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Zolfo16

Zolfo16

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Zolfo16
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  • @HeyItsQuiet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2729933#Comment_2729933

    You could just bring an obsession-switching perk like Nemesis. Lol.

    Sure! I bring a second perk to make the first work and not tunnel! LOL! Please man!

    If i bring RM i am gonna tunnel and camp like an Ahole! It is not my fault if bhvr doesn't fix old perks!

    Right now RM is an underpowered perk that push you to tunnel and camp, it shouldn't encourage toxic behaviours but if i have to carry that perk because of an archive i will use it at full potential, instead of buying nemesis, invest point to unlock the perk and not tunnel.

    Do you know there is an archive that requires you to camp 2 people in the end with noed? Don't worry, i will bring for sure 3 perks when i am about to do that archive in order to fix an issue BHVR ignored.

    LOL

  • @Advorsus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2729825#Comment_2729825

    I don't think remember is a crazy weak perk, kinda middle of the road. It just gets easily outclassed by other perks. And in that sense, yeah they missed the mark because it's still not worth taking over those other perks.

    That's the main issue with some of these changes, they don't bring them up to the level of these other perks to warrant taking them.

    Remember is not weak. Remember is WRONG!

    Remember push you to tunnel the obsession and campe her out of the game!

    Otherwise you risk to lose all your progress!

    Here it is how should remember be:

    "Each time your Obsession loses an health state, Remember Me gains 1 Token:

    • The Opening time of both Exit Gates is increased by 5 seconds per Token, up to a maximum of 10/15/20 seconds.
    • If the Obsession dies you lose all the tokens."

    Simple! Now you have to tunnel at the beginning but leave the obsession for the end, giving him some relief. Giving him time to REMEMBER YOU!

    You have a little more seconds and you cannot be stripped out of the perk if somehow the obsession manage to survive your tunnel.

  • @Advorsus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2729787#Comment_2729787

    Oh no! How will you ever play the game now 😔 lol but seriously, although I don't think it's wise to Nerf a weak killer, I don't feel those changes are gonna make a big difference in my clown games

    Honestly everyone knew that the pinky finger was about to be nerfed. It is ok. You still can run it with whisky bottle.

    I am surprised by the other nerf. Nerfing a perfectly fine addon on a weak killer by 1%! Why?

    Even more surprised by the changes that were necessary but that are really poor. Remember me? Buckle up?

    DAMN! It seem they do not understand what is wrong in those perks.

  • @Advorsus said:

    I'm not seeing the killer nerfs, where are those? Lol most of the addons they changed were buffs except to clowns pinky finger. While that is a little sad, I can't say it's game breaking.

    2 addons nerfed for the clown.

  • The game should push you to run from killers, not to search a place where you must be grabbed in order to avoid a mechanic programmed to not work if you must be grabbed.

    It is metagame thinking.

    New players obv do not know this is a thing, they see a killer murdering other surv and they run, they do not hide in front of him!

    It is senseless, it make sense only because it is a videogame with a really particular addons that work that way.

  • @DBD78 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2729373#Comment_2729373

    Still people mostly use agitation for basement, and against this perk you can't drop down the stairs without 25% more wiggle so this will make basement builds harder to use. Going to normal hooks should not be a problem agitation or not.

    Sure! Probably if someone is going to run BO it is to avoid being taken in the basement too often.

  • Every perk is better with a killer able to exploit it all the way.

    DMS is a perk noone run, Now there is a killer that can use that perk.

    Like Tana on Legion or plague.

    Don't be apocaliptic.

    Simply, if you are against the artist and someone is about to be hooked you move away from the gen prior.

  • Man, i think agitation alone is more than enough.

    It is 25% IF YOU FALL.

    Agitation gives you 18% more speed.

    Basically with agitation you have 7% less distance, not a huge deal.

    Without agitation you can still reach the same distance not falling, many times if you decide to fall it is in order to shorten the path.

    I think that, with the "falling buff" proposal it will still be a perk noone will run.

    But sure, let's test it before... you never know.

  • @Guest1567432 said:

    Well if the survivors are on a hill or a second floor or roof and I pick you up and see the icon have fun bleeding out.

    If you have to fall once and the hook is not far it is not the end of the world.

    Otherwise, yes slug him.

    He choose the perk, he decided that he was more comfy being slugged then hooked.

    It is like DS, sometimes you get slugged because of it but people still run that perk.

  • I try to post here the same proposal i posted in the other identical topic:

    An important point to take into consideration is that the killer can clearly see there is boil over and can react searching for closer hooks.

