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Zolfo16

Zolfo16

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Zolfo16
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  • @Advorsus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2747121#Comment_2747121

    As much as I do enjoy the joke, it is quite a bit different.

    4 survivors cleansing 5 totems and people complained for years.

    Now you have 1 killer cleansing multiple totems again, and again, and again, and again, and again, and again, and again.

    Your options as killer are either 'doing bones' infinitely, or being forced to just endure the trial with it up constantly.(Something survivors have never had to do).

    This wouldn't be so bad except each boon is the equivalent of about 2 perks, and they stack on top of each other. So as a killer you either have to spend your time hunting down and cleansing boons are just dealing with all survivors having an additional 4 perks for free.

    I'm not complaining, but when you put it into writing against hexes, the very same thing survivors have complained about for years...

    Hexes are a one time deal, most of which either are underwhelming as perks in general so they're never used, require steep activation requirements to even properly use, and most only offer one benefit for the cost of being perkless the rest of the game once it's gone.

    It's no comparison. So while I do enjoy the 'do bones' joke that never gets old despite being told a million times, it simply doesn't have the same meaning. Even if you do bones as a killer, they're still gonna be there.

    Well but the point... it was a joke. Noone i think is telling seriously that the solution to boons is "doing bones".

    Being forced to repetely doing bones is exactly the main issue.

    It is like saying the solution to dead hard complains is just "hit more".

  • Just to add some details, just now i played against 4 survivors.

    Normal match, non toxic, at the end they managed to survive all 4, was a relaxed match i didn't tunneled or camped, the game, full of pallets, it was ok.

    In the endgame they macroclicked in front of me to disturb me from the final chase.

    In the chat i told them to flashlight normaly and not doing that because that can cause issues in some persons.

    They all, thinking i was that kind of person told me will keep doing that and they hope the next time i die.

    Please, take away this dangerous toy from the hands of these kids.

  • You never attacked my arguments. You always said that are weak but never explained why. You tried to ignore my points and to put all them together telling they are the same.

    This is not discussing man, this is defending your little toy.

    I do not care of NOED because there is never NOED when i play, I have no horses in this race, you have.

    I am walking away because there is no discussion here, there is only people that have a toy and is scared of losing it.

  • @Junylar said:

    Just do bones.

    This sincerely made me laugh :) thanks

  • @R1ch4rd_N1x0n said:

    https://forum.deadbydaylight.com/en/discussion/comment/2745463#Comment_2745463

    I break Totems every game in order to stop NOED. I have no issue with the perk. I do however sometimes have people say I'm wasting time by doing so. Not sure why.

    Man, if EVERY GAME you break 5 totems to stop NOED from activation even when it is not in play you are literally conferming that it is a huge perk! Tell me another perk that require so much effort and attention in its prevention.

    Someone here is also stating its weak! IF it is so weak why every game you remove 5 gens to prevent it?

    Guys, i honestly think you are not objective, you like to use noed, you do not want i to be changed and you are going to negate the evidence in order to avoid it.

    I quit. I do not care. You know why? Because i am main killer, i am not carrying NOED therefore i am 100% sure in my game there will be no NOED unless some strange archives.

  • Moreover if you make the stairs narrow a trapper can block the access with a single trap. In a situation where there is a surv hooked in the basement and a second surv is going to rescue you can stay closer, going back as soon the trap is disarmed, rearm it and now you have 2 preys that can't escape.

    Only DH can save them, not even BT.

    And the rescuer can't even use DH if he is healthy.

    A hag can use a phantasm trap with longer duration to block the access of the entrance if you do not pay attention and duck.

    Mamny gameplays will become too strong.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2745721#Comment_2745721

    1. Yes, when it's revealed you have to play differently... And? How is that different from over a dozen other perks? At no point should you be able to "ignore him and keep playing" (assuming him is the killer).

    2. Veteran players and newbies can handle this perk easily. Simple strategy. Note the locations of totems as you go, after the 5th gen, if you see NOED activate, either check them and destroy the lit totem, or just open the gate and leave. Problem solved. If you wish to ensure it never activates at all, you can even do that by pre-breaking the totems so it can't spawn in. So that's 2 methods of dealing with it. With the new boon meta it's even easier, as a totem that has been booned doesn't turn into NOED.

