
https://forum.deadbydaylight.com/en/discussion/comment/1802400#Comment_1802400
And you are aware that you'd be severely reducing the likelihood of getting another white heterosexual character, right?
Yeah I seen someone change your mind. But you still made a suggestion. For example bisexual erasure was one reason you wanted bisexuals to be represented first. The discussion was whether trans or bisexuals be represented first.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1802412#Comment_1802412
It's not a suggestion, it's a discussion with the community (or at least with those who actually stay on topic). If it were a suggestion, it would be aimed at the developers.
You are suggesting that B's or T's be put in before L's or G's. The discussion is which should be first. Which shouldnt matter because as long as both get their representation like people want in a way that isnt bad its cool.
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@Rivyn said:
So, they create a character, slap something into their bio that indicates whatever color of the spectrum they're on, and that's representation? Fine, go for it, I'm still going to slap you on hook to shut your screams up.
Rivyn I have never agreed with anything you have said more than this lol
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1801847#Comment_1801847
Usually people who say "change my view/mind" are set in there ways.
Not me. I enjoy listening to different views and it's beneficial to me, personally.
Also why would I try to change your mind. Getting any sort of LGBT character is a want by many people. Which one it is doesnt really matter to me, I dont really care to be honest. I just said my peace.
That's not the view I'm asking you to challenge. Again, the view is "the new LGBT character should be B or T", not "the devs should add LGBT characters".
It doesn't matter which one they add first if eventually both are represented. Also this is more of a suggestion even if you want it to "cyv".
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1800922#Comment_1800922
i can hook the unhooker the problem is the recently unhooked survivor will just walk 2 feet to a gen and work on it in my fov 2 feet away while i am hooking the unhooker. if i grab they ds and unhook during the stun if i hit they run to a vault or pallet and you know the rest since i already typed it all
So why dont you lunge instead of going for a grab? Do you not think of these solutions or is this exaggerated to make DS seen stronger.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1801815#Comment_1801815
I have only gotten to the planning stage to use it and I'm practing to be able to replicate it with keyboard and mouse, im not very far into it just practicing at this point but if I can manage to replicate it on a consistant basis, oh boy will I have a new fun toy to play with
Let me know if and when you can do it. Sounds dope though and possibly a new way to make blight even more deadly.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1801811#Comment_1801811
Please explain how "The devs have to do it right or there will.be outrage", a statement that applies to literally everything they do, is either supposed to get me to change my view, or in support of my view, because I just don't see it.
Usually people who say "change my view/mind" are set in their ways. Also why would I try to change your mind. Getting any sort of LGBT character is a want by many people. Which one it is doesnt really matter to me, I dont really care to be honest. All I said is that they have to do it right.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1801760#Comment_1801760
well its currently in the works but I want to find a way to replicate and use backwards/sideways rushes in a chase, mostly because it can allow you to turn corners and effectively make un rushable areas rushable, for example at killers shack, from any corner you should be able to rush over to the opposite corner (diagonally) on the outside of the building in 1 rush (it only works with chain rushes so I'm still counting it as one)
Oh sideways and backwards dashing. I can do sideways but not backwards. Let me see you do it in action. Well have you done anything successful with it yet?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1801792#Comment_1801792
The starting point of this thread isn't "Should the devs add LGBT characters?", which is what you were responding to. The starting point is "Given that the devs are going to add LGBT characters, what should they be?".
I don't expect everyone to agree with me that the first LGBT character should be B or T, or I wouldn't have opened the thread, but I do expect people to at least stay on topic. Again, the question is not whether or not the devs should add LGBT characters - that's a given. The question is which they should add first.
Ok I answered that. Also what I said is on topic because no matter what is added B or T. The devs have to do it right or there will.be outrage.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1801786#Comment_1801786
Whatever, that's not the purpose of this thread.
Ok..? So so you want this to be a bunch of people agreeing with you? I'm just saying how I feel about the subject. So tell me what is the point.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1801767#Comment_1801767
Bad faith actors will claim that regardless, they always do. And they do so because they know BHVR is not homophobic.
The problem is the community is already angry over the lack of bug fixes. My guess is that if the devs mess up the back lash will be immense.
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@Dabihwow said:
This is a bit of a subject I'm sorta meh about, i get representation is important, which I can agree with. However, there are moments in times when its not as important, honestly if someone said they are gay, Lesbian, or trans I couldn't give 0 to no ######### at all. I don't judge people for statements of who they are or what they say they are, I judge them by their actions and deeds. I will say however adding anything LGBTQ is for me deadly waters, it can get out of hand at times, so Bhvr, tread lightly for the direction your going.
^ This right here. They mess up and now the devs are "homophobic"
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1801736#Comment_1801736
Im also working on new tech for blight right now, not too good at it yet but enough playing around with it and I would become even more deadly
Make sure you show me. I will surpass your blight. Just wait until I get the rest of my pc parts and that's it.
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@Sif said:
https://forum.deadbydaylight.com/en/discussion/comment/1801732#Comment_1801732
So it being fine isnt even an option? You sure are open minded.
You sure took the defensive. Due to the devs track record it's always a possibility for failure. Also I never said it couldnt be fine. That being said I will give the benefit of the doubt.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1801731#Comment_1801731
Since when? Ts, maybe, but bi erasure is still very much present.
https://forum.deadbydaylight.com/en/discussion/comment/1801732#Comment_1801732
I think they'll do it well, but bad-faith actors will try to make it seem like they didn't.
Well I'll give them the benefit of the doubt then and have faith they can implement a good character.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1801687#Comment_1801687
how can I get too stressed I play a killer at a point in their skill ceiling where I roll every team I run across, all I have to worry about now is having fun while doing it, which isn't hard when you can go for epic 180 degree hits
Oh I'm just making sure bro. I know this game can be stressful for some. Also stop flexing the 180 flicks you before I report you to Mathieu Cote for cheating.
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@Orion said:
I don't like these CMV threads, but I felt the format was appropriate since I am actually looking for an outside perspective.
Maybe I'm biased, but I feel like the BTs get thrown to the wayside, as it were, when it comes to LGBT discussions. 95% of the time it's about LGs, if not just Gs. Among BTs, Bs in particular are ignored or portrayed as lunatics who want to have sex with everyone. Bi erasure is quite common, even among the LGBT community, and we all know what Ts go through.
For these reasons, IMO, the first confirmed LGBT character should be either bisexual or trans.
This is cool and all but this is gonna go down two ways. The devs do it and people are upset it sint exactly how they want it. Or they go with stereotypes of how bisexual/trans act. Oh and one last thing their sexuality will be their entire character.
Me personally I wasnt going into this game looking to figure who likes who, or who's gay or straight, but I guess I can understand why people want this.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1800221#Comment_1800221
To be fair its mostly an excuse to pour my anger into something small so I don't need to bottle up as much, its pretty good for stress to just find something to release your anger on (not real people or animals) so fixating on this one thing is effectively a form of stress relief
In that case it's understandable. Try not to get too stressed though it isnt good for you.