azame
azame
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No its console lol.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1845201#Comment_1845201
That's almost worse than not being able to flick at all. It works 100% of the time, 5% of the time lol
Watch ascensionwho on twitch it works consistently.
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I dont deadhard is a cheese perk. Being able to instantly correct your mistakes and instantly turn a good mindgame void is dumb to me. I usually expect deadhard are the weaker survivors.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1842749#Comment_1842749
No, we need those promised 60 steady frames & better optimization to run this port on consoles please.
That's not gonna give you japanese flicks and higer sensento plat blight on console.
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@Rank1Mindset said:
https://forum.deadbydaylight.com/en/discussion/comment/1842630#Comment_1842630
I mean, this can work......but not everyone has $1000 just laying around. My advice is to just play a different killer. Hag and demo work well on console from my experience.
You dont need 1k to build a pc that can handle dbd
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@TheDarkWall said:
I'm just wondering if the devs have acknowledged how limited console blight is or if they've mentioned fixing the issue? Currently blight is incapable of a comparable turn rate to what is on pc. Essentially on PC you can turn instantly the full 90 degrees. On console you slowly turn to slightly shy of 90 degrees. This means that blight can take turns significantly sharper on pc and is a much stronger character for it. It not only impacts the shots he can even go for, but also makes him more resilient to being dodged.
Besides the frustrating reality that there is no good reason we can't just use mouse and keyboard on console, it also kinda makes me wonder why they didn't think of this shortcoming, since we had the same problem with oni. Which leads to the conclusion that they did think of this shortcoming and simply sold console players content that was substantially less functional. A good example of the gap is posted below. I challenge any console player to pull off this shot. Even if you don't replicate his pathing and you drag yourself along the side of the wall, you can only get sorta closeish.
https://clips.twitch.tv/MoistArtisticJalapenoTF2John
So my question is, have the devs acknowledged that they even care about this? I'd like to have hope that this character will at one point be worth playing on console and resemble the playstyle of his pc counterpart, who looks like a cool and fun killer. With such a small change needed to fix him for console, it seems wrong that they haven't done it already.
Switch to pc. I am a console blight main but reality sucks, if I want to get better the switch is necessary.
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@InsaneNurseMain said:
Since spirit has been a hot topic in the balance discussion since basically her release I've decided to post some general pointers as to how to counter her.
Before I start, I want to say I am red ranks both sides and before the last reset, rank 1 both sides.
1. Iron will.
This is an obvious one but I'll say it anyway. Iron will is one of the best counters to spirit. It makes it difficult for her to find you when injured and is overall just a good perk that does a good job at being able to counter a killer while still being good. (Looking at you calm spirit) As for the stridor argument, if you crouch your audio is quieter. So iron will + crouching cancels stridor. If you dont want to crouch to counter her you can also use off the record or no mither. I won't complain.
2. Mind games.
Spirits entire gameplay is based around mind games and is also how you can beat her. Be as unpredictable as possible when shes phasing. Stand still. Drop the pallet from a side she won't expect. Condition her to believe you'll do a certain thing but then do something else entirely. All of these things and more can be used against her and once you're in her head and force her to question her reads, its ggs.
3. The stand still 'mindgame'
Ok so this is one I do agree needs to go. We need to be able to hear her phrasing when in chase/ terror radius.
But when in chase there are details you see that are guaranteed to show her phasing. If shes using her default/ recolours the glass shards on her body light up and glimmer to indicate her phasing. Additionally, no matter what skin shes using, you will know if she is phasing if her model resets to her idle animation.
4. The 1v1
This isn't a tip about countering her but a tip about playing against her.
Accept that she will be able to get you eventually. She is one of the strongest 1v1 killers in the game she was designed to be strong in chase if the player plays her well. If survivors were able to just constantly beat her and never allow her to get anyone, there would be no killer players and people need to understand this. Keeping calm against her is also very important. Don't get tilted over her, or anyone else as a matter of fact, getting you. She read you, she should be rewarded.
The reason shes so strong in chase is because shes in control. Whether or not she gets you is on her. Unlike other killers who have to rely on you making a mistake, she relies on her not making one. The tips I've shared are to make her make emerging reads. They are not automatic win buttons and should not be treated as such.
I hope I've helped those who genuinely believe she can be countered. (She can as I've showed) Those who believe that any spirit they beat is bad, theres no point reasoning with you.