    I think we can buff BO:

    • Keeping the 75% bonus to wiggle strength because it is funny and it make sense with the situation
    • Removing the "the killer cannot see the nearby hooks" part that is stupid. A good killer knows his hooks, you need the aura to find the far one not the close ones.
    • Giving 10/15/20% bonus to wiggling speed

    AND PLEASE, do not tell me: "but then with flip flop and breakout and a person that is removing every hook, in a mountain terrain with a planetary alignment the killer will not be able to hook anyone!"

    It is obvious this proposal must be first tested and it is obvious that, in order to WORK AND BE VIABLE there may be some situation where it happens to be very good!

    At the end of the day, the surv is investing one perk!

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2729173#Comment_2729173

    And here it is. Example #1031 that even the worst Survivor perks in the game can't get changed without someone blindly insisting they'll be busted.

    I think (hope) Nathan was joking.

  • @FFirebrandd said:

    Ok... so here's the issue with Boil Over.

    It is a perk designed to make it easier to wiggle off the killer's shoulder. Fair enough. Currently it is too weak to really do its job on its own. But... what happens if it gets buffed so it could? How will Killer's react?

    As a Killer main, I can answer that question. If its strong enough, you get to take a nap on the floor for 4 minutes. I won't bother picking you up and trying to hook you. I'll just leave you on the floor and you'll die in 4 minutes. Have fun! Now I know that won't actually be fun for anyone... but what else can I do if Boil Over reliably prevents me from hooking you? The answer is nothing. So... welcome to bleed out town. Population you.

    Well, the point is, the killer can clearly see there is boil over and can react searching for closer hooks.

    I think we can buff BO:

    • Keeping the 75% bonus to wiggle strength because it is funny and it make sense with the situation
    • Removing the "the killer cannot see the nearby hooks" part that is stupid. A good killer knows his hooks, you need the aura to find the far one not the close ones.
    • Giving 10/15/20% bonus to wiggling speed

    AND PLEASE, do not tell me: "but then with flip flop and breakout and a person that is removing every hook, in a mountain terrain with a planetary alignment the killer will not be able to hook anyone!"

    It is obvious this proposal must be first tested and it is obvious that, in order to WORK AND BE VIABLE there may be some situation where it happens to be very good!

    At the end of the day, the surv is investing one perk!

  • Tombstone mechanic is so dumb.

    It is incredible the devs never felt the urge to fixe tombostones.

    Not to make them weaker but to make them more fair and to make them have sense.

    How can a new player assume that you will avoid this perk doing a gen and letting Myers grab you?

  • The game is full of cheaters pal, they are so NOT afraid of repercussions they stream on youtube the games where they cheat mocking who play fair.

  • @[Deleted User] said:

    Face Camping is a problem that is becoming more of an issue every day, and is going to reach a breaking point in the near future I think. but your suggestions would break the game in the opposite direction.

    Don't ever assume survivors aren't toxic dude. There's toxic people on both sides. And the toxicity needs to be dealt with in a way that doesn't give power to the other hand.

    I do think the killer should lose BP and emblem score for just standing within touching distance of a survivor and not moving.

    Or the survivor should atleast get more points for being camped, sucks to be tunneled and camped right out of a match after 2 seperate wait lobbies and have like 3000 BP. They should rework the hook struggle system so that every consecutive successful skill check on the hook nets you additional bloodpoints with a great skill check bonus. Atleast you wouldn't leave empty handed. That would probably actually eliminate a good chunk of anger from camped survivors actually.

    But I also think survivors should lose BP and emblem score for standing around Tbagging in the exit gate if every survivor is present. Its one thing to hover there to see if you need to go in and save someone still in the match, but if every living survivor is just standing around in the exit gate being smug, there should be a penalty

    Also, personal note, I hate flashlight clickers as a survivor more than I hate them as a killer. Simple fix? Flashlight clicks after 5 start giving an audio prompt to the killer. Stop it dudes, it's annoying as F

    This is easy. Flashlights have 1 second cooldown. EASY

  • @lifenotfound582 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726165#Comment_2726165

    FC can’t be justified, if survivors are gen rushing then they are just doing their job as survivors. If survivors are being toxic and T-bagging and you can’t take it then you shouldn’t be playing the game.

    I do not agree.

    FC is 90% negative for the gameplay and toxic.

    But i will not say that can't be justified.

    If the survs are CLEARLY around the hook, you can see them or you know they are there because of perks what are you going to do? Going away searching for survs YOU KNOW are there?

