akaTheBARON
akaTheBARON
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3041541#Comment_3041541
Boon totems are not fair to Killers and are a waste of time, there's no visual indication on a Killer's screen that they're in a Boon area as there should be and the sound indication is way too small to notice until you're too close.
It's not fair, fun or balanced and drags out most games for a literal eternity.
https://forum.deadbydaylight.com/en/discussion/comment/3041547#Comment_3041547
I was literally just playing a game and the directional audio cue requires you to be so close to it that you accidentally see it before you even use the audio cue. It's an awful system, not balanced. I don't want EZ kills, I don't want to spend 25 minutes trying to get a 4K because they keep healing in the corner of the map with the Boon that they can easily rebless right after I snuff it out with no cooldown.
IDK what to tell ya, most killers deal with this just fine. And boons? Boons in general are a problem?
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To be honest, they should just go ahead and have universal perks at tier 1 on everyone from the jump. It would reduce the grind which is their overall goal, but then they do stuff like having to pay 50K bp to prestige which doesn't make a lot of sense, to anybody really LOL.
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@cheetocultleader said:
I don't agree with legacy clothing because that should remain special (and I'm not that old of a player), but... I'd have preferred a charm, even. Ideally the prestige icon in game lobbies as mentioned in many threads. Just something that actually feels meaningful.
I think a general idea behind, if they did a legacy cosmetic for this would be that it'd look different, like a different color or something. So they wouldn't have the same "flex" about them if thats something thats would be important to someone with those OG legacy skins (and I know some people who have them could give a F* about flexing, and feel they get tunneled when they wear them anyway LOL)
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Personally I prefer they just add information to the HUD so survivors know what youre doing, and add kindred to the base kit.
Now adding coms would truly bring solo queue as close to SWF as possible as that is the main advantage SWFs have. But they will need to make muting players possible, bc while I'd be down for this change, I won't be using it. I don't want to deal with cry babies, I don't want to deal with toxic a holes, and I don't want to deal with those people who are going to try to act like they know best, start trying to quarterback the whole game followed by "Bruh...." after every "mistake" you make. LOL.
Now if they put ALL of it in. Well, now we have solo queues I can work with XD. That way there's coms for those who want to use it, and other information options for those who don't.
And the more we can bridge the gap between solo's and SWFs, the better they can balance the game overall, which helps killers too, so I'm all for anything they can do.
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@ClawsOfHell said:
I'm huntres main but i do play survivor and no matter how many pallets are in the game, they are only worth if the survivor knows how to loop, if killer mind game well, pallets are just to deny the hit for some seconds, but strong pallets are totally diferent, i'm fine with the amount of the pallets, we have sometimes like 4-10 trash pallets and 2-4 good pallets, please we don't need to keep nerfing survivors, it's easy enough to catch they, i doubt u were playing 4 SFW sweaty squad all day.
Windows are way more stronger than pallets... good survivors barely use pallets unless it's the last chance to avoid hit. so the problem is not survivors, it's killer who just wanna hold W and press m1 instead of learning how to mind game, even as huntress i only got hits if i mind game some loops and hide red light.
Yes, this. What you said. I play both. More survivor but I still play a lot of killer. If a killer main wants to say X map could use A FEW less pallets, I can see the logic. Of coarse The Game is an example of a map with too many pallets but there really aren't that many windows to loop either. But seeing things like "ALL maps have too many pallets and should be halfed AT LEAST" gets me like "um... so you just want the game to have base kit easy mode for killers?" LOL
when people want al least half of pallets gone, then lets get rid of 1/3 of the hooks too LOL. Seriously, it'd be chaos, and I'd be down for it.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3041530#Comment_3041530
Another "let me assume things about the OP so I don't consider their argument lmao" post. They don't if you play Killer, you haven't played Killer. They make NO noise until you are sitting on top of one.
You're posts have a certain... you know what, I can't quite put my finger on it... but if I were to guess, I'd say you're a ton of fun to hang out with LOL. Just SOMETHING about you. Oh, and i can hear them plenty far away. Not a mile away, but definitely a good distance enough away to where any competent killer doesn't have to be "sitting on it"
Get better headphones. You don't even need super expensive ones. but if you have to be basically an inch a way from it, or "sitting on it" as it were, you're headphones are garbage.
