ahandfulofrain
ahandfulofrain
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/812254#Comment_812254
It would look like passive phasing. But along the entire route she took to get to wherever she unphased at.
The balance implications to this is just that you get a bit more data on what they attempted to do for the purposes of future mindgames. This effect is small however so the primary benefit is psychological.
@S_Panda said:
Many have mentioned making her actually move grass which is a fine change - loops tend to hide grass for spirit and survivor both so it's a win win. survivors get something to think they can get where she is while spirit doesn't actually lose viable use.
I like both of these. I think they would be fine additions to her without changing the character fundamentally.
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@S_Panda said:
If there were no other changes to benefit this nerf? No way at all. Survivors lose any mystery of where she is ever while she only gains an ~50% movement speed at worst in exchange for loss of non scratch marks. At a pallet mind game? oh there she goes, time to crawl over.
That's true, I didn't think of that. Any ideas?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/812242#Comment_812242
I think she's balanced.
But mostly for the sake of QoL a trail when she exits phasing so you know how she caught you after she has (and gives you the satisfaction if seeing her go right past you) without compromising the dynamic itself.
Oh, I'm not arguing she's balanced. I totally think she is - just super oppressive in the right hands with the right tools.
That might work. Would it look like scratch marks?
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@NuclearBurrito said:
No. Her mindgames are how you catch Survivors and use it for anything other than it's most boring applications.
Then what would you suggest?
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For everyone complaining about WGLF not having an aura ability: you guys do realize that killers have a terror radius... right?
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@MeridianSky_ said:
I've been a rank 1 killer and never used ruin. I've been a rank 1 survivor and every time the killer has ruin there's this feeling of having to do a chore and put the fun on pause while I literally scour the entire freakin map looking for one tiny one-foot tall totem.
I've had three games in the past few days where the totem couldn't be found by anyone and we just wandered around like idiots for a joyless 30 minute game. I'm not gonna play survivor anymore for a while, and I might not play DBD for a while actually. There's just been so many negative emotions like boredom and frustration that the thought of the game just seems boring to me now.
How about we do something about Ruin.
X
Or... how about you just hit great skill checks? It's not hard lmao
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@TruffleTurtle said:
I've been trying to not use ruin as often because some games it is unreliable and annoying. But out of my mains (plague,spirit,hag,pig) I could only achieve that on plague and spirit. Spirit cuz, she's just spirit but with plague I use than and dying along with monitor and infectious fright and that adds a lot of lethality. I wanna try with hag next but I'd rather not due to her being a 110% movement killer and pig will prob never try.
Depends on the build you want to use.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/809132#Comment_809132
NOED should only be used for troll builds such as with Blood Warden. Using it alone means you're bad.
That's cute. You sound very salty about noed.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/809078#Comment_809078
If you need NOED then you're terrible at gen protection.
Using an ebony means you aren't good at sacrificing survivors and need a ######### game mechanic to do it for you.
Ruin is just garbage. Corrupt Intervention is far better than Ruin.
I'm mainly talking about Ruin being used. I don't use it most of the time myself.
Ebonies are boring for both sides.
NOED is fun for endgame builds but not much else. My killer games usually don't last long enough for it.
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@yobuddd said:
While I’m not discounting ANYTHING of what you’ve said, and I appreciate the work you put into gathering this info to help out casuals like me, I do want to point out one extra factor to consider in your calculations.
All of your numbers came from a period during which we had a bloodhunt event. This has a notorious effect on queue time and match length.
If you could run a few more numbers over the course of the week and see how they compare to the original calculations, that would give the devs some insanely helpful information to work with! Others of us will be helping out for sure!
^ what he said
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@symptom101 said:
https://forum.deadbydaylight.com/en/discussion/comment/809083#Comment_809083
I was too busy checking out that gate, plus the killer had pinky finger so yeah...Good luck
PS That's not the point of the video :)
I mean...you could have easily avoided it. Whatever.
But yes, that is an odd glitch but is anyone really surprised at this point?
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...you had BT and you didn't even try to save your teammate who was hooked right next to the door?
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@DetailedDetriment said:
All the people here arguing probably run crutch/clutch perks like NOED and Ruin paired with an Ebony Mori.
And if you have to run either of the two perks listed above, then you're actually a garbage killer.
So basically every rank 1 killer is trash? Damn, who knew.
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@kcwolf1975 said:
You instantly gain everything you would have unlocked. Honestly you might as well wait until the last day to unlock it so you can see exactly what you get. Or if there is something specific you want to unlock, wait until you get to that spot.
That's true; not a bad idea actually. Thanks for the reply!
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Blood Warden plays??
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@Desolate_Sands said:
https://forum.deadbydaylight.com/en/discussion/comment/805365#Comment_805365
Yet almost every killer at red ranks runs it....hmmmm
Idk why. Pop is better in pretty much every way.