    3. I usually use DS, DH, or BT for that example, went with COH because it's a totem perk, but still, my point stands. There is no survivor perk that the killer has the ability to remove from the match before or after it activates. There are an entire category of killer perks that survivors can remove from the match entirely, and 1 in particular they can remove before it ever activates, that's the balance right there.

    4. NOED isn't stronger than any of the perks you mentioned, especially since unlike all of those perks, you can remove it entirely from the match before it ever activates. People want to make it out to be the most dangerous perk ever, but there's a reason it's never once cracked the meta in 5 years. A small speed boost + exposed status, on a perk that can be removed at any time, including before you ever see the benefit, just isn't that strong a perk.

    • 1. Yes, when it's revealed you have to play differently... And? How is that different from over a dozen other perks? At no point should you be able to "ignore him and keep playing" (assuming him is the killer).

    As i explained SEVERAL TIMES, it is different because it is the only perk that

    a) Force you to play differently and you can't ignore it

    b) You always need to assume it is in play

    c) You can't "git gud"

    No other perk in the game have these 3 together.

    You 2 always keep ignoring this, therefore you have no argument in contrast, simply you try to play dumb and fake you didn't read.

    • 2. Veteran players and newbies can handle this perk easily. Simple strategy. Note the locations of totems as you go, after the 5th gen, if you see NOED activate, either check them and destroy the lit totem, or just open the gate and leave. Problem solved. If you wish to ensure it never activates at all, you can even do that by pre-breaking the totems so it can't spawn in. So that's 2 methods of dealing with it. With the new boon meta it's even easier, as a totem that has been booned doesn't turn into NOED.

    This is NOT "handling it easily". You need to be in a cohordinated group, with precise perks and hoping it is not going to enlight the totem you never found.

    This is a complicate and luck based strategy those streamers i said before weren't able often to cohordinate.

    • 3. I usually use DS, DH, or BT for that example, went with COH because it's a totem perk, but still, my point stands. There is no survivor perk that the killer has the ability to remove from the match before or after it activates. There are an entire category of killer perks that survivors can remove from the match entirely, and 1 in particular they can remove before it ever activates, that's the balance right there.

    Again, don't play dumb, all HEX perks can be removed, why now you tell me "there is no surv perk blah blah". If this point was valid then we have to remove every hex from the game.

    Hexes are particular powerful perks for killers, should be compared with other hexes in order to understand IF they need more protection than usual.

    Is Noed weaker than any other hex? No! It isn't! Hex like "crowd control" have a single shot, why NOES that is particularly powerful should have 5?

    • 4. NOED isn't stronger than any of the perks you mentioned, especially since unlike all of those perks, you can remove it entirely from the match before it ever activates. People want to make it out to be the most dangerous perk ever, but there's a reason it's never once cracked the meta in 5 years. A small speed boost + exposed status, on a perk that can be removed at any time, including before you ever see the benefit, just isn't that strong a perk.

    NOED IS METADEFINING! If you spend the game searching for all the totems and remembering the location it is pretty much influencing the whole game play! Man what are you saying?

    Sure NOED is not breaking the meta! NOED IS PART OF THE META! The only reason it is not a staple on 50% of the killer is because it is embarassing for a skilled player relate on NOED everyone knows is a perk that allow you to obtain undeserved kills in the end even after the worst game.

    Repeat, with NOED i was able to manage always 2 kills while practicing the nurse at rank 9 and not being able to blink. Spent the game missing the blink, in the end NOED activated, BAM! No brain, 2 kills!

    • Do you have an argument for it being OP other than "you have to assume it may exist"? Because until perk loadouts are shown prior to every match, that's the case for quite a few perks, and really isn't that special.

    Kinda yes. First it seem to me that the fact that you have always to assume his existance is a pretty strong point in favour of the strength of a perk, second yes, as i said before i have other two that are:

    You can't ignore him and keep playing the same way when it is revealed.

    You can't "git good" because also very veteran players with a lot of skill can't face this perk.

    I said these points already 3 times, people keep ignoring them...

    • There is literally no survivor perk that can be removed before it activates, and no other killer perk that works this way either. As removing an entire perk from the game is a major advantage, it should take a lot of work to accomplish. I know if I could light 5 totems to remove COH before it activated, I would be happy to do so, not complaining that it's too many totems, and that's from the killer side where the time crunch weighs heavier."

