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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1830087#Comment_1830087
Ah classic whataboutism.
Also randomly insulting other users for their choice of killer.
Ahh it's been a minute since someone tried to hit me with he "whataboutism" stuff. You tell me. Do you think its fair for him to give up instead of getting better? It is the equivalent of a dc, it ruins the game for others, it subjects the survivors to gen simulator.
I know who you are you love killers and cant see any flaws to them. Also I never insulted his killer I play a bit of freddy every now and then. What I did say is that if he wants to get better play a weak killer learn the basics of the killer role itself (mindgames, pathing, iq stuff like when to quit chase).
But alright please try and come at me again I dare you.
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@TransverseCaster said:
After years of playing I've switched to Freddy and I've finally hit rank 2, yet I still suck and get beat hard. When that happens I go to the corner of the map and wait for the survivors to just open the gate and leave. But they don't. They follow me to the corner and just stand behind me for five minutes.
If you do this please stop. Just end it. It's already over. Two hooks by the end game with no kills isn't a fun game for me and I'm ready to do something else.
It's not when a killer gives up instead of playing. Heres what you do. Play trapper learn how to mindgame and how to become a sweaty killer and then go back to freddy. He carried you against all of those trash survivors who dont know he can be pre throws hard against.
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@Komodo16 said:
I dont know if its just me, but crossplay brought LOTS of swf, most pc players I verse are in a swf. Now im not scared of swf but when I actually have like constant pressure and they somehow still win when they can't loop it kinda turns me away from crossplay. And I'm a huntress main higher fps means they can last second dodge my hatchet even if they ran INTO it. I had a game against superaaronnova and him and his set they all did that. I played how I was supposed to in the beginning wait for them to go in my screen and bam thrown and dodge last second. Not only that but console huntress is just hard as hell and easy to bully unless you're the best. I'm way better than before and still a swf can wreck me while not being good and crouching at loops are my biggest weakness and I can never tell when someone is throwing a pallet or not so 4.4 looping is just a pain. Anyways thats why im no longer playing huntress with crossplay. Too many swf and the fact they can last second dodge hatchet on pc just isnt really fair until they optimize console to be at the same compatibility hell bring mouse and keyboard support and ill be happy.
I seem to be doing fine against swf with crossplay on. Not to mention one time against one decent streamer doesnt mean much tbh just cherry picking. One more thing most survivors are bad. Really bad. Especially console players so if you want easy wins turn it off. Also you have no definitive way of knowing it's a swf.
Also not gonna lie it sounds so fake when you say they dodge last second.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1828511#Comment_1828511
Leaving the chase means you aren't pressuring anyone and that survivor is free to do gens drop the chase 3 gens pop or at least 2 gens and no hooks
Its necessary to leave a losing chase the fact that you think you should commit to a chase the survivors are winning shows your inexperience. 3 gens wont pop at the start if you arent dumb.
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@Dipper said:
https://forum.deadbydaylight.com/en/discussion/comment/1828511#Comment_1828511
Nope, all I want is the Survivors not finishing 5 Gens in about 3 minutes
10 to 15 minute games are enjoyable 20 is pushing the limits. All gens done in 3 minutes is sooo unlikely for pubs stop exaggerating.
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@chieften333 said:
I've watched PC blight mains do their thing... and holy [BAD WORD] [BAD WORD] those guys make some of the tightest turns I've seen.
Meanwhile I'm on ps4 and survivors can move slightly to the left or right and I'm essentially screwed. I can only watch as I rocket past them regretting my decision to go for the lethal rush.
But in all seriousness I think he could use some tuning on console.
Maybe give him some sort of flick? I dunno, something along those lines.
On pc he already has flicks. It just takes high dpi. At this point I could care less about console blight as I'm switching to pc.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1826742#Comment_1826742
Well long chases are bad for killers you do understand that right? Gen sim isn't fun for survivors but short games and long chases aren't fun for killers and if the devs aren't going to increase gen times people are going to do the next best thing which is pick killers that excel at chases
The killer can leave the chase if it's too long. Just dont cancel out the chase completely. Also if the chase is long it's the survivor outplaying them. Increasing gen time will kill the survivor playerbase all I'm getting from you is that you only care if the killers have fun.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/1826742#Comment_1826742
It's a better idea to tweak those killers, not to give survivors the option to never play against them
Thats what I'm getting at. But the deva keep digging a deeper hole and forgetting that survivors dont want gen sim and add these dumb killers.