    If the doors are open and you hook a surv what are you going to do? Go to the door? If other survs are there you will not catch them and they will go out. But if they are nor there you are going to lose your kill.

    Sorry man, if you talk about fighting the Fc that is too much i am ok, if you start saying things like "can't be justified" i do not agree.

  • Yes but face camping is an abstract topic.

    You need to talk about the situations where a person is pushed to FC or where a survivor need to counter killer X that is FC.

    For example, many times if you talk about FC you end talking about the bubba and it is normal.

  • Yes you can but in both scenario this will reduce the speed you can unhook.

    Crouching to come, and moreover crouching to go away.

    The hag will be able to come back if she simply moved away in order to kick a gen.

    The only way to counter this situation completely and unhook quickly is with a grenade that will remove all the traps.

  • Hag can place traps, she do not need to camp the hook.

    Btw the issue with cama is that do not give informations to the other survs and if you are solo noone is coming to trigger your cama.

    Cama should go auto, when you are in second stage the stage will not progress for 20/25/30 seconds.

    So you will have a 90 seconst second stage instead 60.

  • Sorry, maybe i do not explained well.

    My proposal was not: You can try to unhook but you always fail

    My proposal was: YOU CANNOT TRY TO UNHOOK

    So you 100% know, when you are hooked:

    MS is in play, the scourged hooks are the basement, i cannot unhook, i will die 9% faster.

    But still way better than the actual MS.

    You do not have to worry about kobe or deliverance, you can control 100% the spawn of scourge hooks in case you have other scourge hooks perks, you have scourge hooks that cannot be broken or bodyblocked and, as little bonus, the people on scourge hooks will die 9% faster.

  • They should have improved the old freddy mechanics instead of reworking but probably they had to rework due to copyright.

    They are paying royalties and they want an easy killer everyone can pick up and learn.

  • You are wrong. He is fast.

    He is fast like an old clown obese.

    Therefore really fast.

    But he is slower than an old intoxicated clown obese.


  • @Maliken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726081#Comment_2726081

    Basement Hooks should always be Scourge Hooks period.

    The developers already said "NO". They do not want 8 scourge hooks in the game.

    MS should be a scourge hook perk:

    • Kobe is not possible on scourge hooks;
    • Accelerates Sacrifice Progression by 3/6/9 %.
    • Scourge hooks are always the ones in the basement.
  • I agree with Skaels.

    It is not rare that 4 gens are done in 3 minutes if there is no corrupt intervention.

    In such small amount of time no pop or ruin can help either, maybe you can reduce the gens done from 4 to 3 and half.

    In 3 minutes you complete 1 or 2 chases, all the pallets are up, all the exahustion perks are ready, the map is still wide!

    In such scenario what a killer can do?

    Survs need more perks to protect from tunneling and camping and killers need more perks to efficient slowdown. Some good perks with the last killer has been done thou.

    Maybe some rework on the old one? Like Tana?

  • I assume you never played it am i right?

    You should try to play it more and a lot in order to understand its weaknesses that are a lot, sure it is not an oppressive killer.

    It is only difficult when you are new in the game.

  • Honestly i am with you.

    The point is simple. Killers Fcamp because it is:

    1) Simple, everyone is able to do that.

    2) Time efficient, against good survs it takes more time to search, find anc chase a new surv that simply camp the hooked one.

    3) Some killers have built in camping mechanics, like GF and Bubba. It is easier camp with GF than go stealth and catch the survivors with your ability. It is easier camp with bubba than chasing good survs with him.

    We should give the survivors more tools to make the FC unappealing, nowadays they only have 3 perks, therefore all of them use those 3 perks and it is easy for a killer to memorize all of them, wait for a DH, count till 12 before hit a person just unhooked, etc...

    We do not need stronger defensive perks but more of them in order to have a choice and to being able to be flexible.

    For example i proposed to buff cameraderie but obv everyone replied that buffing cama would result in the end of the game.

  • @Gazel said:

    https://forum.deadbydaylight.com/en/discussion/comment/2725723#Comment_2725723

    Yeah, anyway. This game and his community are getting worst and worst with time.

    This game and this community is largerly composed by kids. You can't expect to talk with them like you talk with adults man.

  • @Gazel said:

    https://forum.deadbydaylight.com/en/discussion/comment/2725698#Comment_2725698

    I play survivor and killer but i don't face-camp or tunnel when i play as killer cause i know that's not funny for anyone, including myself.