Saying x perk is not a counter. There is no mindgames it's a guessing game. She has no 1v1 counter. Not all spirits you beat are bad. That being said, a spirit you beat in a chase is definetly bad. You can. eat her by just sitting on gens. Do you think all the videos tru3tal3nt does "showcasing" spirits counterplay against a bad spirit mean anything? I just noticed you saying condition her is something tru3 says alot when refering to the blueberry.
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@Ecstasy said:
https://forum.deadbydaylight.com/en/discussion/comment/1840024#Comment_1840024
Thanks.
Never really watched the guy before--so maybe that's actually restrained for him, I dunnno--but, uh, yikes on that one.
Two random questions:
1. What do you have your controller sensitivity settings at?
Specifically killer, as I'm still trying to feel out that sweet spot when it comes to killers like Blight. I'm PC, though I play using a DS4 controller too. Also, if console users have that separate option to set mouse sensitivity too like PC does, then what are your mouse sensitivity settings at too?
(Only asking since I know there's a weird reaction with Billy's curving where controller and mouse sensitivity settings impact his curving for some reason, so I figure better to have more info than less when it comes to figuring out my ideal Blight settings)
2. How did you find Felix so quickly at the end there?
After that 3rd hook, it seemed like you didn't even need to orient yourself to the exit gates or look around before rushing off there.
Like, were you heading somewhere specific and just lucked into him; or were you searching open areas by rushing, or did you somehow know he was over there already?
I do 100 controller sensitivity.
We do not have mouse settings but if I did if be using maybe 25-35 with 1200-1600 dpi. Blight does not work like Billy curves.
I just kinda went and rushed, all I did was guess and it payed off.
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@Ecstasy said:
https://forum.deadbydaylight.com/en/discussion/comment/1840024#Comment_1840024
Thanks.
Never really watched the guy before--so maybe that's actually restrained for him, I dunnno--but, uh, yikes on that one.
Two random questions:
1. What do you have your controller sensitivity settings at?
Specifically killer, as I'm still trying to feel out that sweet spot when it comes to killers like Blight. I'm PC, though I play using a DS4 controller too. Also, if console users have that separate option to set mouse sensitivity too like PC does, then what are your mouse sensitivity settings at too?
(Only asking since I know there's a weird reaction with Billy's curving where controller and mouse sensitivity settings impact his curving for some reason, so I figure better to have more info than less when it comes to figuring out my ideal Blight settings)
2. How did you find Felix so quickly at the end there?
After that 3rd hook, it seemed like you didn't even need to orient yourself to the exit gates or look around before rushing off there.
Like, were you heading somewhere specific and just lucked into him; or were you searching open areas by rushing, or did you somehow know he was over there already?
I can but it's always because I'm on a different server than mine playing against my friends.
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@[Deleted User] said:
I remember watching Otzdarva today, basically what happened is that he puked on survivor, you could hear the hit audio but no hit, which eventually costed him game.
Can't find the clip but janky hits aren't killer sided only. Server has no favorite side.
I actually had that happen to my friend like 4 months backs, I remember this. But no the server still favors killer the devs have outright said they have hit priority lol.
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https://www.youtube.com/watch?v=X4TSXm8zuAQ&t=115s@Ecstasy said:
https://forum.deadbydaylight.com/en/discussion/comment/1837357#Comment_1837357
From a bit back, but I actually would be interested in that video.
Since you say its vs AngryPug does that mean its from survivor perspective? Or if it was your recording, then have you ever looked to see if it was uploaded from his POV too?
(I always find it interesting being able to watch both killer/survivor POV but rarely come across organic ones from pub matches )
Heres the video in question. It's both povs but angrypug was lowkey rude lol.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1839616#Comment_1839616
You are the one who said i have no survivor experience. Where did i say that it took major skill to reach rank 1 survivor in 2017? i just pointed it out that i have played survivor 4 years lmao. It's funny how you now ignore my challenge to put your money where your mouth is. So post picture how you reached certain killer rank, since you claimed to be killer main
There it is a rank 1 screen shot. I'd like to mention griff and one of the other players were both legacy claudette. Griff actually plays with ussylis but I digress. This match was also yesterday. You brought up rank 1 as if it matters. And you are still asking for screen shots of rank 1. But uh nice you have 4 years of survivor experience yet you vant do a simple shift tech?