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@Axe said:
"I feel forced to bring DS cause killer tunnels me all the time"
"I feel forced to bring BT cause the killer camps all the time"
"I feel forced to bring unbreakable cause killers slugs all the time"
"Every killer brings undying+ruin, nerf this it has no counter"
Meanwhile, you have up to 5-6 perks and an item that can help you counter it. If this combo is so strong and you see it every game, why are you not doing anything about it? Didn't you guys know perks like distortion, off the record, small game, detective hunch existed or what? If you refuse to adapt to the meta then don't complain, it's that easy
no
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@Ihatelife said:
Exactly. But well BHVR cares only about survivors fun mostly.
When they make working hit validation and stop making boring killers like twins maybe I'll believe that statement.
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@DoritoHead said:
So Spirit, Nurse, Pyramid Head, Freddy, Bubba, Twins, Legion, and Slinger mains would be forced to play different killers? Because I know survivors hate going against them. This means that these killers would become "dead" or unplayable because their queue times would be so long since nobody wants to play against them.
Take out bubba and legion. Also ask yourself why survivors dont want to go against them. All of those killers effectively cancel chases which is fun and the only other option to gen sim.
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@MeltingPenguins said:
So, a handful of killers can cut chases short, can't really be looped or otherwise have an ability that gives them an advantage in a chase.
Cue some entitled brats that will whine about how these killers are 'so boring' to face, and how they ought to be nerfed to the ground if not removed from the game entirely.
All cause these brats can't apply their stale MO to these few. And then, when told to be a bit stealthier against this handful of killers out of over twenty, they argue that 'only chases are fun'.
AND YET, in the same breath, they will throw a tantrum over aura perks that allow the killer to engage them in chases faster.
Usually resulting in them harassing the devs every given stream/tweet about how the game's ought to be changed to simultaneously have no killers that can win chases at all, all while not having any perks that allow the killer to even find them.
People, do the community a favour and either leave or cut it out.
You just wont give it up jesus christ. You clearly not good at survivor. The only ones who cant understand that chase interaction is the most fun thing for survivors are bad survivors and killers who dont play survivor enough to enjoy chases. You fall into both categories evidently.
Also stop trying to cherry pick the fact some bad survivors get mad over bbq. The good ones don't. That is a logical fallacy.
Also not to mention it's an opinion. Which they are entitled to. 🤡
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1826456#Comment_1826456
When did I ever say we didn't need a ping indicator?
This was just especially egregious and the fact I can't report them because they are on a different platform is a problem.
My bad I meant it as a finally more people are seeing why we need it. Some killers abuse it and people only start commenting when it negatively affects them.
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@thesuicidefox said:
I just had a game where I'm pretty sure the killer was manipulating their connection. I had 40 ping and was teleporting everywhere. No it was not my internet. Oh and guess what! It was a PC killer (and ya'll always asking why I want to turn off crossplay).
My question is why when I pause the game do I see everyone's ping but the killer's? Am I just missing it? Why would you not tell me their ping. JUST the ping IDGAF about anything else. Absolutely no way I should be rubber banding and then getting hit around corners with no bad ping indicator and a consistent 40 ping. Absolutely no way.
EDIT: Can't even report them properly because they are on a different platform and I'm forced into crossplay on Series X. Thanks BHVR.
Finally you see why this shits needed. Some killers really do want them bad wifi hits and abuse the fact the guts factor their side no matter what.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1823691#Comment_1823691
They cleared stated that's not how it works anymore.
They have stated that whoever has the better connection to the server will have the better "hit" or no hit.
This should render high ping and VPN users completely null and void from getting hits.
But it's all a lie.
Thats what mandy told me it Is all a lie.
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@Unicorn said:
Gotta love the people who have video evidence & screenshots of the latency but still believe hit validation isn’t the issue, your connection is.
Makes me laugh every time.
Do you see that there was no indication of his pinh being high no white or red circle. Also not to mention I have hella clips of bad hits and clips as killer of clearly bad hits I'm giving despite being on high ping (playing on a different server).