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@Davidjzuniga said:
https://forum.deadbydaylight.com/en/discussion/comment/805365#Comment_805365
Spirits and billys use ruin every game and they have insane map control. Isnt that a bit overkill? Yet survivors just have to live with it because killers expect a 4k every game
That's two killers out of what, 12? Get real.
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@Davidjzuniga said:
https://forum.deadbydaylight.com/en/discussion/comment/805133#Comment_805133
Oh another killer wanting survivors to be nerfed into the ground. Ruin slows the game down by a lot more than just a bit. Just get good.
Homie... ruin does nothing. I play both sides and I can definitely say that ruin is almost laughable at red ranks.
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@cosmicvolts said:
This game is really getting on my nerves with all the lack of validation towards survivors obviously being at a disadvantage. I would love to hear how survivors aren't disadvantaged other than the excuse that there are 4 survivors and 1 killer.....Fragrant tuft of hair shouldnt be a thing, the add ons for killers are insane compared to the survivors....there are no unique survivor add ons theyre all contiguous among every survivor character....combined with the toxicity of the community who main killer this game is really forcing me to distance myself from it.
Matches where killers play for kills and dont actually accrue points are such a waste of time and they just do it to get under people's skin.
Imagine being mad that some killers actually want to play the game instead of helping you farm bloodpoints.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/803003#Comment_803003
Because you negated all the fun for one person. You are keeping them from participating in the match. Tunnel the "weakest" if you want but that just shows you're a bad killer as a good killer can get kills without ruining someones gaming experience. I'd love to see your dc count
Btw I play mostly killer, rank 7, don't need to tunnel the unhooked survivor :)
Getting to rank 7 (and I'm guessing as spirit) is not hard lol.
While I do agree getting tunneled sucks, most killers lack enough map pressure to win any other way. I try not to tunnel but if a game is going bad, you need all the pressure you can get.
And just because I know someone will ask: rank 3 Trapper main
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I literally got adept spirit the first game I played as her... at rank 3.
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/801835#Comment_801835
No one's saying that it's literally impossible to win without Ruin, but considering that no other perk can buy you as much time as Ruin, there's no practical reason not to use it.
Corrupt Intervention will always disappear after the first two minutes, but Ruin at least has a chance of sticking around for a long time, it will always be a significant hindrance to all of the survivors until it's gone (Unlike Corrupt Intervention, where the survivors can work on the gens normally if they find one that isn't being patrolled), and it forces the survivors to waste time looking for/cleansing the totem instead of doing gens.
It can single-handedly turn the tide of a match, and turn a losing game into a winning one, no matter how good the survivors are at skill checks. Against an optimal, full-meta, Rank 1 SWF team, you'd be very hard-pressed to win without it.
Reread my comment.
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Ruin is NOT necessary. I can 4k a lot of games as Trapper with nothing but Corrupt Intervention. Tbh I would just practice killer more. Also, some games ars meant to be lost with or without ruin.
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Even if he was the worse player in the game, he would still be better than you because he didn't DC.
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Happy Halloween! Watch some scary movies, eat some candy and let's all have a spooky time!
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/799999#Comment_799999
I don't rush gens though, the challenges give me something to do besides generators!
Amazing right? Now we can do something else and get rewarded for it :D
I didn't mean you specifically. I just meant in general, if complaints are going to be made about Spirit (one of the only killers who can better counter gen speeds) then the same should be said about generator and their repair speeds.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/799991#Comment_799991
The fact that the game announces a whole 12% slowdown as soon as you load in is the killer... I feel like people assume I run abunch of slowdown perks aswell, like dying light. Once they DC and see surge instead though...gotta stick to your guns and pretend THATS OP...
LMAO that's right too. I'm getting beyond sick of the DC-fest
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Please... stop rushing the gens every game... it's halloween
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@LordGlint said:
https://us.v-cdn.net/6030815/uploads/692/SB0YNUGNYIMW.jpg
And another one... 3 DCes within 15 seconds, last guy grabs hatch. They all made sure to stick around to tell me off though.
My man, I just don't think the universe wants you to play with those add-ons
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@dbizzle said:
if you hook 4 survivors in the basement YOU ARE A CAMPER.
anyone can hook a survivor in the basement and wait for someone to come rescue them.
Not true. Agitation, Iron Grasp, Mad Grit, StBfL.
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Same! Not only did they fix the event issues, they released the archives with it, the Nurse changes, and even fixed some smaller bugs like Trapper's Ornate Mask not showing up in inventory. People really are acting entitled the past couple days.
Devs, thank you for the hard work. We appreciate it!