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1839419#Comment_1839419
Fair enough I guess
Also nurse is bugged to receive shadow born 2 on her so I mean.
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@Dennis_van_eijk said:
🤣🤣🤣
Are you really gonna play who's got the biggest here?
Get a room please, achievements/trophies or what doesn't say much to begin with.
Who proves it was you who did it and not a friend or someone else?
Good luck comparing 🤣🤣
Hes tbe one who truly believes rank matters and thinks getting rank 1 in 2017! As survivor is something skillful.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1839428#Comment_1839428
I've reached rank 1 survivor already early 2017 and have been strictly survivor main over a year. So yes i know how shack looping works.. and you failed it because you got hit, simply as that. You waited too long to start running when you were close around shack entrance. Also where did i say that you need to vault when red stain appears? I can sen screenshots of my achievements if you send of yours.
Reaching rank 1 in 2017 means nothing with how easy it was. I was there, absurd amount of pallets, vacuum pallets, vacuum windows. I didnt wait to long its a shift tech/reaction vault. Since you clearly dont understand how that works I have a clip showcasing what I was doing was right and the freddy's ping is my only reason for going down.
https://www.youtube.com/watch?v=Pljog90G2EA&t=87swatch the first chase he vaults at the same time I does and doesnt get hit. The freddy just had bad ping and capitalized on it.
I misread my mistake you sidnt say that, once again I play on xbox where there are no rank 1 achievements for either side. Also rank doesn't matter so why do you care?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1839424#Comment_1839424
What kind of stats do xbox players have?
Is it just playtime or is it more than that?
They get days playef and hours so all you need to do is some simple math and you have time played.
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@Callmehandsome said:
Looks like you failed the shack mind game. You waited too long there to see killer red glove until you started running, then you briefly got stuck on shack edge which cost you a hit. If that mistakes like that wouldn't cost you hit the killer would never catch me in shack until entity blocked the window. When the killer enters the shack you need to be in almost vaulting animation. Good survivors can still waste plenty of killers time there even with his registration like this
I never waited to long. You havent played enough survivor if you think that. Besides if you vaulted when the red stain appears you are getting mindgamed. Doing that is straight guessing. I'm gonna give you an example. I try one fake and notice the survivor insta vaults. Now all I have to do is shoe my red stain and double back. Now the survivor either throws shack or takes a hit.
Despite freddy's weird lunge I was taking steps after the vault, the fact you just tried and justified it as my own mistake shoes your inexperience.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1837139#Comment_1837139
unhide your stats on Xbox or take a screenshot and show us. Otherwise you’re just “A kIlLeR mAiN bTw”
https://us.v-cdn.net/6030815/uploads/EPK4ZVK5GNOF/dd6de38a-b674-4605-a61c-f0a95416d57b.jpeg
I'm not gonna unprivate my stats. Also I'd like to mention they were paused for months it wouldnt even be an accurate reflection. I've recently switched to being a killer main also. I dont get why its so hard to believe I main the side with a conflicting opinion other than "survivors op, and killers oppressed".
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@Xzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1837798#Comment_1837798
Aim dressing happened multiple times to me. I had one round where the game decided to hit the window frame instead of the survivor, which made me lose the game. Cool, hm?
You don't even have the rank 1 Killer achievement, as you mentioned it in another thread. If Killer is so easy, where is it?
Bad pings are an issue for every game, that's not an dbd-only-issue. Stop blaming killers for it.
If you are losing a game to aim dressing you were never winning in the first place. Bad ping does affect every game except its punished and they arent given hit. Its absurdly bad on dbd because the killer has the priority of hits. So yeah I am gonna blame killers for it. Also look at this.
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1838912#Comment_1838912
There is no rank 1 achievement on console
Thanks btw someone doesnt understand console and pc domt have all the same achievements.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1838834#Comment_1838834
Yeah, i know, that's another reason why I believe he really did nothing special
@azame honestly if it gives no advantages why not play with normal screen res then?
Because stretched looks better atleast in my opinion. Alot of people try to say it looks ugly or bad but that is only subjective.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1838373#Comment_1838373
He can be as good as he wants, I strongly believe that a kill streak by running the strongest stuff on the strongest killer on a game played mostly by casual players is NOT an achievement, and actually something to frown upon (other than the fact that pls, one must be playing with his feet not to 4k with that build, even in maps like lerys, so it's really nothing special)
Also didn't know about the stretched res. YIKES.