    Man, telling me that also COH can't be removed therefore NOED is fair... is dumb. COH is a cancer. COH literally forces killers to tunnel you until you are down because otherwise in 8 seconds all the job done is wasted.

    I think that, if they want to keep COH this way they should allow killers to stomp a boon forever.

    In my PERSONAL OPINION strong perks that must be considered the top and therefore must work as measure of the maximum power for a perk are like DH, DS, BT, Ruin, Pop, Devour. If a perk is blatantly stronger than these monster that perk is TOO STRONG!

    • "Yes, it IS perfectly normal, because that is, literally, how the perk works; you have to play around it, just like Dead Hard. Killers have to assume Survivors have Dead Hard or miss an attack, which can greatly extend chases."

    THIS IS THE REASON WHY it is OP! If it wasn't intended to work that way either was bugged or the playerbase was exploiting some weakness of the perk like trickster with blood favor.

    • "Don't ever balance based on 'streamers' and 'youtubers'."

    If they are all players with 7k hours and undoubted skill YES YOU BALANCE ALSO WITH THAT! I don't know why you shouldn't!

    • "What people whine about is NoED working as intended."

    If every criticism is whine you are in fault, not them!

    • "I don't CARE if someone is a Killer main or a Survivor main. I don't CARE what some dude with a webcam says; I've been the dude with a webcam. Having one did not make me smarter than everyone else."

    If you do not care of ANY other opinion or data that is not supportive with you it is YOU issue, not our!

    • "Them 'being worried' does not mean NoED is OP. It means they are aware it may exist. I don't recall Otz ever saying 'NoED is OP'. Because it's not."

    He said twice in both videos where he analyze perks. He said is strong as #########, he put the perk in the higher ranks and said it is not fair to play with it and it leads to undeserved kills. JESUS! MORE THAN THIS??? Should Otz ring your door to tell in your face?

    • Once again; you have given no actual points as to NoED being OP other than 'It should not do what it was made to do'.

    It is easy when people spend 2 messages explaining you several reasons telling "no real point!".

    You are not discussing my motivations and why they may be wrong, you simply said they are not important for reason you do not explained but you do not need to explain because you do not care about any other opinion.

    This is not discussing, this is playing dumb with me.

    NOED should be a credible threat yes but considering its power it should be solved removing 1 or 2 totems, like ruin, like devour, NOT FIVE! WHY FIVE? It's the only perk that requires the removal of all totems!

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2745523#Comment_2745523

    It is a perk that is something you need to take into consideration even if it is not present like DH, BT, DS and UB.

    That's the POINT. It has to be played around,even when it is unknown. You even name other perks that work this way.

    It is something you need to play around the whole game like ruin or DH.

    You just said this. Are you trying to pretend this is a separate point? Again; that is the point of the perk.

    It is something that a team of SWF like Otzdarva, Ayrun, Dowsey and JRM are worried about all the time when they play.

    This is the same point you just made 2 times before. And, like the other 2 times; this is the purpose of the perk.

    First step is admitting NoED is fine. You made 1 point, and made that 1 point 3 times to make it look like 3 separate points. On top of that, that 1 point you made is the literal reason for NoED existing; Survivors HAVE to play around it and 'do bones' because they don't know if it exists. It slows down gen speeds just by existing.

    And when Survivors don't do bones & slam gens in 5 minutes? They get NoED'd for their greed.

    Risk vs Reward; Do you risk slamming gens? Will you be rewarded with 0 NoED & quick escapes? Or will your risk net you a loss after 5 gens?

    Do you risk doing bones & being found? Will you stop a NoED user? Or did you just waste time?

    This. is. How. The. Perk. Works.

    You have said nothing that makes it OP. In fast, you made ONE point THREE TIMES, and that ONE point is literally the point of NoED.

    Man don't try to fool me. I may not be native english speaker but i am not an idiot.

    You know what i said, if you want to play dumb i am not playing this game.

    Your objections are ridiculous, only telling me that this:

    • It is a perk that is something you need to take into consideration even if it is not present like DH, BT, DS and UB.

    And this:

    • It is something you need to play around the whole game like ruin or Devour.

    Are the same point and are perfectly normal is bullshit. These are 2 peculiarities of 2 different groups of overpowered perks but that are both present in only one perk: NOED

    You can play and eat all the DS, you can't ignore Devour. At the same time you do not play like Devour is always present but you play like DS is always present.

