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Zolfo16

Zolfo16

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Zolfo16
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  • Groups of survivors with soul guard, boil over and flip-flop that keep going in maps where they know there are areas where it is impossible to hook them unless it happens you have Agi and IG. Now they can pick themselves up an infinite amount of times in less than 20 seconds and became basically unkillable. Making them bleed out will be even more complicate. This is a situation that, if present
    51 comments 1,211 views last activity
  • Why 2 hours? Can it be 1 hour? I mean, I know it is not going to solve the issue about the games taken hostage but at least you will have to wait half of the time. The longest match i have ever played was 40 minutes, because 2 survs kept hiding in "the game" map and they were pretty skilled at doing so. I didn't have any perk able to help me, only my patience and in the end, after 40 minutes i m
    4 comments 61 views last activity
  • They are too much! OK! I've said it! It is not acceptable that every day I play I need to take half of an hour to spend them and it is not acceptable that every match everyone is carrying the best stuff! The best stuff should be used once in a while, not every game! I KNOW I KNOW! Noone liked grinding, me neither. The grinding reduction was necessary. And i agree! The issue was the perks and
    0 comments 32 views last activity
  • Many of them are outdated, other are a waste of blood points, others are too strong. Now that BHVR decided to cut the grind it would be nice if the blood points we spend in offerings start meaning something. It will be a BIG work but i think both survs and killer can agree on this topic since we all have the same issues with offerings. These are my ideas... The flowers for survs and the cro
    5 comments 71 views last activity
  • Haemorrage is a very weak status effect. It is not completely useless but often addons that provide hae are considered very weak. What if hae also make people dying on the ground bleed out faster?
    16 comments 71 views last activity
  • I would like to collect some opinions about the current BO situation. Let's assume you are playing killer and you got send in one of those maps that can be abused with BO. Guess what, you ar against a BO user that wants exactly to abuse that map. Which are the possible counterplay in game? I think they can be: Using Pyramid Using instakill Myers Using Agitation and Iron grasp, i am not su
    17 comments 131 views last activity
  • It is super crippling eat a dead hard while in frenzy with legion and there is basically no counterplay. If there is counterplay please correct me. And NO! Guessing the right second it is not counterplay. I would like the legion have an addon that makes survivor in 6 mt from you exahusted while in frenzy. Maybe a puple one. No offense but legion addon seem not that strong to me.
    6 comments 61 views last activity
  • It is me or they have nothing to do with the real difficulty and skillcap og a killer? Wraith is not intermediate, it is easy! Clown too! Hillybilly is not easy at all! Freddy it is not easy, he has some strange mechanics but definitely is not difficult! Etc... It is only me or they are completely messed up? If i am not wrong can't they be more precise? It would be nice for new player.
    4 comments 131 views last activity
  • It is a green addons that allow you to gain -->24/25 centimeters<-- against the survivor you are chasing when you hit him with the tentacle. 25 centimeters means you are 5/100 second more or less closer to your prey! How can you capitalize such small time window? Can you really work with it? Or you simply equip it and hope that it happen to be useful? It seem that those microseconds are w
    2 comments 41 views last activity
  • I can't believe! Remember me needed a change (buff) but NOT THAT ONE! It is a perk that force you to tunnel the obsession in order to not lose those really minimal extra time. Do you want to buff the perk? REMOVE THE FACT THAT THE OBSESSION CAN AVOID THE EXTRA TIME! It is easy! Now if i run this perk i still am forced to search that poor guy and hook him 3 times straight!
    0 comments 21 views last activity
  • The text: "You have an uncanny ability to escape the inevitable. While in the Dying State , 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40 / 45 / 50 % , once you are picked up by the Killer " Sorry but, given this description you CAN NEVER reach the cap (50%) because if you are 100% of recovering you will reach it BUT you are not dying anymo
    5 comments 102 views last activity
  • I have serious issues to think about a perk more useless than this. Not even No Mither that, being a "hard mode" perk serves his purpouse. I THINK (maybe i am wrong) that it needs a strong buff in order to be viable. Why not allow the healed survivor to benefit of Endurance status for 12 seconds like borrow time? The point is that often if you heal someone from the Dying state and the killer
    2 comments 21 views last activity
  • Basically a survivor can be unhooked a maximum of 2 times. Why not making the hook removal permanent? It is a whole perk slot, i think it CAN deserve the complete removal of the hooks to be viable without being broken.
    12 comments 281 views last activity
  • Can't cameraderie (kinship) being reworked in a way to make it more simple and (in my opinion) healthy? Simply, if you have this perk, for 60 seconds the timer of the hook is paused. In this 60 seconds you cannot try to unhook by yourself and you do not have skillchecks. After 60 seconds the perk become unactive. I think it will be beneficial, now camaraderie (kinship) is a common perk and wo
    8 comments 121 views last activity