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@MandyTalk please explain since hit validation works :)
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@Mandy said:
It's definitely on. And it's definitely supposed to prioritise the player with the lowest ping - that could be either the survivor or the killer, so yes sometimes hits aren't going to feel as fluid due to this.
Can I provide you with video proof of me being on higher ping and still getting unfair hits that look weird on my screen?
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@TheClownIsKing said:
I absolutely despise the experience playing as them with a controller now.
I’m still bewildered how I even got the Adept at all. Luck I suppose.
The high volume of missed pounces because of how easily Victor is dodged by survivors is mentally breaking me, and I regret investing BP beyond simply unlocking their teachables.
I’ve watched videos.
I’ve taken on board advice after advice on these forums.
I practice. I be patient.
Nothing works reliably. Survivors in red ranks are dodging pounce last moment 90% of the time, or hug a tight, tiny loop that Victor can do nothing about. Kick kick kick. Crush crush crush. Some games are STILL games where ZERO pounces land at all, making Victor entirely pointless. I am sick of it, and have only persisted due to the delusion that the experience would get better eventually, and that my money wasn’t wasted.
If you are someone coping just fine with The Twins with either a PlayStation or Xbox controller, good for you. More power to you.
But for me these abysmal, frustrating killers are going in the trash 🗑
that's a you problem. My friend on the ORIGINAL xbox one can hit pounces. Its soo easy with his forgiving ass hitboxes.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1818598#Comment_1818598
The extreme case is 8 out of 10 matches when I play killer. So your version of extreme is my version of normal. It's also why I've taken a break.
I've seen several of your posts too and you have this idea that killers are unstoppable. That is flat out not true. The survivors are the ones with the power. They control how the match goes. Unless your using a top tier killer and your skilled at them, you just can't pressure 4 people at once. If both sides know what they are doing, the killer is at a disadvantage because they are out numbered. Designing a game to only be fair when one side doesn't know how to play is bad game design. Despite everything discussed in this thread, killer is the most frustrating experience in this game. If it were easy I wouldn't be debating with you. If it's so easy to play killer there wouldn't be a shortage of killer's either. Turn on MM and see how many times you get paired with a killer of equal rank. Every week someone is posting a thread about getting paired against red survivors while they are barely rank 10.
I just can't believe that happens to you 8 out of 10 times. If it is true I can understand the break.
I do not think killers are unstoppable. All I think is hit validation is #########, and survivors receive no love. I am a blight main and a pretty good one I control the match. You should not be able to pressure 4 people at once. It would be impossible to win as survivor. I never said that's good game design lol. Killer being frustrating is a YOU problem.
I don't understand why you do not understand that is a subjective statement. In my opinion I think killer is easy. I can win consistently and my blight is improving by the day. There is a killer shortage because people refuse to learn how to mind game and outplay survivors. It really isn't that difficult. Also even then there isn't really a killer shortage it's the time of day that makes queues long or short. Also matchmaking has been broke for a while.
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@Seanzu said:
Every pink addon on the survivors side they've touched in the past two years has been "nerfed into the ground", no one runs odd bulb, no one runs BNPs, no one really uses needles, they're all pretty irrelevant compared to their first iterations.
I feel very confident that the keys will get nerfed into the ground as well.
Only dude that knows. What you said is straight facts. Most items and addons have been nerfed to the ground.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1818815#Comment_1818815
I wouldn't say he was bad we just played really really well.
Renjiros bloody glove vs 4 man no mother I beg to differ.
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@Bwsted said:
The shortage of killers is anecdotal. Queues vary throughout the day.
The game is unbalanced because Killer has a much higher skill cap than Survivor. You have to understand the macro-level map pressure, chase juggling and hook pressure. But also the micro-level interactions with 1v1 chase, map design and different perk interactions. Not to mention using the specific killer power, which can change drastically depending on who you're trying to learn.
Everything you mentioned needs to be understood by (good) survivors as well. Decision-making and awareness are core skills regardless of role, just as 1v1.
Survivors tend to team up with friends and play with voice chat.
SOURCE: you. Survivor is by default a solo role as well, you know?
and even if they don't, they have perks like Bond and using their eyes to see how other players succeed.
I just needed to use aura perks to become a pro survivor. I can't believe I've never thought about that. Eye-opening.