    The only perk that is both is NOED, you always play like he is present and you can never play around, you always have to play taking into consideration his removal.

    Moreover the fact that a SWF of streamers with 5-6k hours each constantly is worried by this perk is the proof you are trying to defend your interest and you are not objective.

  • @BiggHommie said:

    so when does it go down? everytime i disconnect or get forcfully disconnected 24h ban now forever?

    yes i think every 24 hours is reset

  • @BiggHommie said:

    yall are cracked lol i havent played dbd in 2 days last ban i had was 6 hours explain that one gamers

    I dunno man, when i dc i take 5 minutes ban, if i DC again it is 30 minutes, i never DC the third time but i think it is 2 hours and then 5-6 hours the fourth....

  • Man, i understand if you are sick about NOED discussions.

    I understand if you do not find this proposal appealing, neither do i.

    But you can't keep saying NOED isn't OP.

    It is a perk that is something you need to take into consideration even if it is not present like DH, BT, DS and UB.

    It is something you need to play around the whole game like ruin or DH.

    It is something that a team of SWF like Otzdarva, Ayrun, Dowsey and JRM are worried about all the time when they play.

    IT IS VERY STRONG at least, but probably OP! And i am main killer! Main killer that like endgame build but i do not feel comfy playing NOED because i was able to kill 2 people with noed WHILE I WAS LEARNING NURSE AND NOT ABLE TO BLINK!

    First step is accepting we have an issue, come on!

  • Usually you need to DC something like 5 times before being banned for a whole day.

  • I think the censorship is ridiculous. In italian "i have" is "io ho" and i can't write it because "ho" is considered the same as "hoe" and "io" the name of the target.

    I would like the option to remove it.

  • Noone use OC because OC doesn't work the way it was intended.

    It is useless as regresson because of the SC, i agree, but it is also useless to contrast the gentapping (this was his purpouse i think, not being a regression perk) because of a "bug".

    I think we simply need to correct that issue and overcharge will be handy as antitap, IF you want it to become a regresson perk you need to heavily rework it.

  • Perks that do one thing are simple, like lethal pursuer.

    Perks that do several things are more complex.

    Ok, there are perks way more complex than the unrelenting you proposed but still is making an easy basekit perk for beginners more complicate.

    Not a huge fan, but maybe i am wrong, it may be.

  • @Gamerherz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2744535#Comment_2744535

    So that would be the same as saying "bringing dead hard is for people that arent able to loop". The basement is a big part of the game and gameplay, its a place which gives the killer for once the strengh and momentum instead of the survivors. Having a basement build is fine and good for the game since its not always the same meta perks around. And survivors can easily play around the basement. Theyre getting punished for bad positioning.

    No man it is not the same: DH if played well can ALWAYS buy some seconds.

    Basement if not defended is a waste of seconds often.

    90% of time when you grab a surv the closest hook is NOT one in the basement, unless you down a surv in the basement basically, you need to REACH the basement spending precious time.

    If you are not going to defend the hook and you want to continue pressure just hang the first hook you find and keep hunting.

  • The point "the skillcheck is easy" leads nowhere my dude.

    There are people able to ignore the old ruin always hitting the excellent SC and there are people not able to hit normal skill checks consistently.

    You can't make a SC more difficult because there are pro players because otherwise the game would become impossible for the casual ones.

    For some people DS is a difficult SC and overcharge is the same.

    I think the point of OC is not hitting or failing the SC but stay on the gen until it come and until you complete it, instead of tapping and running away.

    It is only 2 seconds? In a situation where you are assaulting a gen closely defended 2 seconds are a huge amount of time.

  • I dunno. I am never a big fan of making easy simple perks more complex.

  • Exactly! You can't fight "camping the basement" with a perk that makes hooking in the basement more convenient.

    The basement hooks are often time-expensive to reach, once you hooked in the basement you are usually going to defend the hook because it is generally a place easy to defend. If you carried MS you wanted to play that strategy from the beginning.

    The basement itself is a place intended for desperate killers that are not able to pursue or defend the gens in that match.

  • No, i think the whole point of the perk is to better defend a 3 gen situation.

    You choose 3 gens that are close and defend them, as soon as surv notice it they will start to roam around one of those 3 in order to break your strategy and continously tap the gens you kick.

    You need something like 3 seconds to kick, they need 0.2 seconds to tap.