And while we're making assumptions, I play tons of killer. Even if I don't play as much as you, which I very well could, I clearly have a better grasp at the game. I don't take my "help get me to EZ kills" campaigns to the forums. XD
Seriously, finding the boon locations is really not an issue for most killers. Like I said, it could just be your headphones. Even halfway decent ones make a huge difference.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3041243#Comment_3041243
Another bad Survivor who keeps losing chases so you run off to the corner of the map to heal while your other teammates gen rush lol
maybe don't commit to that chase? and this wouldn't be an issue for you? Or if you're always winning these chases against these "bad survivors abusing COH in the corner, why cant you get other downs?" I mean, now youre making it seem like you're downing these survivors, and seem to always know the boon is in the corner of the map. In this case why do you need a boarder making the game easier for a killer who's CLEARLY on top of this COH meta XD
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Another brilliant "I'm an X main that wants easy kills/escapes so nerf Y" type of post. These are the posts that keep me coming here LOL. Honestly though, boon totems make a TON of noise. If you need more than that....I dunno.
If the devs don't go for this idea though, they could always just make Franklin's Demise base kit so survivors can't "abuse" medkits or any other item XD.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3040427#Comment_3040427
On rare occasion I've seen a surv DC at a really odd time and assumed they got booted, and I my self have been booted (once I recall right as I was hooked, which no doubt made it look bad) on occasion.
But yeah, 99.9% of the time it's just the player babying out.
That said, I think there should be benefit of the doubt on the first one.
But if they keep doing it? Make the penalty so long their grandkids will be watching them wait it out.
I would support the following escalation (within an 8 hour period):
1st DC = 5 min
2nd DC - 60 min
3rd DC - 24 hours
I like these numbers. I'm 100% for a harsher DC penalty. The only "downside" is it would make these people get frustrated and stop playing, certainly after the second, but... is it really a downside for us? XD.
But in games like fortnite, its no big deal, a 100 person lobby won't notice you checking out. but a team of 4, it ruins the whole game.
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@GoodBoyKaru said:
I don't want this.
Would it help balance the game? Probably. Solos would still be at a disadvantage (SWF can sit on voice call on Discord and stop the killer listening while solos would need to let the killer hear) but it can hardly make the solo-SWF gap worse.
But the main reason I don't want it is because of the community. 13 year olds using their terrible £3 headset blasting down mumble rap like it's their gospel while a 50 year old, balding man screams a racial slur. Someone with a semi-high pitched voice speaks and suddenly they're the reason the game is being lost. Etc, etc- the community is far too toxic for it to ever work.
Combine with this some people just not having microphones, or not being comfortable talking, and it's just an all-round shitshow.
Yeah, I don't want it, won't use it either. I'll swf with people I know, but if they have VC in the game, not only will I not use it for the same reasons, but then I'm the guy post game my team wants to talk trash to bc I didn't want to use VC.
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@Yankus said:
From a PC player, please console players stop disconnecting at the first hook
I know right? I had to read the title a couple of times to make sure I wasn't getting PC and console mixed up LOL. Cuz THIS PC player is TIRED of console players peacing out all the time XD
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1) I think she's fine. Her "basekit" anyways. Some parts of her are busted but I address that for your second question. But forum posts paint this narrative that every nurse plays like a rank 1 killing machine. She has a higher skill ceiling than most killers and a lot of nurses simply aren't at that level. Yes, there are a lot of people who do get good at nurse and it's not easy to play against them, not saying it is. The problem is people try to loop her like other killers, or just have this bias ingrained from all the "nurse is broken" posts and don't see it as any other way.
2) I think some of her addons or busted, those could use some tweaks. Like I really don't think she needs more than two blinks for example. Outside of that, I like how she's one of the killers that has a dynamic that forces survivors to switch things up, or its death hook city. Same way stealth killers do this.
3) For me personally, I'd get bored playing just one kind of killer. Even if there was a hypothetical killer that was OP, easy 4ks, low skill ceiling, I'd play them sure, but I'd get bored.