With Killer its either dive right in and learn the hard way from a repeated cycle of failures or do tons of video research on Killer to gain the knowledge from other people, either way you'll struggle much more. And spend much more time learning the basic and advanced knowledge for Killer than most Survivors will for their role.
That whole paragraph is extremely biased and unfounded. Learning players are in the same boat, regardless of the preferred role. And the resources to improve their gameplay are of the same kind.
Killers have a higher skill cap because there are many different powers. But you don't need to be a jack of all trades and you can simply focus on your favorites. That lowers the skill ceiling.
Being a (good) survivor has a big skill cap as well. This is not 2016-17 DbD anymore. Survivors too also face a variety of powers and they don't have the luxury of focusing on a particular killer to practice (unless KYF).
Proof is when killer mains like me try to play survivor and then they get decimated until they've practiced a ######### ton. If anyone thinks they can just clicky clicky their flashlight and instantly become the next Ussylis or Probbzzz or whomever, they're in for a rude awakening. They needed to use Bond alongside their flashlight (sorry, I couldn't resist).
Being bad at the game is easy, regardless of role. Being good at the game is hard, regardless of role. Again, this is not 2016-17 DbD anymore. And queues are not indicative of anything if the sample is not significant.
You have gave me hope not all killer mains think survivor is brain dead easy.
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/1818747#Comment_1818747
Can't be complaining about weird hits if you're using WIFI.
As others have said it's inconsistent compared to wired no matter what platform you are on.
It was incredibly easy to spot someone using WIFI when it was on P2P, their ping would be stable then suddenly jump - that's the problem.
Yes I can. My ping is stable despite how ethernet is more consistent. I still don't jump around on ping so I will complain.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1818816#Comment_1818816
Ok will do but dont be trash talking my huntress im trying to get good
Bro its all good I'm in the same boat with blight lol.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1818600#Comment_1818600
Yeah I usually check your parties but you always have way too many people that I don't know or just too many
Just inv me when you get the chance. It's all good though I get it.
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@CashelP14 said:
It's the most balanced it's ever been but it still can be survivor sided.
I'll give an example of what I mean.
I have about 6 players who we swap around playing swf. We pretty much all escape every game unless the killer tunnels, camp or we throw. We don't run all unbreakables or DS (we actually don't have DS most times). We actually all escaped vs an Oni on Hawkins with the glove when we all had no mither.
Funny part is we don't even play optimally. We always cleanse totems for points and loot chests.
My point is any team who are good at the game can destroy most killers. Even a 2 man swf can carry 2 randoms if they're chased first.
That oni was bad don't cherry pick bad killers to prove a point.
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@Raz_ said:
i keep listening and reading to people saying this game is completely survivor sided now tell me please why is this game sooo survivor sided, but before you telling me how survivor sided this game is i wanna share something with you.
1.Devs made Ranking way easier then before so ranks doesnt matter and you get atleast 2 people who shouldnt be even close to red ranks means the devs made it easier for killers so they dont have a hard time anymore.
2.Dedicated servers, most killers have such a high latency that they will get undeserved hits on you 90% of the time.
3.Maps, reworked or new maps are full with unsafe pallets, dead ends and as if that isnt enough there is a game mechanic named "Bloodlust"
4.Hitboxes, the survivors hitbox are the double size of the actual model + the killers weapon also is the double size of the model combine that with dedicated servers, have fun.
5.SoloQ + the ranking i mentioned before.
6.Killers become stronger with every patch + new good perks like the new meta Tinkerer, Undying, Ruin while survivors get useless perks.
7.except the meta perks DS, UB, BT, IW, Adre etc you're screwed and rely on your teammates (have fun relying on the urbaning and self caring megs) also as soon you dont use that perks you get either hard camped or tunneled.
and here comes the next issue, devs havent done anything about camping and tunneling meanwhile they rework maps with deadends, keep bloodlust in the game, make the ranking completely a clown fiesta, 90% pallets, dedi servers, hitboxes etc
8.Ressources are limited (pallets, windows) while there are no good tilesets spawning anymore, reworked main buildings and IF you just need to break a wall.
you also need to deal with 90% of unsafe pallets, aka bloodlust pallets + everything i mentioned like servers, hitboxes, dead ends etc
9.did i already mentioned huntress hitbox? one hit hatchets, exhaustion addons like for clown what doesnt take a little bit of effort to hit, in general addons. when did you touched any addons? meanwhile devs try to destroy flashlights with every patch by changing the animation and fov for literally no reason.
so.. why is the game survivor sided again? devs made one good change and that was the mori change.