    If they are cohordinated they can assault the gen from different directions and finish it while you are busy shooing the other ones.

    Overcharge was about to stop or making more difficult this strategy, you cannot tap for a splitsecond but you have to stay and do the SC or the gen explode. But it doesn't work, the SC comes even if you move away.

  • @Gamerherz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2743482#Comment_2743482

    Still you have to swing and get through the penalty of that and the animation itself. And at a loop you can still play around that as survivor. Trapper has a yellow addon which gives him 5% for 5 seconds after setting a trap. If he uses a setting speed addon it will be around the same time as swinging and missing. So I don’t know why you think it’s such a huge thing. Noed gives you 4% for potentially the rest of the game which insta down. Which basically can give you free kills, and I think it’s way more value to get an Insta down with potential kill than swinging to get 5% for 2.5 Seconds.

    The point is: unrelenting should be a beginner perk in order to diminish the penalty for a failed swing. Do you want to raise that bonus? Ok, we can talk.

    But if you put a speed bonus the people will run the perk for the secondary effect instead the primary.

  • First you will have a 0% kobe instead of 3.4% or 4%. You can be sure that there will be no kobe unless deliverance.

    Second you have complete control over Scourge hooks, you know where they will spawn and you know they will be immune to sabo and destruction, good for comboing with other scourge perks.

  • @sleepopeepo said:

    I think a practice mode where people can choose to practice as a certain killer would help out a lot for people who try to learn a different killer or a new killer. Just a thought.

    I think maybe their bot are still not smart enought to play against any killer.

    They barely learned how to play against trapper.

    They will do stupid things not even the worst surv will do.

  • You simply need to fix the fact that overcharge's skill check can be done on the move.

    It is an anti-gentapping perk that doesn't work.

    You receive the skillcheck, if you do not stay there in order to complete it you will fail it!


  • @Gamerherz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2743458#Comment_2743458

    You need to consider that this is only 2.5% which obviously could be adjusted. And with demo making noise when swinging it’s not really that bad. And there’s still the penalty for missing a hit, it’s only decreased by 25% and I doubt killers will be running around swinging all game just to get 5% movement speed when the get a penalty each time. And since they basic attack it can’t stack with play with your food. It can be used with mad grit, agitation but for that you’ll have to get a survivor first, then you’ll have to be lucky that there are any survivors around, if so they just can use lockers etc. And in the end you used 3 perks for that. So i think it’s a fine change

    Nono it is not about the 2.5 s.

    You seem not understanding that 5% bonus in speed is pretty significant. It is more than the noed speed boost.

    It is one stack of PWYF at command, it is the difference between hitting and missing often.

    The clown need to use a bottle and waiting 2.5 seconds to have a 10 percent boost, missing a swing is much faster for a looping situation.

    With Freddy it is a mini snare but you do not need the surv is asleep or he steps on any trap.

    It is like coofee grind effect but triggered much faster and you do not even need to use a trap.

    I can continue....

  • Yes but man:

    Walking survivors will get afflicted with the hindered status effect 

    This is too much for a perk! You think it is not but it is a pretty significan effect. Moreover BHVR already said that a perk that affects EVERYONE must be an Hex perk.

  • Unrelenting IMHO is good the way it is.

    Otherwise you will have killers that can trigger an undetectable and miss on purpouse to have a boost of speed.

    Like demo with a mushroom, teleport to a portal near a gen, appear, miss on purpouse, check the gen, if you find a surv you'll have also the speed boost.

  • Predator is a learning perk. Like Unrelenting. It is not meant to be competitive.

    BUT we still can improve it.

    1) Scratch marks will spawn considerably closer together

    2) Footsteps marks will stay visible for 1/2/3 seconds longer

    3) Scratch marks colour will be highlighted and more visible, like bloodhound, making tracking easier for colour blind players

  • Scourge hook: Monstrous shrine

    1) The scourge hooks are always the 4 in the basement

    2) Kobe is impossible

    3) Accelerate sacrifice progression by 3/6/9 %

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740060#Comment_2740060

    And it wouldn't be blackface if no one came out and said it offended them, would it? I already said they can do whatever they want with their game, it doesn't mean it was the right choice or a good one. I'm not ignoring anything. First of all I have close to 2000 hours played in this game as survivor. I have been matched with hundreds of leatherface players and not once have I even seen any of the survivor face cosmetics used on him. If this is happening, I don't see how it is happening a lot. A few instances of it happening are not enough to consider it a problem and make a change like this. This whole thing feels like an overreaction. I am all for reasonable and rational efforts to reduce any kind of hate that goes on in video games. However there needs to be a line drawn on the measures being taken so it doesn't go too far.