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I'd be cool with them leaving out licensed characters. I'd obviously want them included but I get it. This would be way better than what we got. I already had low expectations, as a lot of us did, but they even missed that mark. I figured at one point they would have to rework the bloodweb again, and hoped they would do another legacy, but I imagined them being like a silver so to not outshine the originals, but iridescent is way cooler, I wish they did these. Great concept
And I get why they don't want to do limited cosmetics but they... still do them. Crowns/masks for the past anniversary events. Cosmetics in the event tomes and the global challenges from all the events that won't ever go into the store (I'd assume at least, I've never seen an event cosmetic added to the store). So I don't get that logic. "we don't want to do limited exclusive cosmetics, but in our upcoming event, enjoy these limited, exclusive cosmetics" LOL
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I don't really lobby dodge all that much on either side, but may if I see claudettes. Or switch to crossplay off so I can chat with anyone. Be like "ey... who's running selfcare?" then peace out if anybody is LOL
But even now its painful, even if they have botany knowledge bc all they want to do is heal any chance they get. And most of them won't do it unless they run to the edge of the map where they feel safe XD.
This is going to be PAINFULLLLLLL.
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3038740#Comment_3038740
He just means whoever is in a SWF has a mark on the post game screen indicating they were in a group. No clue what this "disclose" thing you're talking about, the game would simply check if survivors queued into your lobby from a Survive with Frends group and tell you.
right right right... Yeah, I wasn't thinking about the fact you have to queue up together, so there is a way for it to be tracked. I don't know why that slipped my mind XD
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@akaTheBARON said:
Even before this update, I was already of cutting my DBD time in half to play more VHS. Maybe its just because it's new but it's been way more fun, less busted.
Facts.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3038779#Comment_3038779
Yeah lol OP made another spreadsheet to disprove peanits haha
the man is savage
Wow! You gotta respect a man who can put a spreadsheet to work LOL. g'dayum
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3038727#Comment_3038727
OP disproved that bro statement, bro.
really bro?
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He also can't m1 you while he rushes until he bumps into something first, I see a lot of people overlook this. You can use that in your counterplay. Honestly, I think Blight is one of the funnest killers to play against since I started playing. I didn't say easiest to play against, but fun. I started during the Silent Hill chapter and he was the next one.
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If I'm understanding you correctly, you're wanting a way for lobbies to be marked as being SWFs after the match? If that's the case, there is no way to really enforce that, as the survivors would have to voluntarily disclose that by checking a box "We're a swf" or something. Most won't do this. Some might, but you'd still get games where they're not marked as a SWF and you'd still wonder.
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@Peanits said:
I hate to sneak in again and ruin all your hard work (huge kudos for going through the effort of putting together the spreadsheet!), but there's another big oversight here: Prestiging resets you to level 1, meaning you get the super tiny levels again. The overall bloodpoints required ends up being ~75% lower, not the number of levels. You spend way more BP per level on the old system by repeating the huge level 50 bloodwebs.
NOICE!
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I would be cool if they just did sway with the flat brown charms that look like they're made of cork. At the very least, get them off my survivor inventory of charms. It's useless to use them as survivor, they're way too small. At least some of them I can see being used for killer. There's a huntress one I could see using as her. On her hook you can actually see it. Don't get me wrong, I won't ever use those charms for either side, but for survivors they are just clutter.
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the "it snuffs itself out" part is dumb. Its a hex, if survivors can't take the time to find it they should have to deal with that. When I see ruin, I make it my priority to find it. The reduction of regression speed, the buffed other regression perks you can use if you don't feel ruins worth it anymore, but snuffing itself out after one kill was too much IMO.
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I made a suggestion that they could add door regression if the killer uses a perk for it. A fair trade-off I think. Give up a perk slot for something that will apparently be game-changing (at least that poster and the few who agreed with them think so), but they should have to give up a slot to use it. You could pair it with other end-game perks, as some do.