Spirit with stridor is fine.
Pyramid head spamming his ability is fine.
Huntress hatchet hitbox is fine.
Leatherface able to chainsaw for 30 meters is fine.
Freddy spamming his snares and having 3 meter long arms is fine.
now combine all that stuff together, have fun.
and NO im not a entitled survivor main, i play probably killer more then survivor.
here is what survivors have SWF and keys thats it.
now please tell me "why is this game so heavily survivor sided" im really wondering.
but i know what people will say "SWF exists" thats all what they will say. and my respond to you stop acting like everyone plays SWF. stop blaming your bad decisions on SWF all the time.
but honestly let me hear what you have to say. maybe you can change my mind.
I agree with alot of what you say except leatherface, and flashlights. Those are pretty fire. I actually love the new beam angle.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1818708#Comment_1818708
The issue with wifi isn’t ping, it’s stability. Google “Ethernet cable gaming” and you can read up on it.
Do what you want but all those killers you’re complaining about VPNing are probably just using wifi too.
I understand stable ping and ethernet cable make ping stable because it is a direct link.
However I understand they aren't all vpners I was just frustrated with how consistent I am getting these unfair hits.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1818606#Comment_1818606
I actually use a LAN cable and have fibre internet so no, my ping is consistently around 30. I still get survivors on ######### internet accusing me of having bad ping though because they’re too ignorant to understand that their laggy wifi connection does in fact affect their gameplay.
Thats cool and all but just because you think I have bad wifi does not mean I do nor am I gonna use a cable or whatever when I get good ping. Also its dbd servers preventing me from going to my usual 9-16 I get on other games.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1817923#Comment_1817923
oh you are correct about her snowball potential, but your original comment is what I brought in here. you might notice how the comment is worded instead of thinking i'm trying to say you were incorrect. you claim killer is easy, and then you talk about plague's potential to snowball and all that yet it seems you're claiming that you can 4k all the time (since killer is easy road), and then talk about the potential of plague to do this I challenged you to do it to show how you are able to use any killer to 4k.
So what do you want me to do record videos of me 4king with different killers? I could do that just give me a solid kill and a week to learn the killers basic strengths and abilities. Killer really is not that hard if you are good at the game.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/1818605#Comment_1818605
I won't deny that survivor is extremely boring
Exactly lol.
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@Kebek said:
I don't understand where this "devs don't care about survivors, killers have it too easy" mentality is coming from. There wasn't any real survivor nerf since 3.7. when gen speeds got slightly tweaked, other then that it was all map reworks which aren't survivors nerfs any more then when infinites got removed, new maps aren't aimed to be nerfs to survivors but intend to give both sides more chances to outplay each other. If for some reason too many deadzones spawn or something, it's the same as when back in the day 20+ pallets spawned making the game insane for killers and will get further changes eventually. Bad RNG is something that's we'll leventually get rid off if it become problematic enough to warrant changes.
Hit validation is different for all players so it's probably not as simple of a fix as many would like it to be. I feel sorry for anyone who gets bad hits consistently but other then playing killer or waiting till it gets updated, there isn't much that can be done. Bad hits as well aren't intended so counting them as dev killer bias or some kind of survivor nerf (especially compared to the OG lagswitching that was far far worse) when they want them gone is also equally foolish.
PH and slinger beiing boring is pretty subjective so even when you don't like them doesn't warrant changes when there are others who enjoy facing them, especially when they aren't all that overbearing power wise, they have their weaknesses.
I don't really want to argue over DBD's balance state (just sharing my thoughts) but if you enjoy killer more you probably should forsake survivors for time beiing and just play killer. If that gets boring or annoying too evenutally, just check out DBD everyone few months if the issues you hate are resolved and play something less frustrating in the meantime. I'm on a small break from DBD right now as there are some other games I really wanted to play as of lately.