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Sorry but, and I'm saying this as a killer main and someone who plays a good bit of spirit, this is a healthy change.
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To everyone replying... it's at least good to know I'm not alone xD
Good luck out there, soldiers.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/798892#Comment_798892
No I didn't ignore, I just honestly think survivors who run no mither are the potatoes. Especially outside SWF.
Okay then. Sorry you can't run it yourself haha. It honestly just seems you're salty that people can pull it off, homie.
Also, I don't DC (unless someone is hacking) and I know I'm not a god or anything. Just do it for fun.
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@Croquedead said:
That’s so lovely. Perfectly sums up how unfun this game is
Pretty much.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/798872#Comment_798872
No latency and lag aren't your fault but I doubt thats why you got downed. My frustration with no mither players are most think they are gods gift to this game, yet when they get downed they insta DC.
You are literally putting your entire team at a disadvantage unless you are full SWF.
I mean... that's the reason lol. I don't really know what else to tell you. Not to mention that you completely ignored what this post is about.
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@MeatBycicle said:
I love it when teammates think they are skilled enough to run No Mither than die immediately.
I didn't die immediately though. I did the only two gens and looped him for a good bit before getting hit through a pallet. But I suppose latency/lag is my fault too right?
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@Marcus said:
A tier list without add-ons and especially without perks is irrelevant in my opinion, because nobody plays that way unless they challenge themselves. Without stall perks, you're gonna get rekt in red ranks no matter what killer do you play.
Very untrue.
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We love you, devs... even when we complain like spoiled children <3
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If you know it's coming you can flick your mouse and m1 them as they're coming out of the locker. You'll more likely than not still eat the stun but you get a hit out of it too. Check out Otzdarva for an example of this.
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@alienschmalien said:
Play her? I just won't give you a chase. I'm going to stand there and let you down me. No running. No walking away. No trying. It's rather pointless anyways and it's unfun for me.
Sooooo.....I'm gonna make it unfun for Spirits. Sorry not sorry.
Frankly you guys don't want a chase anyways. So you want an easy win. So who knows maybe you're just getting what you want, without any of the unfun ######### for me.
And survivor mains wonder why killers call them babies.
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Even your TL;DR is too long
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@Mochan said:
Personally I would use Surveillance. Depends on you though. Discordance is also good.
I would also remove either Corrupt or Ruin and replace it with Surge. Do not run Ruin and CI together. It's a bad idea. If you do use Surge and PGTW together Surveillance is the better perk to add in.
Using Corrupt and Ruin together isn't great but using Pop and Surge is worse.
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@LiunUK said:
to play as: trapper
the main reason for me is the set up, it takes too long to go pickup the trapps and then set them where needed and is near impossible without a slow down perk like ruin or corrupt intervention.
to play against: clown
probably the most boring killer to be in a chase with, you throw the pallet then you have to abandon the loop and if the clown knows what hes doing he will immediately break the pallet with brutal strength and continue the chase until there are no pallets left and if your team has been doing no gens just looking for totems its gg
Freddy because I haven't played against him enough to know what to do when facing him. I always die pretty quick against him. Everyone else is usually pretty fun; though Clown's gas gets annoying after a while.
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Dude... be happy with what we're getting. Ungrateful people, jesus christ.
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@[Deleted User] said:
spirit is very strong and easy killer to learn but I recommend to play very easy killers like wraith to get more experience before playing her , nurse is the best killer in the game but she is very hard to play and you will lose a lot before you become good with her so don't give up but if you want a tier list then here it is (keep in mind this is my opinion but the majority of players agree that nurse/hillbilly/spirit are the strongest killers)
the top is the best the bottom is worst
nurse
hag
spirit
hillbilly
huntress
demogorgon
freddy
plague
Michael Myers
ghostface
clown
leatherface
doctor
wraith
trapper
pig
legion
Oh my god your tier list is way off
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@TheEdgeGamer said:
By base killer, I mean no add-ons or perks. In the comments describe what you would do to buff them?
Hard to tell between him and Wraith
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@Boss said:
So i don't like playing as Trapper.
And that's not his fault, i just don't like trap-based Powers.
Which results in me not knowing a lot about the guy.
But what i often hear is that he needs some more buffs/QoL improvements to really get him more up there with other Killers.
So i thought: I'll gather your opinions in this here poll.
I put in the suggestions that i've heard the most, if you haven't heard these before, then that just means you didn't hear what i heard. 😉
Just give him all traps at the start and let him carry two at base. Easily becomes B tier at least.
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@Mert_MK said:
Completely forgot this forum is being dominated by Killer mains that think Ebony, Prayer Beads, Iridescent Head etc. are fine and get tilted af when Survivors dodge them.
Smh my head.
You probably thought instas and keys are balanced though, right?
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All of them.