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Zolfo16

Zolfo16

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Zolfo16
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  • I never uderstood why NOED can't be a hex perk like any other.

    If you find the totem before the endgame GOOD, otherwise you are exposed, you had plenty of time to get rid of the totem, if you were too busy genrushing it is only your fault.

    The issue is when this totem appears ONLY after 5 gens giving it a huge amount of protection no other hex has.

  • There are some teams that purpousefully play in order to bully the killer, and some torches can blind you from the side if accurately aimed.

    Lightborne is a sacrifice in order to prevent it, with a normal torch user it makes him only stronger because he will focus on genrushing when he face the fact he can't blind.

    LB is only useful with bully squads.

    And i think it should be a little buffed NOT making visible to the surv the killer has it.

    It is 25% of killer perks invested, it should give 100% against torch saves.

  • No i wasn't around when BD was bugged. I was around when sabo was permanent.

    Permanent sabo allowed to remove 100% of hooks with one perk..

    With 12-14 hooks on the map you need to run 4 breakdown to be able to remove half of them.

    WAY DIFFERENT SITUATION!

    -->BUT<-- if you say that as already been tested (because of a bug) and created issues ok then.

  • Well 3 minutes it is basically permanent for many circumstances.

    Moving the effect from 3 minutes to permanent removal of a hook (maximum 2 hooks per match, remember!) it is a slight and minor buff that can give consistency to a perk unused in a moment where you have scourge hooks.

    I know in past permanent sabo was an issue but in that situation with the perk saboteur or with a toolbox you can permanently remove WAY MORE than 2 hooks.

    The issue wasn't about the duration of the remuval but about the amount of hooks you were able to disable.

  • Why remove? I never said remove.

    Kindred is fine! Keep it the way it is. It helps survivors to understand a camping situation and do not give a camping killer more meat. Thumbs up!

    I am asking if reworking Kinship (camaraderie) the way i proposed may be beneficial.

    The issue with cama is that in solo play people do not know you have it and do not play accordingly, i think that removing the activation requirements would:

    • make the perk more viable to solo
    • create a perk that protect a camped surv from being camped in the situation where noone is coming to save. No perk does that. And i think it is something that is needed.
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