The survivor side is terrible in terms of overall health and has been for a year now. Killers do have it extremely easy. I have been playing alot of killer and I can see that. I mean you what is your definition of a "real" nerf. As far as I am concerned its been a good 4 years and maybe 5 years of nerfs to survivors. Map reworks are mostly fine except the deadzones. When they don't spawn they are enjoyable for both sides. On the topic of pallet spawns I am sick of tiles spawning empty I get it shouldn't spawn double pallets but don't spawn an empty filler tile. Bad rng might get tweaked I doubt they will though because the rng makes the game unique.
I mean fortnite can do it with over 100 players. I can die and the opponent will actually hit me and look at me. I get bad hits consistently which is why I make so many posts but like I said the devs could care less about fixing the hit validation. God forbid it make the hits fair and you get 1000 killer mains trying to justify the hits and complaining. I should not have to play a different side because of the devs incompetency. I would like to play survivor I enjoy the chase interaction. I rarely faced lag switchers so I would rather play on p2p so I can atleast see the ping. The devs won't even show that either so I can't dodge lobbies.
Its subjective they are boring but objectively they both have no counterplay in chase when played well. Most people who enjoy versing them either are A. passive players, or B. players who weren't strong in chase to begin with. It sounds harsh but am I lying? Most agressive survivors and good ones don't like killers who cancel out chases. Their weaknesses are gen rushing which works against any killer. I didn't join a game to do gens in 3 minutes thats boring.
I will continue to play killer. It seems to be relaxing for me and I can work on my blight and continue to get him p3. Not to mention you actually earn blood points so thats great too! I appreciate the advice. I will take break from dbd if the time comes.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1817631#Comment_1817631
You play on wifi and then accuse all killer players of VPNing? Bro, get a LAN cable and stop shifting the blame for your crappy wifi making you take hits you don’t have to.
Do you need me to send you clips upon clips of me getting bad hits? To verify my ping just look at the top left. White circle means 150 ping and red means 300 plus. None of my clips have it. Sounds like you cheese off of pokos right? lol
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@DoritoHead said:
I'm so sad people hate my boy Phead :'(
Anyway, I can kinda agree at this point in time because Hit Validation is a joke. But in terms of game mechanics survivors are better.
If he had actual counter and did not cancels the only way survivors can have fun and show their skill yes I would not hate him.
Hit validation is extremely bad. I could argue that. For now I'll agree with you for the sake of the fact that even then survivor is still boring to play, and people don't care.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1817880#Comment_1817880
We can only play customs cuz my Wi-Fi.
Inv me when you are running customs next time.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1817681#Comment_1817681
Try playing Trapper against a 4 man swf with OoO and tell me how easy killer has gotten. I'm trying to find a better way of explaining how I feel. It's not that killer has gotten easier so much as survivor's are being reined in.
Infinites, old SC, syringes, old bnp+tool boxes, BT applied to both, DS triggered when you wiggled to 30%, stacking exhaustion perks, recovering sprint burst while running, insta flahslights. All of these things were not to make killer's job easier so much as they were broken and unfair.
Killer has had some significant nerfs as well. Ruin rework. Yes some can argue it wasn't a nerf but it no longer slows the gens down unless you can push them off it. A lot of killers have difficulty doing this. Nurse rework, she's been buggy ever since and they have yet to fix her. Enduring used to work on DS now it only works on pallet stuns. PGTW was cut down to 45 secs. While I feel no difference their reason for nerfing it was pretty dumb IMO. Mori change. While I agree ebony mori's were bad but the way they changed them I see no reason to even bring them now. Spine Chill works on stealth Myers. That used to be a fun match to play against a jump scare Myers on Lerys.
I'm probably contradicting myself. Killer's job has gotten easier but it is no where near easy unless the survivors are potatoes. It's not that killer is easy, it's that playing killer when the game launched was hard as F!@#. Now that the game is getting "slightly" more balanced it appears that killer's have it easy when in fact the game is just as difficult and frustrating as ever given the skill of the survivors.
Once again that is an extreme. An objectively weak killer who needs perks against a busted perk and a swf that makes his power near useless is a definite loss unless the team is bad. All the stuff you mentioned definitely made killer easier. For example I don't have to instantly leave chase because the survivor ran to the infinite with their sprint burst that's already recharging as they run through it. Nor do I have to hit the survivor and see the insta heal at the other side of the window. Oh yeah I still don't have to worry about them mid blinding me with insta blinds.