What's wrong with stretched res? Hes playing like 1600 x 1080 which gives no advantages. Even with the extra fov.
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@imaginedcing565 said:
This guy dc's against perkless and addonless killers . . . I am surprised to see how he still manages to bait this many replies lmao.
https://us.v-cdn.net/6030815/uploads/D8E2GE9Q5HKI/dishonestgf7.jpg
Oh yeah I remember this. My game was freezing and barely functioning because it was lerys on my xbox. Good game except the poor frame rate.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1838396#Comment_1838396
That build is good only when everyone is playing very aggressively. If you're solo or just chilling with friends, i believe other stuff is better anyway
I was duo queue with my friend. I wasn't even sweating though so it's kinda funny.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/1837964#Comment_1837964
SWF makes the game in their favor since it gives them a huge advantage over normal solo queue. VC is a strong tool in this game
Even with the game favoring them they still lose because you need to be good to make vc actually scary, except the community is full of bad players.
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@nursewannabe said:
Maaaaaan the people crying about your build are like
https://us.v-cdn.net/6030815/uploads/2GROZY3D4P1J/immagine.png
The more I play the more I'm convinced hit validation isn't working considering I still get very questionable hits while playing killer AND while playing survivor. But, are we really surprised?
My heather is only level 42 that's all I had. I dont even normslly run DS,UB, and soul guard.
The second test was actually solid for me. It was my favorite one it worked but just needed to help consistency. After that it feels as if it isnt on.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1837959#Comment_1837959
That’s what i’m saying.... nerfs to meta perks are almost exclusively going to affect high level survivors. Bad survivors will die either way, which is why the game should be balanced around good players.
Once again there is not enough good survivors to do this. The devs know that.
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1837964#Comment_1837964
No matter their skill level, they will perform better than when they were solos.
Also, whether it´s killer or survivor sided is contextual.
Playing MDR+Yakuyoke Ruin/Undying/Tinkerer/Stridor sweaty Spirit vs 4 noob solos? Yeah, Killer sided. Playing brown addons trapper against a strong SWF? 100% they have the advantage. There are many variables to this, which you should know as an experienced player.
I'll give it to you, but just because they can do better than solo doesnt mean they will win. Pub swf teams just arent good, which is why I'm turning to comp.
But you are right there are alot of variables to the equation. Which is why its alod unfair to say swf is survivor sided because what if its double recharge nurse?, or double speed ruin undying blight?
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1837787#Comment_1837787
So hits weren't "coded for P2P"? :)
Technically yes, the dedicated servers and hits are fine if both parties have good ping. They will work just like they did in the past. However the devs overlooked making your ping worse to de sync yourself to get bad hits.
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@Chechia said:
It goes for both sides. Killers don't get hits they deserve and survivors get hits they don't deserve. Everyone suffers from these issues. Idk why survivors think it is only superior to them to experience these undeserved hits.
No stop trying to justify this lol. Killers rarely get robbed of hits. Aim dressing happens maybe once or twice if it happens. Bad hits happen all the time. I can show you clips of me getting these bad hits as killer, they look like they dont even connect.
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@GamerGirlFeng said:
This happens to me more often than not. It's to the point that I don't trust vaulting or dropping pallets unless I'm absolutely desperate because they feel like death traps.
Finally someone else. People on here refuse to believe it's common. I can get clips of it happening multiple times a day. You have to be near perfect in looping if you dont want to be bad wifi'd.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/215531/just-remember-dbd-is-survivor-sided
While I do agree that hit was BS. Nobody thinks this game is survivor sided for solo q, And if they do theyre simply repeating what theyve heard from others without knowing what they're talking about. Same goes for Unbreakable + DS.
Solo Q = Killer Sided
SWF = Survivor Sided
Top tier swf = survivor sided.
Swf does not make bad survivors good nor does it make them have better iq.
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@valvarez4 said:
Nah, killer is easy as hell. Escape rate was 25-30% before undying and map reworks, and that includes swf. But you read these forums where 90% are killers main and they want 4k every game
I wouldnt say that but some of the killer mains on this forums are questionable. that being said I do agree killer is very easy, atleast in pubs which is why I'm trying to become a comp killer.