    If you have nothing constructive to say you should be quiet because you just sound like a kid who needs to grow up. Don't worry, you will grow up.

    Man, he is trolling you.

  • The new killer will be the one from the movie "The ring".

  • I honestly never liked the ranks being only for BP.

    When they decided to introduce the mmr they could have easily implemented it in the grades system instead of creating 2 different evaluation, one for BP and the other for MMR.

    Why? In a match the killer should receive a lot of BP but adjusted to face weaker survs?

    Or receive few BP but have to face stronger opponents?

    BTW i think if there is a afk or a DC the opponent should be rewarded, it is not that difficult, if the player X never moved or stropped moving for 5 minutes it is an afk.

  • Damn don't be toxic!

    He is trying to talk about an issue that is evident for everyone!

    JEEZ! We know you are the special kid that plays perfectly every game and always win and we are a burden and sandbags for you! Can you sit 5 minutes and talk to a person that pointed out a problematic situation? NO? Then go back playing and leave the forum to the persons that want to talk!

  • I think we should not remove the depip but instead working in order to make that kind of gamplay unappealing.

    FC should be a viable option only for endgame situations.

  • PLEASE NO!

    Why? Because it is counterproductive?

    Then hitting the guy on the hook should give BP too?

    Please do not encourage toxic behaviours.

  • Keys addons can allow you to see other survivors or the killer.

    Now purple and pink key are useful as Mori.

    Mori a survivor is time lost, BUT you may circumvent the DS. Purple key is a useless item by itself BUT you may find yourself in a situation where you have to reopen the hatch.

    Both are useful only in a precise and specific situation.

    Maybe we can make that a survivor carrying a key appear as empty handed in the lobby?

  • I know it is not a serious point in the discussion BUT i simply find odd that many killers STOMP on the totem but the totem still exist and when the killer removes the foot it is still there.

    Damn, if i kick a wall or a pallet i destroy it and it disappear, but if i stomp tiny chicken bones kept together with a strip of leather, DAMN! They are too much!

  • Sorry, i am writing from phone, every time i wrote OFFERING i meant OFFERINGS

  • I think they can easily make MAp offering purple.

    I mean. THEY SHOULD ENTIRELY REWORK THE OFFERING, many of them are outdated and garbage!

    I would like to talk about all the offering that make no sense but the post will become a book.

    The map offering are strong, and probably the most impactful ones, more than a mori! They should be purple!

  • Well but noone proposed to remove EGC. The changes that have been proposed do not give any opportunity to take the killer hostage.

    They have been proposed with the objective of not allowing to have all the advantages with this 99% strategy.

    Basically you have open doors without haveing really opened the doors, that is good to face Blood warden for example.

  • IF they will make a practice lobby they should make sure no blood points are earned and no object can be taken outside and no archive can progress throught them.

    • the wall is at a god loop and you must break the wall to make the loop beatable. At that point the wall may as well just be an extra god pallet

    Yes basically is a good palled that strarts already thrown

  • Breakable Walls ---> Investing some time the killer can make certain loops weaker, but he should pay attention about what he is doing or he can obtain the opposite effect.

  • It is useful when you have 200 perks, you see a situation where you need a different equipment and you do not have to search the perk X between hundreds but you know the other preset has.

  • In my personal experience the most used survivors are girls because they are tiny.

    Some males like Ace, that is really quiet, but 90% girls with dark clothes.

    Claudette more than the others.

  • 1) Allora, lo so che sembra un suicidio ma mettiti il pettine bianco come addon.

    Rendera' difficilissimo blinkare e colpire, tuttavia dopo tre giorni a giocar col pettine, quando li avrai finiti ed inizierai a giocare con addon normali ti sembrera' di avere i superpoteri.

    2) Il plaid scozzere inoltre, cosi ti abituo a capire quanto lontano va il blink e fai memoria muscolare

    3) Poi mettiti perk che fan vedere le auree, come Vocazione di un infermiera o Sussurro amaro, ti aiuteranno fornendoti occasioni di blinkare sul sicuro, su survivor che vedi, che non vedono te e che probabilmente cercheranno di nascondersi rimanendo fermi, blink facili.

    4) Armati di tanta pazienza e non ti scoraggiare anche se le prime volte continuano a scapparti tutti.

  • Si, la location viene decisa ad inizio partita ma fino alla fine la botola e' invisibile.

    C'e' pero un bug che, su alcuni terreni, mentre cammini il tuo personaggio e' come se salisse un gradino invisibile e poi ridiscende subito.

