Zozzy
Zozzy
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- Zozzy
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Comments
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Not much to screw over when your entire team is self caring against a sloppy butcher legion instead of doing gens. They are doing a good job of doing that to themselves.
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@CashelP14 said:
When I was doing adept I would've agreed but not now. Once you get Tinkerer, Ruin and Undying you shouldn't get gen rushed.
May i point you towards the tournament results where the killers sole objective was to stop gens. now tell me how it went?
Being rushed is up to the survivors not you.
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@CalamityJane said:
https://forum.deadbydaylight.com/en/discussion/comment/1623062#Comment_1623062
They cannot change the current achievements.
Initially "merciless" was a 4k, when achievements were added to console, they said "get a merciless victory" which was a 4k.
The killer cube changed "merciless" to mean a specific score with emblems, however the achievements still incorrectly awarded this for a 4k.
Consoles allowed them to change the achievements when the Steam ones changed because the description no longer matched the requirement.
Now, they cannot change them on console because consoles will not allow the changing of achievements that are both accurate, and still possible, regardless of how difficult. It's why Skilled Huntress has never been changed, because it's hard not impossible.
They COULD get around it by renaming "No One Survived" to "Merciless Victory" (ie, the score event for killing everyone by any means) and then rename what a double pip is. That would allow them to change the achievement requirements, and like before should be allowable on console.
If this is the case then keys are still going to be problematic because of the achievement and moris are being deleted.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1623045#Comment_1623045
Its because they CAN'T change achievements unless there impossible to achieve, not bias...
Killer use to just be kill all survivors without any other requirements. Then out of nowhere they required a perfect game but did not do the same to survivor.
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Meanwhile a survivor just needs to sit in a locker and escape with 500 bp.
No bias here at all.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/192012/time-to-blow-your-minds
Every game being split evenly 1k or 3k means its a 2k average.
Or if 0k/1k/3k/4k are all evenly split 25% each the average is still 2k.
2k can literally never happen and still have a 2k average.
So no the 5 gens/gates AREN'T meant to be open every game.
How would you get such an outcome if we have working mmr? did you see the tournament results?
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@waffles4all said:
https://forum.deadbydaylight.com/en/discussion/comment/1618185#Comment_1618185
I play michael so l already have a slow start at the beginning, l stalk the first guy down him and immediately down someone else. what am l supposed to do down someone every 20 secounds????
2 survivors on a gen magically reduces it from 80 to 45 seconds so yeah.. 10-20 seconds max per chase, hook and finding the next survivor.
It is disgusting that the first comment is saying that 30 seconds is to much time to down someone when it literally takes 20 seconds just to catch up after hitting someone and easily 20 seconds to catch up if survivors run early from gens.
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@behave_pt said:
I really wish before people made posts like this that they'd at least play killer for like a whole week. Everything survivors complain about they'll end up doing when they play killer. This is inevitable and the worst part is you wont even realize it. Also everyone has a different experience do not judge certain roles or even the game as a whole on yours alone.
Exactly.
My profile has many ranting and raving posts from survivors, when you check their profile (if it is not hidden or everything locked down) they have 200 kills and under with every survivor achievement unlocked.
Most of the community is clueless because they refuse to play the side they abuse knowing full well that they will get the same treatment if they do.
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@[Deleted User] said:
There is nothing to address. Kill rate in red ranks is already 70%. I'm rank 1 killer and I'm averaging 3k with no stress whatsoever. Do you expect to 4k every game? That's just silly.
https://us.v-cdn.net/6030815/uploads/TTN33CH0SI3R/6kd3i8p3l1v9-5b1-5d.png
https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019
Kill stats are pointless. Survivors throw the game all the time once the gens are done and gates are 99 trying to save one guy.
90% of the time they have already got their pip so death doesn't matter to survivors, while killing is required for killers.
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Define your idea of what camping is.
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Kill stats are pointless. I have been in so many games where the survivors throw it after all the gens are done.
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Keep in mind that perks were banned so survivors were not at full strength.