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@CosmicParagon said:
I'm no expert, but I'm fairly certain that was a medium vault, which gives the killer FAR more leeway to get the hit.
I fast vaulted ######### are you talking about watch the clip again. Also you are correct though medium vaults do give more leeway. Medium vaukts look more like slow vaults, also play more survivor if you cant even tell the difference.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1837805#Comment_1837805
It’s on the player base to improve. There are also plenty of balancing things that would mostly affect top level. Online random with friends isn’t going to escape more or less if DS gets nerfed (which is should). Bad players will be bad no matter what.
Yeah and the playerbase isnt improving lol. Despite most of the actual crutches being removed (infinites, double pallets, vacuum pallets). DS does not need to get nerfed in my opinion. Also ds itself isnt carrying bad players to a win, it does not make gens go instantly, nor is it improving their iq and chase game. Bad players in this game are common really common.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1837812#Comment_1837812
If you can play against PC killers using a console, you'll be at an advantage when you have the same equipment as them.
It goes both ways, as killer I am very excited I want to face alot of sweaty pc swfs so I can improve my comp skills. I also want to improve my blight.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1837266#Comment_1837266
4.
https://us.v-cdn.net/6030815/uploads/2VPA8Z8Y6P2R/image.png
Considering how bad the frame rate on console is for this game. This statement is rather accurate.
Yeah glad to join the master race hopefully I can verse sweats here.
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@carnage4u said:
The game is survivor sided. Freddy is the best killer and against a NON SWF, Freddy will do better then others. This does not mean the game is not survivor sided. It only means Freddy is good and even a player controlling a "worse" killer can still have amazing games against non SWF groups and some killers will simply have thousands of more hours of play then you, and that can help make up the gap
Freddy is horrible, the killer only got me due to his bad internet. But I do agree because he only destroys non swf. The game is not survivor sided in pubs because the survivors arent good. There are so many bad survivors it's hard to lose in pubs.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1837064#Comment_1837064
Comp is what should be looked at for balancing, not pub. So this post is irrelevant lol.
Never that. Comp should not be balanced when the majority of the playerbase is not good. Console survivors are bad pc survivors are bad. There are not good survivors, well atleast enough of them to achieve balance . Why do you think solo queue is complained about?
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@Xzan said:
Aim Dressing decided to hit the tree instead of the survivor. So the game is clearly survivor sided. /s
If you would write something without showing your clear bias, people would take you more seriously.
Aim dressing cucking 1 hit or take isnt stopping these horrible servers.
I'm not bias I mean I main killer it's pretty easy, you cant tell me you are looping a bad ping freddy. Matter in fact, with these servers you cant loop any killer that has poor ping, they are given to much leniency to their hits.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1837294#Comment_1837294
Oh nah you've seen these forums I am indeed a toxic entitled biased survivor main 😔💅
I bet you use DS, typical survivor mains always out to get the killer.
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@Sluzzy said:
Now imagine that against a killer that can throw projectiles with 5 chances!
That's what makes huntress kinda boring combine that with the hatchet holding nonsense some like to do. It's just annoying.
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@Blueberry said:
Your title and the video have absolutely nothing to do with one another. You got hit because the dedicated servers aren't great. IE his video would show you as being much closer to him than he was on yours. I'm not sure how we get from bad dedicated servers and hit detection to now the game isn't survivor sided. Quite some stretches we're making here.
These poor servers make looping very hard because you dont even have an accurate read on the killer. Combine that with bad teammates you cant win if the killer is competent. If they have good ping though it's more balanced. That's why I think pubs are killer sided just slightly.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1837304#Comment_1837304
Oh give it a rest. If it was all about what the killer saw, you'd never see cucked grabs on the killer side. It's not a survivor specific issue.
No it very much favors killers. Grabs are broken because they were coded for p2p not dedicated servers they are working on that right now and recording deadhard with it.
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@[Deleted User] said:
You can.
Honestly they made flashlights wicked easy to pull off now. I never used to be able to do it but I can get it almost every time now because of the sound and such it makes you know when it's working.
It also seems to be working at odd angles and is affected by dedicated servers more than usual. I've seen them work on the back of heads and through some walls.
You must have never used flashlights in 2017, insta blinds, 4.3 second pick up angles, actually 90 degree blinds. Sometimes the angles weird but you arent blinding the back of the head, or through legitimate walls.