    Eppure li' non c'e' niente, e' completamente in piano, succede spesso ad esempio nella mappa "il gioco".

    Questo perche il gioco SA che li c'e' la botola, anche se te non la vedi.

    Quando questo accade puoi sapere in anticipo che la botola apparira' li'!

  • Coupe de Grace

  • Did you check if he had CdG?

    • I'd rather see it be brought up to one-to-one conversation with the same cap- IE, instead of reaching 50% recovery and that translating to 25% wiggle, reaching 50% recovery would translate to 50% wiggle but can't go any higher.

    I agree BUT think they will never do it. Even when you propose minor buffs you have strong resistance from people that struggle to find the incredible odd combo saying that, making that change, everyone will run that combo of 3 perks.

    This is the reason why i proposed moving it from 50% conversion rate to 60%. And it is exactly what happened in this discussion!

    • However other perks do need to be considered, and this would mean that without any form of recovery speed boost like Unbreakable or Exponential, it would only take 8 seconds to trigger Power Struggle. It would mean all you'd have to do is go down near a pallet and the killer basically cannot take even a few seconds to check that there isn't a survivor right next to you waiting to pallet stun, or picking you up will free you regardless.

    I think a build like Flip flop (reworked), UB, power struggle and exponential will still be way less viable then the classic UB,DS,BT, DH. Even if you allow that person to carry Boil over as fifth perk!

    It will work only if you are downed in the totem area and if the killer do not snuff the totem and if the killer cross a pallet in the while or decide to carry you to a very far hook (that probably will be out of the area of the totem).

    • I just think it wouldn't see any more use than it already does as a perk that stands on its own, it would only get seen in bully setups where you'd spend the whole match unable to pick anyone up because you either get pallet stunned by someone else, or pallet stunned by the downed person.

    Well, if you are a killer you ALREADY avoid to cross pallets while you carry a survivor! As i said it is incredible how every absolutely minor buff on perks NEVER USED is always perceived as the end of the world!

    NOONE is suggesting to kick this modification in the game from tomorrow, IT IS OBVIOUS that should be tested before.

    BUT the perk as it is now is not viable, if the test will show 100% is too much then maybe 70% or 80%?

  • Remember you can only carry 4 perks. Maybe if he is using BU this way he had to renounce BT or something vital in the same way.

    It seems that, if we power unused perks, the survivor will also be allowed to carry them ON TOP of the other super meta perks.

    No. A perk in order to be used must be chosen INSTEAD of super meta perks.

    This doesn't mean that we should power up everything making them more powerful than any actual meta, but AT LEAST make them viable.

    How many time in a match it is needed to unhook? How many times you have to raise a survivor in front of the killer?

    The second one is much more rare than the first one, even with this power up i hardly see BU considered more viable than BT and DS.

    Will you renounce the exahustion perk? Obv not.

    Maybe sometimes as fourth perk? Dunno.

    Right now BU is something you do not even want to unlock on the other blood webs.

    • "Wait I don't understand do you mean it should pause the timer for a whole minute no matter what cause then you hit every killer not only campers"

    If you do not camp you do not care that much, 99% the hooked guy will be saved unless you manage to down all the other survivors then he is dead no matter the time left.

    You got hit only if you WAIT in front of the hook till he dies.

    • "If people aren't coming to save you in the alotted time, then they aren't coming to save you period."

    NO! Simply NOT! People are not coming MAYBE because the killed parked his ass in front of the hook.

    He did so because it is convenient spend a minute in order to kill a survivor or to progress to the next stage.

    In some situation finding, chasing, catching, downing and hookin a survivor requires more than one minute!

    He stays there because it is more convenient and because you have an high chance to make a switch.

    IF the minutes are two because you choose a perk MAYBE i say MAYBE the killer will move his ass seeing the gen popping from your hook allowing the other survivors to come for help.

    • "An extra minute where you're stuck not being able to attempt to save yourself or just die isn't going to make a difference."

    If you think so then:

    1) Do not equip this perk

    2) You probably are not using cama even right now.

    • Though, this perk is already good as is just not in a way that will make it more worthwhile than other perks. This sort of thing isn't going to help solo players, the only real benefit will just go to coordinated players, which this perk is already designed to do anyway.

    This perk is good only for SWF that can be cohordinated rn. You never see it in solo. The point is the removal of activation requirements and the addition of information for the party. HOW CAN THIS BE BENEFICIAL FOR SWF? They already can activate it and they already have all the informations.

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