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Zolfo16

Zolfo16

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Zolfo16
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  • You have 4 survs. One got spotted and chased, the other 3 finish the gens.

    Then 2 of them do the lasts and the third with BT tries to exchange with BT, scount the area, if the area is fine go for the exchange.

    If the area is not or go and help the gens or go to an exit in order to open as soon as the gens are done.

    The good survs requires 5 seconds to understand if a noisy chainsaw killer with a huge terror radius is camping or not.

    With NOED is toxic? Well yes... every killer is, even not blinking nurse with NOED can facecamp better than any bubba. Facecamping do not require movement and being able to own with one it is more flexible than using a chanisaw.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2786766#Comment_2786766

    And I haven't slept in 30 hours, what's your point.

    I'd explain, but I'm on mobile.

    Also, there's no ignorance there. Those are facts. It takes 120 seconds for someone to die. 80 seconds for a full gen. 3 people split up get 3 gens done by the time one person dies.

    Sure! IF the bubba was able to catch a survivor in ZERO seconds this will work!

    You do not count that bubba must:

    • Find the 1st surv
    • Down the 1st surv while he is predropping every pallet
    • THEN 120 seconds
    • Hope for no hook exchange in the while with the use of BT and DS, it depends from the situation, if you hook in the basement is not gonna happen, if you hook near 2 jungle jims can happen.
    • Find the 2nd surv
    • Down the 2ns surv

    At this point usually the gens are done, the exit open, the other 2 survs are ready with torches and BT.

    Kill 2 skilled sruvs with a facecamping bubba is very hard.

    It works with not skilled ones, but with them it is also easy to kill 4 of them.

    NOED is a different situation. I think NOED is cancer.



  • .... because.... ????????????????

    Oh ok! It is horrible because you said so! Fine!

  • I am proved being wrong BUT you are not gonna explain why.... but you write LMAO because this has the power to convalidate any point in any discussion.

    I not even discussed the sentence "It takes 120 seconds for one person to die, worst case scenario, three gens get done. He gets one more person and hooks them before two more gens get done. The others leave, easy 2K." because there is such huge amount of ignorance inside it that it is embarassing.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2786714#Comment_2786714

    First off, Ghostface is terrible at facecamping and Kindred does work on him.

    Secondly, Bubba can literally guarantee two Kills by facecamping.

    It takes 120 seconds for one person to die, worst case scenario, three gens get done. He gets one more person and hooks them before two more gens get done. The others leave, easy 2K.

    If he had perks, it could be worse. Corrupt will buy him time at the start, combine that with NOED and No Way Out and he could easily get three if not all four.

    https://us.v-cdn.net/6030815/uploads/0IQOVIT33246/count-of-killer-282-29.png

    Here's the breakdown of Killers seen in 300 games. Facecamping with Bubba is extremely popular. Also, poor Twins.

    Is that statistic made by you? On how many matches? Do you understand that a statistic made only on your experience is pointless? This is exactly how statistics DO NOT WORK!

    Your personal experience can maybe invalid a statistic but cannot make one!

    BTW GF is a pretty good FC unless you think a FC must only stay right in face of the survivor. It is not really necessary. With veil of night kindred do not work. Also discussing GF is out of topic.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2786703#Comment_2786703

    Then you weren't around when actual infinite's were a thing.

    Myers House is annoying but there's worse structures on Haddonfield and they still aren't infinites.

    https://www.youtube.com/watch?v=Ej1rl2nd_9E&ab_channel=Infinite

    Here's an actual infinite from back in the day.

    I know about the old infinites. The point wasn't that current infinites are worst.

    The point is: you said that all bubba fc. I said it is wrong. Not only i do not camp but i have met many chasing bubbas.

    Bubba is very valid chaser if you manage to learn it, fc bubbas are the ones that are not skilled. Moreover skilled survs do not give more than one kill to a camping bubba.

    It is also satisfying to see survivors run away from gens as soon as you approach instead of keep working on them until the last second. Noone want to mess with his chainsaw.

    The killer that i more often see fc regardless of skill level is Ghostface honestly, because he also is immune to kindred, but i do not play him.

  • The main house in Haddonfield is infinite if you do not have a perk that can deal with windows and if the windows pop in the right places.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2786651#Comment_2786651

    I've taken stats for almost 300 games. Perhaps you'd be interested in knowing how many Bubba's facecamped versus how many didn't.

    Also, no, Bubba is the best at facecamping. What other Killer has such an easy and unpunishing instant down?