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Sounds like this is how the game was balanced. Not
"I will go save, bob and jerry keep doing your gens on the opposite side of the map"
"I don't have anything left after this pallet, someone come and block the killer for me"
the killer is x
the totem is y
my gen was at 99% when the killer found me. go do it
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1614258#Comment_1614258
Yea, they sink killers.
That's why nurse is still the strongest killer in the game, it's why spirit is still second strongest in the game, and billys changes are barely noticeable
And yet they are now some of the rarest killers to see in game beyond r20.
Spirit is the only one that had a slight change and it is also the only one where they listened to people for what to change.
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It is baffling that a loop that has been named by the community " the house of pain" has not been looked into or balanced.
The game seriously needs more than two balance devs to remove bias...
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@Kobeskillz said:
I would trade all of it for just the sound. FIX THE SOUND!!! What kind of studio messed up the sound and doesn’t see that as a problem.
Who said this isn't intentional? They literally just removed repair sounds so you can work on a gen next to the killer and they have no clue unless they count the pistons and face check every generator.
Does that sound like a rational decision in a game like this?
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1614562#Comment_1614562
And you know nurse is STILL the strongest killer in the game, right?
I wouldn't know. She has become so rare to see in game that i only seem to go up against new nurses before they dumpster her for spirit.
Since i use to play base nurse and still randomly dabble with the trash heap we have now, i usually find myself being the only one on the team that is able to sustain a chase for over 60 seconds against her or until they give up.
The other survivors just seem to hold W and be predictable.
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It still has the "boarded up" window in the back and the japanese style windows have holes in the paper to see through.
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@Zenro said:
https://forum.deadbydaylight.com/en/discussion/comment/1614653#Comment_1614653
Why does a killer need "consistent counterplay"? If its consistent then the survivors basically get to dictate how the encounter goes. That's what makes bad killers no? You've got to look at the whole picture.
Exactly.
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If they increase the cancel time, they need to decrease the attack time of his ability. You literally can't hit a survivor who is not locked in animation or stuck in a tight space with his ability.
If survivors want to increase the CD, then his ability needs to be instant damage.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1614459#Comment_1614459
Relax. They might review him and decide nothing needs to be changed, or just be given the slightest of tweaks.
"Slight" you know nurse was a slight tweak right?
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@Hopesfall said:
So i just purchased and proceeded to P3 pyramid head and he's getting changed like 2 updates after his release.. cool.. sucker'ed me again, good on you guys
i'm sitting here trying to figure out reasons why he needs changing.. maybe if i stretch reality i can make something up
Because survivors complained loud enough and disconnect against him. The same tactics they used for nurse.
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Getting tired of these type of survivors...
The if the If Deathslinger has aimbot, i should be able to counter his aimbot survivor.
My perfect looping should be able to keep any and all killers at bay for all 5 gens because MY FUN is all that matters survivor.
The 1080x1080 and reshade with red light filters to maximize the killers beam survivors.
You want to know what is truly boring? a 4 stacked survivor squad on coms running ds, bt, dead hard, and x perk.. usually unbreakable
The games are obvious, the tactics are obvious but what can you do when they just tell each other everything?
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@Kisagi1990 said:
https://forum.deadbydaylight.com/en/discussion/comment/1614351#Comment_1614351
Gen camping is a thing. I just witnessed it. The killer kept camping gens when they are almost complete and then runs to go to another gen. It's definitely a thing.
See what I did there? You believe gen camping isn't a thing but Gen rushing is? Dude. As a person who prefers killer, there are many things to keep people from completing a gen fast at the start. Case and point, Discordance. If you skip all gens and go straight for the gen they do, you will make it there before they complete it every time. Corruption! Keeps them off all but 3 gens and they are closest to you for 3 minutes! So bring them losers to you! But Gen Rushing is definitely not a thing. It's just completing their objective swiftly.
erm... when he walks away get back on it. Gen regression is a fraction of gen progress. He can't win doing that.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1614258#Comment_1614258
FYI They were talking about adding a new red add-on to Huntress so she would have two of them, not about "nerfing" her.
So they are not going to change any of her other add-ons in any way?
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RIP Pyramid Head and Huntress then.
We all know what their addon reworks and "slight" nerfs are like.
Huntress will have literally nothing useful and PH will be f tier after the changes :|
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Do you play killer? they already do deafen the killer.