    I agree with the point that the black face was rarely used.

    i have never seen any leatherface using it before this patch.

    In these days there are plenty! Obv! If something is forbidden it become fascinating!

    The mask was used only for racist purpouses by a minority fo haters.

    This is the reason it should be removed, it is noa a necessary or a beloved cosmetic.

    I simply would have appreciated something like 50-80 auric cells as rewatd instead of iridescent, that's it...

  • Oh ok, then it wasn't my ignorance. It really is minimal.

  • @King_Rendal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730827#Comment_2730827

    Not sure if I'm missing something here but if Artist hooks someone and then fires a crow there is no opportunity to avoid a hit before the hook. I'm not sure if it'd be a good idea to actually fire a crow to get someone off a gen and then hook, though that's an interesting strategy I think it's more reliable to hook first then fire your crows. They then either have to let go or suffer the effect which further leads to a damaging hit. If a gen is close to being finished you can just do it through the damage sure but that's kinda conditional on a lot of factors. If Artist runs say Tinkerer or something they would know when a gen is close enough to power through the Crows and fire single Crows at that gen in particular. That leads to a very short cooldown and makes it extremely hard to finish the gen through the crows.

    @Zolfo16 said:

    What if:

    You see you are against the artist at the beginning of the game.

    You see another surv is downed and you see she is about to hook.

    You leave the generator before for 5 seconds, going in a locker avoiding avoid both BBQ and DMS.

    You go back to the generator.

    I already explained how you should behave:

    You know you are against an artist and you see the artist downing a surv and picking him up.

    You go and hide in a locker BEFORE the surv is hooked.

    You stay in the locker counting till 5 after the surv is hooked, you will avoid BBQ and probably the crows. She must have other perks in order to know you are there for sure!

    You go back to the gen, if the artist still not sent the first murder of crows wait some more seconds, then start working the gen again.

    The second murder of crows may arrive, you have to endure it. But only if the artist is sure or seriously worried someone is working there.

    You should finish the gen before the third murder of crows.

    If the gen cannot be finished in the time between the first and the third murder, well maybe you should go elsewhere if you see is target of crows. Even thou i dunno why, we have a gen where noone is working and not so close to be finished.

  • @ArchiMAD said:

    it was possible to simply alter the masks so that they were not associated with the characters and did not offend anyone

    I think this is quite difficult and problematic due to the lore and the overall situation. Removing the masks was better.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730939#Comment_2730939

    auric cells are a net loss to their revenue + a cost through royalties. you did not buy these masks so they have no reason to do so

    https://forum.deadbydaylight.com/en/discussion/comment/2730940#Comment_2730940

    then you should have read the eula, and alas you entered the contract

    I bought a character, with real money, that contained those cosmetics. It is a part of something i decided to pay with money and it is fair to give money back.

    Otherwise also one of the 2 dresses would be fair.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730939#Comment_2730939

    auric cells are a net loss to their revenue + a cost through royalties. you did not buy these masks so they have no reason to do so

    https://forum.deadbydaylight.com/en/discussion/comment/2730940#Comment_2730940

    then you should have read the eula, and alas you entered the contract

    I bought a character that cointained those 4 cosmetics with real money and aurics.

    They can also give me one of the 2 dresses, i think it is still fair.

  • @GoodBoyKaru said:

    and in order to get one good thing, I still need to earn (7200)

    These cosmetics were common rarity and earned just through playing the game. The value of these masks, were they purchasable from the Store, would be 3,600 shards (900*4). Therefore, you're getting an extra 2,400 shards just for having played the game.

    Still they maybe should give auric cells instead. You cannot buy anything to him with shards.

  • @DouGG said:

    @Zolfo16 Not gonna happen though. She can delay her bird until she knows you're on the gen, which she can find out by using info perks or just looking at you. She can also just single crow each gen so her cooldown's less, then blast you only 5 seconds later or so. There's still way too much an artist can do against this sort of thing, and you can't exactly just sit there forever dodging multiple singles.