    I play bubba. I never facecamp unless:

    • The survivor played in order to spoil game flaws, i fc a survivor because he run an infinite for 5 gens.
    • In the endgame if i cannot defend the exits.
    • If there are at least 3 things that can be defended while facecamping.
  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2786653#Comment_2786653

    BP doesn't make 4 survivors telling each other how to think more "fun" for the killer.

    You can't just view the game from a survivors perspective and expect killers to keep playing if you keep removing anything they can do.

    I NEVER said we should remove killer options. Where? Where did i said that?

  • @Zozzy said:

    So you agree SWF needs to be removed?

    NO! They are the only funny thing in play the survivor!

    We need to implement balancing mechanics around that, the game should give the killer advantages or more BP if he is facing bigger SWF.

    The highest should be a team of 4, then a team of 3 or 2 teams of 2, single team of 2 and the lowest is 4 solos.

  • @SilentShepherd said:

    1. Bubba's chainsaw able to facecamp, insta down AoE multiple targets, and has many charges, AND can turn directions
    2. The doctor's AOE reveal scream. This mechanic breaks the fundamental tenets of the game. The hide and seek aspect of a HORROR game is completely nullified with this broken, stupid mechanic. And it even penetrates upper or lower floor levels. It's completely stupid. The killer doesn't have to search for you, you remove the tension and fear of the killer looking for you.
    3. Nurse blinking through walls. Again, another stupid ability that completely breaks the core tenets of the game. This time, the CHASE aspect. The chase aspect of a horror game is the most tense, exciting parts of this game. And Nurse completely ruins it with this stupid mechanic that allows her to simply teleport through obstacles, pallets, and even walls. This is ANTI-FUN written all over it.
    4. Decisive Strike should be CORE on all Survivors. Being tunneled out of a game is one of the most frustrating, anti-fun things in this game.
    5. The game needs to stop being about kills/escapes. A kill should be worth a lot of points, and an escape too, yes, but the game needs to utilize all of those amazing stat tracking that we ALREADY have.... and combine everything into an overall GRADE and Title Score for each Survivor. So even if you die, you helped your team succeed and escape as a martyr hero... which is a core thing in all horror movies... the hero who takes on the killer so others can get away. People would not feel as bad for dying anymore.. when they get a good score and the title "Heroic Survivor" for achieving a lot of points to contribute to the match, even if they died.

    I have a few more to add to the list.

    Man, you only proposed to NERF HARD the killers you hate and to BUFF HARD all the survivors in a whole.

    Don't you think that MAYBE this will kill the game?

  • MAKE

    HOOKS

    LONGER!

    Discourage camping making it less time efficient and more boring!

    120 seconds generators and 120 hooking stages.

    Try it, sure a lot of balancing will be required around this change but it is needed to change something in the core mechanics, you can't solve camping issues with perks.

  • Trickster cannot be good as the huntress because huntress skill cap is higher

  • SURE! So you are free to send people to RCPD without any retaliation.

    Map offering should be purple!

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2776700#Comment_2776700

    Lol that's true

    I wonder if the next original killer will be related to rats somehow and hail from Alberta

    That's true. There are no crows south of panama. Incredible because in all the other continents there are! They found the only place on the earth for a crow theme killer where there are no crows!

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2776970#Comment_2776970

    Yes, that isn't a Russian as using Russia to represent Slavic or Eastern European countries is possibly the WORST decision to make, and worst kind of representation.

    Well you get very close last summer then when everyone thought the resident evil was going to be Lady Dimitrescu.

    Unless Romania is not enough slavic and too much latin for your taste.

  • @Blazelski said:

    I just want to point out that Deathslinger can also counter this by spearing people, dragging them off the high location, then hitting them down once on the floor below. Also, I'm actually quite salty about people wanting nothing but the stale meta we've had for 4+ years. Let Boil Over be "abusable." From what I've seen, there's never a situation where it cannot be played around (RPD library aside). I saw a friend go against someone that was abusing it with some other perks in the middle of the Asylum. They were unhookable because a Jake kept sabotaging the only hooks my friend could reach. What was the solution? Go for Jake or anyone else in the match not running those particular perks. She ended up killing the Jake and won the match easily.

    Also, I like the fact that perks like Agitation, Iron Grasp, Mad Grit, and Hangman's Trick just went up in value, because I run those sometimes instead of the stale 4 gen regression combo.

    Only agitation and iron grasp. the others are useless in this situation.

  • I don't know why we cannot. It is not that survs can see it and you can spin at last second to confuse them.

  • @Raptorrotas said:

    Just merge it with mangled.

    Well yes, in fact with the introduction of COH mangles is basically worthless too.