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@RamblinRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1837341#Comment_1837341
Yeah I'm pretty sure you did.. Your post implies you said you were at one point, then came back, then you said you were leaving again.. but ok. Sure bud.
Right, you're a die hard survivor main and there's nothing wrong with that but you like to pretend to be a killer and give insane examples to try and get a point across. "I play red rank 1 Blight with 0 perks and always 4K, killers are so strong, need nerf" That's an example. I mean, just.. No you don't.
It's not sad it's funny to me, I'm on forums and not the one who said I was leaving remember? So I see this post, happens to be from you and now here we are lol
Yeah I was in the middle of my break and I came back to vent, I was frustrated. There is nothing wrong with that. I left again took my break and now I'm here, so what are you getting at?
At heart I am a survivor main I'll admit. But in reality I can't stomach much survivor. The role has gotten stale. I said I was 4king ay rank 1 with corrupt and that's the truth. Honestly if you think I'm not good at killer do you want to see my video versing angrypug?
I also want to point out I havent even reached my peak yet because I'm on console and now I'm switching to pc where my potential is going to show. Also dont deliberately tell lies.
I never suggested killers needed I nerf my main points were killer is easy in pubs. Comp is a different story because that's where the game is genuinely hard for killer. I dont think the role in general needs nerfs. Maybe a select few but once again never mentioned in my post. I just said killer was easy.
It's sad that you seem to care so much about a person you dont know and try to what be on a moral high ground? Which is fine but dont try and tell lies. One last thing I am running alot more ruin undying and comp builds to work on my killer. I genuinely want to improve and be better at the role. Whether you like it or not I main killer.
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@RamblinRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1837310#Comment_1837310
https://forum.deadbydaylight.com/en/discussion/comment/1817711#Comment_1817711
Imagine making this whole post and calling yourself a killer main. Also there it is, you said you were leaving but now it's taking a break. Didn't matter either way cause here you are a couple weeks later lol
I just don't like liars and completely disagree with your opinions is all
I'll actually give you that but in my defense I never said I was quitting on the forums did I? I can always leave and come back. I am a killer main that is no lie. Ok you don't like liars I haven't even lied. I did leave but now I'm back.
You disagree with my opinions becuase I'm not a die hard killer main who thinks I'm the oppressed and the survivors are the oppressors.
It's sad man you have to stop. Also you are taking this personally for aero reason despite the fact I dont know you, nor do I care about how you think of me, this is the dbd forums, the game itself isnt even all that great.
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1837266#Comment_1837266
- This is correlation, not causation. Even people who have god tier computers and really good internet give hits like that occasionally.
- Again, correlation, not causation.
- False. You ever try to grab someone as Killer? It's 100% impossible. You ever try to hit someone who has Dead Hard? it's really a 50/50.
- Hell yeah dude. I wish you luck on that <3
1. Occasionally not all the time. If I got bad hits occasionally I wouldnt be making this post lol.
2. I play killer because it happens too often once again.
3. Uh no that's not hie that works. Grabs were coded for p2p and those and deadhard are being recoded to work for dedicated servers. They still favor killer hard just vpn and enjoy an easy win and easy hits.
4. Yeah its pretty lit gonna be a sweat killer on PC especially blight.
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@RamblinRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1837294#Comment_1837294
Hey remember that time you said you were quitting the forums? Made a whole post and everything lol I just can't believe a word from you
I said I was taking a break. I mean but uhh lie more I suppose? You are being very passive aggressive if that's even the right way to describe the tone. I can't think of the proper one but you definitely don't like me for whatever reason.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1837290#Comment_1837290
The devs did say that, and then they released hit validation, as you also said. It's entirely dependant on connection now.
It still handles on the killers screen..... except the server is supposed to check it, but it does not and there are multiple clips showcasing that mine included.
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@xenofon13 said:
1) Show us killer's ping. Easy.
2) Hide survivors names and profiles
3) Hit validation doesn't work. I believe it's not there anyways, never existed.
I have 40-45 ping. Can't believe that all killers have better internet than me. Impossible. They created the illusion called "hit validation".
- This is a very simple solution I can dodge all bad ping killers. The devs know this though so I am guessing they don't want bad ping killers to be excluded.
- This could work for killers who mori specific survivors.
- It doesn't the devs could care less about fixing hits for survivors lol. A mod I will not name tried to justify a hit and say the killer had better connection. They know who they are :)