It sounds to me like you don't want killers nerfed at all. I'm gonna be completely honest here. I have seen some of your previous posts you put killer on a pedestal and treat killer like apex legends treats wraith (does not want to really touch her). Nurse is still the best killer with zero counterplay when played good, enduring cant work on ds stuns it would make it useless. I remember when it affected 4 second ds stuns on the old version. I used to eat ds like nothing as a billy main. You said it yourself you feel no difference. I'll admit though the change as dumb but I can understand it. Not even gonna comment on the mori one. If you are seriously complaining about spine chill I doubt you played back then lol.
Yeah you have to be trolling if you think the game is "slightly" more balanced.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1817924#Comment_1817924
"clip proof of blights significant different"
You're struggling, slow down... one step at a time.
I play on console, too; blight isn't that hard if you are playing at 100% sensitivity and known how to slowly move the joysticks.
Let me get this straight you are trying to use my grammatical error as an insult/argument point. Seems like you are struggling. Since we are console brethren its my job to show you why you are wrong and I am right look at these two clips :)
For the record I play 100 sense but it doesn't match up to what I am saying and you will see why.
https://clips.twitch.tv/InterestingKnottyEmuPartyTime https://clips.twitch.tv/BigSpotlessMallardThunBeastOne last thing @bjorksnas tell lil bros just how different blight is on pc since he thinks I'm capping.
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I second this. Fnaf is top tier. Do it bhvr no balls.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1817920#Comment_1817920
Nope, don't believe you at all. Especially with the disparity in latency. You're lying out yer arse.
Do you need me to give you clip proof of blights significant different between platforms I can whip it out right now. Just because you can't seem to be that good as killer does not mean I aren't, sorry to break it to you.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1817887#Comment_1817887
"Plague has crazy snowball potential" does not equal 4K on command. now you think that's easy with your own build get a random perk build and 4k, and if that's easy do it with no perks and 4k, if that's easy do it with no addons or offerings or perks and 4k on command at rank 1 ALL THE TIME. if you can't 4k every time without help of any items or perks then the game is not too easy, it just is too easy with your meta perks that stop things and everything else. so your claims are outrageously ludicrous that I have a hard time believing you can do it and that it is always too easy for you. My statement here does not say you have no skill but that you may not be as good as you think you are unless you can 4k without fail without perks, add--ons or offerings (blood point only offerings acceptable since they have no bearing on the outcome of the match).
I never said it did. I only said that because it makes her a good killer and in the hands of a good player it can make winning easy. Why are you trying to put unrealistic expectations on me. You don't need to grossly blow things out of proportion to prove your point. Nobody is using a random build and attempting to 4k nor are they using zero perks and 4king against average survivors. The only time you are consistently 4king with no perks is being a good nurse or a good blight. That's about it. I whole heartedly believe those are the top 2 killers and the only ones who are 4king without the help of perks or add ons. If it makes you feel better I am 4king with only corrupt as blight to push my limits.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1817887#Comment_1817887
You're going to find all of them, get them sick, then waltz on over the pool of devotion to get your one hit down without them spreading out to prevent the use of your infectious fright? You would have to slug the hell out of them to even have a chance. You'd be better off with infectious fright and knock out, assuming that you will have to win with basic attacks. Especially if the survivors have any idea about what they're doing.
EDIT: if you know what you're doing, blight is a great killer, so I don't know why you're mentioning him as if he's bad.
You are exaggerating man. You do not need to really hard slug to win. I'm only slugging when I get my power up. I also don't plan on instantly taking my fountain. It's best to get hooks states going then start using my pool to end the game.
I mentioned blight because I am on console. His skill cap between console and pc is significantly different. I made a post about it like a month ago. I suggest you check it out and the clips I provided.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1817856#Comment_1817856
I hope you do and I wish you the best of luck in doing so!
Thank you I appreciate this comment. :)
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1817711#Comment_1817711
Show us three different screenshots. One of your current rank, then one of you at the next rank above the rank you're currently at. In my mind, if killer is easy, you should show us rank 5, then rank 4. Or ideally, show us rank 5 then be able to easily show us rank 1, and still tell us the game is easy for killer.
I'm very confused but I can show you my current rank as killer which is 4 right now. Can you try to word it differently?
@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1817858#Comment_1817858
Hell, if you think killer is easy, then 4k with the plague on command at rank 1.