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2776907#Comment_2776907

    I didnt ask for my country, i didnt even specify which country i am from. I am asking for a killer from a region in the world that represents the culture of multiple countries - from a country that isn't literally having political and historical conflict with the majority of those countries.

    Please direct me where I specified which country im from and asking for that country to be represented.

    Ok then you would like an eastern Europe killer?

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2776828#Comment_2776828

    Why is your argument about every country when i never stated every country.. I said Eastern Europe, and Slavic countries. That is an array of countries that are in either category.

    You ask for a killer that is related with your country and cultural heritage, the same way another person from another country can do the same.

  • The national representation is related with the markets the game is sold in.

    And you should not count the killers from videogames or movies, their nationality do not depends from the staff.

    In the last killers they tried to diversify countries but you can't pretend to have 1 killer for each country.

  • @Brokenbones said:

    Here's my prediction on what'll happen to it:

    There's 1 of 2 possible outcomes imo:

    1) They reduce the amount of wiggle gained from a drop from 25% to 15%

    Or

    2) They change what falling from a 'great height' means. (This is unlikely to be the case though bc it would involve having to change other perks and challenges etc but it could happen)

    The point is... some area of the game can be spoiled in that way even before the modification of BO.

    BO, no mither, flip flop were enought to make the library a "no hook zone".

    That issue should be addressed neverthless the nerf in BO.

  • @Marcavecunc said:

    What's with people coming up with ideas to mash up two perks together to boost one of them up, and make the second perk totally useless since the first perk does it all on its own? Come up with buff ideas for weak perks if you like, but don't take away from other perks, come up with something more original.

    what are you talking about?

  • Well man... if there is NO plan to change keys new ideas are not taken into consideration i think.

    You should write: "is there a plan to change keys? if --> YES <-- , i have this idea

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2774574#Comment_2774574

    Which is only Bloodhound and Wraith in Cloak form iirc.

    Well, you can make that addon make you always apply Haemorrage when you hit after uncloacking.

    BH should be reworked yes, but the wraith can benefit from having a decent starting perk.

  • Guys.... often people call out some elements of the game sayng they are OP when they are not.

    BO is not OP.

    BO is ######### because it is completely unfun.

    It is not fun being forced to down a surv and wait him to die bleeding out.

    Other things are not balanced or fun, this is not a valid excuse for have this abused mechanic so present in our current games.

  • Only after they added stable hooks in the spots abused by BO.

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2774565#Comment_2774565

    I'm talking about making the blood brighter. Blood hound makes the blood glow in red... if i'm not mistaken (and haemmorrage doesn't)

    Ok then you have to rework all the things that do that effect

  • @Faulds said:

    I don't really like all those ideas. I'd prefer if haemorrage status effect applied blound hound effect... like some previous threads talked about.

    It already is.

    Or maybe i am not understanding what you mean.

  • @GrimReaperJr1232 said:

    People bleeding out on the ground isn't something encouraged. It's only there so a killer can't slug everyone to hold the game hostage.

    How's this? When suffering from hemorrhage, healing progress will begin regressing if you're interrupted for whatever reason. Let's say, -0.5c/s (2 seconds undoes 1 sec of heal progress). It'll still be circumstantial (befitting a brown add-on as usual), but at least it'll do *something*

    People bleeding should not being encouraged? Well it seem that the current BO situation it is not pointing in that direction.

    It seem devs do want to encourage bleeding out.

    Btw i think your proposal is good too.

  • @aztaszegyen said:

    Not really a counter, rather a solution, which these dimwits should have thought about and done in the first place after the PTB feedback is to make Boil Over in this current state an exhaustion perk with a cooldown of like 100-120 seconds.

    No i mean.... without changing the game, what can you do?

    What are the tools the game provides to a killer main to play and countering this strategy?

    Another one i thought is:

    • Playing pig, apply traps, or they do not gens, or they die for headpop, or they must move from the library in order to remove them and then you can catch them near viable hooks.
  • Because there is no such thing like "facecamp" in Dbd.

    Everything is fine in Dbd comrade!

  • You can:

    1) Play pyramid

    2) Play with agitation or iron grasp or both, if BO is so frequent therefore is meta, then we should consider also the counters are meta

    3) Focus on the other survivors then finishe the BO abuser slowly. You are not having fun and neither they. People will get bored and quickly stop using it.

  • I think not.

    I think that everytime they made some changes there is always someone that want them to be reverted.

    We simply need fixed hooks in the places used to abuse the BO like the library of RCPD.

  • I didn't get the shard but i lost the mask.