End of the day, the survivor still has to take the time to 99 it. sometimes you're trying to leave but having to veer over to the switch for that 1% gets you killed. I really don't care, as someone who plays both sides, if they add door regression or not (they 100% won't). Ether survivors can 99 gates, or they can and but will just leave. If they 99 gates that makes them feel safer to go into the map to get unhooks, take protection hits, and this SHOULD be good for the killer. 99ing gates KEEPS more survivors in the match instead of bouncing. This is where these killers are falling short. They're not putting enough pressure. But I really don't think adding regression just bc killer mains want to blame some mechanic will make a big difference. Sometimes survivors escape, sometimes they don't. The game is not designed to win every time.
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I just double checked and I have it. I didn't do anything but buy the DLC. I wanna say I checked and had it immediately because I buy DLCs instead of the solo characters if they come with a cosmetic or charm, and feel I would have remembered feeling gyped I didn't get it. I for sure would have thought it was a bug if I didn't have it straight away, and not a feature where I had to wait 7 days. I didn't watch any video either, so who knows. Maybe you have it by now.
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For me there does seem to be days where I get the same 2 maps for 80% of games. Then won't see it for days while getting another same 2 or so maps. Sure I get days where it just seems random its not always like that. I just always wondered if they do that from time to time to low-key test something or (assuming there's no offerings) is pure RNG
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Big props to you for that. Also yeah, he made his own leader board I'd image, but hey. We all been there LOL
Seriously though, this game can be a TOXIC mess sometimes. Some people play it because they enjoy it, stream it because they enjoy it, and it causes people who simply lose what should be a friendly match to lash out. sometimes even going out of their way to find them on steam, see if they stream, see if they're live, ect. Sad. I've met a lot of great people playing so there's some good too :)
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you will level your characters from 1-50 each time, but you keep all addon/items/offerings/perks, and you don't have to earn all 4 perks slots after each prestige, you will always have 4 after you prestige the first time.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3037544#Comment_3037544
I wouldn't care quite as much if they were for the original characters - I like owning stuff that can't be gotten anymore too - but doing it for licensed characters just seems cruel. These are often the characters people join DBD for, and also characters that typically only have one or two cosmetic options available.
I worry that they got a taste of how much people will flock to cosmetics they otherwise had no interest in buying when Stranger Things got pulled, and want to weaponize that model for periodic "buy NOW or you lose it forever!" deals on iconic characters.
was there something in that survey specifically saying they were considering releasing limited-time cosmetics for licensed characters? seems like it would be better in the long run to keep them. Especially because these characters always have limited amounts to choose from. On that note, I really don't know why they don't hammer out like 10-20 cosmetic ideas while they're working out the license and just see what they can get approval for, maybe make changes based on their notes. There is no downside for either party but yet we only get 1-3. Its digital content, its not like they're putting out action figures that might not sell, so I don't know why they woudln't double down at least. 4 outfits instead of 2, or 6 instead of 3. For Freddy, I get it, what can they really do? LOL
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Ahh, I see what the issue is now, a cosmetics issue. Don't know if I've noticed this myself, but I can see how it could be a thing.
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If you're simply talking about his regular gameplay, no disable necessary. The Dredge is fine as is. I'm not sure if this is implying he's too hard to play against or if you're experiencing a legit bug (like someone said already, we need more context here) and he literally goes invisible, but if its the former and you mean he's "invisible" because he's hard to see during darkness, or the fact that he can vanish into lockers, these are all counterable.
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I'm a fan of having things that you can't get anymore. As long as its not a HUGE crutch, or they don't try to bleed people out over the price. But things like anniversary skins, or cosmetics for event tomes, as far as I know those will never be available. You get them during the event or miss out. I get it, those are grindable though, you don't have to pay, but still. But they're not like rift cosmetics that end up in the store a year later. While they've sort of done away with "exclusives" I'm personally glad they still do them to a small degree. If they started doing additional exclusives by selling some in the store, I could take or leave the idea, but if they did it, I'd probably buy them knowing they were limited time, unless they were ######### ugly like some of the amazon prime skins LOL
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From what I gather devs never nerf survivor and they only favor survivor, and while at the same time they never nerf killer and only favor killer.