    How does she know you are on the gen? BBQ? As i said before, if you hide in a locker you are going to avoid it. Maybe there is noone on the gen. If she KNOWS there is someone on the gen (Maybe with Tinkerer?) you have to move out because she is 100% coming and she will not send the crows to you in order make you prepared.

  • @DouGG said:

    @Zolfo16 You can't dodge the first murder, or the gen gets blocked. You have to tank the first one, and then finish the gen in the short window that you have before her power recharges and she flings them at you again. Even if the math lines up for you, which relies on your generator being at about 85% completion, or about 75% if you're doubled, you've still neglected to clear the swarm, and she could just launch 3 crows in your direction for the injure. She could also single crow, which gives her only a 5-second cooldown if she knows time is tight.

    If this relies on your gen being nearly done, that still doesn't change the fact that in most situations it's not going to apply.

    You can if you move from the gen BEFORE the guy is hooked. Like you already do with BBQ. You can't dodge the second.

    And you have to finish the gen between the first and the third.

  • @DouGG said:

    @Zolfo16 Doesn't work I'm afraid.

    DMS isn't a single-use thing

    It activates if you let go of the gen regardless of whether you were on it when DMS was triggered. Even if you weren't on the gen when the hook went through, if you tap it then she birds, you're still forced to let go of it.

    If you are about to complete the gen you endure it. Dodging the fisrt murder of crows should give you enought time before the second will arrive, if the second hit you, you still have some time to finish before the third. If the gen is just started you hide or search for a different one.

  • What if:

    You see you are against the artist at the beginning of the game.

    You see another surv is downed and you see she is about to hook.

    You leave the generator before for 5 seconds, going in a locker avoiding avoid both BBQ and DMS.

    You go back to the generator.

  • @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730395#Comment_2730395

    The Wraith and the Trickster don't resemble blackface nor asian-fishing so this comment is pretty moot.

    Man, those poeple do not really go into details when they try to be racist. They pick a south korean singer and that's it.

    If they want to be stupid they will find a way.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730388#Comment_2730388

    Stream sniping, facecamping isn't against any rules and doing those things doesn't make someone racist. Throwing insults at them, yea, pretty racist, but you know that's an end game chat issue, not a mask issue.

    I think the mask removal is much more in order to show "we are taking very seriously this situation!".

    It is something done in order to be safe with any reaction from the people or the media

  • @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730303#Comment_2730303

    People were equipping the Smartface and Survivorface masks and using them to target and bully POC streamers. Content creators were being repeatedly stream sniped, facecamped, having slurs thrown at them etc by people using those masks because of their resemblance to blackface and asian-fishing respectively.

    Ok. Then removing the masks will solve nothing.

    The next time those people will use the Wraith and the Trickster instead.

    You can't cure stupidity this way.

  • Like a blackface?

    Isn't BF painting your face black? He didn't painted, he took off the skin and weared it as mask!

    So it is ok if the skin Meg but it is not ok if he skin Claudette?

    I dunno, i am confused.

  • But, may i ask, what happened exactly? For having the masks removed?

  • @HeyItsQuiet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730250#Comment_2730250

    Yes, it's so valuable that you choose to spend your time blaming a perk for your need to tunnel, when there's... How many other perks in game you can choose from? How many other builds? How many other ways around camping and tunneling?

    Either stop using the perk or improve your skills. Your loadout and playstyle are your responsibility, not the responsibility of the devs.

    It is so valuable that i prefer discussing about perks in a productive way instead of arguing with someone with child behaviour but 100% sure i will never waste it going and read the history messages of other users.

  • @HeyItsQuiet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730229#Comment_2730229

    I think you need to invest in another game. Based on your comment history, you don't have a single positive thing to say about DBD or any changes and updates, and you blame the perks which YOU CHOOSE TO BRING for your losses and bad playstyle.

    L player, L opinion.

    I am glad you are spending your time reading my history.

    Probably your time is not that worthy.

    Mine is.

  • @HeyItsQuiet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730103#Comment_2730103

    Bro, playing with toddler tactics like tunneling is absolutely a YOU choice. Perks don't MAKE you do anything. YOU are the one who chooses your build.

    I've literally never seen someone as whiny as you until this day.

    Man, have you EVER read the perk we are talking about?

    Or you are here only to argue and to troll?

    "I've literally never seen someone as whiny as you until this day."

    I guess so, otherwise i can't explain this sentence.

    I am not going to lose any more time writing you man.

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