    Is it only me or it is a well known general delay?

  • @AngyKiller said:

    Here's an idea:

    Whenever Legion inflicts Deep Wounds, he gets a token.

    At 4 tokens; his next FF attack can wound a Survivor (take them from healthy to Injured, or Injured to Dying).

    This cannot be used against the most recent Survivor he inflicted Deep Wounds on (To prevent being insta-downed if you are the 4th found.)

    The tokens decay in 30 seconds. When the timer is up; all the tokens go away at once. (To prevent hoarding 2 or 3)

    The timer resets on every FF hit that adds a token.

    If Legion hits a Survivor with a Basic attack; he loses all accumulated tokens.

    When Legion hits someone with all 4 tokens; they are all spent. Even if this is simply putting a Healthy Survivor to Injured, as per normal FF.

    The reasoning:

    This allows Legion to possibly put ONE Survivor in the Dying state if he manages to hit ALL FOUR in one Feral Frenzy. It cannot be used against the 4th Survivor found, to avoid being unfair. It also HAS to be used within 1 Feral Frenzy, as the tokens do not last long enough to carry over.

    I think it would be a good mechanic but rare to use, maybe only needing 3 tokens?

  • @darksouls3600 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2766694#Comment_2766694

    And PH don't have good addons, imagine if they nerf him... I just want good addons...

    and about nurse, it seems BHVR likes her title of strongest killer in the game, because instead of nerfing her, they gave her a 3 blink, for the blood pact satanic good nurse players, this is a... OP, BHVR never gonna nerf her.

    I don't understand the strange twister relationship between BHVR and nurse... she is really threated differently from the other killers but whatever.

  • @p4p444 said:

    Reduce ability charges from 5 to 3

    Increases the cooldown to reuse the skill

    Reduce your movement speed between 4.2 to 4.4

    He is a very strong killer, he has a lot of map control thanks to his high speed and low ability cooldown.

    I don't know how he hasn't been nerfed yet...

    The game needs adjustments and some aspects of the killer gameplay should be taken into consideration for some correction maybe.

    But i think nerfing any killer that is not nurse is completely out of discussion.

    Blight, Spirit, Pyramid.... the strong killers BARELY can keep up with the game pace.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2765815#Comment_2765815

    But I never did say he wasn't part of the conversation nor is he not allowed to partake in this. Don't put words in my mouth I know what I said if that were the case I would've said something along the lines of " you don't know what your talking about so be quiet while your ahead". See the difference? I called it a debate because it's my opinion vs his.

    Man, if you address another people that has a different opinion saying that his opinion is because of X there are only 2 possibilities:

    1) he do not know anything outside his little world, therefore his opinion is not worthy

    2) he is defending his interests, therefore his opinion is not worthy

    Otherwise there is no reason to say "he do not want to change because...."

    Pick your poison, either you did for reason A or reason B still cheap because you are attacking the person and not the opinion.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2765768#Comment_2765768

    Hold on I missed the part where I said he isn't entitled to be part of the conversation lol

    Like when you say that Angy is: "clearly a camper/tunneler and that's why he doesn't want to see change."

    Literally is: his opinion doesn't count because he has a strong bias.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2765757#Comment_2765757

    I completely understand and your right that isn't fun for anyone I'm ALL DOWN for removing BNP because I feel it's a bit overpowered in my honest opinion I've stated this before, but I will also say that if I'm all down for removing BNP something should be done about face camping. This is also coming from someone who rarely plays survivor I'm a killer main

    BNP are fine.

    Camping/tunneling is too much.

    BUT there is a clear reason behind it.

    You first must understand the reason, then solve the issue that creates that reason THEN you can punish the behaviour.

    The reason is: OFTEN CAMPING IS TIME EFFECTIVE! The alternative is chasing that often it is not!

    Time effective in comparison with the gen repararion average time.

    Too often, if you play MID RANK, not even top, and you carry no slowdowns, survs can end 3 gen in your first chase and the 4th in the second.

    Then, or you have an easy 3 gen to protect or you camp forcing them to come for the save!

    You can carry slowdowns, sure! Then there is the other complain that all the killers run the same perks....


  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2765747#Comment_2765747

    This guy is clearly a camper/tunneler and that's why he doesn't want to see change. Listen the MMR we have right now IS NOT WORKING! This would be a MUCH BETTER alternative. A player face camps, eventually he'll be put into the same games as the toxic survivors. As long as they aren't in my games idgaf really where they go

    Listen reaper, even thou maybe Angy sometimes is too defensive about some topics, writing that everyone that do not agree with you do not know what he is talking about or has a bias isn't the right way to push your idea in this community.