Plague has crazy snowball potential and I'd already know my build I'd use on her. Granted I don't play her but give me a week to learn her ins and outs it should be pretty easy. Get them all sick and abuse thana. Then take a pool and use infectious fright for an easy 4k. My build im thinking is infectious, thana, bbq(for bp), and corrupt. I shouldn't need pop because 20% slowdown is pretty fire, and corrupt should cover my ass for early game and I can get a couple of really fast chases.
If I really need help I can always switch bbq for pop and sweat my ass off. To be completely honest I could cheese ruin/undying and infectious then win for free. It really is not that hard I gotta be hoenst with you. I'm over here 4k'ing as blight with corrupt rn just working on my basics and perfecting them.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1817857#Comment_1817857
Nah crap man. I can't let ANYONE trash talk you when I SEEN how good you are and even my friend Isaiah who is easily top 3 killer players ive met said you were really good. So I wont let anyone tarnish you nor would I with anyone else on this forum if I played with them.
Appreciate it I got a witness of my true power lol. We gotta play sometimes make sure you message me on like instagram or something.
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@FellowKillerMain said:
Ill informed.
then inform me?
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1817589#Comment_1817589
This guy doesn't NEED infinites he makes them with tile chains he is literally one of the top survivors and the best I've ever met
The homie coming in clutch always nice to see your comment komodo :)
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1817757#Comment_1817757
you know honestly you think that and keep thinking that, everyone makes mistakes and there is always someone better than them no matter who you are talking about.
That's fine then I will improve and outplay them in the future.
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@Leachy_Jr said:
I'm really starting to think you greed pallets and windows a bit too much with how you complain about hit validation. While it is still a problem and I still do get hit in unfair ways sometimes, it doesn't effect me every game unless I'm against a Twins, Huntress, or Demo. You could just be unlucky, which is, well, unlucky.
Everyone hates MM currently, and it is a huge issue (Imo, the MM is the current biggest issue in the game, even bigger than balance issues). So don't feel like you're alone on that. Look for fun in chases and outplaying the killer, as playing to win the game in solo Q is just rolling a dice with the MM for good teammates.
Also FYI vault speed build is just placebo, it saves literally milliseconds for 2 perk slots. Unless you like Resilience and Spine chill and their effects (which I don't think is that useful to you cause I'm pretty sure you run object), then they really aint worth taking.
Bro I never greed. I can send you clips upon clips of me getting hits that I shouldn't get as killer or me getting hit when I shouldn't as survivor. I do think it's my luck because I can post loads of recent clips of all the bad hits but I rather not do that.
The only reason I am looking to escape is for them sweet succulent survival points. It is pretty hard to earn them other than escaping so I miss out on that. If I do have an enjoyable game where the chases are good then I could care less but the amount of times I get hit is insane. It really messes with my mood when I constantly get hit through windows. Also I want to mention pallet hits actually are not that bad for me.
Vault speed build may be placebo but damn it feels good when I don't get hit. Resilience against a decent ping killer can definitely save me. Also it does not matter to me I usually run object with whatever perk even by its self. It's just flexible.
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@Withered8 said:
Exactly how I feel.
I downright avoid playing solo these days unless it's absolutely and i'll admit i pretty much only swf with good players. Otherwise survivor is the most stressful and frustrating time of ur life unless you come in with a mentality of i'm probably going to loose but oh well.
I also don't see how people don't see killer as an increasingly powerful and oppresive role, sure things are relatively balanced but these constant changes to surviovr and addition of boring and insane killers will tip the balance into the favour of killer. Do the kill stats of almost 60% not show that game is doing very well for killer?
I feel like the only people who think solo queue is fine is the ones that are passive players. Well minus the guy who commented above. Most of the time its passive players. Survivor is definitely stressful maybe more stressful than killer solo.
They are definitely making more oppressive killers. I think the twins are oppressive in chase too but that's a whole nother story. People ignore all of what you just said. Constant survivor changes, boring killers who cancel chases. Maining killer has shown me just how easy it is to 4k. Believe it or not I've been running corrupt only blight and bringing in 4ks consistently on console. While I don't believe fully in kill stats or any of the devs stats it definitely holds some merit when there are so many "weak" killers who can't win at red ranks.