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Wouldn't surprise me if they secretly turned it on to see if anyone complains.
I have been having ghost hits and issues with "aim dressing" pulling my camera.
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@lunaticlifter said:
if a survivor has dead hard there is nothing you can do, you just miss the hit.. it's pointless to wait since survivors can dead hard into you or another direction...
Have you ever played the nurse? every survivor that runs DH is a guaranteed 3 hit down every time. This means you need to guess correctly 3 times per hook per survivor.
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Get use to playing him without add-ons as i can guarantee they will be nurse level nerfed.
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compound 21 almost seems required because his camera is so low.
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Genrush is survivors task only taking 160 seconds. that is all. It is to easy and fast to do with to many resources at your disposal (most of the time)
I played clown with pinky finger and had a survivor on the hook at all times and at one point they were all near the basement. They still got the gens done. BECAUSE IT IS TO FAST AND EASY.
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@Orion said:
The killers' camera has been at roughly shoulder height since the game was released. This is not new.
Wrong. Trapper and billy had issues with their mask/face showing in the camera because the camera use to be located in the head and at face level.
The camera now sits out in space somewhere around the neck/chest level giving a nice fov blind spot against you and other problems.
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They are an easy way to balance broken loops.
Still didn't fix "the house of pain" though as there us always a window next to the stairs now.
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Ptb is just a glorified advertisement. This is proven by the fact that the update released while it disables the game on windows 7 lol.
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The caliber of survivors these streamers face are vastly different.
One streamers survivors fall for standing still at loops and literally run into them, while anothers seem to be running resolution hacks and never fall for any mindgames what so ever.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1611690#Comment_1611690
Window tech is extremly easy to counter tho
I had a survivor vault the window as i was climbing out so... it is still abuse of dodgy coding even if all you need to do is moonwalk out of every window, it is stupid that a killer should even need to do this.
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Do the same to them when they quick switch to key or use a map offering you don't like.
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This really shouldn't be in the game. It is on par with a killer being able to phase through a wall and hit you. Or walk under a pallet and be able to ignore the stun and hit you.
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ZZZZZ
This is why you never buy killers for the first month and always wait for the first round of gutting.
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They would need to pay someone to play test their updates and i don't think their investors would be happy with that. We are lucky to have a whole 2 devs for balance.
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Because easy stealth that requires no effort + easy loops that have 100% visibility of killers and gaps and windows so you can safe spot most other loops would be to strong.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1609281#Comment_1609281
The idea seems to be to catch up and get a hit in between tiles. That said idk why i wouldnt just pick legion or billy
That would be true if a simple 360 didn't counter him.
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Is it also a bug that killers can't hear gens through walls and floors now?
Is it also a bug that you literally need to face check every gen because they removed the sound of gens being worked on by a survivor?
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A medium height killer with a camera on his crotch.
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@goatslinger said:
Everyone who is complaining about blight, how many games are you playing with him? I will admit I was frustrated at first and even got to the point where I told my friends i'm probably not going to play him anymore. But I kept at it last night and finally started getting the hang of it. By the end of the night I was downing people so quickly with his power and was dominating matches and having so much fun doing it.
Guess what i'm saying is this killer took me many more games to get the hang of than every other killer released for a very long time and i'm wondering if people are getting frustrated and giving up too early.
So far everyone has just 360'd my rush unless they are trapped in a small gap.
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My fps tanks when i kick a pallet and on average i have lose 10-20 fps...
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Because survivors need a counter to everything and anything a killer can do or it is "BORING"
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@ALostPuppy said:
I'm still absolutely baffled that they still haven't fixed the camera and animations. These bugged animations and fov look soooo bad, it feels like I'm playing a ptb version of Billy where he's unfinished. He feels like trash now and they're far too stubborn to admit their latest Billy changes weren't good, and he almost definitely won't be changed again.
Because the animations and camera were done on purpose, so to them there is nothing to fix. Just like the sound "bug" we had for ages that suddenly because a design decision.
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@Respectfulnancymain said:
yea I think they bugged his pov in the update that removed infinite loops
That wasn't 2 months ago.