    We all payed this game, we all have access to both survivor and killer gameplay.

    Maybe some people know more than others but it's not your role to decide who is entitled about the topic to be free to talk.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757392#Comment_2757392

    Stop saying they are "Strategies" if those are so called strategies, the a team of 4 survivors running new parts and leadership is strategy, yes its all killer mains complain about. I played 5 games today and got camped 3 games in a row and got camped the very last game. It is IMMENSELY unfair especially playing solo

    Running BNP it's a strategy in fact!

    You know you have something that can boost your speed of repairing and you manage that resource.

    It is not funny for the killer see 3 gens popping after one chase the same is for you to see the killer never leaving your hook.

    Everyone criticize those things because they are not fun, not because they are not strategies. They are necessary in the current game situation, you cannot simply remove them, you must understand the reason behind the abuse.

  • @anxorey_ said:

    I have played 40 matches doing something like a recount of which games where funny to play and I found that like 35 of that 40 matches every killer (I only play as a surv) is either tuneling or camping. Can we talk about how hard it is for us to be hooked the 70% of the game? Is so annoying and there is no kind of penalty for them I mean, they can just play noed and some stuff to tunnel and camp and we cant do nothing but be hooked all game because in individual skill surv are on a obvious disadvantage. In addition the just farm ranks braking our game experience and I really think that should (I'd rather say must) change.

    Here some options:

    1st Give a bloodpoint penalty to the killers when they chase, hit and hook the las surv hooked, give a bloodpoint penalty if they stay so much time close to a hooked surv

    2nd Remove borrowed time and give an permanent borrowed time to survs that have recently been unhooked to avoid tunnel. If killer camps, just give that borrowed time to everyone that tryes to recue him

    3rd Create a system of tunneling/camping and toxicity report and start banning people that does it intentionally just to farm some ranks, like if there is some reports for toxicity, let the comunity see the match and vote to ban or not reported guy(s)

    4th Dont make survs loose progress on ranking because it is so annoying to play 4 minutes on a match, 3 on a hook and loose progress, i think it is so unfair

    I also know that there are some toxic survs and they should be penalized too but, remember that surv mechanichs dont stop the killer from playing I mean, TeaBags, clicky clicky and other stuff like that still allowing killers to play the game.

    To be honest, I dont spect to be read but I needed to say something about the situation because at the end of a camper or tunneler match, the killers keep harrasing with coments like "ez" or "come cry know salty kids" when we are trying to have some fun and the just dont let us.

    Hope this get to the hole comunity, greetings everyone.

    Trying to make the game better, help us to erradicate toxicity developers, do something for your players :)

    Man, as many already told you i give you some (i hope productive) advices:

    • Sometimes survs see tunneling or camping when it is not. For example, if the killer stay near your hook MAYBE is because you got hooked in the middle of 2 very progressed gens and he kicked them? Or maybe you got hooked near an exit gate in the final part of the match?
    • Tunneling is the same, if you got unhooked 10 seconds ago and you go straight to the gen you was repairing and you meet the killer that it's defending it.... welll.. you can't call this tunneling.
    • Pay attention to these details, it is important in order to avoid these situations.
    • Do not think that killers never play surv and viceversa, we all payed for this game and 90% of playerbase enjoy both sides. I am 90% killer main but when i am with friends i play surv.
    • Try to play killer if you never have done, this is the best way to understand when a killer camp, when a killer do not camp, the difference between face camping and proxy camping and why sometimes camping is legit and some other times not.
  • Yes, 4 gen slowdown often overlap.

    Usually is 2 slowdown, 1 chase and 1 detection or 2 slowdown, undying and 1 chare or detection or 3 slowdown and or undying or chase or detection.

  • BHVR admitted to have much more data than this graph.

    For example they know how often any perk, item or addon is used, if they are used at high or low mmr and if they lead to a victory or a lost or a tie.

  • @DeadByStreetlight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2763736#Comment_2763736

    There are only 2 Gen slowing classes nothing else. you could only equip 2 gen slow perks: one passive and active.

    Don't see any reason for other classes. The change is drastic but I think it would be better to balance around this.

    Oh.... ok... then it is only an "exahustion" for slowdowns? Ok then it is not difficult to make but it is really a negative impact on the game or useless.

    You still can run ruind, undying and corrupt, simply you cannot run anymore run, undying and pop.

    And i don't understand why you should limit the slowdown for the killers since they desperately need it.

    It is like taking away protections from tunneling and campint to survivors....

    Or it is useless, or it make no sense or both.

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