These forums really brighten my night sometimes XD
(yes OTR does need some adjusting tho, wasn't implying it doesn't)
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Maybe a dev will see this and chime in but all I know is, they have zero plans to do this in this next year (I don't THINK there was anything on the roadmap at least). Anything on the roadmap is pretty much what they're going to focus on, unfortunately, so all you're likely to get if someone does chime in, is something along the lines of "its on the back burner for now but in the future, we plan at some point..."
Maybe next years roadmap who knows.
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@humanbeing1704 said:
Anyone else feel the same?
This was the issue with completely gutting most of the meta perks, then super buff non-meta perks to make them the new meta. So dumb. "Switching things up" with one boring meta to replace the old one wasn't the move. They should have done LESS nerfing, and less buffing. like they would make a change that makes sense but then double down and go to far making the perk not playable.
They should have slightly tweeked meta perks to make them less desirable to be go-tos but still playable. Then not give other perks crazy buffs. This gives a wider variety of perks.
But switching one meta for another one overnight isn't shaking things up, its turning dirty underwear inside out and wearing it for another day LOL
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@autocorrect said:
Should players prestige before mid chapter or wait it out? I have a few hanging around at 50
Wait it out. All you get is glitter... and whats worse? Only glitter you cant show off... I want to show of glitter if things are gonna glitter, you feel me? LOL
Seriously though, its not worth it, I'd wait LOL
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This perk is fine as is EXCEPT being able to be healed or heal yourself and you can still get an endurance hit, after taking a hit while healed. Now THATS busted.
Couldn't care less about peoples worries about stacking it with DH or MoM, those are people stacking those in KYF lobbies, but not realistic to think you're getting 6 health states LUL... c'mon now LOL.
But yeah, if you're getting tunneled, it should work like any other anti tunnel perk. Deactivates when you do conspicuous actions, and getting healed should count, don't know why it doesn't. OTR's other features can stay at the 80 seconds, not a big deal there.
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honestly "make the time duration longer to join another match" and "make the timer start when starting matchmaking" should go hand in hand. Simply going "oh no, its a killer I don't like" then DC should be something they REALLY have to think about if its worth it, if they wanna DC over "I can't even, I just can't even..." nonsense LOL.
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It took me maybe 10 matches at most. I have really good headphones though, so I can hear them from far away, maybe that's your issue. Not saying go out and get better headphones, but maybe they're just too hard to hear for some.
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Killer mains got so much this patch. Longer gen times, buffed bloodlust, buffed kicking/breaking/m1 cooldown, increased gen regression when kicked, and I still see these posts. Killer mains just want everything nerfed because means they're not getting easy 4ks every game (survivor mains are just as bad). But it's just complaining that the buffs aren't enough, that base kit borrowed time will ruin the game for killers for whatever reason, demanding all maps be reworked and have pallets reduced on all maps, and the list goes on and on and on LOLOLOL JEEEEESUSSSSSSS. People play this game like they're actually getting paid to or something XD
Maybe wait until some games in the PTB get played before posting yet another post the Devs no doubt ignore. Thats the whole point of a PTB... so see if there need to be changes BEFORE it goes live... They're already tweeking spine chill again after its proposed rework and the PTB hasn't even started so nothing is super set in stone.
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@DH3206 said:
https://forum.deadbydaylight.com/en/discussion/comment/3032563#Comment_3032563
But consoles don't even get a PTB, so what does it matter. Most people are off the PTB after a day, so I don't find that an excuse to not extent the event.
There's a lot going on in this ptb, lots of perk changes. People are going to be playing it for probably longer than a new killer to test them out. BVHR wants as many to play to test it out to see if they need to make tweeks, so they don't want to give incentive for PC players not to play in the PTB. They for sure aren't extending it though, they would have already said if they were.
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These changes are coming. Not sure about base kit kindred, but honestly, why shouldn't they add it, would it be too op? I'll touch on that in a bit, but basically, they said its on the back burner until next year due to there not being time to be on this year's road map. Sad but at least they're talking about it.
Now back to base kit kindred. If we do have to wait a year, they may as well do it right and add this. Some killers will say its OP, but its good in the long run. With the hud displaying what you're doing, and with kindred on top of that, this brings solo queue very close to SWF lvl communication. Not quite as good as coms, but you will know most of what's going on. SWFs on coms are already more than kindred can ever be, and there is nothing killers can do about this advantage, but giving solo queues a way to 'share' information with the team helps killers too in the long run.
Sometimes they make changes to help solo queue that becomes too OP in a SWF, or they don't nerf something that swfs abuse bc it will hurt solo queue too much. Overall balancing the game is difficult bc there are actually three groups to consider, not just two. But with these changes, the two groups will be close enough that anything that is needed to be nerfed can be as it will affect both groups similarly, and not leave solo queues to suffer. And yes, I thinnk it should show killer aura too. Swfs can tell their team if they're being camped, and this will allow solo queues to do so as well.
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Honestly, this isn't something they'll ever likely do anything about. This doesn't happen that often as you said, and this would take away much needed time to do things not only on the years road map, but things on top of that like adding features to the survivor side to aid in solo queues, which is on the backburner until next year bc there isn't time for it this year. Plus, these 39 perks, some of them will surely need some tweeks, ect.
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so you want to know everytime if/how long a survivor has borrowed time so you will never waste a hit? Dead man's switch is like 45 seconds, killers can't count to 8?. I could care less if there was a perk notification in the HUD, but killers shouldn't get to see if a survivor has BT/DS and know when it wears off. Defeats the purpose. For dead mans switch, survivors dont get to know the killer has it until we see it. then there's nothing survivors can do about it. Then they have to wait it out. So what if they know when, so much time was wasted, huge value for the killer. Even moving forward, survivors knowing the killer has it, they can still be forced off gens. These are in no way comparable but ok XD
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I personally think the yellow bottles should be able to be readily (or slightly more than now) used in a chase. Clown has no map pressure. If nurse, blight, and billy can zoom across a map, a little haste for clowny shouldn't be the end of the world. Really, why give certain killers this ability to be almost anywhere either in a short amount of time, or almost no time at all, but giving clown the ability of having a slight and short haste duration that he can use quicker without having to launch a bottle, that costs him a bottle or two before he reloads, be too OP?
I'm also fine with his red addons. They make you exposed sure, but he can only have two, 4 with an additional add-on, and he has to hit you directly. And its not like the bottles insta down you themselves, he has to hit you after. You can dodge bottles same as hatchets and whatever else. If you're just hitting W, you're making it too easy, and making the add on OP. and people say "I see it all the time" and mileage does vary, but I personally maybe see the add-on 1/4 of the time.
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I didn't see anywhere in the stream where they said OTR will only be once, and only on the first hook. They never addressed that. They said you will get endurance on top of what the perk already offers. Stands to reason that since OTR currently activates after each hook, the endurance effect should too. If the endurance effect doesn't activate after the first hook, if you did already use it by taking a hit off the first hook, honestly I don't love or hate that, but I didn't see either of them address this. Sounds to me, unless they quickly mentioned it at the very end of stream or something, its activates after both hooks.
I'm just going by where they specifically talked about OTR in the stream. If this was stated somewhere else, where? We'll find out tomorrow in either case. (I could have missed someone linking it here. I looked but could have overlooked it XD)
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I did not know this. I pretty much have the survivor side on lock but its the killer side I need to start grinding more, so this helps. I have a lot of killers at P0 level 40 just to have unlocked their teachable perks. I assumed that any other character I got that teachable perk for in the bloodweb after unlocking it would stay on that character, cuz why would it be removed, but I didn't know that simply unlocking a teachable at 30/35/40 before the update, will have it tier 1 on everyone after the update. Its like finding money LOL. This new grind will for sure make things easier but I'll have way more perks on more killers than I thought. XD
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It's true The Game is an all you can eat pallet buffet, there's no doubt about that one. They could probably shave a few of that one LOL
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Too many pallets? Lets go ahead and double the hooks on the map while where at it, we got to make it SUPER easy XD
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So they went from a perk which had the right idea to prevent tunneling (the time duration was ridiculous though, why not like 10 seconds or something) to a perk thats only real counter is to tunnel asap?... Bravo BHVR. I guess people aren't sure if thats the case is what I'm gathering, sounds like people are asking and not really sure. Just have to wait till the PTB.





